Some background images and some icons in this game are generated using and processed output from AI.
- Creator
- Craftsoft
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some background images and some icons in this game are generated using and processed output from AI.
Few of the visuals of characters are generated by AI
Food Fight features artwork developed with generative AI.
Some of the images in the game are created with AI
Code: Generate basic functionality code, less than 1% of the total lines of code. Images: Generate images for reference or initial drafts, less than 5% of the total image assets. Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love. Some in-game assets are purchased from artists on itch.io, the rest are handmade.
AI is used to generate images and to help with names and text.
The character voices used in the game were generated by artificial intelligence.
Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present.
I only use AI for the images related to the game's story.
We use AI for coding, translation, and word filtering.
The game's sound track and themes contain AI generated music
Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality.
Some visual assets for this game were generated with AI.
Store page uses images that are AI generated, which have been modified.
I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity.
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools.
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
Artificial intelligence helped in the development of the game's graphic content.
Some sprites use AI
The following is generated using AI: The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
This work's title image and logo were created with the help of image-generation AI.
There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist.
Please make sure to edit this and fill out the rest.
Some images in the game were created using generative AI.
Some parts of art resources are rendered with AI.
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
部分场景、图标使用AI生成
Use AI generated images in the game.
We utilize generative AI technologies in select aspects of our development process. This includes the creation of user portraits, promotional materials (such as images, videos, and written copy), in-game iconography, and certain text-based content. These AI-generated elements support and enhance our creative workflow, but they represent a small portion of the overall production effort, with the majority of work being crafted by our development team.
Graphic resources
In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content.
The game's cover art was generated by AI and then refined by an environment artist.
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands. Some AI generated music compositions. Some generated icons as well as some base art that is heavily modified.
As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game.
Some sounds, texts, and images were designed using artificial intelligence.
Character and Icon
AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer.
Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content.
Ai is used to create screen images and Hero/villain Images
- The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand. - For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually. - While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process.
Pre-rendered assets and some development assistance code/text were generated using AI tools.
This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.
使用AI生成游戏部分资源图片
Some illustrations and prop icons use AI tools.
Background Music (BGM)
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
名誉の町 In-game content art | Some background images and some icons in this game are generated using and processed output from AI. | Craftsoft | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Striking Wine Dev only codearttext | Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume. | hyacinthlet | - | Mar 18, 2026 | |
Harwell In-game content art | Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love.
Some in-game assets are purchased from artists on itch.io, the rest are handmade. | Caleb Houlding | - | Mar 18, 2026 | |
Bang Business In-game content arttext | AI is used to generate images and to help with names and text. | Centum Dev | - | Mar 18, 2026 | |
Blind Bluff In-game content audio | The character voices used in the game were generated by artificial intelligence. | 4S Games | - | Mar 18, 2026 | |
PHARMA INC (TM) SIMULATOR In-game content | Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present. | The Extremely Tiny Game Studio | - | Mar 18, 2026 | |
The Mind Snare In-game content art | I only use AI for the images related to the game's story. | wanderson_ods | - | Mar 18, 2026 | |
Word Chain Dungeon Dev only codetext | We use AI for coding, translation, and word filtering. | Ota Mato | - | Mar 18, 2026 | |
Enigmas of Nona: Canaly TD In-game content audio | The game's sound track and themes contain AI generated music | Brlinkiller | - | Mar 18, 2026 | |
Protocol Aegirum In-game content arttext | Some visual, narrative, and conceptual elements in Protocol Aegirum were developed with the assistance of generative AI tools, such as ChatGPT, during the design and pre-production phases. All AI-generated content was curated, edited, and integrated by the development team to ensure originality, coherence, and quality. | Nacho Riquelme | - | Mar 18, 2026 | |
Pantheon Poker In-game content art | Some visual assets for this game were generated with AI. | Praetorian Games | - | Mar 18, 2026 | |
Hope Company Store/marketing art | Store page uses images that are AI generated, which have been modified. | Samuel Parker | - | Mar 18, 2026 | |
