Some Steam store marketing icons or images were created or assisted with generative AI
- Creator
- Antique Box Studio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some Steam store marketing icons or images were created or assisted with generative AI
Visual assets in the game, including static and animated artwork, were created using generative AI tools. Generative AI was also used during the creation of the game's music.
"The game's graphics are a hybrid mix of AI-generated content, personal family photos, and royalty-free images from the internet. Google Gemini was used to generate graphics throughout the game, including background art for certain levels, as well as some characters, platforms, and traps. Depending on the level, players will see backgrounds made entirely of AI, pure photographic backgrounds, or a composite blend of personal archives and internet assets mixed with AI elements."
Steam Store Page Capsule Images are Created by AI.
Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game.
We use artificial intelligence to create the images and text on our store page.
Some artwork in this title was created using Stable Diffusion
Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game.
Audio in the development of this game was created using AI tools.
localization for simplified chinese, brasilian portuguese and spanish
Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision.
AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice.
We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team.
Generative AI tools were used during development for limited asset creation and coding assistance.
Some visual assets and parts of the development workflow for Forest of Numbers were created with the assistance of generative artificial intelligence tools. All content was curated, reviewed, and refined by the developer before being included in the final game.
Our Production Partners: - Engineered by Reupped Technologies LLC - Original Character Design & Creative Direction by Winter Desktops - Animation Production by Kiran Graphix & 3D Studio Winter Panda itself is not AI-generated, AI-powered, or AI-assisted gameplay software. The application functionality, desktop companion systems, and behavioural interactions were manually designed and developed. Some promotional and Steam store marketing materials, including selected artwork and trailers, were partially created or enhanced using generative AI-assisted creative tools.
Some of the art is generated, and Localization was done by AI as well. These usages are all temporary and will be replaced with real art, and localization by launch
Generative AI was used only in assisting with promotional elements of the game. There is absolutely no AI Generated Content In-Game.
Texture generation, upscaling, and store page capsules.
This game contains AI-generated content on the game cover.
Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer. AI was used to assist in the following areas: All game code was written with AI assistance Character sprite artwork was generated with AI assistance Lure artwork was generated with AI assistance Fish artwork was generated with AI assistance All music tracks were generated with AI assistance
AI-generated artifacts
Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gameplay content is procedurally generated by the NAGAS simulation engine — a custom-built system using deterministic algorithms, not generative AI.
game logo and menu items made with ai tools
Generative AI was used for some of the music in game. All in game art was hand drawn and vectorized by the creator. Main Theme music created by Grace Streeter. Trailer voiceover by Grace Streeter.
This game uses generative AI as part of the development process. AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials. All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards. The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play.
This game uses generative AI to assist with select localizations. All translations are reviewed by the developer.
Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools.
Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer. The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players.
Art,Music,Code
Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store page. All other assets, including in-game art, models, design elements, and content, were created directly by the developers.
Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players.
AI assistance was used in creating some 2D & 3D assets, plus portions of text.
The music and sound effects in GardenGrow were created using generative artificial intelligence tools.
Some assets in this game, including illustrations, were generated using AI technology.
The artistic and musical resources within the game are generated by artificial intelligence.
This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets.
Some background images of the UI of Crafting Stations were created with AI.
During early development, some voice lines are generated using AI technology as part of the prototyping process. These elements are subject to change and may be replaced with fully produced voice acting in future updates. The rest of the game content is created manually or using properly licensed assets.
The game is self-funded at this stage, and your support helps us afford professional human-made services. Thank you! Content made with AI help: - Store capsule - Store localization - Player character 3D model.
During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven.
Ai Generated art Used for creating , Capsule arts,Library arts and logo.
Generative AI was used to create the character illustrations and programming for this game.
Base-Translations, Code Support, Pipelining
AI was used to create certain graphics in the main menu and enemy textures in the game.
Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
This game uses AI to create assets(in game assets and steam shop) and vibe coding
Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay.
