AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Hidden Object
TitleDisclosureCreatorSrcReviewsAdded
FOLLOWSPOT — A Detective Story
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jul 13, 2026
Anomagram
In-game content
art
- Character photos and video clips shown in the in-game Stories feed were generated using AI tools (image and video generation), then reviewed, edited, and composited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process.
Hot Tea Works
-Jul 13, 2026
Just a Stupid Room
In-game content
arttext
I used AI for texture upscaling and translation.
Nuci
-Jul 11, 2026
Find Cats 9: Hidden Treasures
In-game content
artaudio
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Happy Fish
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
HeadOn - Body Cam Shooter Game
In-game content
art
AI-generated art objects
INSTAMARKETING & GAME
-Jul 9, 2026
Summer Party Slaughter
In-game content
art
AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background.
asmr mr wolf
-Jul 7, 2026
Metal Detector Island
In-game content
art
Pre-generated AI tools were used to create some visual assets and promotional artwork, including UI concepts, store page artwork, icons, and environmental illustrations. These assets are reviewed and curated by the developer before inclusion. The game does not use live-generated AI content during gameplay.
BetDev
-Jul 7, 2026
Ofuda Placement Service
In-game content
text
Generative AI was used as an assistive tool for proofreading in-game text and store page text, as well as for English and Korean localization. All final content was reviewed and edited by the developer. No AI-generated images, audio, or 3D models are used. The game does not use generative AI to create content in real time during gameplay.
NaviiNoah
-Jul 7, 2026
Fake da Vinci
In-game content
art
Bot or Brush uses generative artificial intelligence as a core part of the game. Players guess whether drawings were created by AI or by a human. In-game content includes AI-generated sketches, pre-drawn AI images, and similar visual assets, as well as human-created drawings.
MightyCodeDragon
-Jul 6, 2026
Pineview Drive 2 - Rising Storm
In-game content
art
Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game.
VIS-Games
-Jul 6, 2026
拼好车
In-game content
artcode
Generative AI tools were used to create store page graphic assets, in-game textures, and assist with writing part of the game code.
布吉岛Game
-Jul 5, 2026
Carpet Cleaning Master
In-game content
artaudio
The stickers were generated, the music was generated, and some of the images were generated.
Nethound Game
-Jul 5, 2026
BALL BOY Simulator
In-game content
artaudiotextcode
AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials.
EBA GAME
-Jul 2, 2026
Letters From The Dead
Store/marketing
art
Ai was used to help generate artwork for the steam page
Bludgames
-Jul 2, 2026
Just A Regular Night Patrol
In-game content
art
Every character's facial image and some of the gallery's artworks were created with AI.
studio LIEFEC
-Jul 2, 2026
Lawnmower Game
In-game content
art
Community items were generated using artificial intelligence.
Tero Lunkka
310Jul 1, 2026
Declutterer
In-game content
text
AI was used for some item names, descriptions, and localization.
XUKONGDAYING
-Jun 30, 2026
Wound Man
In-game content
arttext
Generative AI was used during development to assist with the creation of some background art elements and early drafts of certain dialogue. All generated content was substantially modified, edited, and integrated into the final game by the developer.
Aspidochelone Studios
38Jun 30, 2026
Who Heckled?
Store/marketing
AI is utilised to support the creation of the store page. No AI will be used within the game itself
Classy Games
-Jun 30, 2026
ChronosGuessr
In-game content
art
The game uses generative artificial intelligence to create some of its images, and a portion of the visual content was produced with AI tools, but all such assets have been reviewed to ensure they do not infringe copyrights and comply with Steam’s rules.
Byteforge
-Jun 29, 2026
Wild Story: Primal Secrets
In-game content
art
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Do Games Limited
-Jun 29, 2026
Simulation 9
In-game content
audiotext
Used for an audio file and translation.
Wildfox Interactive
-Jun 28, 2026
魔法少女甜心3D Magical Girl Sweetheart 3D
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 28, 2026
Animal Chameleon
Store/marketing
arttext
AI-generated content used only for Steam page
Crispy Codeworks
-Jun 28, 2026
AFTER THE SILENCE
In-game content
art
Some visual assets and concept artwork used in the game were created or assisted by generative AI tools and further modified by the developer. All gameplay systems, story content, level design, and interactive features were created by the developer.
BrainRampage
-Jun 28, 2026
SKINSHIFT TOGETHER
Unclear
text
Images GPT-2
SKINSHIFT
-Jun 28, 2026
Pt.PUYUYU
Store/marketing
art
AI was used for some of the store page images.
Cockroach Studio
-Jun 28, 2026
Doors of Illusion
In-game content
audio
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
Paggart Studio
-Jun 28, 2026
Another Slop Game
In-game content
art
This product uses generative AI only for a limited amount of pre-generated visual assets. These include certain user interface artwork used in the game menus, as well as some promotional/store page visual assets such as header images and the game logo. Generative AI is not used to generate gameplay, characters, levels, story content, player-facing text, or any real-time content during gameplay. All AI-assisted assets are manually reviewed, edited where necessary, and selected by the developer before being included in the product or its store page.
DAEVON
-Jun 28, 2026
Cues From The Past
In-game content
audio
Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.
