The only use of AI was to create the opening cutscene of the game to support the needs of the developer team.
- Creator
- Triple AAA Games
- Reviews
- 10
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The only use of AI was to create the opening cutscene of the game to support the needs of the developer team.
Some graphics
Cosmetics like logos
Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
2D art assets
AI was used to create some of the pictures and 3d models.
Some images in this game were created using generative AI.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game.
The logo is AI generated
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
Artwork
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
Most of the soundtrack is generated by AI.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
The musics are AI generated :(
AI was used for debugging
Some promotional visuals and design elements have been created with the help of AI tools. The gameplay and code have been created by the developer under the guidance of AI. AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
SI was used to edit some images
In this game, AI was used to portray the characters.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
Some of the abnormal phenomena in this game include AI-generated content.
Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery.
Voiceover of the main characters. Some of the design in the Steam shop, was generated using AI
Some visuals and audio in the game have been created using generative AI technology.
我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
I used AI to generate the title art for the game. That is it.
Help received for store content
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Image and sound generation.
The game store page content banner and logo is AI generated
Brainrots are AI monsters. The monster are AI generated
The characters for this game have been created using generative AI technology.
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
Used for creating the game banner
AI is used for the steam capsules.
AI was used to create some in-game images as well as certain translations.
Used for creating the game banner
We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected.
- Sound enhancements, including ambience and voices
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
We used AI for the store images
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design.
Some 2D Image Resources
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hook, Line, And Axe In-game content art | The only use of AI was to create the opening cutscene of the game to support the needs of the developer team. | Triple AAA Games | 10 | Mar 18, 2026 | |
Yuna and the Spirit Forest Unclear art | Some graphics | RavenRaiders | - | Mar 18, 2026 | |
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
Hybrid Blood Store/marketing art | Some of the game's and store's visual content was initially created using AI, with significant rework and editing by myself. This content is intended to be replaced in future versions once there's a budget for a professional illustrator. | Huggman | - | Mar 18, 2026 | |
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Battlecaster 2 Unclear art | 2D art assets | Voltigeur | - | Mar 18, 2026 | |
Bondage Arena In-game content art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Planets Ambrosia In-game content art | Some images in this game were created using generative AI. | Maltsoft | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Pact of Blood In-game content art | I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game. | ROOM 205 | - | Mar 18, 2026 | |
Off Road Stars Store/marketing art | The logo is AI generated | OnPar Games | - | Mar 18, 2026 | |
Come To An End In-game content audioart | The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release. | SoloRiotz | - | Mar 18, 2026 | |
Italian Brainrot TCG Unclear art | Artwork | Visage Games Studio | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Digital Eclipse: Cyberpunk Survivor In-game content arttext | This game was developed entirely by a solo developer.
To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand.
All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement. | Hibernyx | - | Mar 18, 2026 | |
PRISM In-game content audio | The musics are AI generated :( | Mathieu Schmerber | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
Through the Nest In-game content art | Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game. | Urdina Games | - | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
Injection No.9 - Prologue In-game content art | Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery. | Ragdoll Games | - | Mar 18, 2026 | |
Bogdan's Сlinic - Sanctum Vitae In-game content audioart | Voiceover of the main characters.
Some of the design in the Steam shop, was generated using AI | Bohdan Dudchenko | 10 | Mar 18, 2026 | |
Doom Drive In-game content artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
咒怨迷邸:重生 In-game content art | 我利用AI生成了游戏的快捷方式图标,还有游戏内的开始界面的一个图片素材,一些物品的缩略图也是利用AI将图片背景剔除生成的 | LiJingGuo | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
UNI-CODE Store/marketing art | I used AI to generate the title art for the game. That is it. | WANZUNGDEV | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Discreet Mission Unclear artaudio | Image and sound generation. | Neton Games | - | Mar 18, 2026 | |
SwordBorn Store/marketing art | The game store page content banner and logo is AI generated | KMOON | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Underworld Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Gangsters Way Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Goat Mode: Activated In-game content art | We used generative AI to create certain visual elements of the game menus during development. No content is generated dynamically at runtime. All necessary rights have been respected. | Monosurge | - | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Mannequin Syndrome Store/marketing art | Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay. | Wolf Realm Studios | 33 | Mar 18, 2026 | |
Divinate Waifu Racing Dev only art | Due to lack of financial resourсes we use AI to help us with the "vision" of our characters during their concept design. | Ars Magus Games | - | Mar 18, 2026 | |
Maid of Salvation Unclear art | Some 2D Image Resources | ORANGE POPCORN | 198 | Mar 18, 2026 |