I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
- Creator
- Guralab
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game.
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
Some of the visuals in the game were created using AI.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data.
About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human)
Some 2D textures
We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements.
Some images were generated using artificial intelligence.
In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches.
Some of the images used in the game are generated by AI.
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
The store page was localized using machine translation.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
Some store page illustrations were created using generative AI tools. The content was reviewed and edited before publication. No copyrighted material was directly copied.
Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is to replace these tracks with music created by human artists as the project progresses.
Generative AI is used only for 2D marketing assets, icons and loading screens.
Game store page logo and headers made with ai tool.
Enchant player experience
Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style.
Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay.
Only code
Some AI is used in materials
美术立绘,音乐,语音使用了AI生成技术
AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approved by the developers.
AI is used to upscale or clean some in-game textures.
Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version.
AI was used to translate in-game text and store page content from Japanese into English.
This game uses generative artificial intelligence during development to assist in the creation of some visual assets. All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data.
Some text and images in this work were created using AI.
This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance.
Some images were generated using artificial intelligence.
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
Store page logo and headers made with ai software
The game's capsule image used artificial intelligence.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play.
Some 3D visual assets were generated using Tripo AI. All designs were originally created and directed using GPT and are unique to this project. The assets do not replicate or reuse content from any existing games or copyrighted works.
This game uses generative AI for selected voice and music elements.
We use AI to help with translation.
⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being. The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows.
All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components.
Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI.
Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically: 1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels. 2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content. 3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information. By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay.
AI used in development for character portraits, abstract images and music
Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being. It is also used to assist with researching asset resources and supporting outsourcing-related tasks. Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models.
Generative artificial intelligence tools were used during the development process to assist with creating certain assets such as visual concepts, UI text, and/or placeholder content. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final game. The game does not use AI to generate content dynamically during gameplay.
Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
UpUpApple In-game content arttextcode | I use AI tools to assist with code generation, brainstorming, and text proofreading during development. Additionally, generative AI is used to create some of the texture assets used in the game. | Guralab | - | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
Kings Archer VR In-game content art | Some of the visuals in the game were created using AI. | OTTO Games | - | Mar 18, 2026 | |
Fun Park Simulator Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 63 | Mar 18, 2026 | |
Hengor 2 Dev only text | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data. | Aily Torezani | - | Mar 18, 2026 | |
Rocket Man X In-game content art | About half of the fire sprites were drawn by AI (based upon the other fire sprites which were drawn by a human) | Wanton Wolf | - | Mar 18, 2026 | |
デスハネムーン Deadly Honeymoon Unclear art | Some 2D textures | Gonta | - | Mar 18, 2026 | |
The Turkish Legacy In-game content art | We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements. | Caner Çeleksiz | - | Mar 18, 2026 | |
Medieval Tavern Simulator Unclear art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Nori In-game content textart | In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches. | Nori Game | - | Mar 18, 2026 | |
到达彼岸 In-game content art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
KritterRun Store/marketing audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content. | KritterRun LLC | - | Mar 18, 2026 | |
Hamsteria In-game content text | The store page was localized using machine translation. | 2WheelerDev | - | Mar 18, 2026 | |
DNOWHERE In-game content artaudiocode | The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards. | Matous Pilny | - | Mar 18, 2026 | |
Zombie Survival 3D Store/marketing art | Some store page illustrations were created using generative AI tools. The content was reviewed and edited before publication. No copyrighted material was directly copied. | doabb | 44 | Mar 18, 2026 | |
SuperTag In-game content audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is to replace these tracks with music created by human artists as the project progresses. | Michael Abid | - | Mar 18, 2026 | |
Together We Move In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
Super Clown Obstacles Store/marketing art | Game store page logo and headers made with ai tool. | Tero Lunkka | - | Mar 18, 2026 | |
Navtorio Unclear | Enchant player experience | wilmer100101 | - | Mar 18, 2026 | |
BLACK ART In-game content artcode | Generative AI tools were used during the development process for coding assistance and creating certain visual textures or artistic assets. All final assets have been reviewed and refined by the developer to ensure they align with the game's unique cyberpunk and steampunk art style. | Black Art Game Studio | - | Mar 18, 2026 | |
Run of the Lost In-game content art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay. | FERIG Games | - | Mar 18, 2026 | |
Crossline Dev only code | Only code | Mor. Game Studio | - | Mar 18, 2026 | |
SpaceR Store/marketing | Some AI is used in materials | ATG | - | Mar 18, 2026 | |
荒古遗迹 In-game content artaudiotext | 美术立绘,音乐,语音使用了AI生成技术 | HaoJunDeveloper | - | Mar 18, 2026 | |
Orbit Runners Dev only | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approved by the developers. | SkylineLabs | - | Mar 18, 2026 | |
Trial Zones In-game content art | AI is used to upscale or clean some in-game textures. | A-Grand HT | - | Mar 18, 2026 | |
Babelum In-game content audio | Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version. | Retro Tales | - | Mar 18, 2026 | |
お姉さんのいる屋敷 RUIN'S HOUSE In-game content text | AI was used to translate in-game text and store page content from Japanese into English. | HunshiRyu | - | Mar 18, 2026 | |
RealClawMachine In-game content art | This game uses generative artificial intelligence during development to assist in the creation of some visual assets.