Zrmdov
-Jun 28, 2026
FOCUS
In-game content
art
FOCUS uses generative AI to assist in creating some in-game texture/background assets and the store capsule art. These are hand-edited and finalized by the developer. All design, code, and gameplay are human-made, and no AI content is generated at runtime.
kuma-hacker
-Jun 28, 2026
7743
In-game content
art
7743 includes a small handful of AI generated art. This includes, and is limited to only textures. The degree of AI generated textures within 7743 is likely less than 5%
Stanislaw Truchowski
-Jun 28, 2026
Twelve Boxes
In-game content
artcode
Generative AI tools were used during development to assist with programming, concept art, marketing artwork, and the creation of some 3D assets. All AI-assisted content was reviewed, modified where necessary, and approved by the developer before being included in the game. The game does not use generative AI to create content in real time for players.
pashooter
-Jun 28, 2026
Case Analyst
In-game content
artaudio
The development of this game made use of AI-generated content. Specifically, some of the in-game images, video sequences and character voice-over were created with the help of generative AI tools. All AI-generated assets were reviewed, curated and edited by the development team before inclusion in the final product
Luca Panteghini
-Jun 28, 2026
Floor 12: The Delivery
In-game content
text
AI was used to translate the game's texts into other languages.
Gvn Games
-Jun 28, 2026
Casa de Cuy: A Finca Full of Fluff
In-game content
text
Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually.
Starline Arcade
-Jun 28, 2026
记忆收藏家 · The Memory Mender
In-game content
artaudio
This game uses AI-generated art assets (ComfyUI / Stable Diffusion XL) and music (AceStep). All AI-generated content was created during development and is fixed in the final build. No AI APIs are called at runtime.
Xiang
-Jun 28, 2026
魔法少女甜心 Magical Girl Sweetheart
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 27, 2026
SCRIBBLE HUNT
Store/marketing
art
Some store page images and promotional art of this game are made with generative AI; no real-time AI generation occurs in-game
SCRIBBLE BUNNY
-Jun 27, 2026
Tidy Up: Spaceship
In-game content
artcode
ChatGPT/Codex was used to assist with writing and editing code. One main menu background image was generated using ChatGPT. All AI-assisted work was reviewed by the developer.
GreatDani
-Jun 27, 2026
Find Cats 8 Magical Plant Kingdom
In-game content
artaudio
Some of the artworks and music were first generated by AI, then manually revised and recreated.
Happy Fish
-Jun 27, 2026
Calculus of Rot
In-game content
art
Some of the images in this game are created using artificial intelligence.
Kazakov Studios
-Jun 16, 2026
脳活 408まちがい全部見つけよう!
Dev only
textart
Assistance in programming ( the programmer can't remember Godot's _unhandled_input(event) syntax even after 5 projects… ). Assistance with text and minor graphic patching.
Nekomura Games
-Jun 15, 2026
Golden Years Nursing Home
In-game content
art
We want to be upfront about how AI tools were used during the development of Golden Years. This is a small indie project built mostly by hand, but a few AI assisted elements were used to help speed up production. Where AI Was Used A handful of environmental textures, about five or six total, were created or retextured using AI tools. These are simple surface materials used to add extra detail to the environment. Every AI assisted texture was manually edited, cleaned up, and adjusted to fit the game's style. Where AI Was Not Used All of the core creative work in Golden Years is fully handcrafted. This includes: Level design and layout Atmosphere, lighting, and mood Gameplay systems and mechanics Environmental storytelling Overall direction and feel of the game No AI tools were used to design gameplay, build levels, or shape the game's atmosphere. Store Page and Descriptions Some of the text on the Steam store page may use AI assistance for drafting or polishing. All final wording is reviewed and edited to make sure it accurately represents the game. Gameplay Logic AI is not used for in game decision making, player behavior, or gameplay logic. Everything that affects how the game plays is traditionally designed and implemented.
Iron Tank Studios
-Jun 15, 2026
Know Lychees / 来高州识荔枝
In-game content
artaudiocode
This game utilizes generative AI technology during development. The game's program code, art assets (including characters, scenes, and props), as well as music/sound effects, were generated with the assistance of AI. Game design, project management, gameplay conception, overall development, testing, and debugging were all performed by a human developer. All AI-generated content has been manually curated, modified, and integrated to align with the game's cultural theme and quality standards.
Big & Curly Games
-Jun 14, 2026
Find Cats 7 Art & Alchemy
In-game content
artaudio
Some art assets and music pieces are created with AI tools, followed by manual editing and secondary creative refinement.
Happy Fish
-Jun 13, 2026
Escape from Umbra
Dev only
We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team. How we use it: - Process optimization: It helps us streamline technical tasks and repetitive workflows. - Efficiency: It allows us to deliver better work and move forward much faster. - Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish. Our commitment to craftsmanship: - Total human control: No element of the final game has been left solely to AI. - Expert review: Every technical asset or piece of content goes through a rigorous human editing filter. - Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset. - Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human. Thank you for your constant support!
WildSphere
-Jun 12, 2026
爪爪改造家2 PawRebuild 2
Unclear
artaudiocode
Art,Music,Code
冷笑黑妖
-Jun 12, 2026
落叶归根 Climbing Back to the Mothership
In-game content
audio
Some audio assets in this game were created with the assistance of generative AI.
MHZ
-Jun 12, 2026
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