Ai was used to create concept art.
- Creator
- NuDal games
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,710 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Ai was used to create concept art.
AI was used to generate art pieces for the Steam Store Page as placeholder. As the developing continues and feedback from the community comes, those placeholders will be changed to real art done by real persons.
BROKEN SOUL : Boss Rush is a solo-developed game, and generative AI tools were used during development to assist with the creation of some visual assets and promotional materials. However, the game’s ideas, combat design, and system logic were all personally conceived and implemented, and every piece of content that appears in the final game was also directly selected, edited, and reviewed before completion. This is not a game that was made easily, but rather one that was brought to completion by making full use of every available tool and resource. If the game receives greater support in the future, there are plans to further expand and improve various elements, including the art assets, to an even higher level of quality. The game does not include any functionality that generates content with generative AI in real time during gameplay.
AI is used to generate in-game characters, including their visual traits, background concepts, and gameplay attributes. When players create a character, the Gen-AI system produces unique variations based on predefined rules and developer-designed parameters. The AI functions solely as a content generation tool to enhance gameplay variety. It does not collect, store, or learn from personal player data.
Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience. Generative AI is used selectively within the development process in the following areas: - Refinement of marketing materials (written content, visual compositions) - Research and prototyping during R&D phases - Limited graphical asset generation (e.g., icons, non-core UI elements) - Localization support (translation and adaptation of text) No AI-generated content is directly shipped as part of the core gameplay experience.
AI-generated voices were used for some in-game dialogue, based on scripts written by the developer.
A small portion of the game's images, translations, voice and sound effects, and code have been modified or generated with the assistance of AI.
Some of the pre-made visual elements used in Quadrix—including certain card images/templates, game music, and some game mode icons—were created with the help of generative AI tools. These elements were reviewed, selected, and refined by the developer before being added to the game to ensure they align with the game’s visual style and usability requirements. Quadrix does not use real-time generative AI during gameplay, and players cannot generate AI-generated content within the game.
AI was used to translate text.
Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists.
Some art resources are generated by AI and then manually optimized and adjusted
The description of this game was formatted by the help of AI.
This game has some Generative AI elements (textures, icons,...) that are mostly placeholders for the time until my artist is able to make our own.
AI was used to help localise the UI.
The following in-game localizations are created with the assistance of generative artificial intelligence: - Japanese - Korean
Some in-game art is created with AI-assisted workflows. Players can also use AI to generate their own characters from photos, making each hero feel more personal.
I started this journey at 18. From January 2025 to April 2026, every line and every drawing of Nuktedan was made purely by my own hand. I never touched AI. But the reality of indie development is harsh. Financial hardship left me facing a choice: shelve the game, or bring it to you through Early Access. I chose the latter. This came at a cost: I had to use AI support during coding and for certain specific visuals, like the bird's memory drawings. It didn't sit right with me, but it was the decision that kept the project alive. My promise to you is clear: after Early Access, or in the full release, every trace of AI on the visual side will be completely removed. Those drawings will be redrawn from scratch, by my own hand. Even in its current form, Nuktedan represents two years of my life. Thank you for your understanding and patience. We're growing this game together.
Using AI for individual sentence translation and image resources.
HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development: Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone. Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine. Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English. Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey.
Generative AI tools were used solely to assist in creating the logo and promotional art featured on this Steam store page. No generative AI was used in the creation of the game itself—all in-game assets, code, writing, and gameplay mechanics are 100% handcrafted by the development team.
We use AI for localization for the store page.
Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player.
Some sprites have been created with the use of image generation models
AI is used for localization.
Some music, ambient sounds and voice lines in this game are AI-generated using ElevenLabs, curated and supervised by the development team. Some visual assets were created with AI assistance and subsequently edited by a human artist. All AI-assisted content is the result of a human-led creative process. The game does not generate any AI content during gameplay.
Used AI to generate sprites for game objects
Music is AI generated.
AI tools were used to generate secondary visual assets, such as some skill icons, and background textures. All AI-generated assets have been heavily hand-edited and refined by the developer to ensure a consistent visual style that aligns with the game's aesthetic. All musical compositions were created entirely from scratch without the use of AI.
Several background musics, sound effects and scripts of this game have been produced by AI
We use generative AI tools to assist in creating some of the game's visual assets. All AI-generated content has been manually refined and integrated by the developer to ensure quality and consistency.
