Generative AI was used to create the graffiti on the walls and all the posters in the game.
- Creator
- SmallBigSquare
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI was used to create the graffiti on the walls and all the posters in the game.
AI-generated artifacts
AI Usage Disclosure The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered.
Most game resources are generated by AI
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created. AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
Steam Key arts
AI was used to assist during coding the project and was used for some art assets.
AI-Powered Texture Upscaling: This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
AI visuals Backgrounds
Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game
Cartoon images of children in marketing materials
AI was used in some of the concept art
decotrative Drawings in-games and Trailer musics are only AI generated contents
We specifically used AI for graphical content. All characters you see in image form within the game are fictional, created using AI image generation software. The names and descriptions of these characters were also generated with the help of AI.
In game loading screen images have been generated using AI
I used AI tools to create the capsule images for the Steam page.
This game utilizes AI for certain translation tasks and programming.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
This game contains AI-generated images. All characters appearing in this game are over 18 years old.
AI Usage Overview • Core Framework – The game is built on a licensed third-party action-RPG engine. • Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer. • Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted. The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks.
AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses.
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
It has been used to create some image, music and 3D model. In small quantity, but there is. The tools used are: Meshy, Canvas and ChatGPT.
AI generates some of the textures for this game and the marketing materials (media files , images)
Generating voice acting for the character Eva.
Some UI elements in the game are generated or modified using AI.
AI was used for the creation of the logo image and text description for the Steam Page
Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human.
Concept art
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
The store page is drawn by AI
Game posters are AI generated.
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Some images and voiceovers are AI-generated, but they do not constitute the core part of the game.
Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game.
Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials. These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision. We value transparency, and we encourage players to consider this information when deciding whether the game is right for them.
game logo and menu icons made with ai software
Utilize AI to generate UI icons and character portraits.
AI is used to create game icon
Only the images used as background scenery were AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Subway Exit In-game content art | Generative AI was used to create the graffiti on the walls and all the posters in the game. | SmallBigSquare | - | Mar 18, 2026 | |
WEED SHOP SIMULATOR Unclear | AI-generated artifacts | Dragon Path | 16 | Mar 18, 2026 | |
Aeoliada In-game content art | AI Usage Disclosure
The demo version of this game uses AI-generated placeholders for certain minor assets during development. No AI is used to generate gameplay, story content, or player interactions. | Arcanion | - | Mar 18, 2026 | |
Pixel Combat Shooter In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Games | 150 | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
Dubai Chocolate Simulator In-game content art | The main menu background was generated using ChatGPT's image generation feature. It has not been manually altered. | Goldbay | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
Backrooms: Glitchfield In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The Wrong Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: No Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | SUDT Games | - | Mar 18, 2026 | |
Backrooms: The True Level In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Gamer Stop Simulator : Prologue art | We confirm that the game does not contain any AI-generated content. All in-game assets including visuals, audio, and text are either original, manually created.
AI-generated tools were used only for promotional purposes, such as Steam capsule images and header artwork. These assets were manually reviewed and edited before use. | Red Axe Games | 195 | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
Core Hustlers Live AI arttext | We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive. | Cormorant Games | - | Mar 18, 2026 | |
Kitten Squad Store/marketing art | Steam Key arts | Nextframe Studio | - | Mar 18, 2026 | |
PASS In-game content artcode | AI was used to assist during coding the project and was used for some art assets. | Toxic Orca Studio | - | Mar 18, 2026 | |
GRIEFS Texture Ripper In-game content art | AI-Powered Texture Upscaling:
This application utilizes Artificial Intelligence (AI) to enhance the visual quality of textures and other image assets. Our AI upscaling feature allows users to generate higher-resolution versions of their provided images, resulting in improved detail and clarity for use in their projects. This helps artists and developers achieve a polished look for their game content. | GRIEFS | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
Motorbike Shop Simulator 2025 Unclear art | AI visuals Backgrounds | MacMouse | - | Mar 18, 2026 | |
KS Tank War In-game content audio | Non-Live Generated Content: AI was used to make the voice over for the opening cutscene when starting a new game | KS For Fun Games | - | Mar 18, 2026 | |
Warstation Store/marketing art | Cartoon images of children in marketing materials | Warstation | - | Mar 18, 2026 | |
Keep and Dash Horror Store/marketing art | AI was used in some of the concept art | Mega Tatata Studio | - | Mar 18, 2026 | |
Undertaker In-game content artaudio | decotrative Drawings in-games and Trailer musics are only AI generated contents | Park in sung | - | Mar 18, 2026 | |
Webcam Studio In-game content arttext | We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI. | Draconum | - | Mar 18, 2026 | |
Raveren: The Legend Of Etheria In-game content art | In game loading screen images have been generated using AI | PixelPunk Studios | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
The Rotting Man | 悪臭男 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 65 | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
Dungeon Apollonios In-game content art | This game contains AI-generated images.
