This work uses illustrations created by a generative AI (Midjourney) in part.
- Creator
- MEYOSOFT
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This work uses illustrations created by a generative AI (Midjourney) in part.
The development process involved AI-assisted proofreading and a third-party plugin for AI translation.
A.I. was used to review code, and offer coding suggestions based on the Unity API.
Use AI to generate a part of code, sound, mesh,animate,and texture,icon
AI is used to assist with coding and general queries related to game development and the Godot engine.
Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures. No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game.
AI is used for store photos in this game.
-Some base textures have been AI generated during the development -Some of the imagery and speech audio in the in-game TV programs are AI generated -Some in-game radio music is AI generated
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Store description and promotional graphics generated using AI tools.
Game menu image, game logo and game library assets made with ai software
This is used for the 3D models and their textures within the game.
AI Create Foto for games
There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely.
Some images or backgrounds for the image were made or partially processed using AI.
AI helped me create the game logo, steam store pictures and a tiny help with notes text
Generative AI is used to generate texture of certain models
This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page.
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice)
Paintings were generated with AI.
You can have voice chats with artificial intelligence customer avatars.
Store description and promotional graphics generated using AI tools.
Generative AI was partially used in the production of the key visuals, title logo, and the posters within the maps for this work.
Logos and game menu items made with ai software. Also store page capsule and library assets are made with ai software
In-game content, including images and voices, is created using advanced generation tools
Players can optionally use AI-assisted world generation when creating new game worlds. Through a structured wizard interface, players configure: - World name and theme (e.g., "Classic Fantasy") - Geographic bounds - Optional location suggestions The AI then generates points of interest (shrines, inns, guild halls, ruins), NPC characters with names and personalities, dialogue (greetings, backstories, quest hooks), and story assignments. Players do not have direct chat access to the AI. All generation flows through fixed game parameters and moderated output. The feature is optional - players can also create worlds manually.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding.
Some images on wall paintings and UI sprites were made using gen AI. One of the TV anchors uses a voice changer.
AI is used to translate the store page.
ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.
AI is used in parts of the 3D asset creation and coding process.
This work uses illustrations created by a generative AI (Midjourney) in part.
This game and this store page uses AI for English translation. When playing in Japanese, no AI-generated content is included.
Some voice lines in this game were generated using AI voice synthesis technology. These AI-generated voices are used to represent in-game characters and narrative dialogue. All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards.
Generative AI was used in the creation of visual elements such as textures and logos.
Some of the texts used in the game and in the store page are polished with the use of generative AI.
AI was used to create the marketing material and some textures in the game.
This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.
Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools.
The translation for some languages were AI-assisted and may not be perfect. Feedback welcome!
Generated images for some paintings and photographs using AI.
This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning.
Some text and images in this work were created using AI.
Some of the music and images have been processed using AI.
Several images of the main characters in photographs are AI generated and are not real people.
NPC portraits and UV textures
I used Ai for the writing and for the naration
AI was used for making translations
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
TRUECOLOR Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
The Last Lodge In-game content text | The development process involved AI-assisted proofreading and a third-party plugin for AI translation. | Kusppy Studios | 30 | Mar 18, 2026 | |
Graverobber Dev only code | A.I. was used to review code, and offer coding suggestions based on the Unity API. | batwimp | - | Mar 18, 2026 | |
Freaking Hallway codeaudioart | Use AI to generate a part of code, sound, mesh,animate,and texture,icon | Coolguy Club | - | Mar 18, 2026 | |
Little Desktop Runner Dev only code | AI is used to assist with coding and general queries related to game development and the Godot engine. | Pet Pumpkin | - | Mar 18, 2026 | |
Alteration In-game content arttext | Artificial intelligence was used during the pre-production phase to assist in concept design, reference generation, and the creation of a few 3D models and textures.