Some in-game text was translated using AI tools and reviewed by the developer.
Some animations are created with AI assistance
AI technology was used in the localization process of this game.
I used AI for game assets I could not get from artists [All sprites units are from real artists : Lyaseek and Dreamir]AI assisted code.
This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist.
I'm a solo dev and the game is still in an early state of development. It contains AI generated assets that are being used as placeholders until I can replace them properly. This includes plugin illustrations, some module sprites, and a few sound effects. None of the current assets, including the ones I made with Paint, will be kept in the final game.
A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay.
Some of the artwork within this game was created with the assistance of generative AI.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Polish, Turkish, Simplified Chinese, Korean Translations
Generative AI was used on a local machine to create initial art, which was then altered by human artists.
As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.
Some visual assets were made with AI assistance.
This game includes content generated by generative AI. Content created using generative AI: BGM (in-game) Advertisement images (in-game) Translations (in-game) Promotional video BGM (store page) Advertisement images behind the logo (store page) Translations of the game description (store page)
This game has used Generative AI during the development process. It was used minimally during coding, mostly for auto complete, <1% of the code is a result of the output from AI. More extensively is AIs use in the artwork, in order to speed up the process sketches were created by artist, details were filled in by AI, then artists corrected the output.
translation etc
Results Screen image is AI generated
OceanAI uses AI to generate images, animated images, and partial real-time communication content.
Chat GPT was used to generate the store art and title screen art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slime Kingdom: Idle In-game content art | Ai was used to create concept art. | NuDal games | - | May 23, 2026 | |
Another Map Simulator Store/marketing art | AI was used to generate art pieces for the Steam Store Page as placeholder. As the developing continues and feedback from the community comes, those placeholders will be changed to real art done by real persons. | Overdramatic Games | - | May 23, 2026 | |
BROKEN SOUL : Boss Rush In-game content art | BROKEN SOUL : Boss Rush is a solo-developed game, and generative AI tools were used during development to assist with the creation of some visual assets and promotional materials. However, the game’s ideas, combat design, and system logic were all personally conceived and implemented, and every piece of content that appears in the final game was also directly selected, edited, and reviewed before completion. This is not a game that was made easily, but rather one that was brought to completion by making full use of every available tool and resource. If the game receives greater support in the future, there are plans to further expand and improve various elements, including the art assets, to an even higher level of quality. The game does not include any functionality that generates content with generative AI in real time during gameplay. | DoubleJLabs | - | May 23, 2026 | |
混想局 In-game content arttext | AI is used to generate in-game characters, including their visual traits, background concepts, and gameplay attributes. When players create a character, the Gen-AI system produces unique variations based on predefined rules and developer-designed parameters.
The AI functions solely as a content generation tool to enhance gameplay variety. It does not collect, store, or learn from personal player data. | Own It Studio | - | May 23, 2026 | |
Divooka™ Explore In-game content arttext | Divookoa is primarily handcrafted, next-generation software and does not rely on AI-generated content as part of the player-facing experience.
