The game uses AI to create card images, but does not use AI to generate game content in real time.
- Creator
- YanBei
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game uses AI to create card images, but does not use AI to generate game content in real time.
Some of the images used throughout the game were generated using AI.
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
Some graphical assets are generated with AI.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
IA was used to generate the main capsule for Steam, and voices in-game.
Some of the images on the store page were created using generative AI.
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
For character creation. We use it as inspiration to redraw later.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
AI has been used to generate or enhance some pre-rendered content.
薛定谔迷宫由AI实时生成; 部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
I use AI to aid in development and marketing. All art is sourced from legitimate online creators.
Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages.
AI Image generator is used to help create store page asset
A small portion of the image material is generated by AI
This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team.
The ability icons for rat abilities use modified AI-generated art.
Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content.
Some materials were generated by AI and manually modified.
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
Using AI models for generating pictures, 3d models e.t.c
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
Game backgrounds and music utilize AI.
some image are create by AI and modify some bgm are create by AI
AI-Generated Game Cinematic and Voiceover
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다. 일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다. 모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다.
As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction.
Some of the backgrounds are AI generated.
There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game.
Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface.
Some image and sound assets are originally generated through AI but with heavy manual human modification after.
AI used to help generate Steam store page artwork and used for voices in game.
The game logo is generated using AI
AI is used to create certain images.
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
部份美术角色形象,武器图标,使用了AI生成
Card illustration
The game uses artificial intelligence for localization assistance.
The store page images are AI generated with a pixel filter applied to them.
The character artwork showcased on the store page was brought to life with the help of AI-based creative tools.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
音乐有ai生成
Just use AI to make place holder art for cards.
GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls. Additionally, AI was used during development to assist with the creation of background music. No AI is used to generate content or code during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Overwork Empire In-game content art | The game uses AI to create card images, but does not use AI to generate game content in real time. | YanBei | - | Mar 18, 2026 | |
30 Mini Games: Unpacking Hyper-Casual Fun In-game content art | Some of the images used throughout the game were generated using AI. | Aleksa Racovic | - | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Deckheim In-game content art | Some graphical assets are generated with AI. | Deckbuilder.gg | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
Phantom Necro Store/marketing art | Some of the images on the store page were created using generative AI. | SoraKame | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 | |
Brainrot Wars Dev only art | For character creation. We use it as inspiration to redraw later. | TechnoGods | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
TicTacBlow In-game content art | AI has been used to generate or enhance some pre-rendered content. | Marymoor Studios | - | Mar 18, 2026 | |
薛定谔迷宫 Live AI art | 薛定谔迷宫由AI实时生成;
部分由玩家完成的角色立绘由AI完成(请知悉我们没法为每一位玩家制作的角色提供角色立绘,因为会耗费大量时间和金钱)若您不喜欢AI生成,您可以只游玩官方角色。 | Zeros | 13 | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
GlobalQuarantine In-game content art | In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience! | Contagio Games | - | Mar 18, 2026 | |
Зельеварение: Путь Алхимика In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. We also use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
Hack Back Unclear | I use AI to aid in development and marketing. All art is sourced from legitimate online creators. | Ty Anderson | - | Mar 18, 2026 | |
Delirium: Echoes of the Domino In-game content text | Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages. | Rialuz Games | - | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
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Alpa In-game content art | This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team. | Yenya | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
Gun Dealer In-game content art | Artificial Intelligence (AI) tools were used solely to generate promotional materials, including images, logos, and store page assets on Steam. No AI is used in gameplay, game mechanics, or in-game content. | SOFDEX GAMES | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Sanitism In-game content artaudiotext | Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters) | Hachimi Studio | - | Mar 18, 2026 | |
Italian Brainrot: Arena Unclear art | Using AI models for generating pictures, 3d models e.t.c | Exbyte Studios | - | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
奇幻打怪 In-game content artaudio | Game backgrounds and music utilize AI. | yjwGame | 40 | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
SoulGatherer In-game content art | 이 게임은 플레이 중에 생성형 AI를 사용하지 않습니다.
일부 개발 자산(예: 아이콘, 배경 이미지 등)은 생성형 AI 도구를 활용해 제작되었습니다.
모든 자산은 Steam 콘텐츠 정책(저작권, 사칭 등)을 준수하도록 검토되었습니다. | MinSOO | - | Mar 18, 2026 | |
Legends Esport Manager In-game content art | As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction. | Waezen Games | - | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
Target Dragon 2: Maze Runner In-game content art | There are AI-generated visuals in the logos, the 3D models of towers and monuments, as well as the item and skill icons. There is no actively working AI within the game. | Mustafa OZTURK | - | Mar 18, 2026 | |
Galacia Auto Card Live AI art | Players can leverage AI-generated content (AIGC) technology to customize and create distinctive game cards through an intuitive design interface. | 游心雕龙 | - | Mar 18, 2026 | |
BloodFront In-game content artaudio | Some image and sound assets are originally generated through AI but with heavy manual human modification after. | BloodGateDeveloper | - | Mar 18, 2026 | |
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Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Exodus Core Unclear art | AI is used to create certain images. | Osis Studio | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
三国志群雄天下 In-game content art | 部份美术角色形象,武器图标,使用了AI生成 | 光速银河系 | 13 | Mar 18, 2026 | |
奥术轮回 Arcane Eternity Store/marketing art | Card illustration | MoussyCat | 19 | Mar 18, 2026 | |
Ruling HorsesTown In-game content text | The game uses artificial intelligence for localization assistance. | HighGrounder Studio | - | Mar 18, 2026 | |
Cosmic Tempest Store/marketing art | The store page images are AI generated with a pixel filter applied to them. | ZERO5GAMES | 110 | Mar 18, 2026 | |
SteamPowered Store/marketing art | The character artwork showcased on the store page was brought to life with the help of AI-based creative tools. | IonForce Studio | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
Titan Core In-game content art | Just use AI to make place holder art for cards. | Why I Salty | - | Mar 18, 2026 | |
GeTrix Live AI audio | GeTrix uses AI-powered gesture recognition for intuitive, camera-based controls.
Additionally, AI was used during development to assist with the creation of background music.
No AI is used to generate content or code during gameplay. | ToGGy | - | Mar 18, 2026 |