All AI-assisted content is static, non-interactive, and does not affect gameplay systems or player data. | CV_Dolls | - | Mar 18, 2026 | |
ア異-Love Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
jxxz In-game content art | This game uses pre-generated AI art assets for its store page and in-game visuals. All AI-generated content has been reviewed and edited by human artists to ensure quality and compliance. | LIHAONAN | - | Mar 18, 2026 | |
Lokari Unclear art | Some images were generated using artificial intelligence. | Taha | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
Assassin of Dragon Store/marketing art | Store page logo and headers made with ai software | Saylor Games | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Secrets of Solari Store/marketing art | The Logo, Game Cover, and the Images required to get the game on Steam. This does not include Screen shots of actual in game play. | Jason Welge | - | Mar 18, 2026 | |
Minibles World Adventure Time In-game content art | Some 3D visual assets were generated using Tripo AI.
All designs were originally created and directed using GPT and are unique to this project.
The assets do not replicate or reuse content from any existing games or copyrighted works. | Work In Nature Studio | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 | |
DriveCraft In-game content text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Drop Jump Dev only | ⚠ Every piece that came out of AI went through manual refinement, adjustment, and polish by me – a human being.
The final result is a fully conscious, cohesive vision shaped entirely by my own decisions. AI was never the creator – it only helped me prototype ideas and speed up certain workflows. | F4ntom Games | - | Mar 18, 2026 | |
Boing! In-game content art | All trailers and screenshots were recorded directly in-game and are not AI generated. The store page assets contain some AI generated components. | Benuna Games | - | Mar 18, 2026 | |
Idiom Royale In-game content text | Some of the game’s word lists were filtered and generated with the help of generative AI (e.g., compiling candidate words and removing unsuitable entries). We then manually review and refine the results to ensure quality and a consistent gameplay experience. Other core game content is not generated by AI. | NyxWorks | 93 | Mar 18, 2026 | |
Planet of Lava – Save the Planet In-game content art | Use of Generative Artificial Intelligence in Planet of Lava – Save the Planet
This Game uses generative artificial intelligence (AI) technology to enhance certain in-game features. Specifically:
1. Procedural Content: Some icons and misics may be generated with the assistance of AI to create varied and dynamic game levels.
2. Non-Critical Assets: All core gameplay mechanics, story, and essential level design are created by the developers. AI is only used to assist in generating supplementary content.
3. User Safety: No player personal data is used by the AI. All AI-generated content is internal to the game and does not involve external servers or cloud processing that could access user information.
By playing the Game, you acknowledge that some in-game content may be AI-generated for artistic or procedural purposes. | Leschev Game Studio | - | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
Lost In Dimensions In-game content audio | This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay. | IdecoGames | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
ピムズランド-Pim’sLand- Dev only | Generative AI is used during development as an auxiliary tool for internal optimization processes, evaluating gameplay structure and ideas, and supporting the developer’s creative workflow and mental well-being.
It is also used to assist with researching asset resources and supporting outsourcing-related tasks.
Generative AI is not used to generate final in-game content, and no player data is collected or used to train AI models. | RonaKobo | - | Mar 18, 2026 | |
3D race game In-game content arttext | Generative artificial intelligence tools were used during the development process to assist with creating certain assets such as visual concepts, UI text, and/or placeholder content. All AI-generated content was reviewed, edited, and curated by the developer before being included in the final game. The game does not use AI to generate content dynamically during gameplay. | Mantas Počiuipa | - | Mar 18, 2026 | |
百尺様 In-game content artaudio | Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | Neruneko | 34 | Mar 18, 2026 |