Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
- Creator
- Nexars Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
- Creating immersive interactions and dialogues with NPCs - Generating Dynamic Missions for players - Assisting players with providing game information
Generative AI is used to create in-game movie posters, icons, and environmental textures.
We used AI to generate marketing materials.
Use of visuals in the game.
Some images and voice over.
Voice generation
AI was used in designing the game's logo.
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
We used A.I. in some assets of our game.
We used AI to create the capsules for the game's store page and the dvd covers within the game.
Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time.
Some of the card picture is hand-painted based on AI generated results
AIの利用について 本作では、以下の箇所でAIを使用しております。 ・一部の背景画像 ・一部のNPC顔画像 ・一部の発見物画像 ・沈没船の内容を示した画像
AI Generated Content Disclosure Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team.
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Some images and sounds are AI-generated.
The capsule image was created using AI-generated art as a base
Some images are generated by AI
Generative AI is used to create product company logos and Steam capsule.
AI created contents used when design store capsules and some of diecast cardboard background.
Steam title capsule image
Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements.
Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
We used AI to create the capsules for the game's store page.
Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay.
We used AI to create the capsules for the game's store page.
AI used only for improving page capsule art and localizations
Some of the visuals in the game (fishermen photos) were created using artificial intelligence.
we have used AI to generate the Capsule images for the store page but we have not used AI for the game
We used AI to generate Character & store page assets
In-game art can contain AI generated textures.
We utilized AI to design the capsules for the game's store page.
The game includes over 1,000 movie posters that were converted into pixel-art using an AI tool and then manually retouched by the team. This approach was chosen because pixeling each poster entirely by hand would have been too time-consuming for a small team. All other visuals and animations in the game were drawn and animated entirely by hand. In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release.
Some of the photos used for decorations and some voice lines have been generated.
We have generated art concepts using AI before artists render final art.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible.
This game utilizes some features of Stable Diffusion.
We use a mix of sources for our artwork, including licensed image banks, public domain material, and commissioned photography and illustrations. We do not intentionally use AI-generated content on the cards themselves. In some cases, we use AI-powered content creation tools, Photoshop, Illustrator, and similar software, to help extend or enhance artwork that we originally created. These tools support the design process but are not used to generate standalone content.
AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets.
Artificial intelligence was used to create a few visual elements, such as the logo, the loading screen background, and the Steam store banners. No other aspects of the game or live-generated content rely on AI. These elements aim to enhance the game's visual appeal and its presentation on Steam without affecting gameplay.
Voice acting
Most texts in the game and store have been refined using AI to improve readability.
AI was used to speed up the game’s code development and to create certain 2D visuals, such as illustrations and icons.
AI has been used to help develop the game's cover art.
AI used for store capsule photos and achievement icons.
We used AI to create the capsules for the game's store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Entropia Universe Live AI text | - Creating immersive interactions and dialogues with NPCs
- Generating Dynamic Missions for players
- Assisting players with providing game information | MindArk | 471 | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
Auto Washer Life Store/marketing art | We used AI to generate marketing materials. | FromKeyboard Games | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
Hired Stars Unclear artaudio | Some images and voice over. | Mark Kaps | - | Mar 18, 2026 | |
Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Hypermarket Simulator In-game content art | We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons. | Croissant Games | 347 | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 | |
Figure Shop Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | 345 | Mar 18, 2026 | |
DVD Store Simulator In-game content art | We used AI to create the capsules for the game's store page and the dvd covers within the game. | AltF4 Games | 31 | Mar 18, 2026 | |
Scientist Simulator Live AI text | Artificial intelligence was used in the game to process different processes for each player.Each player’s choices will shape how the game unfolds. In other words, the game’s Artificial Intelligence will produce different results each time. | OA Game Studio | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
イル・ドー In-game content art | AIの利用について
本作では、以下の箇所でAIを使用しております。
・一部の背景画像
・一部のNPC顔画像
・一部の発見物画像
・沈没船の内容を示した画像 | あとらそふと | 158 | Mar 18, 2026 | |
Salvage Shop Simulator In-game content audio | AI Generated Content Disclosure
Some audio elements in the game were created with the assistance of artificial intelligence. AI tools were used primarily to generate music, certain sound effects (SFX) and the voice acting. All content was reviewed and integrated by the development team. | GameFormatic S.A. | 103 | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
Gloamryn In-game content artaudio | Some images and sounds are AI-generated. | Gloamryn Studio | - | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
Billionaire in the Oil Boom Unclear art | Some images are generated by AI | Pizza OK Games | 29 | Mar 18, 2026 | |
Store Keeper Store/marketing art | Generative AI is used to create product company logos and Steam capsule. | AlexsusDev | 14 | Mar 18, 2026 | |
Firewheels Shop Simulator Store/marketing art | AI created contents used when design store capsules and some of diecast cardboard background. | Alkame Games | - | Mar 18, 2026 | |
Supermarket Store/marketing art | Steam title capsule image | Acute Motivation Inc | - | Mar 18, 2026 | |
Relic Hunt In-game content art | Relic Hunt features AI-generated images, including item icons, player avatars, and various other visual elements. | Code Voyager | 44 | Mar 18, 2026 | |
Vanguard Galaxy In-game content art | Some image assets in the game of lesser importance (character portraits, item icons) are made using a process that includes AI image generation. This will be replaced with original artwork in the final product. | Bat Roost Games | 530 | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Fun Center Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Born In Garage | - | Mar 18, 2026 | |
Seller Simulator In-game content art | Some visuals and models used in this game were created with the assistance of AI tools during development. The game does not generate new content in real time during gameplay. | Borz Games | - | Mar 18, 2026 | |
Metro Mini Market Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Altai Entertainment | 44 | Mar 18, 2026 | |
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Fisher Idle In-game content art | Some of the visuals in the game (fishermen photos) were created using artificial intelligence. | Bahamut Games | 55 | Mar 18, 2026 | |
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In the long run, the team plans to gradually replace these posters with original, hand-drawn artwork after the game’s release. | SouthWest Games | - | Mar 18, 2026 | |
Laundering Simulator In-game content artaudio | Some of the photos used for decorations and some voice lines have been generated. | Ritual Interactive | 397 | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
Trade Rivals- Goblin Age In-game content art | Due to time and budget constraints, we have received AI support in 2 UI elements. Our work plan will be to redesign them as soon as possible. | Roog Game Studio | 64 | Mar 18, 2026 | |
CardAttack-Gabee's Roads Unclear art | This game utilizes some features of Stable Diffusion. | Flyingstone | - | Mar 18, 2026 | |
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Dao's Cover In-game content art | AI technology will be used to assist in creating visual content for store pages, marketing materials, and some in-game 2D assets. | Beijing Baidong Technology | - | Mar 18, 2026 | |
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Magic Wands Workshop Unclear audio | Voice acting | Cleversan Games | - | Mar 18, 2026 | |
Clickoin Store/marketing text | Most texts in the game and store have been refined using AI to improve readability. | kee10roll | 30 | Mar 18, 2026 | |
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Supermarket Simulator Pro Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | 15 | Mar 18, 2026 | |
Coffee Simulator In-game content art | AI used for store capsule photos and achievement icons. | Lunart Entertainment | - | Mar 18, 2026 | |
Wholesaler Simulator Store/marketing art | We used AI to create the capsules for the game's store page. | Lunart Entertainment | - | Mar 18, 2026 |