Generative AI is used selectively within the development process in the following areas:
- Refinement of marketing materials (written content, visual compositions)
- Research and prototyping during R&D phases
- Limited graphical asset generation (e.g., icons, non-core UI elements)
- Localization support (translation and adaptation of text)
No AI-generated content is directly shipped as part of the core gameplay experience. | Methodox Technologies, Inc. | - | May 23, 2026 | |
Realm's Last Stand In-game content audio | AI-generated voices were used for some in-game dialogue, based on scripts written by the developer. | Smithworks | - | May 23, 2026 | |
红或黑RedorBlack In-game content arttextaudiocode | A small portion of the game's images, translations, voice and sound effects, and code have been modified or generated with the assistance of AI. | RedOrBlack | - | May 23, 2026 | |
Quadrix In-game content artaudio | Some of the pre-made visual elements used in Quadrix—including certain card images/templates, game music, and some game mode icons—were created with the help of generative AI tools. These elements were reviewed, selected, and refined by the developer before being added to the game to ensure they align with the game’s visual style and usability requirements. Quadrix does not use real-time generative AI during gameplay, and players cannot generate AI-generated content within the game. | VC Production | 12 | May 23, 2026 | |
Spot the Difference: Detective Neko In-game content text | AI was used to translate text. | Wolves | - | May 23, 2026 | |
Echoes of Ash In-game content artaudiotext | Some background scenes, supporting character artwork, music, and localization text in this game were created with the assistance of AI generation tools. All main character artwork, UI design, and core visual assets were created by human artists. | Ash Studio | - | May 23, 2026 | |
挂机破坏神 IdleDiablo In-game content art | Some art resources are generated by AI and then manually optimized and adjusted | 棱镜工作室 | 90 | May 23, 2026 | |
Rapid Escalation Store/marketing text | The description of this game was formatted by the help of AI. | bruynhuisgames | - | May 23, 2026 | |
Exul: Beyond the Gate In-game content art | This game has some Generative AI elements (textures, icons,...) that are mostly placeholders for the time until my artist is able to make our own. | Jaroslav Krninsky | - | May 23, 2026 | |
Dominos In-game content text | AI was used to help localise the UI. | Blue Moon Studios | - | May 23, 2026 | |
Snect In-game content text | The following in-game localizations are created with the assistance of generative artificial intelligence:
- Japanese
- Korean | Jaxon Cyan | - | May 23, 2026 | |
Keyboard Hero Live AI art | Some in-game art is created with AI-assisted workflows.
Players can also use AI to generate their own characters from photos, making each hero feel more personal. | Zing Games Inc. | - | May 23, 2026 | |
Nuktedan: The Forgotten Emotions In-game content artcode | I started this journey at 18. From January 2025 to April 2026, every line and every drawing of Nuktedan was made purely by my own hand. I never touched AI.
But the reality of indie development is harsh. Financial hardship left me facing a choice: shelve the game, or bring it to you through Early Access. I chose the latter.
This came at a cost: I had to use AI support during coding and for certain specific visuals, like the bird's memory drawings. It didn't sit right with me, but it was the decision that kept the project alive.
My promise to you is clear: after Early Access, or in the full release, every trace of AI on the visual side will be completely removed. Those drawings will be redrawn from scratch, by my own hand.
Even in its current form, Nuktedan represents two years of my life. Thank you for your understanding and patience. We're growing this game together. | Saydexi | - | May 23, 2026 | |
终末执棋者 In-game content textart | Using AI for individual sentence translation and image resources. | Sublime Studio | - | May 23, 2026 | |
HEME In-game content arttextcode | HEME is a solo project created by a developer pursuing a dream without formal training. To bring this vision to life, Generative AI was used as a primary collaborator throughout the development:
Art & Graphics: AI assisted in creating concept art, environmental designs, and refining visual assets to match the game's emotional tone.
Coding & Technical: AI served as a mentor and technical assistant to write, debug, and optimize game logic within the Unity engine.
Narrative & Translation: AI helped in refining the script and ensuring the dramatic elements are effectively communicated in both Thai and English.
Development Support: Beyond technical tasks, AI served as a constant source of guidance and support for the solo developer during this challenging journey. | Alchekit Studio | - | May 23, 2026 | |
Monster Storm In-game content art | Generative AI tools were used solely to assist in creating the logo and promotional art featured on this Steam store page. No generative AI was used in the creation of the game itself—all in-game assets, code, writing, and gameplay mechanics are 100% handcrafted by the development team. | Squirrel Works | - | May 23, 2026 | |
The Warden's Rite In-game content text | We use AI for localization for the store page. | Storyforge Games | - | May 23, 2026 | |
