Public Steam disclosure research25,878 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
Some of this game's assets were produced with the help of generative AI during development: 2D art and illustrations, background music and sound effects, and machine-assisted translation of the in-game text into additional languages. All such assets were reviewed by the developer and are included as fixed content. No content is generated at runtime.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
AI writing tools were used to assist in drafting store page descriptions and marketing copy. All game content, code, artwork, and audio were created without generative AI.
Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography.
Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away!
This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running.
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
This game includes some AI generated content using Adobe Firefly.
Some of the dialog backgrounds are AI generated textures.
The Story video and the Level Loading videos are AI generated.
This disclosure is provided so players can make an informed purchasing decision based on their own preferences.
AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics.
During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art.
These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release.
This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game.
The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation).
The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players.
Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know.
Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay.
No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer.
Every piece of art, music, sound, and text in the game was human-made.
Some ambient background music tracks used in the game were generated using AI tools. The music is pre-generated and does not change or generate live during gameplay.
AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons.
Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT.
All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication.
The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
Generative AI-assisted tools were used as part of the development process for Xenogarden.
This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts.
All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
We used generative AI to create some static illustrations, including the title screen and game over screen. The game does not generate AI content during gameplay.
2D artwork for this game and its Steam store page — including the logo, store capsules, key art, and in-game textures — was created using generative AI image tools, generated ahead of time during development. The 3D models are stock/CC0 assets and the dust-bunny character is procedural/code-generated. Screenshots are captures of actual gameplay. No generative AI runs at runtime. All AI-generated images were reviewed to ensure they do not reproduce third-party intellectual property.
This game may use pre-generated AI-assisted visual assets in some store/marketing materials and placeholder art. All such assets are reviewed and edited by the developer. The game does not use live generative AI during gameplay.
Some of this game's assets were produced with the help of generative AI during development: 2D art and illustrations, background music and sound effects, and machine-assisted translation of the in-game text into additional languages. All such assets were reviewed by the developer and are included as fixed content. No content is generated at runtime.
In the development of Project Deep Nexus, AI was utilized for several key components. This includes creating character and background artworks, as well as generating some music tracks. While the developer curated the plot and narrative, AI assisted in the process.
AI writing tools were used to assist in drafting store page descriptions and marketing copy. All game content, code, artwork, and audio were created without generative AI.
Space Planet Explorer uses generative AI to create assets that ship with the game, including planet surface textures, cinematic sequences, voice narration, and music. All of this content was generated during development — no AI content is generated live during gameplay. Planet visuals are AI-generated interpretations based on real scientific data, not actual NASA photography.
Generative AI was used in creating the fictional high schools, nicknames, and logos. I encourage all users to utilize the editing abilities in this game to create your very own universe. Generative AI is a great way to do this, so pick your favorite AI and build away!
This game utilizes generative AI technologies during development. Specifically, AI tools (such as ElevenLabs) were used to create some character voiceovers and radio dialogues. AI assistance was also employed in generating certain game assets and conceptual sketches. All AI-generated content has been manually post-processed and optimized to maintain the game's psychological horror atmosphere.
Generative AI is used only to assist with localization and translation of game-related text. No gameplay, artwork, audio, or other player-facing content is generated by AI.
Some static art candidate assets were assisted by generative AI tools during development. Any such assets included in the game are manually reviewed, selected, edited, cleaned, style-matched, and checked before being shipped as fixed static game assets. The game does not use generative AI at runtime and does not generate text, images, audio, video, or other content in response to player input while the game is running.
Some promotional and marketing materials for FPV PVP - specifically the cinematic announcement trailer and portions of the Steam store capsule/key artwork - were produced with the help of generative AI video and image tools, using our own original in-game drone model and game assets as the reference input. All in-game content (gameplay, 3D models, maps, UI, code and audio) is created by the developer and is not generative-AI content. The game does not generate any AI content live at runtime.
Generative AI tools were used in the development of Lexip to create initial drafts and source material for parts of the project, including code, visual assets, sounds, writing, and marketing materials. These outputs were not used unchanged; they were reviewed, selected, adapted, edited, and integrated by the developer. The final implementation, design decisions, and overall tuning were done manually. The game does not generate new AI content during gameplay.
