Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative A.I. that was used in the game:
Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated)
Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated)
Coding for the Enemy Health Numbers appearing
Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself)
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI tools were utilized to assist in the generation, refactoring, and optimization of the game's C# source code. Each piece of AI-generated code was thoroughly reviewed, manually adjusted, and verified through rigorous testing by the developer to ensure high-quality gameplay and performance. No AI-generated assets (images, sounds, etc.) are included in the final product.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately.
2. Translation: AI is used, as the translation is primarily based on machine translation.
3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion.
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
Generative A.I. that was used in the game:
Coding for the Select Arrow, that replaces the default RPG Maker selection highlight, moving left and right (the actual arrow is not A.I. generated)
Coding for the Select Arrow changing depending where in the game you are (the arrows themselves are not A.I. generated)
Coding for the Enemy Health Numbers appearing
Coding for checking if both the player and enemy are at 1 HP (not the actual heartbeat event itself)
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game uses some of the following content:
・AI-generated images
・AI-generated illustrations with modifications
・Music containing AI-generated melodies
・A translation application that uses AI technology for part of the translation process
This game uses generative and pre-generated AI to create environmental artwork, such as in-game pictures and frames. Additionally, AI tools were used during the development process to refine and polish the game's narrative elements and marketing copy. All AI generated and assisted content has been manually curated, edited, and integrated by the developer to ensure a high quality and cohesive experience
This game uses generative AI to assist in creating narrative text and investigative scenarios. All generated content is reviewed and curated by the developer.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI tools were utilized to assist in the generation, refactoring, and optimization of the game's C# source code. Each piece of AI-generated code was thoroughly reviewed, manually adjusted, and verified through rigorous testing by the developer to ensure high-quality gameplay and performance. No AI-generated assets (images, sounds, etc.) are included in the final product.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately.
2. Translation: AI is used, as the translation is primarily based on machine translation.
3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion.
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
No AI generated content is used to dynamically change gameplay or other ingame mechanics. However, this game includes music tracks created using AI. As a solo developer with a limited budget, I chose to use AI generated music to ensure the game feels full and engaging rather than empty. These AI generated songs are part of the ingame experience and contribute to the player’s enjoyment.
Generative AI was used for the production of SOME art assets. Some are completely handmade, Some are almost entirely AI with additional human editing. This normally varies by game where one will have lots of AI and one will be completely handmade.
Art assets refer to images and music.
No AI ever runs during runtime.
We use generative AI tools to create and iterate on certain marketing visuals (e.g., concept mockups and promotional graphics). These assets are reviewed and refined by our team before publication, and AI is not used to generate in-game content or gameplay-critical assets.
We use artificial intelligence to create visual content for images in our game, on our store page, in marketing materials, and/or community materials. This may include individual graphic objects or character enhancements in promotional materials.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.