25,877 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

KilLLineSteam
Disclosure

The game icon and store page artwork (capsules and key art backgrounds) were created with the assistance of AI image-generation tools, then edited and composited by the development team. The in-game title logo also used AI assistance. All game design, level design, code, and gameplay content were created by the development team. No AI-generated content is created live during gameplay.

Creator
Reclover Studio
Reviews
-
Added
Jul 22, 2026
OrbisphereSteam
Disclosure

I built Orbisphere as a solo developer using AI tools under human direction. The soundtrack was created with generative AI music tools, with each track directed, selected, and edited by me. In-game vector artwork was authored with AI assistance from my terrible MS Paint references and designs. All game design, writing, systems, and balance are my own work.

Creator
Potoo Studio
Reviews
-
Added
Jul 22, 2026
Battle Marine Advance!Steam
Disclosure

The main key art, which is used for the store capsule images, library assets, and the game's opening sequence, was created using generative AI.

Creator
SUZUKI PLAN, Yoji Suzuki
Reviews
-
Added
Jul 22, 2026
Department of Final JudgmentSteam
Disclosure

Generative AI was used as a production tool to help create selected visual and audio assets and to assist with refining some written content. The game’s concept, narrative direction, scenes, mechanics, and final presentation were defined, directed, reviewed, and edited by the developer. No content is generated by AI during gameplay.

Creator
Epog Games Studio
Reviews
-
Added
Jul 22, 2026
Necromancer´s RuinsSteam
Disclosure

Im a solo indie dev, so I used IA tools for better usage of production time. I used code tools to make it easier to implement mechanics. I used Art IA tools to make starting points from where I can work on top. I used Sound IA tools to make music for this game. Of course all these is because im a solo dev. Im planning to contract a team in the future if Im able to.

Creator
Tacuabe Games
Reviews
-
Added
Jul 22, 2026
Heartwood IncrementalSteam
Disclosure

Heartwood Incremental was made by a solo developer working alongside an AI assistant (Anthropic's Claude). The AI helped write the game's code, including the code that procedurally draws its pixel-art sprites, tree, and icons, and helped draft written content such as upgrade, achievement, and store text. Everything was directed, reviewed, and refined by the human developer, and hand-checked before release. No generative AI runs while you play: nothing is created on your device at runtime, and all art and text are fixed in the build.

Creator
Noah Cook
Reviews
-
Added
Jul 22, 2026
Warden of the Sunken KeepSteam
Disclosure

AI generated art and other assets were referenced and partly used during development, but every effort is taken to make the game original. At UWS, we make every effort to support our art/design team and use AI very rarely to meet our production needs

Creator
codegamedev
Reviews
-
Added
Jul 22, 2026
Rinha de IASteam
Disclosure

The game's fighters are controlled by AI models (LLMs) chosen by the player and reached through their own OpenRouter API key. During a match the model decides the character's actions and writes the short taunts shown on screen (text only). The game does not generate images, audio, music or voices with AI: every character, arena, soundtrack and sound effect is authored in advance and ships with the game. Every AI-generated line goes through an illegal content filter before it is displayed, on the player's computer and again on the server that hosts online matches, and online matches have a report system reviewed by a human team.

Creator
ProdMan
Reviews
-
Added
Jul 22, 2026
Pull the LeverSteam
Disclosure

Generative AI was used during production of some visual and audio assets. All generated material is selected, directed, edited, and integrated through a human-led creative process. The game does not generate content with AI during play.

Creator
Finback Games
Reviews
-
Added
Jul 22, 2026
Break the BankSteam
Disclosure

AI is used to translate/localize this game. AI is used to assist programming of this game.

Creator
Fen Fen
Reviews
-
Added
Jul 22, 2026
Orcs AgainSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining certain pre-generated 2D visual assets, including character artwork, environments, user interface elements, promotional materials, and store page graphics. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external AI services.

Creator
Hispagames Estudios
Reviews
-
Added
Jul 22, 2026
RIFTFALLSteam
Disclosure

AI is used to prepare the promo materials & trailers and generate funny robot voices for bots.

Creator
GameEra Studios
Reviews
-
Added
Jul 22, 2026
MinebladerSteam
Disclosure

Don't worry, this game is made by an experienced developer. It's fun and good quality. Give it a try! That being said: AI was used to facilitate development. For example: it was used to facilitate coding and localization.

