AI generates a few images and icons, reviewed manually.
- Creator
- PcZ Games
- Reviews
- 53
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI generates a few images and icons, reviewed manually.
AI was used to generate music for the video, as well as for translation into various languages.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
Some visual assets may include AI-generated elements sourced from licensed design libraries.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
AI was used to create menu icons and buttons images
Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts.
some illustrations and sounds
This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws!
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
In-game illustrations are designed with AI assistance; Character dialogue and voice tones are optimized via AI; Integrated AI models enable free chat interactions with NPCs.
Some UI's icon use AI generated with modify.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience.
We used AI to generate marketing materials.
We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself.
AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game.
We used AI to create capsules for the steam store page.
all the pictures are generated by artificial intelligence.
During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience.
Use of visuals in the game.
Some images and voice over.
Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand.
Voice generation
The promotional images and achievements of the store page are made using AI Vincennes charts
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
For the images that represent the game in various sections of the Steam store
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
Store description and promotional graphics generated using AI tools.
The AI generates responses to the player's spell creation.
AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI.
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
This game use AI-generated background music.
We used AI to enchant the logo and equal store assets for the game.
Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us.
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
Images in the paintings
We use AI to assist in creating the game's background music and the dialogue content for NPC characters.
Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested.
The voice and translation are done with ai.
To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools
bgm made by suno.ai
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Inspiral: Echoes of Gravity In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 53 | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
Click To Continue In-game content art | Some visual assets may include AI-generated elements sourced from licensed design libraries. | Basolute | 407 | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
Zynga Poker ™ – Texas Holdem Dev only art | Our art team uses AI to help spur along early stage concept art and ideas. From there, our art team develops unique art that is inspired by those concepts. | Zynga Inc. | 131 | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
My Girl Live AI text | This game uses an AI language model for dialogue. Please comply with local laws and regulations and do not guide the AI model to generate content that violates local laws! | GAZEM | 15 | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
吾皇万岁 Live AI arttext | In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs. | AI GAME STUDIO | 419 | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
DECK COLLECTOR In-game content art | Some of the artwork in the Urbana set are AI pre-generate art. This is to be used as placeholders only for the time being. As a new solo indie developer, time and resources are very limited. So as funds become available, I will readily replace them with original commissioned work. | AEROBORN Games | - | Mar 18, 2026 | |
Content King In-game content audio | The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre. | Usurper Studios | 48 | Mar 18, 2026 | |
11 Doors - Escape From Prison In-game content art | This game includes AI-generated artwork. Some promotional images and an introductory visual were created using AI tools to enhance the game's presentation. However, all gameplay elements, environments, and mechanics are handcrafted to ensure a unique player experience. | EpOoV | - | Mar 18, 2026 | |
Auto Washer Life Store/marketing art | We used AI to generate marketing materials. | FromKeyboard Games | - | Mar 18, 2026 | |
Nexistoreum Store/marketing textart | We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself. | imagwu | - | Mar 18, 2026 | |
Beyonders In-game content textaudiocode | AI is used to assist with generating pre-rendered text, voice-over lines, and code in some sections of the game. | Project Whitecard | - | Mar 18, 2026 | |
Astrocraft Store/marketing art | We used AI to create capsules for the steam store page. | Flowcraft Games | - | Mar 18, 2026 | |
МЕМАСИКИ In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 93 | Mar 18, 2026 | |
Business Age phoneCEO In-game content art | During the game production process, as an individual developer, I used AI technology to generate art content, mainly employee portraits, mobile phone and accessories pictures, some scene backgrounds and illustrations in events. After the above content is completed, I also corrected it manually. I hope to achieve the purpose of enriching the player's experience by providing rich pictures; the models and icons in the game are obtained through store asset purchases, and I hope you can understand my decision and support my game. I will continue to work hard to provide you with a better gaming experience. | LI XIAOLEI | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
Hired Stars Unclear artaudio | Some images and voice over. | Mark Kaps | - | Mar 18, 2026 | |
Botnet of Ares In-game content text | Certain names, descriptions & flavor texts are written with the assistance of large language models. All AI content is edited with a heavy human hand. | Tiniuc | - | Mar 18, 2026 | |
Galleons of Fortune: Pioneers Unclear audio | Voice generation | Grupo Axertia | - | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
Bloomcraft Store/marketing art | For the images that represent the game in various sections of the Steam store | Sad Hare Games | - | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Launch Dude Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 15 | Mar 18, 2026 | |
AI創作呪文 Live AI text | The AI generates responses to the player's spell creation. | MONO ENTERTAINMENT | 117 | Mar 18, 2026 | |
Coincremental In-game content art | AI was used to generate photos used in the game, including background images, characters in the story line, and special coins. The use of AI is limited to production of the game. There are no opportunities through this game for the user to create any content using AI. | Fractal Forge Gaming | 14 | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
Wind Tunnel Simulator In-game content audio | This game use AI-generated background music. | Magerux Game | - | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
Night Shift at the Museum In-game content audioart | Artificial intelligence was used as a supporting tool in the creation of certain music and visuals, with full copyright belonging to us. | Infinity Pixel Games | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
Gun Center Simulator In-game content art | AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials. | Digital Melody | 55 | Mar 18, 2026 | |
Dreadfull Death Unclear art | Images in the paintings | JDF GAMES | - | Mar 18, 2026 | |
Party Harvest In-game content audiotext | We use AI to assist in creating the game's background music and the dialogue content for NPC characters. | OCTEEL GAMES | - | Mar 18, 2026 | |
Lullapops Sail Race In-game content arttextcode | Some AI services are used to create partly basic game graphics, marketing texts and code. All material is then hand-crafted to final forms. The AI used to steer the boats is not generative AI, it's a special code separately created and tested. | Gamore Ltd. | - | Mar 18, 2026 | |
囚夢 In-game content audiotext | The voice and translation are done with ai. | Budai | 24 | Mar 18, 2026 | |
我的避难所(My Shelter) In-game content art | To elevate the visual presentation, portions of the game's artwork were produced with AI-assisted tools | Fantasy Tree | 30 | Mar 18, 2026 | |
Eggcellent Life In-game content audio | bgm made by suno.ai | GGOLDBIG | - | Mar 18, 2026 |