AI has been used to generate logos and some of the music tracks.
- Creator
- Skogman
- Reviews
- -
- Added
- Jun 5, 2026
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AI has been used to generate logos and some of the music tracks.
This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay.
AI-Assisted Production
AI was used to generate code.
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding.
Some artworks and music are created by first using AI generation and then further artistic refinement.
Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools
This game uses pre-generated AI-assisted assets in some development and marketing materials, including draft visuals, voice work, localization support, and production references. Final content is reviewed and curated by the developer. The game does not generate AI content during gameplay.
AI was used to enhance game code, prototype cover art, and create all music.
Assets and marketing
Assets and marketing
AI was partially utilized in the development of the game's code and localized text.
部分模型贴图素材使用AI辅助生成
Some of the game's art assets were created with the assistance of generative AI tools.
Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay.
Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials.
Some artwork, visual assets, and music were created with the assistance of AI generation tools during development.
There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc...
Some backgrounds and UI styles are generated by AI
Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools.
AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures.
Some assets AI was used to speed along development time and our music person (JenZ) used some AI in creating the sound track.
Apart from the back end for the gameplay, AI is used for all visual and audio assets.
Some of the code required for the game to run is generated by AI.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
AI is used to produce the following: - Character sprites / icons - Soundtrack
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually.
We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes.
This game uses screen reader-type generative AI for in-game menus and terminals.
An AI tool was used for the background images, along with translation tools such as Google Translate.
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
This game contains some AI-generated art and sound assets used during gameplay.
AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting.
Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content. As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer.
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
Game uses AI generated art and music.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The game to contain art assets generated by artificial intelligence
Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself.
Generative AI technology was used in the creation of some illustrations and assets within the game.
Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game. The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development.
I used ai for some parts of coding to make tedious tasks quick. Or for help when needing to know how to program something
Generative AI was used to help develop the prototype.
Some assets in Pulsewave were created with the help of generative AI tools: - Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion. - Select store-page artwork (capsule images, marketing visuals) was AI-generated. All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards.
Generative AI was used solely to assist in creating some of the paintings found within the game world.
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hang in there In-game content artaudio | AI has been used to generate logos and some of the music tracks. | Skogman | - | Jun 5, 2026 | |
The Fly's Fantastic Adventure In-game content audio | This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay. | Newspeak Games | - | Jun 4, 2026 | |
润之 Unclear | AI-Assisted Production | Yunru | 194 | Jun 4, 2026 | |
Fetidity Dev only code | AI was used to generate code. | Velikiy Prikalel | - | Jun 3, 2026 | |
Roomrush Racer In-game content artaudio | Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product. | Benjamin Recker | - | Jun 3, 2026 | |
Bots&Beats Store/marketing artcode | Generative AI has been used very sparsely. The main use cases were coloring the game title and assisting with coding. | Team Bots&Beats | - | Jun 3, 2026 | |
Merge Hidden 合成寻物 In-game content artaudio | Some artworks and music are created by first using AI generation and then further artistic refinement. | Happy Fish | - | Jun 3, 2026 | |
Assassin Of Spider 2: 2099 In-game content art | Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools | Saylor games | - | Jun 3, 2026 | |
Wild East: The Straw Man In-game content artaudiotext | This game uses pre-generated AI-assisted assets in some development and marketing materials, including draft visuals, voice work, localization support, and production references. Final content is reviewed and curated by the developer. The game does not generate AI content during gameplay. | David Zacik | - | Jun 3, 2026 | |
Space Cat Arcade Adventure In-game content artaudiocode | AI was used to enhance game code, prototype cover art, and create all music. | Goblin Shaman Games | - | Jun 3, 2026 | |
Argonauts Agency: Curse of Wishes Store/marketing art | Assets and marketing | 8floor ltd | - | Jun 3, 2026 | |
Argonauts Agency: When Spring Withered Store/marketing art | Assets and marketing | 8floor ltd | - | Jun 3, 2026 | |
Square Computer In-game content text | AI was partially utilized in the development of the game's code and localized text. | Odd Games | - | Jun 3, 2026 | |
迹 In-game content art | 部分模型贴图素材使用AI辅助生成 | 四菜一汤studio | - | Jun 3, 2026 | |
Jesus Christ: A Gospel Visual Novel In-game content art | Some of the game's art assets were created with the assistance of generative AI tools. | Sojourner. Game | - | Jun 3, 2026 | |
Ten Rings 2 In-game content arttext | Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay. | Huamen Atelier | - | Jun 3, 2026 | |
