OceanAI uses AI to generate images, animated images, and partial real-time communication content.
- Creator
- DoingGames
- Reviews
- 14
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
OceanAI uses AI to generate images, animated images, and partial real-time communication content.
Wallpapers in this game include AI-generated work.
Yes, AI was used to assist the minimal localisation required to play SHED (human edited).
AI has been used to help develop the game's cover art.
Due to its independent development, this game makes limited use of AI to generate images and model materials
What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI.
IA has been used for : - Localization (JP, SC, TC, RU)
AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page. All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation. AI-generated content does not affect gameplay, user experience, or core game assets.
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
Character designs and illustrations generated by AI
The Buzz Quiz trailer features scenes created using AI.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates!
AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product.
Some visual and textual assets in this game were created or assisted using generative AI during development.
I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game.
Cards pictures in Game
Card images and the post are generated by AI
AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts.
This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay.
Some elements of the game’s artwork and text have been created with the help of generative AI.
The icons are AI-generated
Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production. Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic. All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer. Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game. No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools.
"I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations."
AI tools are used to assist with marketing materials, marketing copy, and in-game localization.
This game contains certain images and sounds that were generated with the use of AI.
AI assisted with programming. AI assisted with translation.
Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors. Additionally, this response itself has been translated from Japanese using generative AI.
Pictures and Musics, voices are created by AI (Midjourney,murf.ai)
Some of the background music was generated with the assistance of artificial intelligence.
Some of the game art and game trailers were generated with the aid of AI tools
The loading and main menu background picture was generated by AI.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools. Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects. Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page.
Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools.
This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer.
I have used Claude Code to create the game itself code and assets.
The puzzle images pre-rendered AI art
AI-generated audio resources
This game uses generative AI in the following ways: • Music: Background music and audio tracks were created with AI music generation tools • Images: Some promotional images and visual assets were created or enhanced with AI image generation • Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created.
I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA. Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds. Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous. Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms). Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's. All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could.
"Approximately 30 static monster sprites were created using the Nana Banana AI tool to serve as high-fidelity placeholders for this solo-developed project. These assets are a temporary measure to realize the game's tactical scope; we are committed to replacing them with handcrafted human artwork as development milestones are met. We confirm these materials do not contain illegal content or infringe on existing intellectual property."
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
Artwork and music inspired with the use of AI.
A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer. No AI is used during gameplay, and the game does not generate any content in real-time.
Parts of the artwork was generated with the help of AI.
Generative AI tools were used during development to assist with background music creation, selected 3D assets, and translation support.
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer. No real-time AI-generated content is used during gameplay.
The artwork and music for this game were created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ocean In-game content arttext | OceanAI uses AI to generate images, animated images, and partial real-time communication content. | DoingGames | 14 | May 23, 2026 | |
Rails & Rivals In-game content art | Wallpapers in this game include AI-generated work. | tnycnsn | - | May 23, 2026 | |
SHED In-game content text | Yes, AI was used to assist the minimal localisation required to play SHED (human edited). | Patchrat | 11 | May 23, 2026 | |
Mancala Party Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
PlayZone In-game content art | Due to its independent development, this game makes limited use of AI to generate images and model materials | MagicBox魔盒 | - | May 23, 2026 | |
Snooker Billiard In-game content arttext | What parts AI applied to are: pictures like icon, button, background; language translation. And no more other visual elements like, objects rendering, model, post process effect have used AI. | DotStudio | - | May 23, 2026 | |
Herd In-game content text | IA has been used for :
- Localization (JP, SC, TC, RU) | Games of Forge | - | May 23, 2026 | |
Master Poker In-game content art | AI-generated tools were used only for limited promotional materials, such as marketing images displayed on the store page.
All in-game content, including gameplay visuals, UI, and assets, is created by human artists and does not involve AI generation.
