AI is used for character voiceover
- Creator
- Ink
- Reviews
- -
- Added
- Mar 18, 2026
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AI is used for character voiceover
AI was used to generate promotional content.
For artworks, that haven't been put yet.
I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game.
Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI.
Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use.
I use AI voice on some npc character voices due the lack of funds to hire another voice actor.
Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers.
We use AI to create pictures for the store.
There is not usage of AI in game, just used sometimes to help us to generate content ( images and text )
Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public.
我使用sunoAI来制作我游戏的音乐
splash screen
No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game.
DALL-E 3 has been used to generate background images and some UI related elements.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
Made Logo, MainMenu image by Stable Diffusion AI.
The game's menu screen is AI-Generated, because unfortunately I am not a digital artist. Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :(
Some user interface images (fuel bar) have been created with the help of AI tools. Map image has been edited with the help of AI tools. Some concept art and inspirational material for the game was created with the help of AI tools.
The static skybox HDRI for the first map is generated with Blockade Labs.
The music in the game was made with artificial intelligence.
Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers.
AI was used on main menu and AI generated voices for most characters.
Hi i use AI for store front images
This game store page is AI content, and the copyright belongs to the developer
I use Google Translate to translate from Japanese to English.
We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience.
Some of the images depicting fictional characters are generated by AI.
Used for marketing assets only
we use Ai for baner or our game
AI is used for the store page art assets.
AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines.
Generative artificial intelligence was used to make the logo on the store page.
The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot.
Some game images for the store were generated by artificial intelligence
AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI.
AI used to create images for the store page such as the Library and Store front icons, and banners.
Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed. AI was used in development in three ways: -Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer. -Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use. -Additionally, AI was used to assist with Localization Translations. All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use.
Some posters and advertisements in the video game world have been generated by AI.
In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life.
There is use of artificial intelligence to improve presentation quality
I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3)
The game features generative artificial intelligence to voice the opening cut scene.
AI was used for voices of characters to help editing and certain images in the world's background.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
* The background scene of the in-door shooting range is AI generated * Some of the widgets use pre-rendered graphics * Some voice overs for widgets use pre-rendered AI files
The design, audio, and background music for some of the collection items in this game were created by a generative AI.
In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations. However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated. This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool.
used artificial intelligence for the store page and some images and ui
Artificial intelligence was used to create the images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Starving Cat In-game content audio | AI is used for character voiceover | Ink | - | Mar 18, 2026 | |
Hero Vs 1000 Store/marketing art | AI was used to generate promotional content. | AlienX | - | Mar 18, 2026 | |
Vertig8 Unclear art | For artworks, that haven't been put yet. | Pikzul | - | Mar 18, 2026 | |
Armadillo Assault In-game content art | I used AI as a tool to generate rough graphical assets, which I could then use GIMP/Photoshop to edit as needed for use in the game. | WAN Party Games | 13 | Mar 18, 2026 | |
Revelation of Decay In-game content art | Some objects in the game use AI for reference design. Some promotional images for the game are drawn using AI. | 狼猫游戏 / Wolfy Cat | - | Mar 18, 2026 | |
WarOfGods 2 arttext | Some images were used for loading screens and brief story descriptions. All of these images have been licensed for use. | Mensa World | 13 | Mar 18, 2026 | |
Grandpa High On Retro In-game content audio | I use AI voice on some npc character voices due the lack of funds to hire another voice actor. | Ashnell Games | 1.7k | Mar 18, 2026 | |
World of Warships: Legends In-game content artcode | Generative AI is used solely during development for supplemental, non-essential purposes, including unit testing or the creation of certain art elements. These AI-generated outputs are limited in scope, reviewed by our development team, and never substituted human creative or technical decision-making. All final core assets and game content are created entirely by Wargaming’s artists and developers. | Wargaming Group Limited | 494 | Mar 18, 2026 | |
Clash at the Crossroads Store/marketing art | We use AI to create pictures for the store. | Tevniyal Studios | - | Mar 18, 2026 | |
Rastignac The Homeless Dev only arttext | There is not usage of AI in game, just used sometimes to help us to generate content ( images and text ) | Indie Island Studio | - | Mar 18, 2026 | |
Cat Apocalypse Store/marketing art | Only the art of the store page where you see the black cat and the white cat with a city as background where based on the models to pre render an image with those elements together, then I used Photoshop to add the title and some shadows. The art is my own, is not public. | Rocket Regios studios | 11 | Mar 18, 2026 | |
我是BUG In-game content audio | 我使用sunoAI来制作我游戏的音乐 | Zhou Yu Cheng | - | Mar 18, 2026 | |
Working On It In-game content art | splash screen | Pundlion | - | Mar 18, 2026 | |
Cyborg City In-game content audio | No AI live-generation content in runtime. The usage of AI was strictly only in the character voices, and CODECs. The CODEC videos are entirely from in-game assets. We have the licenses necessary to use and distribute the AI content included as part of this game. | Cyborg Dreams | - | Mar 18, 2026 | |
Tears of Tiamat In-game content art | DALL-E 3 has been used to generate background images and some UI related elements. | Sapien Augmentation | - | Mar 18, 2026 | |
机械轮回 Cyber Loop In-game content arttext | The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions. | Mili Studio | - | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
Jesus Christ Simulator In-game content art | The game's menu screen is AI-Generated, because unfortunately I am not a digital artist.
Also, the posters/images used for the game's Steam page are just the same image that is in the Main Menu. And Jesus Christ's mogging images, because they never took any pictures of Jesus mogging anybody :( | MenoraSan | 164 | Mar 18, 2026 | |
Mirage: A Biplane Adventure In-game content art | Some user interface images (fuel bar) have been created with the help of AI tools.