Ten Days Nightmare In-game content art | Partial UI assets are generated by AI. Core game art, plot and models are manually created or use CC‑BY 4.0 open‑source licensed materials. | FENG LI ZE | - | Jun 3, 2026 | |
RobotSurvivors In-game content artaudio | Some artwork, visual assets, and music were created with the assistance of AI generation tools during development. | JadeLab | - | Jun 3, 2026 | |
The Twisted Zone In-game content audio | There are AI voices in certain parts of the game: TikTok-style narration voice in the Tiktok parody intro, retro robotic text-to-speech voices for a character, etc... | Twist And Scream | - | Jun 3, 2026 | |
我的修仙日志 In-game content art | Some backgrounds and UI styles are generated by AI | GameRich | 20 | Jun 3, 2026 | |
The Disclosure Loop In-game content art | Some visual assets in this game, including achievement icons and video content, were created with the assistance of AI image generation tools. | IonianCore | - | Jun 3, 2026 | |
The Son of Stone In-game content audioart | AI was used to generate background music, English voice-over, a video featuring the team logo, and a small portion of textures. | Team Revolution | - | Jun 3, 2026 | |
CellShocked In-game content audio | Some assets AI was used to speed along development time and our music person (JenZ) used some AI in creating the sound track. | Pre-Tech | - | Jun 3, 2026 | |
Neon Shard In-game content artaudio | Apart from the back end for the gameplay, AI is used for all visual and audio assets. | Redpouch Studios | - | Jun 3, 2026 | |
DYLIA Dev only code | Some of the code required for the game to run is generated by AI. | Davy Lee | - | Jun 3, 2026 | |
Abyssfall: The Black Citadel In-game content art | Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay. | Nightveil Game Studio | - | Jun 3, 2026 | |
Final Legal Move In-game content artaudio | AI is used to produce the following:
- Character sprites / icons
- Soundtrack | Nuhmworks | - | Jun 3, 2026 | |
The Lumberjack's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | 46 | Jun 3, 2026 | |
[Room Escape] April First In-game content art | This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art) | OG-SOFT | - | Jun 3, 2026 | |
Discremental Store/marketing art | The capsule images were initially created by hand, then enhanced using AI tools, and finally refined and finalized manually. | Elite Gorgon Games | - | Jun 3, 2026 | |
A Mountain Called Hope Store/marketing art | We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes. | Hairy Beast | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
Project:Taco In-game content arttext | An AI tool was used for the background images, along with translation tools such as Google Translate. | Gamelive.Studio | - | Jun 3, 2026 | |
Streamchat: Horror Live Store/marketing art | Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay. | Hikma Maulana | - | Jun 3, 2026 | |
Jesus Saves In-game content artaudio | This game contains some AI-generated art and sound assets used during gameplay. | Humble Servant Games | - | Jun 3, 2026 | |
Project Doll: My Only Wish In-game content audio | AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting. | Little Emperor Studios | - | Jun 3, 2026 | |
Pulse Citadel In-game content arttext | Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content.
As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer. | Blindsided Games | - | Jun 3, 2026 | |
Dwelling on the Hill In-game content textart | It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves. | Apocrifa Labs Interactive | - | Jun 3, 2026 | |
Stella: into the Shadow In-game content artaudio | Game uses AI generated art and music. | Shadow games | - | Jun 3, 2026 | |
Dyno Burst: Bubble Shooter Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | - | May 23, 2026 | |
OH NO, NOT ANOTHER L In-game content art | The game to contain art assets generated by artificial intelligence | LDev | 12 | May 23, 2026 | |
Shell Inside Store/marketing art | Generative AI was used strictly during the pre-production and marketing phases to create corporate key art, capsule images, and promotional banners for the Steam store page. No AI-generated assets, code, or data are included within the game build itself. | Lavanda Studio | - | May 23, 2026 | |
Cakey & Tanaka : CandyLand Adventure In-game content art | Generative AI technology was used in the creation of some illustrations and assets within the game. | MemangStudio | - | May 23, 2026 | |
图说八道 In-game content art | Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game.
The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development. | StarryMatrix | - | May 23, 2026 | |
Project Melvin Dev only code | I used ai for some parts of coding to make tedious tasks quick. Or for help when needing to know how to program something | CrunchyCookie | - | May 23, 2026 | |
Lords Of Heck Dev only | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Pulsewave In-game content audioart | Some assets in Pulsewave were created with the help of generative AI tools:
- Background music tracks were composed using AI music generation tools, then reviewed and curated by the developer before inclusion.
- Select store-page artwork (capsule images, marketing visuals) was AI-generated.
All gameplay, game code, in-game graphics, and game design are human-made. No AI runs during gameplay - Pulsewave does not generate content in real time and does not connect to external AI services. All AI-generated assets were reviewed before inclusion to ensure they meet our quality and content standards. | Grindare Studio | - | May 23, 2026 | |
The Circle Move In-game content art | Generative AI was used solely to assist in creating some of the paintings found within the game world. | OONY TEAM | 15 | May 23, 2026 | |
Escape the Space Hotel In-game content art | Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards. | Galactic Goof Studio | - | May 23, 2026 | |
The Trials of the Forsaken Knight In-game content artaudiocode | Generative artificial intelligence tools were used to assist with creating and iterating on some audio, visual, and code assets. All AI-assisted content was manually reviewed, edited, and integrated by the developer. | Clown Logic Games | - | May 23, 2026 |