AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Top-Down
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mox Modular In-game content art | Nothing in-game is AI made but some of the promotional art for the game has AI elements or are AI enhanced. | Raadios | - | Aug 12, 2026 | |
좀비 피스메이커 In-game content textart | AI is used for the localization of in-game content, the Steam Store, marketing materials, and more. | ComeOnStudio | - | Aug 12, 2026 | |
mythorune Live AI text | Pre-rendered AI Generated content was used in this game. Optionally, NPCs and Bosses can chat to you using LLMs if the host players have an ollama api instance open. If this is an issue I will remove the feature from the game. | Team Mythorune | - | Aug 11, 2026 | |
Lord of the Grind Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | - | Aug 11, 2026 | |
CURRENTBOUND:Rescue Run In-game content arttext | Pre-generated AI tools were used during development to create some 2D visual assets, including in-game sprites, the application icon, and promotional artwork used on the Steam store page. AI tools also assisted with some English and Japanese text and localization. All outputs were reviewed and, where necessary, edited by the developer before being included. The game does not generate AI content during gameplay and does not connect to external AI services. | Taka | - | Aug 11, 2026 | |
Crownsink In-game content artaudiocode | Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms. | Lunvero Studio | - | Aug 11, 2026 | |
Apocalypse Elysium In-game content arttext | This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.
The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer. | megmix | - | Aug 11, 2026 | |
Starwreck Reclaimer In-game content artcode | Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services. | Starwreck Studio | - | Aug 11, 2026 | |
Project September In-game content art | Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access. | Livari Studio | - | Aug 11, 2026 | |
Ultracode Dev only codeartaudio | Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline. | Lava Block | - | Aug 11, 2026 | |
Frontier Protocol Dev only code | During development, as a solo developer, Claude Code was especially helpful for debugging, development and testing. There is no LLM usage within Frontier Protocol and no external connection is required to play Frontier Protocol. | William Radcliffe | - | Aug 11, 2026 | |
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me Live AI text | This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool. | SU RAN | - | Aug 11, 2026 | |
BlackHole Collapse Store/marketing art | Generative AI tools were used to assist in the creation of visual assets, background graphics, and promotional store art for the game. | AakNextGames | - | Aug 11, 2026 | |
Dreadbleed In-game content arttext | All primary artwork in this game, including the main character and every enemy, was created by hand either drawn by the developer or by human artists. AI assistance was limited to a few secondary visual effects (light effects, explosions, blood/spray), produced with custom procedural drawing scripts written with the help of an AI coding assistant and then hand-edited and curated by the developer. Some in-game text translations may be pre-generated with AI-assisted localization and reviewed by the developer. No image, audio, or video generation models were used. No AI is used at runtime. | FxGames | - | Aug 11, 2026 | |
TEXAS DOMINOES In-game content art | Generative AI tools were used in the development of this game and for some of the art. | Signal Boost Publishing | - | Aug 11, 2026 | |
Titan Bash In-game content art | MonsterBash includes pre-generated AI-assisted artwork for certain menu backgrounds and between-level illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer. No AI-generated content is created during gameplay. | Gratts Studio | - | Aug 11, 2026 | |
Konflikt Unclear art | AI Generated illustrations | Michal Mlejnek | - | Aug 11, 2026 | |
Goat Survivor 2 In-game content art | Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game. | DUMARU Inc. | - | Aug 11, 2026 | |
Pollo Diavolo In-game content text | We use generative AI for localization support. AI is not used for in-game content or gameplay. | Red-Squirg | - | Aug 11, 2026 | |
Desert Struggle In-game content audiotext | The game contains a few voice lines that where generated using a text-to-speech service. I assume this service used some sort of gen-AI. For some translations an AI was used for proofreading. | CrashDumpSoftware | - | Aug 11, 2026 | |
守护我的大火箭 In-game content textart | We use AI to assist with localization and to create some of the comics used for in-game tutorials. | Gugu Studio | - | Aug 11, 2026 | |
Potion Dealer In-game content art | Some of the Inventory images were generated using AI | Spectre17 | - | Aug 11, 2026 | |
Neon Armada - Solar Storm In-game content arttextaudio | This whole game exists because I wondered whether, with these tools, I could actually make one.
Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials.
The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers.
I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it. | Faint Signal | - | Aug 10, 2026 | |
Give Me More Missile! In-game content artaudio | Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay. | Void Cosmos | - | Aug 10, 2026 | |
Magnet to Planet Dev only art | AI was used only during early development for temporary placeholder assets. These materials are not intended to be included in the final shipped game.
The game does not use live-generated AI content during gameplay. | Magnet to Planet | - | Aug 10, 2026 | |
Operation: Outbreak Idle In-game content art | Some ingame UI and Screenshots are Enhanced by AI | DeadLogics | - | Aug 10, 2026 | |
Operation: Horumus In-game content artaudiotextcode | Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion.
No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services.