Creator
Adam Atamnia
Reviews
-
Added
Jul 22, 2026
Corelink ProtocolSteam
Disclosure

Corelink Protocol uses generative AI as part of its creative workflow, including artwork, sprites, music, and certain development assets. All AI‑assisted content is manually reviewed and refined before being included in the game. No content is generated live during gameplay; everything is pre‑produced to ensure a consistent and curated player experience.

Creator
Corelink Studio
Reviews
-
Added
Jul 22, 2026
Boiler & BloodSteam
Disclosure

AI-assisted. Developer-directed. Generative AI was used as a production tool during development: Claude assisted with prototyping and implementation, while Google Lyria was used to create the game's original 15-track soundtrack. The music and all other AI-assisted material were selected, edited, integrated, and play-tested by the developer to serve Boiler & Blood's dieselpunk folk-occult world.

Creator
Critics Arcade
Reviews
-
Added
Jul 22, 2026
100 Hidden RelicsSteam
Disclosure

Generative AI was used to create various graphical assets featured in the game. These assets were selected, edited, composited and integrated by the developer as part of the game’s visual design, alongside substantial human creative direction, implementation and refinement.

Creator
Crow Girl Games
Reviews
-
Added
Jul 22, 2026
Pixel TraderSteam
Disclosure

This game uses generative artificial intelligence in the following ways: pixel character artwork and background images. AI-generated content was reviewed and edited by the developer before being included in the game or store page.

Creator
Ryaland Studio
Reviews
-
Added
Jul 22, 2026
Keep On PunchingSteam
Disclosure

Certain visual elements and marketing assets for the game were produced with support from generative AI tools. Every AI-assisted asset was carefully selected, edited, and adjusted by the developer to match the game’s intended art style and overall quality.

Creator
Alfish Games
Reviews
-
Added
Jul 22, 2026
SuperSubmarineSteam
Disclosure

I made this as an experiment in collaborative development between Codex and Claude Code.

Creator
CreOneGames
Reviews
-
Added
Jul 22, 2026
Noon SaloonSteam
Disclosure

AI tools were used during development to help write the game's code and store text.

Creator
Racc PG
Reviews
-
Added
Jul 22, 2026
ASTERSTEADSteam
Disclosure

Generative AI tools were used during development to assist with visual assets, in-game text, localization, and programming. All AI-assisted content was reviewed, edited, tested, and integrated by the developer. No generative AI is used while the game is running.

Creator
LUMICROFT
Reviews
-
Added
Jul 22, 2026
EffidolumSteam
Disclosure

All content in this game was created by a single developer using generative AI tools, under full human supervision. The scenario and script were written by the developer (writing assistance: Claude). All theme song lyrics were written by the developer. Backgrounds, character sprites, the logo, and the OP/ED movies were generated with Leonardo AI, based on the developer's own character designs, compositions, and art direction. The music and theme songs were produced with Suno AI. All voice acting was generated with ElevenLabs; every line in all three languages (Japanese, English, and Simplified Chinese, approx. 1,900 lines each) was individually reviewed by the developer for pronunciation, acting, and emotional delivery, and only approved takes were used. Localization was assisted by Claude Code, with every translation reviewed by the developer. Programming was assisted by Claude Code. The store page and marketing assets (capsule images, logo, trailers, etc.) were likewise created with Leonardo AI (imagery) and Suno AI (music). Screenshots and trailer footage are captures of the actual game (the game itself contains the AI-generated assets described above). Every AI-generated asset was reviewed, selected, and corrected by the developer before use. No content is generated by AI at runtime. A breakdown of tools by production stage is included in the end credits.

Creator
Jloo
Reviews
-
Added
Jul 22, 2026
MoonCraftSteam
Disclosure

Some of the promotional artwork for MoonCraft was created using generative AI tools. All in‑game content, gameplay assets, code, and visuals were created manually without AI. Only the store page art uses AI; the game itself does not include AI‑generated content.

Creator
Aluminati Studios
Reviews
-
Added
Jul 22, 2026
Just CribbageSteam
Disclosure

Portions of this game were created with the assistance of generative AI tools. This includes parts of the game's code, artwork and UI graphics, sound effects, and written text (in-game and on the store page). All AI-assisted content was directed, reviewed, and edited by the developer before inclusion. No AI content is generated during gameplay, the cribbage opponent uses conventional game algorithms, not generative AI and the game does not connect to any AI services at runtime.