All characters appearing in this game are over 18 years old. | nyomo221 | - | Mar 18, 2026 | |
Light & Claw In-game content codeart | AI Usage Overview
• Core Framework – The game is built on a licensed third-party action-RPG engine.
• Custom Code – A few ability scripts were drafted with the help of an offline AI coding assistant and then manually reviewed and tested by the developer.
• Art Prototypes – Early concept portraits were produced with an offline AI art tool; every final in-game asset will be hand-painted.
The released game never connects to any online AI services while you play, and all shipped content has passed copyright and quality checks. | ViperStudio | - | Mar 18, 2026 | |
Drop 9 Store/marketing art | AI-generated images are temporarily used for capsule art and will be replaced with handmade assets as development progresses. | Bingo Studio | - | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
Madman's Maze In-game content artaudio | It has been used to create some image, music and 3D model. In small quantity, but there is.
The tools used are: Meshy, Canvas and ChatGPT. | Joni Hollow | - | Mar 18, 2026 | |
Courier Simulator In-game content art | AI generates some of the textures for this game and the marketing materials (media files , images) | Cyber Mode Software | - | Mar 18, 2026 | |
Nasubi Room In-game content audio | Generating voice acting for the character Eva. | Vorh Games | 12 | Mar 18, 2026 | |
1931-1945: Their Childhood - Tunnel Warfare/地道战 In-game content art | Some UI elements in the game are generated or modified using AI. | Hongji Interactive | - | Mar 18, 2026 | |
2–3 Years in Grindstan Store/marketing arttext | AI was used for the creation of the logo image and text description for the Steam Page | BearLoop | - | Mar 18, 2026 | |
Contestant 543 In-game content art | Just so you know, a few parts of this game were made with the help of AI tools - some environmental props and assets were created using AI-assisted 3D tools. Everything was carefully tweaked, reviewed and brought together to make sure it all fits the game's style as per the developer's direction. AI helped speed things up, but the creative vision is all human. | Ziggy Makes Games | - | Mar 18, 2026 | |
Aghori Store/marketing art | Concept art | Tenjiku Productions | - | Mar 18, 2026 | |
Burger Shift: Team Rush Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | - | Mar 18, 2026 | |
小小大Boss Store/marketing art | The store page is drawn by AI | SouthStar | - | Mar 18, 2026 | |
Iron Ranger Store/marketing art | Game posters are AI generated. | OF Studio | - | Mar 18, 2026 | |
Industronaut In-game content textaudio | We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay. | Amca Games | - | Mar 18, 2026 | |
游戏世界小冒险 In-game content artaudio | Some images and voiceovers are AI-generated, but they do not constitute the core part of the game. | sei_酱 | - | Mar 18, 2026 | |
Beyond the Pitch In-game content audio | Some of the game's music tracks were created using generative AI as a creative support tool. All compositions were manually selected, edited, and adapted to match the style and atmosphere of the game. | Appocalypse Games | - | Mar 18, 2026 | |
Fartal Error In-game content art | Fartal Error is developed by a very small independent studio. Due to limited resources, we occasionally rely on generative AI tools for specific visual elements, such as some in-game illustrations, assets and marketing materials.
These tools are used thoughtfully and selectively, always under human direction, to preserve a cohesive artistic vision.
We value transparency, and we encourage players to consider this information when deciding whether the game is right for them. | Weird Potro Studio | - | Mar 18, 2026 | |
Sparganator In-game content art | game logo and menu icons made with ai software | ZERO5GAMES | - | Mar 18, 2026 | |
逆凡登仙传 In-game content art | Utilize AI to generate UI icons and character portraits. | 逆凡登仙工作室 | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Maze of the Lich In-game content art | Only the images used as background scenery were AI generated. | Untamed Progress | - | Mar 18, 2026 |