AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Tabletop
TitleDisclosureCreatorSrcReviewsAdded
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Realm Tycoons
Dev only
The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content.
Sunstone Entertainment LLC
-Jul 11, 2026
Touhou Russian Roulette
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Jul 11, 2026
Dicebound Quests: Heroes of Dice
In-game content
art
AI was used to create images for cards and backgrounds.
Thomas Gigear
-Jul 11, 2026
Board Poker
In-game content
arttext
Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running.
Natural Nomad
-Jul 9, 2026
Final Table
In-game content
textart
The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI. The game's 2D artwork was also created using generative AI image tools.
Phocus Games
-Jul 9, 2026
SWIFTALE PLAYER
Live AI
text
SWIFTALE PLAYER uses generative AI for live text generation during gameplay. The player connects their own supported local or cloud LLM, and the model acts as a game master by generating narration, action suggestions, and story responses. The game does not include a hosted AI service. AI output is processed through structured game systems, including rule-based safety checks, resource/state management, and engine-side adjudication constraints. The intended content profile is general fantasy adventure, and the game is not designed to generate sexual content, hate content, extreme gore, or adult-only material.
moaiwithadog
-Jul 9, 2026
Hatch'n'Wall
In-game content
audioart
Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work.
Fromont Gaming
-Jul 8, 2026
The Clutch Deck
In-game content
art
Generative AI is used solely for generating initial drafts of certain static assets.
Maodune studio
-Jul 8, 2026
无尽扫雷模拟器
Store/marketing
art
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
FishForge
-Jul 8, 2026
Massive Wild Monsters Spawn Near the Castle
In-game content
arttextcode
The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted.
ZhiCheng Xu
-Jul 7, 2026
Foodie Tour
In-game content
artcode
This game utilized generative AI technology during development. Scene background artwork and food dish images were created with the assistance of AI image generation tools. Portions of the game code were written with the help of AI coding assistants. All AI-generated content has been manually curated, adjusted, and refined to ensure a consistent visual style and gameplay experience.
FictionKing
-Jul 7, 2026
Suika 3D
Dev only
art
Some visual assets and visual reference material used during development were created with the assistance of generative AI tools. All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process.
Leaky Tap Games
-Jul 6, 2026
Two Clubs One Player
In-game content
arttext
Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay.
Enseke
-Jul 6, 2026
Odin's Chess
Unclear
We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Ridiculous Games
-Jul 5, 2026
Word Quest
In-game content
audio
I use AI for the music
Alpha ASTRO
-Jul 5, 2026
TwizGame
In-game content
artaudiotext
Some of the art, music, and voice assets that ship with this game were created with the help of generative AI tools during development, then curated, ▎ edited, and assembled by the developer. This includes character and mascot art, background and scene art, UI and logo imagery, background music tracks, ▎ and in-game voice lines. The game does not generate any AI content live at runtime. All AI-assisted assets were reviewed before inclusion, and we do not ▎ knowingly ship content that infringes third-party intellectual property.
YaBoyTwiz
-Jul 4, 2026
Wagonlight
Unclear
art
for art
Hubel
-Jul 4, 2026
Camille Queen of Chess bots
The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind.
Camillesoftware
-Jul 3, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
水滴打砖块
In-game content
artcode
Game code: AI-assisted Background artwork: AI-generated images Character artwork: AI-generated images
KING
-Jul 2, 2026
The Singularity
In-game content
art
This game contains some AI-generated backgrounds and icons. Apart from that, all card art, characters, and 3D models are hand-crafted.
CompileError
-Jul 2, 2026
你画你猜
In-game content
audiotextcode
ransparency Regarding AI Usage: We believe in being open with our community. To create a richer world, some of the music and text content in this game were generated using AI. Our development team also utilized AI coding assistants to help accelerate the development process. We understand the community's perspective on AI, and please be assured that all AI-generated assets have been strictly reviewed and refined by our human team. Thank you for your support and understanding!
BAILAICHUANGYUE
-Jul 2, 2026
Caïssa Board
In-game content
arttextaudiocode
AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.
Dominique Lorre
-Jul 1, 2026
Rookspell
Dev only
Some generative ai was used for general bug fixes
8_bit_blockhead
-Jul 1, 2026
PlankTap
In-game content
arttext
Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks.
