We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
- Creator
- Dog On God
- Reviews
- -
- Added
- Mar 18, 2026
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We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
Achievement icons generated using AI
This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released
Art is AI generated
The game background music, circuit board background, and some UI backgrounds are generated by AI.
AI generated music for the game
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
We used AI to generate some 2D characters
Art and text in the game do not directly use any AI-generated content. However, the character portraits and item UI designs are based on AI designs. The artwork will be created by the artist. Especially for the character portraits, each one took a significant amount of time to create. A very small portion of the sound effects and music in the game are created or modified by AI.
Limited generative AI usage in some artwork.
Some cover art & icons are first generated by AI and then modified/finetuned by human.
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
Some image resources are generated by AI
Image resources generated using AI
We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world.
There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks.
Development Stage: AI was used during the development phase for generating specific art assets. Types of Assets: Background scenes , some interface elements, element - technology and building icons. AI Tools Used: DALL-E. Extent of AI Use: AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist). No live generation of AI content occurs while the game is running. Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements. This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality.
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality. Over 97% of the game content was created by humans.
Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use.
Potentially using software, to assist in audio creation.
The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly.
Voices AI
Game characters are created with artificial intelligence
Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization.
We use AI to create the images in the game
The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4.
The Liminal Magic AI is an optional feature to help spark your imagination. You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town.
This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data. In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose. Both processes are initiated by the user with their direct permission.
I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be.
AI generated artwork
I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created.
We used AI to create the musics of the game.
art assets generated by artificial intelligence.
We use AI-generated art for Steam capsule and Main Menu background.
We use AI-generated art for Steam capsule and Main Menu background.
AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.
Use to generate background
We use AI to generate posters and promotional images, etc
In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life.
The only use for AI is for some noise textures. Every 3D model and idea is mine only.
-Images created with artificial intelligence
Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths. The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity. Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy.
The voice of the characters in this work comes from VOICEVOX
The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used.
The resource icons and some background textures for UI are AI generated images.
the background image of main page is rendered by AI.
AI was used for the opening images and cutscene animation.
I used AI to generate the voiceovers for the intro movie.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Alfons World Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
Laundry Simulator : PowerWash It! In-game content art | Achievement icons generated using AI | SmartPlayGames | 84 | Mar 18, 2026 | |
Shitlings In-game content art | This game uses AI for generation of temporary assets (like icons) that can be seen in early screenshots or trailers but will be removed before the game is released | Slagvi | - | Mar 18, 2026 | |
Battle Babes 2 Store/marketing art | Art is AI generated | Recoil Mojo | - | Mar 18, 2026 | |
编程工厂2 In-game content audioart | The game background music, circuit board background, and some UI backgrounds are generated by AI. | KUOKUO | - | Mar 18, 2026 | |
Surrounded by Death In-game content audio | AI generated music for the game | Mozonia | - | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
世外桃源 Land Of Idyllic Beauty In-game content artaudio | Art and text in the game do not directly use any AI-generated content.
However, the character portraits and item UI designs are based on AI designs.
The artwork will be created by the artist.
Especially for the character portraits, each one took a significant amount of time to create.
A very small portion of the sound effects and music in the game are created or modified by AI. | Neo | 215 | Mar 18, 2026 | |
Cog Foo Store/marketing art | Limited generative AI usage in some artwork. | Anforus Games | - | Mar 18, 2026 | |
Martial Realms In-game content art | Some cover art & icons are first generated by AI and then modified/finetuned by human. | Emptyhanded Whitewolf | - | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
太古洪荒 Unclear art | Some image resources are generated by AI | 光鸽 | - | Mar 18, 2026 | |
我在末日造方舟 Store/marketing art | Image resources generated using AI | 萌新所长 | - | Mar 18, 2026 | |
Cosmic Outpost Live AI audio | We utilized AI technology to enhance the music experience in our game. The background music adapts dynamically to the in-game events and your progress, creating a more immersive and personalized atmosphere. Enjoy the ever-changing soundscape as you explore the game world. | Gökdeniz Yılmaz | - | Mar 18, 2026 | |
The New Rome Dev only art | There some images generated by AI, prompted by the creative lead with the aim to showcase the concept he imagined. They are mainly placeholders for future artworks. | Pendulum Interactive | - | Mar 18, 2026 | |
Beyond The Walls In-game content art | Development Stage: AI was used during the development phase for generating specific art assets.
Types of Assets: Background scenes , some interface elements, element - technology and building icons.
AI Tools Used: DALL-E.
Extent of AI Use:
AI-generated content forms a part of the visual assets but edited by humans (me and the 3D artist).
No live generation of AI content occurs while the game is running.
Initial AI-generated designs were used as a base, which were modified to ensure they suits with the game's style and aesthetic requirements.