Throne of Decisions In-game content arttext | Generative AI was used during the development process to enhance and diversify the variety of card assets and narrative content. This technology allowed for the creation of a more expansive and unique library of scenarios, ensuring a richer and more varied gameplay experience for the player. | Five Punch Studio | - | May 23, 2026 | |
Bring Me More! In-game content art | Some sprites have been created with the use of image generation models | Dancing Cucumber Studio | - | May 23, 2026 | |
NeNeKoNeKo In-game content text | AI is used for localization. | Gushio | 12 | May 23, 2026 | |
Cosmic Wayfinder In-game content audioart | Some music, ambient sounds and voice lines in this game are AI-generated using ElevenLabs, curated and supervised by the development team. Some visual assets were created with AI assistance and subsequently edited by a human artist. All AI-assisted content is the result of a human-led creative process. The game does not generate any AI content during gameplay. | iconal | - | May 23, 2026 | |
Blowing Off Steam In-game content art | Used AI to generate sprites for game objects | Lombard Games | - | May 23, 2026 | |
Minute Mark In-game content audio | Music is AI generated. | Wenye Zhou | - | May 23, 2026 | |
PigPonyPocalypse In-game content art | AI tools were used to generate secondary visual assets, such as some skill icons, and background textures. All AI-generated assets have been heavily hand-edited and refined by the developer to ensure a consistent visual style that aligns with the game's aesthetic. All musical compositions were created entirely from scratch without the use of AI. | Alterhead Games | - | May 23, 2026 | |
쌀먹의 시대 In-game content audiocode | Several background musics, sound effects and scripts of this game have been produced by AI | PIXUS | - | May 23, 2026 | |
演义三国 In-game content art | We use generative AI tools to assist in creating some of the game's visual assets. All AI-generated content has been manually refined and integrated by the developer to ensure quality and consistency. | 成都俊鸟科技有限公司 | 15 | May 23, 2026 | |
INTO THE RUN In-game content text | Some in-game text was translated using AI tools and reviewed by the developer. | Enterludo | - | May 23, 2026 | |
幸运奶茶店 In-game content art | Some animations are created with AI assistance | 烹游 CookGames | - | May 23, 2026 | |
Catverse In-game content text | AI technology was used in the localization process of this game. | OVFL | - | May 23, 2026 | |
AFK Tactics In-game content art | I used AI for game assets I could not get from artists [All sprites units are from real artists : Lyaseek and Dreamir]AI assisted code. | Sunny | 18 | May 23, 2026 | |
Sevenfall In-game content art | This game includes pre-generated AI-assisted artwork that has been manually edited and refined by a human artist. | Titan Art Games | - | May 23, 2026 | |
PinScape In-game content artaudio | I'm a solo dev and the game is still in an early state of development. It contains AI generated assets that are being used as placeholders until I can replace them properly. This includes plugin illustrations, some module sprites, and a few sound effects.
None of the current assets, including the ones I made with Paint, will be kept in the final game. | Arkemys | - | May 23, 2026 | |
Refrain: Verse of Fate In-game content art | A few select original assets were refined with AI assistance and finished by hand to match the game's atmosphere. No AI content is generated during gameplay. | illusorys | - | May 23, 2026 | |
스탈린의 대숙청 피하기 In-game content art | Some of the artwork within this game was created with the assistance of generative AI. | DNCG | - | May 23, 2026 | |
Afternoon Frontline In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | - | May 23, 2026 | |
Balorizon In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 25 | May 23, 2026 | |
The Last Hand Unclear text | Polish, Turkish, Simplified Chinese, Korean Translations | Blackwater Gator Studios | - | May 23, 2026 | |
Golden Lies In-game content art | Generative AI was used on a local machine to create initial art, which was then altered by human artists. | cat_vision | - | May 23, 2026 | |
EXPOSED In-game content art | As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies. | Esat Yılmaz | - | May 23, 2026 | |
Zigdig In-game content art | Some visual assets were made with AI assistance. | stehudz | - | May 23, 2026 | |
Add Flyers To Dreams In-game content audioarttext | This game includes content generated by generative AI.
Content created using generative AI:
BGM (in-game)
Advertisement images (in-game)
Translations (in-game)
Promotional video BGM (store page)
Advertisement images behind the logo (store page)
Translations of the game description (store page) | KakeiA | - | May 23, 2026 | |
Rampallians In-game content artcode | This game has used Generative AI during the development process. It was used minimally during coding, mostly for auto complete, <1% of the code is a result of the output from AI. More extensively is AIs use in the artwork, in order to speed up the process sketches were created by artist, details were filled in by AI, then artists corrected the output. | Electric Brain Games | - | May 23, 2026 | |
Held Unclear text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Let it ride! Store/marketing art | Results Screen image is AI generated | Retro Decadance | - | May 23, 2026 | |
Ocean In-game content arttext | OceanAI uses AI to generate images, animated images, and partial real-time communication content. | DoingGames | 14 | May 23, 2026 | |
Dark Room Store/marketing art | Chat GPT was used to generate the store art and title screen art. | 5th Period Games | - | May 23, 2026 |