This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you. | Park JongHwa | - | Aug 10, 2026 | |
Irish Sport Manager In-game content text | Some in-game text and store page copy was drafted with an AI assistant and edited by the developer. No generative AI runs in the game or generates content at runtime. All artwork is programmatically composited from photographs taken by the developer. | Loophead Labs | - | Aug 8, 2026 | |
20 Trials to Heaven In-game content text | Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services. | Rodel Pacheco | - | Aug 8, 2026 | |
勇桜 ~Escape from the Empire~ In-game content audiotext | This game uses generative artificial intelligence in part to improve development efficiency.
It is primarily utilized to assist with programming implementation and development tasks, as well as for generating BGM melodies and assisting in the creation of in-game messages.
However, all final decisions regarding game specifications and quality control are made by the developer, and only AI-generated content that has been reviewed and adjusted by human hands is used. | ChomaGames | - | Aug 8, 2026 | |
Thread Match Festival Store/marketing art | The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools. | Tuga Studios | - | Aug 8, 2026 | |
Wardspire In-game content artaudio | Pre-rendered content: 2D artwork (character sprites, backgrounds, marketing art) and music were created with the assistance of generative AI tools, then manually curated, edited and composited by the developer. The game does not generate any content at runtime (no live AI). | SoftForge IT Kft. | - | Aug 8, 2026 | |
Helion Conflict In-game content art | Generative AI tools were used to create part of this game's visual assets: 2D unit and building sprites, terrain textures, background art, and 3D models. Some store page and marketing images were created the same way. Every generated asset was selected, edited and assembled by hand, and the game generates no content at runtime. | GoraGames | - | Aug 8, 2026 | |
Dungeon Sookuma In-game content arttext | Generative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services. | 플랜츠게임 | - | Aug 8, 2026 | |
Next Level: Tower Defense In-game content artcode | This game uses generative artificial intelligence in its development.
Some visual assets — including character sprites, unit artwork, and related
game graphics — were created or assisted with generative AI tools and then
integrated into the game. AI was also used during development to assist with
programming and production workflows.
Generative AI is not used to create content live during gameplay. The game
does not connect to external AI services while you are playing. | Ronnie | - | Aug 8, 2026 | |
Buzzoria In-game content artaudio | Some visual assets and music in Buzzoria were created with the assistance of generative AI tools. | Andrei Babrounik | - | Aug 8, 2026 | |
Hetero-Genesis In-game content codetext | During the development of this game, we utilized generative AI tools to assist in the following areas:
Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance.
Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness.
All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers. | Tianyang Studio | - | Aug 8, 2026 | |
Tactical Dungeon Slayers In-game content artaudio | Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated. | Futurebun | - | Aug 8, 2026 | |
YOU ARE NEWTON In-game content arttext | Generative AI was used to assist in creating some promotional artwork and localization text. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | YOU ARE NEWTON | - | Aug 8, 2026 | |
Puzzle Loot In-game content art | AI-Generated Content Disclosure
This game uses AI-generated artwork for certain visual assets, including background art, illustrations, and promotional images used on the store page (key art, logo, and capsule images). All AI-generated visuals were curated and adjusted by the developer to fit the game's art style and tone. | Abejo Games | - | Aug 8, 2026 | |
SOVA NA SKAKALKE In-game content artaudio | The images of the improvements, the owl and part of soundtrack were created using artificial intelligence. | Quiet River | - | Aug 8, 2026 | |
Retrobot: 2085 Store/marketing art | Key art for store page. | Supergonk | - | Aug 8, 2026 | |
Frontactics In-game content arttext | Generative AI tools were used during development to assist with the refinement of certain visual assets and to improve the quality and consistency of translations. All AI-assisted content was reviewed and edited by the developer before being included in the final game. No generative AI is used to create content dynamically during gameplay. | Molba Studio | - | Aug 8, 2026 | |
REBROOD In-game content artcode | Generative AI tools were used during the development of this game in the following ways:
- Art creation: AI was used to assist in generating and refining visual art assets.
- Mathematical computations: AI was used to perform complex mathematical calculations and to derive equations used in the game's systems.
All AI-generated content was reviewed and integrated by the development team. | Bobrothers Studio | - | Aug 7, 2026 | |
Architecture & Design Unclear artaudio | The layout of some graphics and one soundtrack. | Christopher Brehmer | - | Aug 7, 2026 | |
Zombie Cropse In-game content artaudiotext | Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer. | YCF Productions | - | Aug 7, 2026 | |
Alice ou o Mundo? In-game content art | Algumas imagens presentes neste jogo foram criadas com auxílio de inteligência artificial generativa e posteriormente revisadas, editadas e integradas pelo desenvolvedor. Todo o restante do jogo, incluindo programação, design, mecânicas e direção criativa, foi desenvolvido manualmente. | Poeira Estelar Game Studios | - | Aug 7, 2026 | |
神临 Unclear art | Use AI to assist with openness and appropriately generate various game materials! | 青灯独酌 | - | Aug 7, 2026 | |
Bulwark Tower Defense In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 7, 2026 | |
染色斗兽场 In-game content arttext | Generative AI tools were used during development to assist in creating selected pre-generated 2D artwork used in the game and on the store page, including promotional illustrations and some visual assets. AI-assisted localization drafts were also used and subsequently reviewed and integrated by the developer. All included content was selected, edited, and prepared before release. The game does not generate AI content while running. | driftalltime | - | Aug 7, 2026 |
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