AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Third-Person Shooter
TitleDisclosureCreatorSrcReviewsAdded
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Plunger Archer: Wild Ranges
In-game content
artaudiotext
This game uses generative AI assistance in the creation of some art, audio, text, or marketing materials, and all related content is reviewed, edited, and approved by the development team before release.
NewBluestar Studio
-Jul 7, 2026
Arcade & Motel Simulator Together
In-game content
text
In addition to simple materials, textures, and music, artificial intelligence was used entirely for both in-game and store page translations.
Nons Games
-Jul 6, 2026
0N35H07
Dev only
codeartaudiotext
I've used Claude Code for everything
watooh
-Jul 4, 2026
Moccha Camo
Store/marketing
art
The promotional image was created using AI
Dog On God
-Jul 4, 2026
The Left Behind
In-game content
text
AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.
Extrude
-Jul 3, 2026
ECHO:VORTEX
In-game content
art
Some 2D store and marketing assets — such as store capsule images, achievement icons, and key art — were created using AI image-generation tools and then refined and composited by hand. All gameplay, code, level design, and game systems are made by the developer without generative AI. All AI-assisted assets are reviewed to ensure they are appropriate and comply with Steam's rules.
ghost08165
-Jul 3, 2026
Night Shift
In-game content
audio
This game uses AI-generated voice acting for its characters.
Batu
-Jul 3, 2026
Nowhere Dawn
Store/marketing
art
AI tools were used during development to assist with the creation of some capsule images and illustrations. No live-generated AI content is used.
GiantK Games
-Jun 29, 2026
Dread Protocol
In-game content
textaudio
Localisation: The game's interface text was localised into 11 languages (French, Spanish (Latin America), Italian, German, Portuguese (Brazil), Russian, Simplified Chinese, Korean, Japanese, Polish, Turkish) with the assistance of AI tools. All original English source text was written by the developer. Voice-over: Some in-game voice-over was created using AI voice generation, used alongside recordings from real voice artists. Music: Two background music tracks heard on in-game radios were generated with AI tools, then filtered and edited by the developer in FL Studio. Store art: The capsule artwork combines a hand-made logo created by a commissioned artist with an AI-generated background.
Meat Lab
19Jun 28, 2026
Glowpits: Farmers Arena
In-game content
art
AI-assisted tools were used to help create some splash screen visuals and store page promotional artwork. All assets were reviewed and finalized by the developer before being included in the game and store materials.
Pinfox
-Jun 28, 2026
The Inducted
In-game content
art
The Inducted uses generative AI tools in a limited capacity. Some user interface icons and elements in-game were created with the assistance of generative AI. Additionally, the store capsule artwork was composed by a professional artist who incorporated some AI-generated elements among hand-crafted components. All gameplay, characters, environments, and audio are created without generative AI.
Vilo Games
-Jun 28, 2026
Amnesia Bullet
In-game content
artaudio
Some pre-rendered movie scenes, character artwork, and background music in this game were created as original assets with the assistance of generative AI tools, then reviewed and edited by the developer. The game does not use live generative AI to create content during gameplay.
eye-factory
-Jun 28, 2026
World: 23806
In-game content
art
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
Ean
-Jun 28, 2026
SYLVA
In-game content
arttextcode
SYLVA contains pre-generated AI-assisted content. Generative AI tools were used during development to create and refine certain store page artwork, capsule images, library assets, loading screen artwork, logos, promotional materials, visual concepts, text drafts, localization assistance, and software development workflows. All AI-assisted content was reviewed, modified, and approved by the developer before being included in the game or published on the Steam store page. The final game design, gameplay systems, progression, balancing, world design, and creative direction are determined by the developer. SYLVA does not generate real-time AI content during gameplay.
EVERCHARGED
-Jun 28, 2026
Sydwater
In-game content
artaudiocode
Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.
Hazey Games
-Jun 28, 2026
The Repeating Knot
In-game content
arttext
Some visual assets in the game may have been generated or assisted by AI tools. This includes certain textures, logos, shop signs, and some localized translations. All AI-generated or AI-assisted content has been reviewed and integrated into the game by the developer.
Kurahen entertainment
-Jun 28, 2026
Square Shootout
Store/marketing
art
Dear player, Original renders where done in Blender by me. Then I used (AI) to enhance the rendered images out of Blender. Only for Marketing. Game design and QA was done by team member. Code was done in Godot by a team member, 3d models were done in Block bench and Blender by a team member. Doing what I can with what I got. Since I got lay off from the game industry 2 1/2 years ago, no career, no income. I hope that a little of AI marketing does not push you away from the team's hard work. Archie
COUCHBROGAMES, LLC
-Jun 27, 2026
Swing Rush
In-game content
audio
This game contains pre-generated AI-assisted audio content. Some music tracks were generated using Suno AI under an active paid subscription and later edited in Audacity. Some voice audio was generated using ElevenLabs under an active paid subscription and later edited in Audacity. No live AI generation occurs during gameplay.
You Should Be Studying Industries
-Jun 27, 2026
Strike On
Store/marketing
art
Some visual marketing assets and store page artwork were created or assisted using generative AI tools and were subsequently reviewed, edited, and curated by the developer. No generative AI is used during gameplay, and the game does not generate content for players in real time.
Murtaza Jafri
-Jun 16, 2026
STATE Z
In-game content
audio
game cover and menu music .only
TEDLANDGAMES STUDIO
-Jun 15, 2026
Frontier Legends
In-game content
art
Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.
Neojac Entertainment Inc.
51Jun 15, 2026
Rustborn - Outland Threat
In-game content
audio
We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.
Nexus Arcane GameStudio
-Jun 14, 2026
Heroes Always Die
text
The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI. No AI generated content is used for the production and development of the game. No AI generated text appears in the game.
Bridgehead Interactive
-Jun 13, 2026
The Black Ice
In-game content
audio
AI was used to develop some of the musical compositions.
RED CRAB GAMES
135Jun 12, 2026
Cat's Wars
In-game content
audio
AI was used to develop some of the musical compositions.
Antelus Games
35Jun 12, 2026
Streamer Survival
In-game content
artcode
AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.
mein74555
-Jun 11, 2026
ウィッチハント0
In-game content
text
We used generative AI for the English and Simplified Chinese localization of the game.
MIKANNEKO
-Jun 11, 2026
Basket Robbers
In-game content
art
Artificial intelligence is used to generate logos, banners, and some textures in the game.
VETO GAMES
-Jun 11, 2026
Stopping Move
In-game content
art
The game to contain art assets generated by artificial intelligence
Gamesforgames
-Jun 11, 2026
Neon Sector
In-game content
artaudio
This game includes some pre-generated content created with the help of AI tools, including certain store page images and background music.
SaveFourIntGames
-Jun 11, 2026
DAY BREAKER : Awakening Code
In-game content
audioart
Ai Voice Character And Images
KhadijaDev
-Jun 10, 2026
The Magic Master
In-game content
artaudiotext
Some assets used in this game may have been created using AI. Information about these assets can be found in the game's credits.
BERCAMILAN
-Jun 9, 2026
The Suitcase Agents
In-game content
artaudio
AI is used for some of the music and images in the game.
バクエボ
-Jun 9, 2026
Rocinha Wars
In-game content
art
O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.
Amadeu Augusto de Carvalho Venturini
-Jun 6, 2026
Blackstrike Protocol
Store/marketing
art
The game wasn't made with AI, but the marketing photos for the game were made with AI.
Crazy Games
-Jun 5, 2026
Send Them Fly
In-game content
art
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
奕枫 Aurel Voss
-Jun 5, 2026
Assassin Of Spider 2: 2099
In-game content
art
Game logo and headers made with ai tools. Also game menu and loading screen widget made with ai tools
Saylor games
-Jun 3, 2026
凡灵百态训练篇(The Comprehensive Training of All Spirits)
In-game content
audio
人物语言使用了AI配音
王小豪
-Jun 3, 2026
No Road Home
In-game content
audio
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
Nextnity Studio
-Jun 3, 2026
I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER
Store/marketing
art
I used AI to create the Steam header and library capsules; along with the simple loading animation when the game starts after the player clicks play.
Yomen Tohmaz
-Jun 3, 2026
Drone Arena
In-game content
artcode
We used AI for vibe-coding and some UI Elements.
ZEG
-Jun 3, 2026
Fire Fire Royale
In-game content
art
Certain visual assets used in the game were created or modified with the assistance of generative AI tools. These assets include some promotional artwork, icons, textures, and cosmetic images. All AI-generated content was reviewed and edited by the developer before inclusion in the game. No AI-generated content is produced during gameplay.
FireFireRoyale Studio
-Jun 3, 2026
Little Elementals
In-game content
audio
Some background music used in this game was created using generative AI
Hwi
-Jun 3, 2026
Fox Two Protocol
In-game content
art
Part of visual make with AI
D.Z.Robo Game
-Jun 3, 2026
Girlsnite - Anime Building Battle TPS
In-game content
art
Regarding the AI disclosure, we would like to clarify the specific scope of AI usage in our game: 1. Asset Generation (Pre-generated AI Content): We have utilized generative AI tools exclusively for creating static assets. Specifically, AI was used to generate in-game icons, background images, and the store page assets (capsule images/banners). No real-time AI generation occurs during gameplay. 2. In-Game CPU Behavior (Non-AI): The NPC/CPU behavior and logic within the game are strictly controlled by standard programming using conditional statements (if-then statements) and random number generation (RNG). No AI or machine learning models are used for the gameplay mechanics or enemy logic.
JohnSmith
-Jun 3, 2026
Blux
Unclear
AI as part of modern development workflows
fat old bastards
-Jun 3, 2026
Dream Fortress
Dev only
artcode
We use AI to code faster and generate placeholder art assets. All the AI-generated art assets (and most of the stock assets) will be replaced before the game is launched. The game design, art direction, and overall vision is all from our (human!) team.
TeamK
-Jun 3, 2026
Playful Pursuit
In-game content
artcode
Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI.
Ometecuhtli Entertainment
-Jun 3, 2026
Bump
In-game content
arttext
We use generative AI in a limited capacity for certain visual and written content. Generative AI may be used for: - Marketing materials, including promotional artwork, trailer graphics, and store page content. - Loading screen images and decorative in-game poster artwork. - Assistance with some written text, such as tutorials and informational content. Generative AI is not used for: - Live content generation during gameplay. - Gameplay screenshots shown on the Steam store page. - Maps, level geometry, character models, weapons, gameplay assets, game mechanics, or networking systems. - Player-generated content.
TwinBrains Studio
14Jun 3, 2026
532 results
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