This game utilizes Generative AI in certain asset creation workflows.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horse Spirit Valley In-game content art | Some Steam store marketing icons or images were created or assisted with generative AI | Antique Box Studio | - | May 23, 2026 | |
BrightGlade Tales In-game content artaudio | Visual assets in the game, including static and animated artwork, were created using generative AI tools. Generative AI was also used during the creation of the game's music. | Massive Mustache | - | May 23, 2026 | |
Paraquito In-game content art | "The game's graphics are a hybrid mix of AI-generated content, personal family photos, and royalty-free images from the internet. Google Gemini was used to generate graphics throughout the game, including background art for certain levels, as well as some characters, platforms, and traps. Depending on the level, players will see backgrounds made entirely of AI, pure photographic backgrounds, or a composite blend of personal archives and internet assets mixed with AI elements." | Joao Carlos Camargo Rabaneda Nogueron | - | May 23, 2026 | |
Only Farming - Cozy Harvesting Game Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | - | May 23, 2026 | |
Monster Meadows In-game content art | Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game. | Aysimus Games | - | May 23, 2026 | |
One More Dig! Store/marketing arttext | We use artificial intelligence to create the images and text on our store page. | Lance Games | - | May 23, 2026 | |
Desktop Reptiles In-game content art | Some artwork in this title was created using Stable Diffusion | Lacuna Works | - | May 23, 2026 | |
Penguin Rescue Run In-game content art | Generative AI was used in the creation of promotional store page artwork, achievement icons, and the game icon. No gameplay content, code, or game mechanics were generated using AI. AI is also not used to make decisions, generate real-time content, or display content within the game. | THE GAMING WORLD | - | May 23, 2026 | |
But Why Together In-game content audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
Crazy Bird Hunt In-game content text | localization for simplified chinese, brasilian portuguese and spanish | Schlexii | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み In-game content textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality and originality, all AI-generated content has been manually reviewed, refined, and integrated to align with our creative vision. | Fukachi World | - | May 23, 2026 | |
Solantis In-game content arttext | AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice. | Mystic Art Games | - | May 23, 2026 | |
Watching the Sky In-game content artaudiotext | We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team. | DefconNet.work | - | May 23, 2026 | |
Aquasim Dev only artcode | Generative AI tools were used during development for limited asset creation and coding assistance. | Heaven Machine | - | May 23, 2026 | |
Forest of Numbers In-game content art | Some visual assets and parts of the development workflow for Forest of Numbers were created with the assistance of generative artificial intelligence tools. All content was curated, reviewed, and refined by the developer before being included in the final game. | Minou Interactive | - | May 23, 2026 | |
Winter Panda Store/marketing art | Our Production Partners:
- Engineered by Reupped Technologies LLC
- Original Character Design & Creative Direction by Winter Desktops
- Animation Production by Kiran Graphix & 3D Studio
Winter Panda itself is not AI-generated, AI-powered, or AI-assisted gameplay software. The application functionality, desktop companion systems, and behavioural interactions were manually designed and developed.
Some promotional and Steam store marketing materials, including selected artwork and trailers, were partially created or enhanced using generative AI-assisted creative tools. | Winter Desktops | - | May 23, 2026 | |
Sync or Sink In-game content arttext | Some of the art is generated, and Localization was done by AI as well.
These usages are all temporary and will be replaced with real art, and localization by launch | SyrupyGames | - | May 23, 2026 | |
Whose Lawn Is It Anyway Store/marketing art | Generative AI was used only in assisting with promotional elements of the game.
There is absolutely no AI Generated Content In-Game. | StratoVec Studios | - | May 23, 2026 | |
The Lakeview Orb 2: Consequences In-game content art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
Medieval Juice Crafter In-game content art | This game contains AI-generated content on the game cover. | Timeless Rush | - | May 23, 2026 | |
Fishing Nooks: Beaver's Pond In-game content artaudiocode | Beaver's Pond's game design, creative direction, art direction, gameplay systems, and overall vision were conceived and directed by a solo human developer. All AI-generated content was curated, edited, and integrated by the developer.
AI was used to assist in the following areas:
All game code was written with AI assistance
Character sprite artwork was generated with AI assistance
Lure artwork was generated with AI assistance
Fish artwork was generated with AI assistance
All music tracks were generated with AI assistance | WinsomeRealms | - | May 23, 2026 | |
Mow Simulator Together Unclear | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
The Universe Won't Pause In-game content art | Some marketing assets for this game (capsule art) were created with the assistance of AI image generation tools. All gameplay content is procedurally generated by the NAGAS simulation engine — a custom-built system using deterministic algorithms, not generative AI. | My Insights Games | - | May 23, 2026 | |
Assassin Of Aliens Store/marketing art | game logo and menu items made with ai tools | Saylor Games | 10 | May 23, 2026 | |
Taktari In-game content audio | Generative AI was used for some of the music in game. All in game art was hand drawn and vectorized by the creator. Main Theme music created by Grace Streeter. Trailer voiceover by Grace Streeter. | Leander Streeter | - | May 23, 2026 | |
Beavermania Store/marketing art | This game uses generative AI as part of the development process.
AI tools were used to assist in the creation of certain visual assets, concepts, and marketing materials.
All AI-generated content was reviewed, edited, and integrated manually to ensure consistency with the game's design and quality standards.
