AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Tabletop
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike Store/marketing textart | AI tools were used to assist in creating some store page descriptions and game graphics. | TheVegasLab.com | - | Jul 11, 2026 | |
Citadels - Shadow City In-game content art | Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game. | SERGEI MIRONOV | - | Jul 11, 2026 | |
Realm Tycoons Dev only | The game does not use AI to generate content for the game. Some of the game content was developed using AI, but the game itself does not use AI to generate any content. | Sunstone Entertainment LLC | - | Jul 11, 2026 | |
Touhou Russian Roulette In-game content art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Jul 11, 2026 | |
Dicebound Quests: Heroes of Dice In-game content art | AI was used to create images for cards and backgrounds. | Thomas Gigear | - | Jul 11, 2026 | |
Board Poker In-game content arttext | Some of the visual art in Board Poker was created with the help of generative AI tools and then reviewed and refined by our team; the rest is hand-made or sourced from licensed asset packs. Music and sound effects use no generative AI. Generative AI also assisted with text — drafting some interface translations and the store and marketing copy, all reviewed and edited by our team. No content is generated by AI while the game is running. | Natural Nomad | - | Jul 9, 2026 | |
Final Table In-game content textart | The game's lessons and coach commentary were drafted with generative AI tools and then edited by the developer and written into the code. Nothing is generated live while you play. The game's actual analysis, such as equity, odds, and the grading of your decisions, is computed by the game's code, not by AI.
The game's 2D artwork was also created using generative AI image tools. | Phocus Games | - | Jul 9, 2026 | |
SWIFTALE PLAYER Live AI text | SWIFTALE PLAYER uses generative AI for live text generation during gameplay. The player connects their own supported local or cloud LLM, and the model acts as a game master by generating narration, action suggestions, and story responses.
The game does not include a hosted AI service. AI output is processed through structured game systems, including rule-based safety checks, resource/state management, and engine-side adjudication constraints. The intended content profile is general fantasy adventure, and the game is not designed to generate sexual content, hate content, extreme gore, or adult-only material. | moaiwithadog | - | Jul 9, 2026 | |
Hatch'n'Wall In-game content audioart | Some music and assets in this game were created with generative AI tools, then manually reworked and adapted by the developer. The game design, code and integration are the developer's own work. | Fromont Gaming | - | Jul 8, 2026 | |
The Clutch Deck In-game content art | Generative AI is used solely for generating initial drafts of certain static assets. | Maodune studio | - | Jul 8, 2026 | |
无尽扫雷模拟器 Store/marketing art | Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools. | FishForge | - | Jul 8, 2026 | |
Massive Wild Monsters Spawn Near the Castle In-game content arttextcode | The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted. | ZhiCheng Xu | - | Jul 7, 2026 | |
Foodie Tour In-game content artcode | This game utilized generative AI technology during development. Scene background artwork and food dish images were created with the assistance of AI image generation tools. Portions of the game code were written with the help of AI coding assistants. All AI-generated content has been manually curated, adjusted, and refined to ensure a consistent visual style and gameplay experience. | FictionKing | - | Jul 7, 2026 | |
Suika 3D Dev only art | Some visual assets and visual reference material used during development were created with the assistance of generative AI tools.