No AI-generated content is created or modified during gameplay, and players do not directly interact with any AI systems within the game. | Asteria Interactive | - | Mar 18, 2026 | |
Dark Night Endless Tales : Bitter Forest Store/marketing art | AI is used for store photos in this game. | Inat | - | Mar 18, 2026 | |
My Winter Car In-game content artaudio | -Some base textures have been AI generated during the development
-Some of the imagery and speech audio in the in-game TV programs are AI generated
-Some in-game radio music is AI generated | Amistech Games | 6.4k | Mar 18, 2026 | |
Backrooms: Labyrinth Glitch In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Sad Virus Forest Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Drunken Guy Adventure Store/marketing art | Game menu image, game logo and game library assets made with ai software | Saylor Games | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
The Hallowed Echo Unclear art | AI Create Foto for games | SomeTimesAtNight | - | Mar 18, 2026 | |
Noelle Live AI audio | There is an optional 100% local and open source AI to create an antagonistic voice taunting the player based on their actions, which can be disabled entirely. | Bandaloop Games GmbH | - | Mar 18, 2026 | |
Express No. 6 In-game content art | Some images or backgrounds for the image were made or partially processed using AI. | ASK_GAMES | 121 | Mar 18, 2026 | |
Escape The Labyrinth Store/marketing arttext | AI helped me create the game logo, steam store pictures and a tiny help with notes text | Matteo Innusa | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
THE ONES BEYOND Store/marketing art | This game does not use artificial intelligence during gameplay. However, AI tools were used to assist in creating certain promotional and marketing materials, such as key art and visual assets for the store page. | Evolen Studios | - | Mar 18, 2026 | |
Silent Chamber In-game content audioart | Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay. | Sumonux Games | - | Mar 18, 2026 | |
After the Curtain Call In-game content artaudio | This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice) | Team Curtain Call | - | Mar 18, 2026 | |
Diarrhea Disaster In-game content art | Paintings were generated with AI. | Diarrhea Games | - | Mar 18, 2026 | |
CAR ROBOT Market Simulator Modavuj Multiplayer Live AI text | You can have voice chats with artificial intelligence customer avatars. | Modavuj Games | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
みつめ Store/marketing art | Generative AI was partially used in the production of the key visuals, title logo, and the posters within the maps for this work. | 382 PROJECT | 129 | Mar 18, 2026 | |
Money Theft 3 Last Mission In-game content art | Logos and game menu items made with ai software. Also store page capsule and library assets are made with ai software | Tero Lunkka | 13 | Mar 18, 2026 | |
Grand Donald Trump Simulator In-game content artaudio | In-game content, including images and voices, is created using advanced generation tools | Nuke Island Games | - | Mar 18, 2026 | |
Schema Live AI text | Players can optionally use AI-assisted world generation when creating new game worlds. Through a structured wizard
interface, players configure:
- World name and theme (e.g., "Classic Fantasy")
- Geographic bounds
- Optional location suggestions
The AI then generates points of interest (shrines, inns, guild halls, ruins), NPC characters with names and
personalities, dialogue (greetings, backstories, quest hooks), and story assignments.
Players do not have direct chat access to the AI. All generation flows through fixed game parameters and moderated
output. The feature is optional - players can also create worlds manually. | Ambient Games | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Dream Voyage In-game content audio | The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding. | Fire Cat | - | Mar 18, 2026 | |
Black Fog In-game content art | Some images on wall paintings and UI sprites were made using gen AI.
One of the TV anchors uses a voice changer. | RedPolarGames | - | Mar 18, 2026 | |
IT WATCHES In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
SCP: Rift Moles In-game content audiocode | ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks. | Spookline | - | Mar 18, 2026 | |
Resignation Agency Dev only artcode | AI is used in parts of the 3D asset creation and coding process. | SnakeTone | - | Mar 18, 2026 | |
8限目音楽 Store/marketing art | This work uses illustrations created by a generative AI (Midjourney) in part. | MEYOSOFT | - | Mar 18, 2026 | |
to the In-game content text | This game and this store page uses AI for English translation. When playing in Japanese, no AI-generated content is included. | 露椿 | - | Mar 18, 2026 | |
Last Shift In-game content audio | Some voice lines in this game were generated using AI voice synthesis technology.
These AI-generated voices are used to represent in-game characters and narrative dialogue.
All generated audio was reviewed, edited, and approved by the development team to ensure it meets quality and content standards. | Last Save | - | Mar 18, 2026 | |
Chizzo Tunnel In-game content art | Generative AI was used in the creation of visual elements such as textures and logos. | David Romero | - | Mar 18, 2026 | |
Overblooming In-game content text | Some of the texts used in the game and in the store page are polished with the use of generative AI. | Bruno Vale Barbosa Eiterer | - | Mar 18, 2026 | |
Bunker 1945 - Capture the Gray Wolf In-game content art | AI was used to create the marketing material and some textures in the game. | Galus | - | Mar 18, 2026 | |
Granite Noir: The Social Experiment In-game content arttext | This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team. | Black Potion | - | Mar 18, 2026 | |
Parcel Delivery Simulator In-game content artaudio | Some promo art elements (promo character) and logo for the game were created using AI tools. Also parts of trailer and in-game soundtrack was created using AI-based tools. | Digital Melody | 110 | Mar 18, 2026 | |
Unknown Call: Ohio In-game content text | The translation for some languages were AI-assisted and may not be perfect. Feedback welcome! | Arachnocoder | - | Mar 18, 2026 | |
Conductor: Eternal Service Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 31 | Mar 18, 2026 | |
VOID PRIEST In-game content text | This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually to ensure they remain accurate to the game’s tone, style, and meaning. | KIB Games | - | Mar 18, 2026 | |
横断異道-The Crosswalk Anomaly Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
Just a Stay at the Inn (旅館に泊まっただけなのに) In-game content artaudio | Some of the music and images have been processed using AI. | 箱庭Prot | - | Mar 18, 2026 | |
Forget Her Store/marketing art | Several images of the main characters in photographs are AI generated and are not real people. | Jester's Jest Entertainment | - | Mar 18, 2026 | |
Testimony - Metal Graveyard In-game content art | NPC portraits and UV textures | Testimony | - | Mar 18, 2026 | |
Spacejet Pilot In-game content text | I used Ai for the writing and for the naration | Corey Dimond | - | Mar 18, 2026 | |
Stalker from Willowfield St. In-game content text | AI was used for making translations | Mossy Games Studio | - | Mar 18, 2026 |