There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game.
- Creator
- Mustafa OZTURK
- Reviews
- -
- Added
- Mar 18, 2026
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There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game.
Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content.
For ingame music and introductory voiceover.
Used AI to create the capsules for the game's store page.
We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character. No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team.
Game logo and menu image made with ai tools
We use AI tools during development for concept exploration and texture generation only.
For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary.
The game may contain AI-generated sounds and images.
Game logo and menu logo made with ai tools
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
Some Paintings
Some banners and promotional materials, were created with the assistance of artificial intelligence.
We use AI to generate some of the characters and backgrounds.
I used AI technology to help generate music and sound effects resources.
Stylizing background images based on my own images
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
songs generated by AI.
Artificial intelligence was used in the game's store page visuals.
Some visual assets may include AI-generated elements sourced from licensed design libraries.
All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style.
Logo made with ai software
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI was used to help create the images for the posters in the game
Store description and promotional graphics generated using AI tools.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
Music that uses voices is AI generated. Music that is non vocal is handmade by me.
Store description and promotional graphics generated using AI tools.
One image based on a photo and one musical track.
I used AI generation to speed up development speed for some 3d art assets only. Pre-rendered 3D assets based on scans and real life objects.
AI is used to create the initial images. All images are then refined through a series of edits. This includes upscaling, adjusting lighting and color balance, detailed touch-ups, redrawing specific elements, noise reduction, sharpening, adding artistic effects and more to ensure the highest visual quality possible. AI tools also assist in the creation of the game's original soundtrack. These pieces undergo extensive refinement through edits, including rewriting melodies and lyrics, adding custom instrumentation, mixing and mastering each track and more.
This game and its store page include some AI-generated content: images (Fooocus), music (Suno, PRO subscription), and text (ChatGPT).
Use AI large-scale models to dynamically generate in-game NPC dialogue content, daily routines, and more in real time.
AI was used for the trailer music as well as the character in the store art.
Few images at few maps, like putin face made with ai software
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
AI tools were used in the development of MIRROR MIRROR for whispering women voice.
Store description and promotional graphics generated using AI tools.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
Game includes visuals initially created with AI and later modified by the developer.
Game logo and menu image is made with ai software.
* Some image textures in the game environment are generated by ChatGPT Image Generator
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Target Dragon 2: Maze Runner In-game content art | There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game. | Mustafa OZTURK | - | Mar 18, 2026 | |
“MANOS” The Hands Of Choice In-game content art | Some visuals in the game (e.g., background art and character illustrations) were created using AI tools during development. These were inspired by public domain material and were edited extensively. No AI is used during gameplay or to generate real-time content. | Clay Davis | - | Mar 18, 2026 | |
Nora and Frank In-game content audio | For ingame music and introductory voiceover. | Chertobook | 38 | Mar 18, 2026 | |
Washout Store/marketing art | Used AI to create the capsules for the game's store page. | akhsotoen | 54 | Mar 18, 2026 | |
Oblivion In-game content audio | We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character.
No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team. | Tomris Games | 13 | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
Dreamless Kingdom In-game content art | We use AI tools during development for concept exploration and texture generation only. | Hyperdense LLC | - | Mar 18, 2026 | |
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Cats Ritual In-game content artaudio | The game may contain AI-generated sounds and images. | Source Byte | - | Mar 18, 2026 | |
Trump Trade War In-game content art | Game logo and menu logo made with ai tools | Tero Lunkka | 13 | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
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100 Clean Inc. In-game content audio | I used AI technology to help generate music and sound effects resources. | PotionWorks | - | Mar 18, 2026 | |
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The Last Sanctum In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
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Ancient TD In-game content art | All of the game models and image assets were initially generated using the latest generation of AI technologies, then heavily modified and polished to meet high-quality visual standards and ensure consistency with the game's art style. | Ancient TD | 14 | Mar 18, 2026 | |
Angry Golf 2 Store/marketing art | Logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
Saintless In-game content art | AI was used to help create the images for the posters in the game | Chocho Co. | - | Mar 18, 2026 | |
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Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
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The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
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Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 | |
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