We are using AI art assets in places where our Art has not caught up to the current game progress. We are continuing to produce art to replace the AI assets.
This game includes some AI generated content using Adobe Firefly.
Some of the dialog backgrounds are AI generated textures.
The Story video and the Level Loading videos are AI generated.
This disclosure is provided so players can make an informed purchasing decision based on their own preferences.
AI was not used to create any gameplay code, Blueprints, game systems, level design, environments, or game mechanics.
During development, generative AI tools were used to create temporary 2D images, rough visual assets, and concept art.
These assets are used as prototypes and references during the development phase. In the final version of the game, they will be replaced with original, hand-crafted assets.
Generative AI tools were used during development to assist with some code, visual assets, and English voice and audio content. The game's design, selection, editing, integration, balancing, testing, and final creative decisions are handled and reviewed by the developer before release.
This game uses generative AI during gameplay to create an original in-game character called a "Logos" for use by that player. Based on text entered or selected by the player, the AI generates a 2D illustration of the Logos in real time, along with its name, flavor text, and similar content. The generated Logos can be added to your deck and used to progress through the game.
The game also includes pre-generated AI content: enemy and event illustrations were created with Adobe Firefly during development. Generation is performed using cloud-based external AI services (Adobe Firefly for image generation, OpenAI for text generation).
The words entered by the player, generation conditions, and the data of the generated Logos are sent to and stored on our server. These records are used to provide the generation feature, review reported results, and investigate errors. A generated Logos is visible only to the player who created it and is not shared with other players.
Some information required for generation is sent from our server to external AI services. Data sent from our server to these services is not used to train or improve their models. Please do not enter any personal information, such as your name or contact details, or any confidential information you would not want third parties to know.
Pre-generated AI tools were used during development to create the game's soundtrack and sound effects, and to assist with portions of its application icon and promotional key art. Those assets were selected, integrated, and reviewed by the developer. No AI content is generated during gameplay.
No AI content is generated during gameplay. AI tools were used solely for code assistance during development, all code was reviewed and tested by the developer.
Every piece of art, music, sound, and text in the game was human-made.
Some ambient background music tracks used in the game were generated using AI tools. The music is pre-generated and does not change or generate live during gameplay.
AI has been used in some store materials, such as audio content. However, the majority of the game’s content is not AI-generated, particularly the main characters, maps, and weapons.
Generative AI tools were used during development and marketing to assist with ideation, drafting, rewriting, and visual exploration for IN & OUT.
All final content included in the game, store page, screenshots, capsules, trailers, and marketing materials is reviewed, selected, edited, and approved by the development team before publication.
The game does not use live-generated AI content at runtime. No player input is sent to an AI service, and no gameplay, puzzle, narrative, visual, audio, or localization content is generated dynamically by AI while the game is running.
No game assets or gameplay content were generated using AI.
Localization into some supported languages was created with AI assistance and reviewed by the developers and community where possible.
Ice Cream Express uses generative AI-assisted artwork in some packaging visuals for in-game products/items. Generative AI is not used in any other part of the game, and we are working to remove these AI-assisted visuals before the full release.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
Generative AI-assisted tools were used as part of the development process for Xenogarden.
This includes support in creating and refining selected visual content such as concept art, artwork, textures, marketing materials and store page assets, as well as assistance with text, localization, sound/music ideas and creative drafts.
All content included in the game is pre-generated, selected, reviewed and curated. The game does not generate new AI content during gameplay and does not connect to external AI services during gameplay.
Some in-game art assets were created or assisted using generative AI tools, then reviewed, edited, and integrated by the developer. AI tools were also used as development assistance for parts of the code. The game does not generate AI content during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Pre-rendered AI-assisted promotional artwork and marketing assets may be used for the store page and promotional materials. No generative AI content is created live during gameplay.
We used generative AI to create some static illustrations, including the title screen and game over screen. The game does not generate AI content during gameplay.