The gameplay itself is fully designed and controlled by the developer, with no real-time AI-generated content during play. | Dear Balak | - | May 23, 2026 | |
Farmastrophy With Friends In-game content text | This game uses generative AI to assist with select localizations. All translations are reviewed by the developer. | Phil.overflow | - | May 23, 2026 | |
PlanetMars3D: Spirit Mission In-game content text | Some text content prepared in advance, including descriptions and localized text, may be created, translated, or improved with the assistance of AI-based tools. | 4AI Limited | - | May 23, 2026 | |
Nordic Homestead: A Quiet Restoration Game In-game content artaudiocode | Generative AI tools were used as development assistance for code prototyping, design iteration, selected promotional/store artwork, and AI-generated trailer music. The final game content is reviewed, edited, integrated, and curated by the developer.
The game does not use live generative AI during gameplay. No runtime AI-generated text, images, audio, or dialogue are produced for players. | Secora Systems | - | May 23, 2026 | |
爪爪改造家 PawRebuild Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | 19 | May 23, 2026 | |
Don't Step Wrong 2 In-game content art | Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store page. All other assets, including in-game art, models, design elements, and content, were created directly by the developers. | Feriado | - | May 23, 2026 | |
Max's Jungle Odyssey In-game content audioart | Artificial intelligence was used during development to generate some of the game's background music and some decorative environmental elements, such as certain statues and environmental objects. All generated content was reviewed, selected, and integrated manually by the development team. Artificial intelligence is not used during gameplay, nor does it dynamically generate content for players. | Fernando Garrido García-Manso | - | May 23, 2026 | |
Cozy Coasters In-game content arttext | AI assistance was used in creating some 2D & 3D assets, plus portions of text. | Mercior Games | - | May 23, 2026 | |
GardenGrow In-game content audio | The music and sound effects in GardenGrow were created using generative artificial intelligence tools. | ADIRINK | - | May 23, 2026 | |
ALBERO In-game content art | Some assets in this game, including illustrations, were generated using AI technology. | Stray Cat | - | May 23, 2026 | |
PopVibe In-game content artaudio | The artistic and musical resources within the game are generated by artificial intelligence. | Musixel Studio | - | May 23, 2026 | |
Arcane Towerline In-game content artaudio | This game utilizes AI tools to assist in the creation of pre-generated visual and audio assets. | shimmer | - | May 23, 2026 | |
GlowCore In-game content art | Some background images of the UI of Crafting Stations were created with AI. | CNDY Studios | - | May 23, 2026 | |
The Dark Realms of Chrysalis In-game content audio | During early development, some voice lines are generated using AI technology as part of the prototyping process. These elements are subject to change and may be replaced with fully produced voice acting in future updates. The rest of the game content is created manually or using properly licensed assets. | Infinity Studio Creations | - | May 23, 2026 | |
My Little Ocean In-game content arttext | The game is self-funded at this stage, and your support helps us afford professional human-made services.
Thank you!
Content made with AI help:
- Store capsule
- Store localization
- Player character 3D model. | Palmirion Games | - | May 23, 2026 | |
Reel & Deal In-game content artcode | During development, generative AI was used as a supporting tool to accelerate coding workflows and assist in creating pixel art assets. All game design, mechanics, and creative direction are human-driven. | Whaledev | - | May 23, 2026 | |
Harvest Looper Store/marketing art | Ai Generated art Used for creating , Capsule arts,Library arts and logo. | Unbelievable Games | - | May 23, 2026 | |
パパさ、旅系インフルエンサーで食っていこうと思っているんだ。 In-game content artcode | Generative AI was used to create the character illustrations and programming for this game. | HataGames | - | May 23, 2026 | |
Novus Terminus: First Flags Unclear code | Base-Translations, Code Support, Pipelining | BlackStreamGames | - | May 23, 2026 | |
Dealer's Domain: The Infinite Hand In-game content art | AI was used to create certain graphics in the main menu and enemy textures in the game. | Reece | - | May 23, 2026 | |
Bugorama In-game content art | Generative AI was used to create some in game visual assets. If you're interested in better understanding my position on GenAI please read my artist statement on the topic : https://ferdinanddervieux.com/artist-statement.html | Ferdinand Dervieux | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
均灵牌 In-game content artcode | This game uses AI to create assets(in game assets and steam shop) and vibe coding | IndieCain | - | May 23, 2026 | |
Island of the Lost In-game content art | Some visual assets, such as UI elements and artwork, were created with the assistance of generative AI and then reviewed, edited, and implemented by the developer. The game does not use live-generated AI content during gameplay. | JR_Development | - | May 23, 2026 | |
Your Chibi Chicken Unclear | This game utilizes Generative AI in certain asset creation workflows. | CHibi Studio | - | May 23, 2026 |