Creator
Five Cats Studios
Reviews
-
Added
Jul 22, 2026
Astral BountySteam
Disclosure

Selected background elements, tilesets, and player and boss character models used AI-generated source material that was manually reworked and adapted. Translations were created and edited with AI assistance. Part of the game's logic was developed with AI assistance. All design and gameplay decisions were made by the developer.

Creator
Weepel Games
Reviews
-
Added
Jul 22, 2026
OxytopiaSteam
Disclosure

I use generative AI tools in the development of OXYTOPIA. All AI output is directed, reviewed, and edited by me before it ships. What AI is used for: Branding art — the game's logo and app/store icons were designed with the help of AI models and are rendered in-engine as original vector/code artwork. Source code — parts of the game's code were written with AI coding assistants. What is not AI-generated: the in-game gameplay art (tiles, characters, buildings, items, plants) and all audio are hand-made or licensed from human creators. At runtime: OXYTOPIA generates no content with AI while you play, and no player data is ever sent to any AI service during gameplay.

Creator
iida-lab
Reviews
-
Added
Jul 22, 2026
WarixSteam
Disclosure

Generative AI tools were utilized to create some base visual and audio assets for Warix. AI was used to generate background textures, character sprites, and promotional store art. All AI-generated imagery was subsequently edited, composited, and polished by hand to fit the game's final aesthetic.

Creator
Star-snuffing Black
Reviews
-
Added
Jul 22, 2026
Delphyr: The Deep WhispersSteam
Disclosure

Some content in this game was created with the assistance of generative AI tools, then curated, edited, and integrated by hand by the solo developer. This includes: character and enemy sprite animations (AI-generated video processed by hand into sprite animations), environment and background artwork, the story tapestry illustrations, title and store artwork, music, and some sound effects. All such content is pre-rendered and ships with the game — nothing is generated live at runtime. All content was reviewed by the developer to ensure it does not include illegal or infringing material.

Creator
Collin Schreyer
Reviews
-
Added
Jul 22, 2026
Rabbits Hunt 2Steam
Disclosure

Generative AI was used during development to assist in creating some 2D background artwork, character images, item artwork, UI assets, and concept art. These assets were reviewed, edited, adjusted, and integrated into the game by the developer. The game does not generate AI content during gameplay.

Creator
Usagi Lab
Reviews
-
Added
Jul 22, 2026
Bugfix BillionaireSteam
Disclosure

Some of the graphics and illustrations used in the game were created with the help of generative AI and have been reviewed and edited by the developers. Generative AI is not used during gameplay.

Creator
PrimeFall Studios
Reviews
-
Added
Jul 22, 2026
圣盾骑士Steam
Disclosure

Some pre-generated 2D artwork used in the game and store materials was created or assisted with generative AI tools during development, then manually reviewed, edited, resized, and integrated by the developer. The game does not use live-generated AI during gameplay, and no player input is sent to any generative AI service.

Creator
Xingluo Games
Reviews
-
Added
Jul 22, 2026
风信来客Steam
Disclosure

Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, including weather phenomena, collectible visitors, ecosystem entities, Steam achievement icons, and key art for Steam store capsules and library assets. The developer selected and edited these images, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime.

Creator
Astroite
Reviews
-
Added
Jul 22, 2026
Fast Charging TycoonSteam
Disclosure

AI was used to help develop parts of the game such as code, formulas, and concepts. Game origination, development, assets, and management was solely led by human solo developer. There is no use of AI during any active play of this game.

Creator
Charged Future
Reviews
-
Added
Jul 22, 2026
Matter MazeBall: Element TrialsSteam
Disclosure

This game uses content created with the assistance of generative AI. Some of the game's artwork and visual assets, along with its store page and marketing text, were produced with generative AI tools. The core gameplay — levels, mechanics, and the real-time 3D visuals rendered by the game engine — is hand-designed and code-generated by the developer. No generative AI content is created in real time during gameplay; all assets are finalized and reviewed before release.

Creator
Garoo Interactive
Reviews
-
Added
Jul 22, 2026
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