AI-generated content does not affect gameplay, user experience, or core game assets. | TECHSPIRE INNOVATIONS TEAM | - | May 23, 2026 | |
Double Dealers In-game content text | Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay. | Miklagard Studios | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
In The Name Of Fortune In-game content art | Character designs and illustrations generated by AI | YYX | - | May 23, 2026 | |
BUZZ QUIZ Store/marketing art | The Buzz Quiz trailer features scenes created using AI. | Buzz Family | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
StoryFlow Editor In-game content artaudio | AI-generated images and audio in the default example project, used for demonstration purposes only. It will be fully replaced with real art in one of the next updates! | Soulstices Dev | 28 | May 23, 2026 | |
Strike Chess Dev only code | AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product. | CodingWithKantecki | - | May 23, 2026 | |
SYNCLIT Unclear arttext | Some visual and textual assets in this game were created or assisted using generative AI during development. | Epistemic Core | - | May 23, 2026 | |
Knight Paths Unclear art | I've used a bit of Generative AI magic and sprinkled in some unique visuals, adding a touch of style to the game. | WhimSoul Games | - | May 23, 2026 | |
Eternity Prison Unclear art | Cards pictures in Game | Minigox Games | - | May 23, 2026 | |
Deadly Sip Store/marketing art | Card images and the post are generated by AI | PottedGames | - | May 23, 2026 | |
Terrafarmer In-game content art | AI tools were used to assist in the conceptualization of store page art and background art. The final in-game assets are hand-crafted pixel art based on these AI-generated concepts. | Mark Yoo | - | May 23, 2026 | |
Red Ledger Store/marketing art | This game uses generative AI tools to assist with some pre-generated visual assets, including background art, character-related promotional art, item imagery, and store page materials. All AI-assisted content is reviewed, selected, and edited by the developer before release. The game does not generate AI content during gameplay. | Comrade Sovia | - | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
桌上足球 TableSoccer In-game content art | The icons are AI-generated | YongyeGames | - | May 23, 2026 | |
Dice Tech Dominion - Enter the Shadow Circuit In-game content artcode | Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production.
Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic.
All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer.
Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game.
No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools. | AUTeddy | - | May 23, 2026 | |
Space Memory TDG In-game content arttextcode | "I used generative AI tools (GPT and Claude) to assist with scriptwriting and game logic. For visual assets, I used AI image generation tools (Imagine and Midjourney via Discord) to create background art, UI elements, and character illustrations." | TDG Gaming Studio | - | May 23, 2026 | |
Rated Sudoku In-game content text | AI tools are used to assist with marketing materials, marketing copy, and in-game localization. | Sand Games | 13 | May 23, 2026 | |
Let's Board In-game content artaudio | This game contains certain images and sounds that were generated with the use of AI. | RelativeFriend | - | May 23, 2026 | |
Solitaire - Complete Collection Unclear codetext | AI assisted with programming.
AI assisted with translation. | Grey Sky Interactive | - | May 23, 2026 | |
日本式打天九 In-game content text | Some languages include text that was initially generated using machine translation as a base, with partial revisions and feedback incorporated by translation contributors.
Additionally, this response itself has been translated from Japanese using generative AI. | Castle Box Games | 11 | May 23, 2026 | |
Ancient Sacrifice In-game content artaudio | Pictures and Musics, voices are created by AI
(Midjourney,murf.ai) | Jagernaut | - | May 23, 2026 | |
XenoCard In-game content audio | Some of the background music was generated with the assistance of artificial intelligence. | Hanging Hand | - | May 23, 2026 | |
Arcana Rift Store/marketing art | Some of the game art and game trailers were generated with the aid of AI tools | Pixcelz Studios | - | May 23, 2026 | |
Hus: 4-Row Mancala Store/marketing art | The loading and main menu background picture was generated by AI. | Mycostax | - | Mar 18, 2026 | |
Divide TCG In-game content arttextcode | 2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools.
Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects.
Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page. | Jukeys Garage | - | Mar 18, 2026 | |
Chess AI In-game content art | Some in-game artwork, including silver and gold tier chess pieces, game boards, and character upgrade images, were created using AI image generation tools. | General Turtle | - | Mar 18, 2026 | |
:RECODED Store/marketing codeart | This game was created with the use of Cursor for coding almost exclusively. Storefront uses AI images, all else is created by the developer. | Joshua Gibson | - | Mar 18, 2026 | |
Chess Kingdom In-game content codeart | I have used Claude Code to create the game itself code and assets. | Pinch Games | 27 | Mar 18, 2026 | |
Color Splash: Fruits In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
CoraCreaCrafts Games In-game content audioarttext | This game uses generative AI in the following ways:
• Music: Background music and audio tracks were created with AI music generation tools
• Images: Some promotional images and visual assets were created or enhanced with AI image generation
• Text: Portions of in-game text, descriptions, and dialogue were written or refined with AI assistance
All AI-generated content has been reviewed and edited by the development team to ensure quality and alignment with the game's vision. The core gameplay, puzzle design, and mechanics are human-created. | DFK Helper | - | Mar 18, 2026 | |
Godisnje In-game content artcodetextaudio | I was the archaic and fragmented DNA in the amber bound insect. AI was the frog DNA.
Original Card Game: All card art is original, hand painted on canvas and physically printed on real cards (5,000 in total). The face images are scans of those pained canvas prints/ cards. AI was used to generate the card's backs and some of the playing surfaces/backgrounds.
Coding: While I on and off experience in JavaScript since 2002, AI was used to help generate and debug portions of the code. I especially used AI when predicting potential conflicts and integration problems (especially Steam integration) before implementing new code. I found it very helpful when changing long sets of repetitive blocks of code. The volume of human error that was cut down was tremendous.
Localization: Localization will be finalized in Beta. Initial translations were done with AI. Corrections and finalization will be done after input from the community (new game, some new terms).
Music: We are Streamer first. Streamer need background music that won't affect their monetization. From the beginning, music that was all original, was critical to me. I wanted Streamers to have no worries when letting our background music play for hours. Musicians want astronomical payments and deals that will leave me perpetually paying them. I generated all of our music in Suno and own it all. I plan on releasing more, in two hour blocks, that will be available as free DLC's.
All AI I used was after human talent quoted cost ineffective numbers or outright turned me down. This is a simple card game. A vehicle for a game and art I have made. I set out to make an affordable, sturdy, reliable, user focused game. AI helped me make the best product I could. | New Zadar Studios LLC | - | Mar 18, 2026 | |
DDD: Dice, Dungeons, and Drakes In-game content art | "Approximately 30 static monster sprites were created using the Nana Banana AI tool to serve as high-fidelity placeholders for this solo-developed project. These assets are a temporary measure to realize the game's tactical scope; we are committed to replacing them with handcrafted human artwork as development milestones are met. We confirm these materials do not contain illegal content or infringe on existing intellectual property." | Mighty Eden Studio | - | Mar 18, 2026 | |
Loong Reversi In-game content artcode | This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay. | Factory Digital Entertainment | - | Mar 18, 2026 | |
Solitaire Nights In-game content artaudio | Artwork and music inspired with the use of AI. | George Griffin | - | Mar 18, 2026 | |
YEKO In-game content art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer.
No AI is used during gameplay, and the game does not generate any content in real-time. | BEGA Game Studio | 33 | Mar 18, 2026 | |
Roll for Echoes In-game content art | Parts of the artwork was generated with the help of AI. | Viron Games | - | Mar 18, 2026 | |
Bighead Duel In-game content audioarttext | Generative AI tools were used during development to assist with background music creation, selected 3D assets, and translation support. | Kim Hyunwoo | - | Mar 18, 2026 | |
地狱森林 In-game content art | Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game. | situ sam | - | Mar 18, 2026 | |
Humans vs Aliens BattleWorlds In-game content art | Some visual assets and character concepts in this game were created with the assistance of AI-based tools and were further refined and integrated by the developer.
No real-time AI-generated content is used during gameplay. | BNMBY | - | Mar 18, 2026 | |
Runes & Rivets In-game content artaudio | The artwork and music for this game were created using AI. | Dano Sato | - | Mar 18, 2026 |