All final assets are reviewed, edited, and curated by me before use. I use these tools to support and enhance my own ideas and designs, not to replace the creative process. | Leaky Tap Games | - | Jul 6, 2026 | |
Two Clubs One Player In-game content arttext | Generative AI was used during the development of this game to assist with creating certain visual assets, interface concepts, and localized text. All AI-generated content was reviewed, edited, and approved by the developer before being included in the final product. No gameplay content, player interactions, or user-generated content are created by AI during gameplay. | Enseke | - | Jul 6, 2026 | |
Odin's Chess Unclear | We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 5, 2026 | |
Word Quest In-game content audio | I use AI for the music | Alpha ASTRO | - | Jul 5, 2026 | |
TwizGame In-game content artaudiotext | Some of the art, music, and voice assets that ship with this game were created with the help of generative AI tools during development, then curated,
▎ edited, and assembled by the developer. This includes character and mascot art, background and scene art, UI and logo imagery, background music tracks,
▎ and in-game voice lines. The game does not generate any AI content live at runtime. All AI-assisted assets were reviewed before inclusion, and we do not
▎ knowingly ship content that infringes third-party intellectual property. | YaBoyTwiz | - | Jul 4, 2026 | |
Wagonlight Unclear art | for art | Hubel | - | Jul 4, 2026 | |
Camille Queen of Chess bots | The Art on the store page (the Camille queen of the bot playing card ) was generated by AI. No copyright infringement of any kind. | Camillesoftware | - | Jul 3, 2026 | |
须弥仙业 In-game content artaudio | Some of the artwork and animations in this work were created using AI tools.
Some of the music in this work was created using AI tools. | 太白阙猫 | - | Jul 3, 2026 | |
水滴打砖块 In-game content artcode | Game code: AI-assisted
Background artwork: AI-generated images
Character artwork: AI-generated images | KING | - | Jul 2, 2026 | |
The Singularity In-game content art | This game contains some AI-generated backgrounds and icons.
Apart from that, all card art, characters, and 3D models are hand-crafted. | CompileError | - | Jul 2, 2026 | |
你画你猜 In-game content audiotextcode | ransparency Regarding AI Usage:
We believe in being open with our community. To create a richer world, some of the music and text content in this game were generated using AI. Our development team also utilized AI coding assistants to help accelerate the development process. We understand the community's perspective on AI, and please be assured that all AI-generated assets have been strictly reviewed and refined by our human team. Thank you for your support and understanding! | BAILAICHUANGYUE | - | Jul 2, 2026 | |
Caïssa Board In-game content arttextaudiocode | AI was utilized in the following areas:
* Art Assets: Two textures (the move marker and UI background) were generated using AI tools.
* Development: AI was primarily used for code review, debugging, and localization support.
* Audio: Some musical tracks and voices may have been AI-generated.
Text: Help text was generated and proofread with AI assistance.
* In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves. | Dominique Lorre | - | Jul 1, 2026 | |
Rookspell Dev only | Some generative ai was used for general bug fixes | 8_bit_blockhead | - | Jul 1, 2026 | |
PlankTap In-game content arttext | Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks. | CrowZ Games | - | Jun 30, 2026 | |
The Rich Die First In-game content arttextcode | Generative AI tools were used during the development of this game to assist with programming, game logic implementation, written content, visual assets, and other development workflows. AI-generated code, text, images, and design elements were reviewed, modified, and approved by the developer before being included in the final product. | Huiyi Chu | - | Jun 30, 2026 | |
Game Master Club Simulator In-game content art | I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play. | EdgeRun | - | Jun 30, 2026 | |
NETBREAK Store/marketing art | Main Steam Page graphics | Splice | - | Jun 29, 2026 | |
Daily War Online Dev only code | Developed using Claude Code. | Daily War Online | - | Jun 29, 2026 | |
Jigsaw Diorama: The Alchemist and the Eclipse In-game content artaudio | This game uses curated, pre-generated AI-assisted artwork and audio. These assets are created before release, then reviewed, edited, processed, and integrated by the developer as fixed in-game images, ambience, and related store or marketing materials. | Base Metal Games Inc. | - | Jun 28, 2026 | |
1/16384 Dev only code | This work includes content generated by AI for coding assistance. | MikageGames | - | Jun 28, 2026 | |