CrowZ Games
-Jun 30, 2026
The Rich Die First
In-game content
arttextcode
Generative AI tools were used during the development of this game to assist with programming, game logic implementation, written content, visual assets, and other development workflows. AI-generated code, text, images, and design elements were reviewed, modified, and approved by the developer before being included in the final product.
Huiyi Chu
-Jun 30, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
Daily War Online
Dev only
code
Developed using Claude Code.
Daily War Online
-Jun 29, 2026
Jigsaw Diorama: The Alchemist and the Eclipse
In-game content
artaudio
This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials.
Base Metal Games Inc.
-Jun 28, 2026
1/16384
Dev only
code
This work includes content generated by AI for coding assistance.
MikageGames
-Jun 28, 2026
Gap Storm
In-game content
artaudio
Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build.
Peace War Found
-Jun 28, 2026
Goblin Solitaire
In-game content
art
The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game.
Nikola Bulj
-Jun 28, 2026
Duel: The Game Show
In-game content
text
Notice: AI-assisted development tools were used in the preparation and creation of the game mechanics, texts, and question catalog.
Main Stage Games
-Jun 28, 2026
CUEQUENCE
In-game content
audioart
AI was used for music and some visual assets. No live AI is used in-game.
Bison Forge Interactive
-Jun 28, 2026
Scorched Dominion
In-game content
artaudio
Generative AI tools were used during development to create and edit some visual assets, including character, unit, action, and background artwork. Generative AI was also used in the creation of some sound and audio assets. All generated materials were reviewed, selected, and edited by the developer before being included in the game or its store assets. The game does not generate AI content during gameplay.
InfiniService
-Jun 28, 2026
Apprentice Ascending
In-game content
art
On some card illustrations, ui panel borders.
Bluebuck
-Jun 28, 2026
落境:未知记忆
Live AI
textartcode
This product uses generative AI for live text-based character dialogue, optional code or technical text generation, and AI-assisted pre-generated visual assets. Players can interact with an AI desktop character through text chat. AI responses may be generated based on the character profile, the current conversation, limited memory, and optional screen-context summaries. When requested by the user, the AI may also generate programming explanations, code snippets, configuration examples, or technical suggestions. AI conversation features require an internet connection. In the Steam version, players do not need to create, configure, or manage any third-party AI service accounts or API keys. Access to AI features is managed by the developer’s backend service and uses in-app AI Credits purchased through Steam Wallet. The artwork used as the basis for the built-in character was created with assistance from ChatGPT and was subsequently manually edited, separated, and rigged by the developer as a Live2D model. Some promotional images, Steam library assets, background art, and key art were also created or refined with the assistance of generative AI tools during development. The product does not generate images, audio, music, voice, textures, 3D models, or video at runtime. Generated code is not automatically executed, compiled, installed, or applied by the application. Any use of generated code is controlled by the user outside the application.
缘为冰
-Jun 28, 2026
简易日式麻将
In-game content
textaudio
The game's start screen and voices are generated by AI.
Guoxiang
-Jun 28, 2026
APEX Swoop: Card Game
Store/marketing
art
AI-generated assets were used for the store graphical capsule art.
Apex Business Computing
-Jun 28, 2026
Nonogram Detective
In-game content
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
Detective Barry
-Jun 28, 2026
1930: Tinta & Balas
In-game content
art
The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution.
CronusDev
-Jun 28, 2026
我的悟空
In-game content
art
This game uses AI-generated artwork.
https://steamcommunity.com/groups/mywukong
-Jun 28, 2026
Puzzle Together: Around The World
In-game content
artaudio
Some UI sprites and sound effects were created with the assistance of generative AI tools.
MEØN
-Jun 28, 2026
The Romance Maestro
In-game content
art
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Wandering Spark
-Jun 28, 2026
Cards of Bellum
In-game content
art
Our team used generative AI tools to help develop some in-game card images and the images for our Steam Achievements. For any assets acquired from third-party artists, we were not always able to confirm whether generative AI was used in their creation. This is the full extent of our AI usage.
Ashwood Games
-Jun 28, 2026
紀事盆栽 Potted Archive
In-game content
art
Generative AI was used to assist in the creation of game assets, which were subsequently modified, optimized, and finalized by human professionals.
宿芽遊戲 Suya Games
-Jun 28, 2026
Take That Hill
In-game content
text
AI was used to assist with translating the in-game text.
Hunted Cow Games
-Jun 28, 2026
692 results
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