Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
- Creator
- GrigoriNightDragon.com
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Images on the Storefront are generated by Leonardo.ai. Nothing in the game was generated by an AI.
使用AI进行背景、人物图片的放大处理,简单的调音处理,以及一张帆船图片 Using AI for background and character image enlargement, simple tuning, and a sailboat image
Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes
Some of the images in the game are created with AI
This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used
i use Generated images as a puzzles for my game. nothing special, just random images that i was pre-rendered.
Some art assets were AI-generated.
游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。
Character voices are produced by VOIVEVOX software and licensed by the voice owners. Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses. The English text of this game is translated by AI Translator, and the translated text is from the game script.
We provide free AI speech synthesis sources to users within a limited budget, and the services come from several third-party commercial cloud service providers such as Microsoft and Alibaba Cloud.
1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience.
The game's art assets and code content were all generated by AI.
游戏中部分美术素材由AI生成
Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish.
In order to achieve better results, some characters, scenes, and animations in the game are generated using AI.
Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted.
The Steam capsule artwork relies on AI-generated character visuals, further refined through manual editing. The "Suspicious Accident" puzzles use AI-generated artwork for scene elements, arranged and edited manually for the final compositions.
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human.
—Some background images and illustrations —Involving promotional art materials —A small number of image assets, including visual images and page backgrounds —Part of the content of the main promotional image
Scene、Character、Dubbing、Music using AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GrigoriNightDragon Store/marketing art | Images on the Storefront are generated by Leonardo.ai.
Nothing in the game was generated by an AI. | GrigoriNightDragon.com | - | Mar 18, 2026 | |
病娇X契约 In-game content art | 使用AI进行背景、人物图片的放大处理,简单的调音处理,以及一张帆船图片
Using AI for background and character image enlargement, simple tuning, and a sailboat image | 灵问制作组 | - | Mar 18, 2026 | |
花母 In-game content art | Our character drawings are generated by AI and then manually redrawn by Tutujiang Studio. The scene part is made by using real-life photos and using AI to render them with strokes | e-sheep | 51 | Mar 18, 2026 | |
MEMOLOGY: GOYDA In-game content art | Some of the images in the game are created with AI | hannibalnotdead | 1.7k | Mar 18, 2026 | |
校园幻想录 In-game content art | This game uses AI to generate character avatars and a little CG. The AI models used are Anything and QTea, and the generation tool StableDiffusion is used | ChenGame | - | Mar 18, 2026 | |
MetaGraph In-game content art | i use Generated images as a puzzles for my game.
nothing special, just random images that i was pre-rendered. | SergioK | - | Mar 18, 2026 | |
The Adventures of Bunny and Pig In-game content art | Some art assets were AI-generated. | Li Min | 21 | Mar 18, 2026 | |
ImaginWorld In-game content audioart | 游戏自身可玩内容中的音乐由 Suno AI 生成(不包含特效声音);商店和社区图像资产(不包括徽标)和音乐文件中的专辑图由 SD 生成背景板图像并进行人工后处理;所有由 AI 生成的内容均确保符合全年龄以及所有人群。 | 1059 Studio | - | Mar 18, 2026 | |
ヌースジャンプの前奏曲 In-game content audiotext | Character voices are produced by VOIVEVOX software and licensed by the voice owners.
Songs are sung by AI virtual singers of ACE software, and have obtained relevant commercial licenses.
The English text of this game is translated by AI Translator, and the translated text is from the game script. | 蔡承龙 | - | Mar 18, 2026 | |
回声工坊 RplGen Studio Live AI audio | We provide free AI speech synthesis sources to users within a limited budget, and the services come from several third-party commercial cloud service providers such as Microsoft and Alibaba Cloud. | Betelgeuse Industry | 30 | Mar 18, 2026 | |
1001 Nights Live AI text | 1001 Nights is a story-crafting game that started development as early as 2020, exploring creative narrative gameplay to bring players novel experiences they've never had before: telling stories and turning those stories into reality.All traditional game art assets are hand-crafted by our talented human artists. This includes character illustrations, scene models, UI elements, and all visual components that form the core aesthetic of our game. The game features an adaptive LLM-based storytelling system that responds to your unique inputs based on a language model called Qwen. Our narrative engine draws from the rich tradition of Persian folklore and our original hand-written story frameworks by paid writers, then dynamically adapts these materials to create personalized experiences based on your inputs. Each playthrough becomes a unique collaboration between you and our narrative system.Our guiding principle has always been to create gaming experiences that were previously impossible - where technology serves as a creative collaborator rather than a replacement for human imagination. The soul of 1001 Nights comes from our human creators, inspired by ancient Persian folklore and brought to life through innovative narrative systems.For technical details about our implementation and the academic research behind our systems, please refer to the in-game introduction, and our published papers available on our official website. We're a small indie team committed to pushing the boundaries of interactive storytelling while respecting both player creativity and artistic integrity.We welcome any questions or feedback about our creative process via adaeden1001[at]gmail[dot]com or through our Discord community. Your input helps us continue improving this unique storytelling experience. | Ada Eden | - | Mar 18, 2026 | |
焚鸾:误红妆 In-game content artcode | The game's art assets and code content were all generated by AI. | Villain Role | - | Mar 18, 2026 | |
无尽的冒险 In-game content art | 游戏中部分美术素材由AI生成 | 水月suigetsu | 79 | Mar 18, 2026 | |
鬼轉身 In-game content art | Due to our team having only one artist and one engineer, using AI assistance during the development process is crucial. This technology saves a significant amount of time and resources, helping us maintain momentum in our development efforts. We primarily apply AI technology during the drafting stage to expedite the design process and improve efficiency. Specifically, we only utilize AI assistance for certain game scenes and objects, with final adjustments made manually to complete the final drafts. As for character illustrations within the game, they are entirely designed and finalized by the artist from start to finish. | TwoTwo Studio | - | Mar 18, 2026 | |
我才不会被女孩子欺负呢 In-game content art | In order to achieve better results, some characters, scenes, and animations in the game are generated using AI. | lingdong | - | Mar 18, 2026 | |
pWordle In-game content artcode | Unlockable background images were AI-generated. We created tens of thousands of images, curated the best, and manually refined them with hours of inpainting and editing. AI coding tools assisted development. All gameplay mechanics, 22 language dictionaries, design, and concept are entirely hand-crafted. | HawkX Games | - | Mar 18, 2026 | |
Words of Yendor In-game content art | The Steam capsule artwork relies on AI-generated character visuals, further refined through manual editing.
The "Suspicious Accident" puzzles use AI-generated artwork for scene elements, arranged and edited manually for the final compositions. | SandorHQ | 30 | Mar 18, 2026 | |
I Live Under Your House In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human. | SpoocleMacBoogle | 304 | Mar 18, 2026 | |
接线员的使命 Store/marketing art | —Some background images and illustrations
—Involving promotional art materials
—A small number of image assets, including visual images and page backgrounds
—Part of the content of the main promotional image | 让我睡个好觉 | - | Mar 18, 2026 | |
我的一个多重人格朋友 In-game content artaudiotext | Scene、Character、Dubbing、Music using AI | 上海久游网络科技有限公司 | - | Mar 17, 2026 |