Gap Storm In-game content artaudio | Some of Gap Storm's assets — including card art, character/enemy avatars, table and background art, certain UI icons, and some audio — were created with the assistance of generative AI tools (Google Gemini) during development. These assets were reviewed, edited, curated, and integrated by the developer. Gap Storm does NOT generate any AI content live during gameplay; all AI-assisted content is pre-made and fixed in the build. | Peace War Found | - | Jun 28, 2026 | |
Goblin Solitaire In-game content art | The game uses pre-rendered background imagery, portions of which were produced with the assistance of AI tools and further edited for use in the game. | Nikola Bulj | - | Jun 28, 2026 | |
Duel: The Game Show In-game content text | Notice: AI-assisted development tools were used in the preparation and creation of the game mechanics, texts, and question catalog. | Main Stage Games | - | Jun 28, 2026 | |
CUEQUENCE In-game content audioart | AI was used for music and some visual assets. No live AI is used in-game. | Bison Forge Interactive | - | Jun 28, 2026 | |
Scorched Dominion In-game content artaudio | Generative AI tools were used during development to create and edit some visual assets, including character, unit, action, and background artwork. Generative AI was also used in the creation of some sound and audio assets. All generated materials were reviewed, selected, and edited by the developer before being included in the game or its store assets. The game does not generate AI content during gameplay. | InfiniService | - | Jun 28, 2026 | |
Apprentice Ascending In-game content art | On some card illustrations, ui panel borders. | Bluebuck | - | Jun 28, 2026 | |
落境:未知记忆 Live AI textartcode | This product uses generative AI for live text-based character dialogue, optional code or technical text generation, and AI-assisted pre-generated visual assets.
Players can interact with an AI desktop character through text chat. AI responses may be generated based on the character profile, the current conversation, limited memory, and optional screen-context summaries. When requested by the user, the AI may also generate programming explanations, code snippets, configuration examples, or technical suggestions.
AI conversation features require an internet connection. In the Steam version, players do not need to create, configure, or manage any third-party AI service accounts or API keys. Access to AI features is managed by the developer’s backend service and uses in-app AI Credits purchased through Steam Wallet.
The artwork used as the basis for the built-in character was created with assistance from ChatGPT and was subsequently manually edited, separated, and rigged by the developer as a Live2D model. Some promotional images, Steam library assets, background art, and key art were also created or refined with the assistance of generative AI tools during development.
The product does not generate images, audio, music, voice, textures, 3D models, or video at runtime. Generated code is not automatically executed, compiled, installed, or applied by the application. Any use of generated code is controlled by the user outside the application. | 缘为冰 | - | Jun 28, 2026 | |
简易日式麻将 In-game content textaudio | The game's start screen and voices are generated by AI. | Guoxiang | - | Jun 28, 2026 | |
APEX Swoop: Card Game Store/marketing art | AI-generated assets were used for the store graphical capsule art. | Apex Business Computing | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
1930: Tinta & Balas In-game content art | The developer used generative AI tools during the development process to assist in creating visual assets and concept art. All content in the final game is pre-rendered and static; the game does not generate new content in real-time or connect to external AI services during execution. | CronusDev | - | Jun 28, 2026 | |
我的悟空 In-game content art | This game uses AI-generated artwork. | https://steamcommunity.com/groups/mywukong | - | Jun 28, 2026 | |
Puzzle Together: Around The World In-game content artaudio | Some UI sprites and sound effects were created with the assistance of generative AI tools. | MEØN | - | Jun 28, 2026 | |
The Romance Maestro In-game content art | The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools. | Wandering Spark | - | Jun 28, 2026 | |
Cards of Bellum In-game content art | Our team used generative AI tools to help develop some in-game card images and the images for our Steam Achievements. For any assets acquired from third-party artists, we were not always able to confirm whether generative AI was used in their creation. This is the full extent of our AI usage. | Ashwood Games | - | Jun 28, 2026 | |
紀事盆栽 Potted Archive In-game content art | Generative AI was used to assist in the creation of game assets, which were subsequently modified, optimized, and finalized by human professionals. | 宿芽遊戲 Suya Games | - | Jun 28, 2026 | |
Take That Hill In-game content text | AI was used to assist with translating the in-game text. | Hunted Cow Games | - | Jun 28, 2026 |
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