AI used in most background creation/alteration. Heavily used in code debugging/review.
- Creator
- Portly Poet Gaming
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI used in most background creation/alteration. Heavily used in code debugging/review.
Artificial intelligence tools were used to assist with the game's voice acting and localization translations.
AI is used to generate some faces of the people in the game, as well as some of the logos.
Some textures are AI generated.
AI is used in some audio and visual components.
Using AI generated images to depict game plot and background filling
Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI.
The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well.
We used AI with some of the marketing materials such as store capsules
Used only for store page assets
AI is used to create capsule images
AI tools were used to create assets for the game.
Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements. No AI is used to generate gameplay, code, or live in-game content.
Use of AI during prototyping to generate some of the early 2D assets
We only used AI-generated content for Steam capsule images.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality.
Some of ingame background music
Only some UI art
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
Artificial intelligence was used in the cover photo and visuals of the game.
AI was used temporarily to prototype some UI elements. These will be refined or replaced during development.
Steam store background / images
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Generated images for some paintings and photographs using AI.
Some assets utilize AI.
AI was used to create 3D models, images, and voiceovers.
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
Some art and music resources are processed using AI plus manual work.
I have used AI to create some of the environments such as the office.
We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks. During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text.
AI-generated content was used for the Steam Store images.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Ai used for generation of some graphical assets and audio.
It was used to organize the news stories in our game and ensure they were grammatically correct.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI is only used for Steam page translations
Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game.
We only used AI-generated content for Steam capsule images.
The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI.
Some visual assets and music in the game were created with the assistance of generative AI tools. All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer. No generative AI is used during gameplay or in real-time by players.
The music was generated using AI.
AI was used to translate the store page into different languages
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
Images generated using generative AI are used in the game and on the store page.
This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team.
Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Merchant's Rise Dev only codeart | AI used in most background creation/alteration. Heavily used in code debugging/review. | Portly Poet Gaming | - | Mar 18, 2026 | |
Resort Island Simulator: Prologue In-game content audiotext | Artificial intelligence tools were used to assist with the game's voice acting and localization translations. | Tenjin Games | 47 | Mar 18, 2026 | |
Absolute Tennis Manager 2 In-game content art | AI is used to generate some faces of the people in the game, as well as some of the logos. | ATEMIX | - | Mar 18, 2026 | |
Drunken Hog In-game content art | Some textures are AI generated. | Noir Hound Digital | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC - Prologue In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 90 | Mar 18, 2026 | |
圈套scheme Store/marketing art | Using AI generated images to depict game plot and background filling | GAOPENG | - | Mar 18, 2026 | |
Summer Delicous Simulator In-game content art | Only the store logo and some store GIFs in our game were created using AI. No AI was used in the 3D content or objects within the game. Only certain 2D store icons were partially created using AI. | BitRaiders Games | 25 | Mar 18, 2026 | |
EGGMART Store/marketing art | The promotional images on our game's store page were aided by artificial intelligence to reflect our game very well. | Emre Şahin | - | Mar 18, 2026 | |
Chicken Fries Store/marketing art | We used AI with some of the marketing materials such as store capsules | Turquoise Games | 83 | Mar 18, 2026 | |
Outpost Market Simulator Store/marketing arttext | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
Megastore Simulator: Prologue Store/marketing art | AI is used to create capsule images | Yolo Games Studio | 163 | Mar 18, 2026 | |
Dancing Inn In-game content artaudiotext | AI tools were used to create assets for the game. | Falconetti Games | - | Mar 18, 2026 | |
Backstage Football Store/marketing art | Artificial intelligence is only used to generate pre-rendered visual and marketing content, such as promotional screenshots, Steam page visuals, and some non-interactive aesthetic elements.
