Disclosure analysis
No AI-created content is disclosed in the game
AI was used for concept art generation, graphic filters, and debugging during development, with no disclosed AI output in the final game.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters”
“apply graphic filters”
- Development workflow
- Debugging
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,394 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Ashes of Morgravia
Dev only art codeGenerative AI tools were used as part of the development workflow for programming assistance, debugging support, implementation planning, and visual refinement. AI-assisted visual …
-
Find My Wiener
Dev only art codeI leverage AI technologies for code suggestions in Godot and image generation. Although, most of the art is hand-drawn. These AI tools assist development workflows and enhance visu…
-
RiftGuard
Dev only art codeCertain images and portions of the scripts were generated with the assistance of artificial intelligence.
-
HOLD THE LINE
Dev only code artI wrote code and generated Highpoly models and then created Lowpoly in blender.
Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Jul 8, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.