Elemental Magic Wars Store/marketing arttext | I use AI to assist in generating pre-rendered game assets, store page copy, and some marketing and community materials to improve production efficiency and quality. However, all AI-generated content is carefully reviewed and edited by humans to ensure it aligns with the game's style and brand identity. | FWGames | 11 | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
Loopstructor 2: Skyspine In-game content text | Some of the multilingual descriptions on this page have been generated with AI assistance, and certain in-game text has also been proofread using AI tools. | Pone Games | - | Mar 18, 2026 | |
Fritz Chess 20 Steam Edition Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | 13 | Mar 18, 2026 | |
Gifts, Please Unclear art | Artificial intelligence helped in the development of the game's graphic content. | Artist | 39 | Mar 18, 2026 | |
Pochard Jamie In-game content art | Some sprites use AI | SOLARLAKE | - | Mar 18, 2026 | |
SoulFeast(灵魂盛宴) In-game content art | The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards | LingL | - | Mar 18, 2026 | |
Number Crush Store/marketing art | This work's title image and logo were created with the help of image-generation AI. | Amakumo Co., Ltd. | - | Mar 18, 2026 | |
Golden Gambit In-game content art | There are currently hundreds of assets in the game about 2% are AI generated and are being slowly replaced by real artist. | Smooby, LLC | - | Mar 18, 2026 | |
Cute Fantasy | Please make sure to edit this and fill out the rest. | Memo | - | Mar 18, 2026 | |
Pray Or Die In-game content art | Some images in the game were created using generative AI. | Hyper-Ego Games | - | Mar 18, 2026 | |
寂静绮谭:红叶与远山余烬 Silent Tales: Vermilion Embers In-game content art | Some parts of art resources are rendered with AI. | Hakua Juku | 46 | Mar 18, 2026 | |
New Space Age Store/marketing art | Some visual assets were created using AI tools under human supervision. No AI is used in the game itself. | NT7 Studio | - | Mar 18, 2026 | |
问仙程 In-game content art | 部分场景、图标使用AI生成 | Bluemaple Studio | - | Mar 18, 2026 | |
本月入住 In-game content art | Use AI generated images in the game. | SofRockGames | - | Mar 18, 2026 | |
AEXXOS In-game content arttext | We utilize generative AI technologies in select aspects of our development process. This includes the creation of user portraits, promotional materials (such as images, videos, and written copy), in-game iconography, and certain text-based content. These AI-generated elements support and enhance our creative workflow, but they represent a small portion of the overall production effort, with the majority of work being crafted by our development team. | SPARTAN GAMES | 37 | Mar 18, 2026 | |
Dungeon Fortress : Overlord Unclear art | Graphic resources | Boonplay | - | Mar 18, 2026 | |
Ark of Trisolar (三体方舟) In-game content art | In order to better showcase the future elements of the game, the "loading page" in the game is AI generated content. | Binary Studio | 14 | Mar 18, 2026 | |
Kotenok Store/marketing art | The game's cover art was generated by AI and then refined by an environment artist. | NipoBox | 13 | Mar 18, 2026 | |
Hack & Po In-game content art | We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules. | Posibillian Tech | - | Mar 18, 2026 | |
Crafter's Hollow In-game content audioart | AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified. | Wylde Wisp Games | 65 | Mar 18, 2026 | |
Infinite Cards In-game content art | As a solo developer, I use AI tools solely for creative support. Some visual assets in Infinite Cards were created with the help of AI-assisted tools. All generated content was carefully selected and edited to meet the visual style and quality standards of the game. | Tubby Turtle Studios | 94 | Mar 18, 2026 | |
E-commerce Simulation In-game content audiotextart | Some sounds, texts, and images were designed using artificial intelligence. | Picelu | - | Mar 18, 2026 | |
超光速小队 art | Character and Icon | Bulletproof Pudding Studio | - | Mar 18, 2026 | |
GAMEBORO general | AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer. | Studio Monolith | - | Mar 18, 2026 | |
工地四重奏 In-game content arttext | Most of the art assets, including character illustrations were created using commercially licensed AI platforms. Additionally, AI-assisted refinement was applied to some portions of the textual content. | RealmSeekers | - | Mar 18, 2026 | |
Chrono Port : Heroes of All Time Store/marketing art | Ai is used to create screen images and Hero/villain Images | Enaayah Software Development and Services Private Limited | - | Mar 18, 2026 | |
Merge Coin: Mai In-game content codeaudioart | - The developer initially generated base code using ChatGPT, through which they learned C# and Unity. This code was then manually edited and expanded by hand.
- For the music, the developer received guidance from ChatGPT on composition methods, such as chord progressions, and composed the music manually.
- While the developer received advice from ChatGPT on how to create pixel art, no AI was used in the actual drawing process. | GhostTempura | - | Mar 18, 2026 | |
Diceeee In-game content arttextcode | Pre-rendered assets and some development assistance code/text were generated using AI tools. | packnrollgames | - | Mar 18, 2026 | |
Riftborn In-game content art | This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality. | MoonRift LLC | - | Mar 18, 2026 | |
肉鸽麻将 In-game content art | 使用AI生成游戏部分资源图片 | 刘欣 | - | Mar 18, 2026 | |
刀蛐蛐 In-game content art | Some illustrations and prop icons use AI tools. | 游梦初心 | - | Mar 18, 2026 | |
Deckstination Unclear audio | Background Music (BGM) | GoldKids | 83 | Mar 18, 2026 |