No AI is used to generate gameplay, code, or live in-game content. | Infrangible Devs | - | Mar 18, 2026 | |
Chess Club Manager Dev only art | Use of AI during prototyping to generate some of the early 2D assets | Pouet | - | Mar 18, 2026 | |
Minsgon Simulator: Prologue Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
DigScape In-game content artcode | AI tools were used during development to assist with game code and visual design. The AI helped with coding support, debugging suggestions, and creating certain visual assets such as icons and background elements. No AI-generated content is produced in real time during gameplay — all AI-assisted work was done before release to improve development efficiency and visual quality. | Pixellow Official | - | Mar 18, 2026 | |
AstroDiner Manager In-game content audio | Some of ingame background music | OneUnit Games | - | Mar 18, 2026 | |
Mystic Tavern In-game content art | Only some UI art | Bubba's Dev | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Escobar Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Beards & Brewed Dev only art | AI was used temporarily to prototype some UI elements. These will be refined or replaced during development. | TadolakDev | - | Mar 18, 2026 | |
BAIT & TACKLE STORE SIMULATOR Store/marketing art | Steam store background / images | AlbaGaming | - | Mar 18, 2026 | |
Parcel Delivery Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | 110 | Mar 18, 2026 | |
Witch's Lounge In-game content text | To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback. | Wolsang Studio | - | Mar 18, 2026 | |
Conductor: Eternal Service Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 31 | Mar 18, 2026 | |
SuperEats In-game content | Some assets utilize AI. | PoisonGames | - | Mar 18, 2026 | |
Caveman Startup In-game content artaudio | AI was used to create 3D models, images, and voiceovers. | Artur Medvedev | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 | |
Logistics Battalion In-game content art | I have used AI to create some of the environments such as the office. | Awful Waffle Studio | - | Mar 18, 2026 | |
Pursuit of Mercantile Power Dev only art | We only used generative AI during development on a limited basis to create early drafts (e.g., environment sketches, UI mockups, and character concept art). All final assets shipped in the game, on the store page, and in marketing materials were further edited, reworked, and reviewed by humans, and they do not infringe copyright, likeness/publicity rights, or trademarks.
During gameplay, the game does not connect to any AI services and does not produce live-generated content; players will not encounter dynamically AI-generated images or text. | 秘枫 | - | Mar 18, 2026 | |
Cafe Business Manager Store/marketing art | AI-generated content was used for the Steam Store images. | Caos Interactive | 318 | Mar 18, 2026 | |
Super Egg Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
Weapon Master Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Zettanium | - | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
Beauty Store Simulator In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 165 | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 | |
Scalpers' Spoils In-game content art | Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game. | Parodie Games | - | Mar 18, 2026 | |
Minsgon Simulator Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | 70 | Mar 18, 2026 | |
Loot & Ledger In-game content audioart | The music in the trailer has been made with AI. Some code elements have been made with AI-Assistance tooling. In game UI elements have been made with the use of generative AI. | Eddy | 63 | Mar 18, 2026 | |
OPEN FOR BUSINESS In-game content artaudio | Some visual assets and music in the game were created with the assistance of generative AI tools.
All AI-generated elements were manually reviewed, edited, and integrated into the game by the developer. AI was used only as a creative tool during development, while the final design, gameplay systems, and overall game content were created and implemented by the developer.
No generative AI is used during gameplay or in real-time by players. | CRIXALINA | 20 | Mar 18, 2026 | |
Drugs & Gambling In-game content audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
I Can Only Speak Doner In-game content text | AI was used to translate the store page into different languages | Fokaia Studio | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
Fluffy Chef In-game content art | Images generated using generative AI are used in the game and on the store page. | Luditown | - | Mar 18, 2026 | |
Speakeasy Simulator In-game content art | This game uses generative AI to create some visual assets. Specifically, we used AI generated artwork for certain marketing materials on the Steam store (capsules, headers, and logos), as well as a limited number of in-game illustrative images. All AI generated content has been reviewed, edited, and approved by our team to ensure originality, consistency, and compliance with Steam’s content policies. The gameplay itself, core art assets, and all game systems were created directly by our team. | Arcana Games | 35 | Mar 18, 2026 | |
Fix & Flick In-game content art | Some textures include visual elements partially created with AI (e.g., artwork on a CD cover). All final assets were assembled, edited, and implemented by the developer. | SparkyDose Studios | - | Mar 18, 2026 |