This process involved altering AI-generated content to avoid any resemblance to copyrighted materials and ensuring originality. | Pear vs Apple | 12 | Mar 18, 2026 | |
Myths and Legends In-game content textart | The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans. | Artificial Worlds | 51 | Mar 18, 2026 | |
WarOfGods 2 arttext | Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use. | Mensa World | 13 | Mar 18, 2026 | |
AirFlow: Sky Is The Limit Unclear audio | Potentially using software, to assist in audio creation. | AntyVersum | - | Mar 18, 2026 | |
Field & Sky Store/marketing art | The AI is used solely for images. It is used only for the main image of the game. It is used properly and obtained properly. | Orbitami Entertainment | - | Mar 18, 2026 | |
A Fistful Of Yankees Unclear audio | Voices AI | Pulsar Creation | 10 | Mar 18, 2026 | |
Holy Clash Cards In-game content art | Game characters are created with artificial intelligence | mttsus | - | Mar 18, 2026 | |
Presidential Rise In-game content arttext | Presidential Rise uses AI-assisted tools for visual art, dialogue generation, and text translation to enhance development and localization. | Ilusif Studio | - | Mar 18, 2026 | |
Economy World In-game content art | We use AI to create the images in the game | GameCode | - | Mar 18, 2026 | |
factory-company Unclear | The development of content and resources for this game has emphasized maximizing user experience and enhancing the quality of the game by actively incorporating the benefits of the latest artificial intelligence technology, utilizing the advanced capabilities of ChatGPT-4. | gem12 | - | Mar 18, 2026 | |
Liminal: Skies Live AI text | The Liminal Magic AI is an optional feature to help spark your imagination.
You can handcraft your own character dialog, or ask for suggestions based on the unique personalities and roles you've created, helping you create unique stories for your town. | Liminal Experiences | - | Mar 18, 2026 | |
soul Interface Live AI | This software uses DDPG and TD3 self-learning algorithms to train virtual lifeforms to control their bodies. These algorithms only learn from experiences collected by their organisms over the course of their lifetimes and use no other data.
In the future, we plan to introduce the recombination engine - a generative AI that will analyse genetic data from lifeforms based on viability and use the results to create new, more capable species of offspring, simulating an accelerated evolutionary process. User-created lifeforms may be used for this as well as those, generated by the engine. Only those lifeforms, explicitly shared by the user, will be utilized for this purpose.
Both processes are initiated by the user with their direct permission. | soulless technologies | 25 | Mar 18, 2026 | |
Project Rebearth In-game content codetext | I am proud of the fact that everything you see and hear in the game is made by humans. Work by talented artists and human creativity created all the assets, soundtracks and story elements you experience in the game. For full transparency I do want to disclose that Language Models were used for assisting while coding and for translating the game in the wide number of languages using DeepL. However through community effort we continuously refine these translations to be the most fitting they can be. | Program Sam | 177 | Mar 18, 2026 | |
ArkCraft: The Rebirth of the World Unclear art | AI generated artwork | ZD Yazilim | 163 | Mar 18, 2026 | |
Ulia Chronicles In-game content text | I used AI to generate translations of the game's text elements to ensure a satisfactory English version. The AI did not create or generate anything new compared to what I had manually created. | NioStudio | - | Mar 18, 2026 | |
Stairway to Tavern In-game content audio | We used AI to create the musics of the game. | Ashina Studios | - | Mar 18, 2026 | |
Pudding Juice (น้ำผลไม้พุดดิ้ง) In-game content art | art assets generated by artificial intelligence. | OKCITY | - | Mar 18, 2026 | |
Block Tower TD 2: Prologue Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 30 | Mar 18, 2026 | |
Block Tower TD 2 Store/marketing art | We use AI-generated art for Steam capsule and Main Menu background. | MyDreamForever | 25 | Mar 18, 2026 | |
Citystate Metropolis In-game content artaudio | AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack. | Andy Sztark | - | Mar 18, 2026 | |
Earth Defenders Unclear art | Use to generate background | Frister | - | Mar 18, 2026 | |
建筑与征服:12世纪的黎凡特 Store/marketing art | We use AI to generate posters and promotional images, etc | KuranGame | - | Mar 18, 2026 | |
Land of Futures Live AI text | In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life. | Togril Games | - | Mar 18, 2026 | |
Rejuvan In-game content art | The only use for AI is for some noise textures. Every 3D model and idea is mine only. | Papergod | - | Mar 18, 2026 | |
Clash Of Empires Unclear art | -Images created with artificial intelligence | Duuby Games | - | Mar 18, 2026 | |
Scavenger T.O.M Live AI art | Scavenger T.O.M utilizes AI-based environment generation technology to explore and reconstruct the radiation-ravaged surface in real-time. In hazardous areas where players cannot venture directly, AI acts as T.O.M’s eyes and analytical core, dynamically processing the environment based on movement paths.
The Diffusion model-based AI system goes beyond simple image generation, creating explorable spaces at the object level and seamlessly integrating them into the game environment to enhance interactivity.
Through this technology, Scavenger T.O.M provides a unique survival environment that evolves with the player's exploration. Step into the AI-generated wasteland and craft your own survival strategy. | ReLU Games, Inc. | - | Mar 18, 2026 | |
DeMiriam Magic In-game content audio | The voice of the characters in this work comes from VOICEVOX | Leo DeMiriam | - | Mar 18, 2026 | |
Perfect Castle Dev only art | The design of each character and location is thought out and created manually by me alone, but I also use neural networks in pre-production to help render fine details faster. No Live-Generated AI content is used. | Livinskii Aleksandr | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Survive In Strange World Store/marketing art | the background image of main page is rendered by AI. | E-Snail Studio | - | Mar 18, 2026 | |
Deep Crafter In-game content art | AI was used for the opening images and cutscene animation. | Deep Crafter Studio | 76 | Mar 18, 2026 | |
Matsudaira's Myoshu In-game content audio | I used AI to generate the voiceovers for the intro movie. | Dragonhead Gaming | - | Mar 18, 2026 |