Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
AI generated fictional football player faces (facepack)
Interactive AI NPC's (players and staff members)
AI generated translations of text and UI elements.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
About 98% of the art assets in this game are human authored. 100% are human edited.
Which assets used ai:
-7 pro logos that could not be satisfied with dev skills or outsourcing
-The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate.
-The studio background and suit.
-The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites.
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI.
Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets.
As an assistive measure, AI has been implemented into our code practices throughout early development. This includes the use of specialist AI models to assist with code reviews, optimisation and minor troubleshooting and bug fixes. Whilst AI has been used in this way, this in no way compromises or risks the quality of any features, content or security, and all code is ultimately reviewed by a human.
This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer.
Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay.
BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game.
This game uses generative artificial intelligence to enhance visual design and branding assets.
Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements.
In WE ARE FOOTBALL 2027 we use about 12,500 AI-generated realistic-looking photos for generic male and female players. These pictures are e.g. displayed on the line-up screen or on the player profile screens. Only photographs of persons photographed specifically for this purpose were used.
Certain 2D visual assets, character portraits and voice communications in the game were created with the assistance of AI tools during the development process. All AI-generated content is static; the game does not feature any real-time or live AI-generated interactions.
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
This game uses artificial intelligence tools during development.
AI was used to assist in generating certain visual assets, including promotional graphics and background elements. All AI-generated content was reviewed, modified, and approved by the developer.
AI is not used during gameplay. The game does not generate content dynamically and does not use AI to interact with players.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
AI generated fictional football player faces (facepack)
Interactive AI NPC's (players and staff members)
AI generated translations of text and UI elements.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
About 98% of the art assets in this game are human authored. 100% are human edited.
Which assets used ai:
-7 pro logos that could not be satisfied with dev skills or outsourcing
-The purple images in the SportsZone intro. These were generated because no public domain photos of 1990s era football players exist and pixel art or digital art were not appropriate.
-The studio background and suit.
-The store page assets used public domain images which then received minor ai changes, colors, hair, text, etc. This was done because they needed to look like real photos rather than obvious composites.
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI.
Updates released after May 6, 2026 include graphic resources that were generated using AI tools and subsequently retouched and refined by the developer.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets.
As an assistive measure, AI has been implemented into our code practices throughout early development. This includes the use of specialist AI models to assist with code reviews, optimisation and minor troubleshooting and bug fixes. Whilst AI has been used in this way, this in no way compromises or risks the quality of any features, content or security, and all code is ultimately reviewed by a human.
This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation.
As a small independent team, we use AI as a supportive tool to help us develop and improve Inferna more efficiently.
We may use AI-assisted tools for certain visual materials, such as patch note images, announcements, and loading screens. AI may also support our localization work, including translations of some in-game texts into selected languages.
During gameplay, AI is used for live translations, making it easier for players from different countries to communicate, trade, group up, and play together. Our live translation system is hosted locally on our own infrastructure. Player messages are not sent to third-party AI providers, and player data is never used to train AI models.
Generative AI tools are used solely to create certain pre-generated game content and marketing materials (including images, video advertisements, and narrative elements). In addition, AI-assisted tools may be used to support customer service operations, subject to appropriate oversight and quality controls. All AI-assisted content undergoes human review, editing, and approval prior to publication. No live or real-time AI generation occurs during gameplay, and users are not able to prompt or otherwise interact with any AI systems to generate content. Certain materials produced by third-party vendors may incorporate AI-assisted tools; however, all such materials are pre-rendered and subject to human review and approval prior to release.
Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer.
Some store artwork and promotional images were created with the assistance of AI image generation tools. All game logic, commentary text, fight simulation, and gameplay content are authored by the developer using traditional programming — no generative AI is used during gameplay.
BFM 26 uses AI-assisted tools during development, including AI-generated imagery for certain visual assets and AI code auditing during the development process. No generative AI is used to produce live or dynamic in-game content during gameplay. All AI-generated assets have been reviewed and approved by the developer before inclusion in the game.
This game uses generative artificial intelligence to enhance visual design and branding assets.
Specifically, AI-assisted tools were used to create promotional images such as logos, capsule art, and background illustrations. These assets were refined and directed by the developer to match the game’s theme and tone. No generative AI is used in gameplay, character behavior, or user-generated content.
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements.