25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Garden of the DeadSteam
Disclosure

Generative AI tools were used during development to help produce some of the game's sprite art and to assist with translations for some of the supported languages. All AI-assisted content was reviewed and edited by the developer before being included in the game.

Creator
Lungu Daniel
Reviews
-
Added
Sep 15, 2026
Doug's PlaygroundSteam
Disclosure

Usage of AI-assisted coding tools were used to help debug, and write some lengthy aspects of the game. But all creative work (art, animation, music, sound effects, and all writing and dialogue) is made by hand, without any generative AI whatsoever.

Creator
Mercury Media
Reviews
-
Added
Sep 15, 2026
One PixelSteam
Disclosure

Some icons, UI elements and text were created with the help of AI tools during development, then reviewed and edited by hand. Nothing is generated while you play.

Creator
Andret2344
Reviews
-
Added
Sep 15, 2026
Black & White in BalanceSteam
Disclosure

This game uses some pre-generated content created with generative AI tools. It does not use generative AI to generate content in real time in response to player actions. Artwork Generative AI tools were used to create some in-game graphics, as well as images for the Steam store page and promotional and marketing materials. Generated assets are reviewed by the developer and edited or adjusted when necessary. Some assets are used without additional editing. Translation AI tools are used to assist with translation and localization for some languages other than Japanese. Translations are reviewed and corrected by the developer.

Creator
Indie Heart Games
Reviews
-
Added
Sep 15, 2026
ValdrysSteam
Disclosure

Valdrys uses AI-generated content in one place: the login screen background, a single static image of a moonlit ridge over a conifer forest, generated with Google Gemini. It does not appear in gameplay. Everything else in the game is hand-drawn, generated procedurally by our own tools, or licensed from third-party artists under CC0, CC-BY or commercial licences. All of it is credited on the in-game Credits screen. Parts of the game's code were written with the help of an AI coding assistant. No AI-generated art, audio or written content ships in Valdrys beyond the single background image described above. Nothing in Valdrys generates content while the game is running.

Creator
Valdrys Games
Reviews
-
Added
Sep 15, 2026
九州Steam
Disclosure

The images, music, and animation content in the game were created using AI.

Creator
FangXueHui
Reviews
-
Added
Sep 15, 2026
Roulette Strategy Research LabSteam
Disclosure

Generative AI tools were used as development aids to help draft and iterate on portions of the game’s code, written content, and Steam store description. All AI-assisted material was reviewed, modified, and approved by the developer. The game does not use live-generated AI during gameplay.

Creator
MadIrish Studios
Reviews
-
Added
Sep 15, 2026
Tughra: Seals of EmpireSteam
Disclosure

Card illustrations, portraits, faction banners and store capsule artwork were created with generative AI image tools, then curated, edited and integrated by the developer. All game design, rules, card text, writing and music selection are human-made. No AI-generated content is produced at runtime.

Creator
Nine Gates Studio
Reviews
-
Added
Sep 15, 2026
ZukontideSteam
Disclosure

Some non-interactive artwork was created with generative AI (Midjourney): the main menu, research, and codex background illustrations, the introduction portrait, and store capsule art derived from those illustrations.

Creator
Sindre
Reviews
-
Added
Sep 15, 2026
Kipopy: Photocard CollectorSteam
Disclosure

Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI ​​does not generate new content during gameplay.

Creator
Kipopy
Reviews
-
Added
Sep 15, 2026
NightfallSteam
Disclosure

Parts of the content that ships with Nightfall were created with the help of generative AI tools. Artwork: the main menu illustration, the six hero portraits, and the four boss portraits. Music: all five soundtrack tracks were generated with Suno. This content was reviewed and selected by us before release. All in-game sprites, tilesets, animations, visual effects and user-interface art are licensed, human-made assets. No content is generated by AI while the game is running.

Creator
Percifali
Reviews
-
Added
Sep 15, 2026
Dugout DiceSteam
Disclosure

AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up

Creator
Clint Graves
Reviews
-
Added
Sep 15, 2026
WarpscapeSteam
Disclosure

Some of the content in this game was created with the help of generative AI tools. This includes parts of the visual assets (icons, textures and UI images), some audio (music and sound effects), parts of the in-game text (item descriptions, dialogue and story text), and the translations of the game's text into other languages. All of this content was generated during development, then reviewed, edited and assembled by hand before being included in the game. The game itself does not generate any content with AI while you play, and it does not send any player data to AI services.

Creator
Yevhenii Mykhailichenko
Reviews
-
Added
Sep 15, 2026
Paper PlanesSteam
Disclosure

Generative AI was used to assist with bug fixes, text editing, and portions of the game's music. Generative AI was not used for the game's direction, art direction, or gameplay mechanics.

Creator
Holly Gaming Studios
Reviews
-
Added
Sep 15, 2026
Zombie Horde SurvivorsSteam
Disclosure

Generative AI was used for some store pageimages, store page localization and translation, as well as some in-game art assets, localization, translation, and music.

Creator
Frozen Pear Games
Reviews
-
Added
Sep 15, 2026
ShapolorSteam
Disclosure

Used AI to generate some icons. Used AI to perform translations into non-Chinese languages.

Creator
RumL
Reviews
-
Added
Sep 14, 2026
ECHO//syntaxSteam
Disclosure

I've been using Generative AI tools as part of development for things like programming assistance, troubleshooting, research, brainstorming, and some concept exploration. ECHO//syntax is a work of mechanics made from love of the beat-em-up genre from CHROMAGEM. It is designed, directed, assembled, tested, and curated by me. I make the first and final decisions on the game's mechanics, characters, levels, visual direction, and overall design. As a designer that's looking to get a particular feel and experience with this game, I'm looking through and making sure you're getting a good game to play and enjoy.

Creator
CHROMAGEM Games
Reviews
-
Added
Sep 14, 2026
Power ShowdownSteam
Disclosure

Generative AI tools were used during development to help create character artwork, menu backgrounds, some 3D assets, and pre-rendered cinematic videos. AI-assisted tools were also used for programming and debugging. These assets are prepared before release and incorporated into the game.

Creator
Chad Stewart
Reviews
-
Added
Sep 13, 2026
Drapers: Merchants of Middle AgesSteam
Disclosure

About Generative AI Content We want to be transparent with our players about how AI was used during the development of this game: Visual Art: Certain visual assets and background elements in this game were created with the assistance of generative AI tools, then reviewed and integrated by our team. Code & Development: We utilized AI-powered coding assistant and large language models to help prototype, write, and optimize parts of the game's code to speed up development efficiency. All AI-generated outputs shipped to players have been curated to ensure they meet our quality standards for your experience.

Creator
Tiltan Games
Reviews
-
Added
Sep 13, 2026
Cozy JigsawSteam
Disclosure

Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services.

Creator
LiliVale
Reviews
-
Added
Sep 13, 2026
CyberSprawl: SurvivorsSteam
Disclosure

CyberSprawl: Survivors contains pre-generated visual art, written content, sound effects, and other assets created or assisted with generative AI tools, then curated and integrated by the development team. Generative AI also assists development, including code. No AI generates content during gameplay, and the game does not connect to external AI services while you play.

Creator
CyberSprawl Studios
Reviews
-
Added
Sep 13, 2026
Sector Zero: FreedomSteam
Disclosure

Some store visuals (capsule art) were created using AI image generation tools. Game text translations for languages other than English/Turkish were done with the assistance of AI translation and manual review. Cutscenes and the visual slides featuring dialogue were created with the assistance of AI.

Creator
Shift Orbit Games
Reviews
-
Added
Sep 13, 2026
RiftmawSteam
Disclosure

Generative AI was used to help draft some in-game text and Steam store / marketing copy. Selected upgrade card icons were purchased as AI-generated assets and then manually edited. All AI-assisted content is reviewed by the developer before shipping.

Creator
Angersh
Reviews
-
Added
Sep 13, 2026
ONE FLEETSteam
Disclosure

Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime.

Creator
LuckyLion
Reviews
-
Added
Sep 13, 2026
Vectorline: Air Traffic Control SimulatorSteam
Disclosure

Vectorline uses on-device AI for its optional voice features. When you speak commands to aircraft, a local speech-recognition model transcribes your voice into ATC instructions. Pilot and controller radio readbacks are spoken aloud using a local neural text-to-speech model. Both models run entirely on your own machine — no audio, text, or data is ever sent to an external server, and no internet connection is required for these features. The spoken content is limited to standard air-traffic-control phraseology generated by the simulator itself. You can disable these features in the settings without impacting gameplay.

Creator
Axonos Games
Reviews
-
Added
Sep 13, 2026
Rift CrashersSteam
Disclosure

Some character, enemy, and environment sprites in this game were created with the assistance of AI image generation tools during development. All AI-generated content was reviewed and edited by the developers before inclusion.

Creator
Tethered Rifts Studio, LLC
Reviews
-
Added
Sep 13, 2026
Of Grit & GravesSteam
Disclosure

I use Bezi, an AI coding tool for Unity to help develop some of the more complicated algorithms used in pathfinding and enemy AI. I review all generated code used in the game and make modifications when necessary.

Creator
Melted Monster Game Studio LLC
Reviews
-
Added
Sep 13, 2026
Horde CircuitSteam
Disclosure

Pre-generated AI artwork was used for characters, enemies, bosses, environments, interface icons, and store and promotional artwork. These assets were selected, edited, and integrated during development. The game does not generate AI content during play or connect to external AI services.

Creator
Mod Goblin Studio
Reviews
-
Added
Sep 12, 2026
THERMAL RUNAWAYSteam
Disclosure

Generative AI was used to draft text only: the in-game interface strings, the achievement names and descriptions, their translations into 13 non-English languages, and this store page. All of it was reviewed and edited by the developer before release. No AI-generated images, audio or video are used. This game ships with no image or audio files at all — every shape, sound and note is produced by the game's own code at run time. Nothing is generated while you play. The game makes no network calls and contacts no AI service.

Creator
Alexframe
Reviews
-
Added
Sep 12, 2026
PLEASE STOP THE RAINSteam
Disclosure

Some Sprites, UI art and sound effects are AI-generated from written prompts, then hand-edited. Nothing is generated at runtime.

Creator
Missroot
Reviews
-
Added
Sep 12, 2026
Par Under ReviewSteam
Disclosure

Some marketing artwork for the store page (the capsule's sky, city backdrop, rain and lettering layers) was produced with generative image tools (OpenAI image generation, Google Gemini) and then composited and edited by hand. A few placeholder textures currently in the build (the city seen through the office window and its signs, and the sample sheets in the customization menu) were AI-generated and are scheduled to be replaced with licensed or hand-made art before release. AI coding and writing assistants were used during development for parts of the source code, documentation and drafts of store text; all game rules, design decisions and final art direction are the developer's own. The game does not generate content with AI at runtime.

Creator
Minor Planet Games
Reviews
-
Added
Sep 12, 2026
TROPHY FLEETSteam
Disclosure

Pre-generated AI content: TROPHY FLEET's visual assets and its synthetic character voice performances were produced using AI image and voice generation as a starting point during development. Every generated asset was then selected, chroma-keyed against a solid key background, retouched, resized and hand-aligned by the developer before shipping. Boss artwork is collision-aligned to gameplay: each visible weak point on a boss sprite corresponds to an actual targetable hitbox at that exact position. Source masters and shipped runtime assets are both retained in the project repository. The soundtrack is not AI-generated. It consists of 39 CC0-licensed music tracks, curated per world and normalized to -16 LUFS, with full attribution shipped in the game's THIRD_PARTY_NOTICES file. All game design, code, level authoring, enemy behaviour, boss mechanics and balance systems are the developer's own work. The game generates no content while it is running. It sends no player data or prompts to any AI service or any other service, requires no network connection, and functions fully offline.

Creator
Windvix Games
Reviews
-
Added
Sep 12, 2026
SET THEM UPSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.

Creator
Grabanc Games
Reviews
-
Added
Sep 12, 2026
Fortress Full FurySteam
Disclosure

Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI).

Creator
kerntief
Reviews
-
Added
Sep 12, 2026
Forest ExplorerSteam
Disclosure

Some of the game's artwork was created with the assistance of generative AI during development.

Creator
Mori Eating
Reviews
-
Added
Sep 12, 2026
Sigma SurvivorSteam
Disclosure

Pre-generated content only. No AI runs while the game is played. Some monster and boss sprites were generated with PixelLab (an AI pixel-art tool) and then hand-edited, cut into animation strips and cleaned up by the developer. A few background art pieces, such as arcade machine sheets and map-card thumbnails, were generated with Google Gemini and then reworked by hand. The music soundtrack was generated with Suno on a paid licence. Some store page art may be based on these assets. All gameplay code, the level design, the rest of the sprite art, UI, sound effects and all text were made by the developer without generative AI. The game does not generate any content at runtime.

Creator
Pixelgore
Reviews
-
Added
Sep 12, 2026
Potion NookSteam
Disclosure

The background music in the game was created with the assistance of generative AI tools.

Creator
Ranthia
Reviews
-
Added
Sep 12, 2026
EvonsSteam
Disclosure

Some of the card artwork in this game is created with the assistance of generative AI tools, and then reviewed and refined by the developer.

Creator
Evons Games
Reviews
-
Added
Sep 12, 2026
Lead the ChargeSteam
Disclosure

Generative AI was used during development to create and refine some 2D visual assets, Steam store artwork, trailer imagery, and localization drafts. All output was reviewed and edited by the developer before inclusion. The game does not generate AI content during play and does not connect to external AI services.

Creator
BT Studio
Reviews
-
Added
Sep 12, 2026
Neon BastionSteam
Disclosure

Neon Bastion uses pre-generated AI-assisted artwork and some written game/interface text. All content was reviewed and integrated by the developer. No AI content is generated during gameplay.

Creator
Kasperzack Games
Reviews
-
Added
Sep 12, 2026
TileCitySteam
Disclosure

Store marketing images (Steam capsule art — header, main, small, and vertical capsules) were created with AI image generation tools and then edited/reviewed by the development team. In-game screenshots and gameplay footage represent the actual game.

Creator
KIDTAIN GAME
Reviews
-
Added
Sep 12, 2026
The Last HelmSteam
Disclosure

This game uses AI-assisted tools in the development of certain in-game visuals and assets. Additionally, AI tools were used to assist in the localization and translation of in-game text content. All AI-generated content has been reviewed and edited by the development team. No AI is used to generate content during gameplay, and the game does not connect to any external AI services at runtime.

Creator
Red Shed Studio
Reviews
-
Added
Sep 12, 2026
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