Map image has been edited with the help of AI tools.
Some concept art and inspirational material for the game was created with the help of AI tools. | Blitzwood | - | Mar 18, 2026 | |
Cosmotots In-game content art | The static skybox HDRI for the first map is generated with Blockade Labs. | XOXODROP | 11 | Mar 18, 2026 | |
Commando Hero 2 : First Blood In-game content audio | The music in the game was made with artificial intelligence. | Montee Games | - | Mar 18, 2026 | |
Furball Blitz! In-game content art | Some UI icons were created based on detailed descriptions provided to the AI tool, while others were created by rendering 3D models and then fine-tuned using AI-assisted retouching. All final versions were selected and approved by developers. | BlueTale | - | Mar 18, 2026 | |
Enforcers Revolt In-game content audio | AI was used on main menu and AI generated voices for most characters. | Dino Quintal | - | Mar 18, 2026 | |
EPIC ZOMBIES Store/marketing art | Hi i use AI for store front images | Archor Wright | - | Mar 18, 2026 | |
The Zombie Wave general | This game store page is AI content, and the copyright belongs to the developer | Snow Flake | - | Mar 18, 2026 | |
P4ST3L text | I use Google Translate to translate from Japanese to English. | UsaginO | 13 | Mar 18, 2026 | |
Colonies of The Remnant In-game content artaudio | We use AI-assisted tools to generate a small portion of in-game visual and audio assets. These are limited to certain images and sounds, and do not affect gameplay or player experience. | Cat Soul Studios | - | Mar 18, 2026 | |
EMULATED: OpsRunner In-game content art | Some of the images depicting fictional characters are generated by AI. | Southpac Interactive | - | Mar 18, 2026 | |
Second Coat Store/marketing art | Used for marketing assets only | NZ Game Studio | - | Mar 18, 2026 | |
Ambulance Simulator 911 Emergency Store/marketing art | we use Ai for baner or our game | Grizzly Games | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Death Scourges: Prologue In-game content artaudio | AI has been used for speeding up development, for inspiration and to generate some assets like textures and voicelines. | Phase Vault | - | Mar 18, 2026 | |
Apex Defenders Store/marketing art | Generative artificial intelligence was used to make the logo on the store page. | Geobilgi Games | - | Mar 18, 2026 | |
Super Battle PolyCars Store/marketing art | The game logo was partially done and built upon an A.I. drawing using Microsoft Co-pilot. | Yooper Game Studios LLC | - | Mar 18, 2026 | |
Monster Shooter Store/marketing art | Some game images for the store were generated by artificial intelligence | Hope Games | - | Mar 18, 2026 | |
Frontland In-game content artaudio | AI has been utilized to design assets that shape the visual and aesthetic aspects of the game. Additionally, the sound cues from narrators within the game are generated using AI. | Challenge GG | - | Mar 18, 2026 | |
Observer In-game content art | AI used to create images for the store page such as the Library and Store front icons, and banners. | Games Observatory | - | Mar 18, 2026 | |
Sanguine In-game content artcodetext | Sanguine does not use AI to generate gameplay, dialogue, or dynamic content for players. The game experience is fully authored and designed.
AI was used in development in three ways:
-Coding assistance: GitHub Copilot was used as a tool to speed up writing code, with all implementations reviewed and customized by the developer.
-Small artwork elements: A limited number of in-game framed paintings, Steam Achievement Artwork, and Newspaper Artwork were created with AI and then curated/edited by the developer for use.
-Additionally, AI was used to assist with Localization Translations.
All story, characters, environments, music, voice performances, live VHS-style footage, 3D models, cutscenes, and overall production were created directly and originally for Sanguine, or were purchased for use, or are royalty-free for use. | Ryan Berg | 12 | Mar 18, 2026 | |
Academia Z In-game content art | Some posters and advertisements in the video game world have been generated by AI. | SWJC Studios | - | Mar 18, 2026 | |
Land of Futures Live AI text | In the game, NPCs have text-based artificial intelligence language models, and as long as we have an internet connection, you can converse with them just like talking to someone in real life. | Togril Games | - | Mar 18, 2026 | |
PARALLEL PLAGUE : Good Old Days Unclear | There is use of artificial intelligence to improve presentation quality | NEBULA NOVA GAMES | - | Mar 18, 2026 | |
泠漪的幻想异闻 In-game content art | I used AI to obtain widescreen support for the stage 1 background image (originally only supporting 4:3) | 泠漪 | 18 | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Neon Digital In-game content audioart | AI was used for voices of characters to help editing and certain images in the world's background. | HouseLumen | 17 | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Aim Down Screen In-game content artaudio | * The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files | John Grden | 17 | Mar 18, 2026 | |
FALLEN : Fatal Force In-game content artaudio | The design, audio, and background music for some of the collection items in this game were created by a generative AI. | GOOFEES | - | Mar 18, 2026 | |
Rivandy In-game content artaudiocode | In Rivandy, Artificial Intelligence is only used as a creative assistant. Since we are a very small team, AI helps us mainly with artistic aspects—such as illustrations to enhance immersion, or voice generation to ensure consistency across characters. Occasionally, it may assist in code prototyping to unblock situations.
However, the game itself is essentially human-made: the core code, design, and mechanics are developed by us, and all visual assets such as FX and 3D models are purchased, not AI-generated.
This way, we can stay focused on building a unique, handcrafted experience while using AI only as a supportive tool. | RedZap | - | Mar 18, 2026 | |
Casino Boss Simulator Store/marketing art | used artificial intelligence for the store page and some images and ui | Nons Games | 69 | Mar 18, 2026 | |
Zopa Unclear art | Artificial intelligence was used to create the images. | Frosted Wings Studio | 24 | Mar 18, 2026 |