Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals.
This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace.
The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not include AI-generated content beyond the translations mentioned above.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.
Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer.
AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay.
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals.
This game uses generative AI in a limited, supportive role during parts of the development process.
Specifically, some background images and item images are based on assets generated with the help of generative AI and then manually edited and refined by the developer. Additionally, certain 3D models are created by modifying and adjusting AI-generated base models through manual work.
The use of generative AI is limited to the art creation process only. No generative AI is used during gameplay, and no game content is generated or altered by AI at runtime.
Some content was created with the help of generative AI. In-game: parts of the UI and skybox/background textures. Out-of-game: the game logo and some store/marketing images. The game does not generate AI content during gameplay and does not use third-party AI services while running.
As a solo developer, I have used AI to generate text descriptions and some images related to the game. 99% of the game has been hand crafted by Jacob Colvin or sourced and licensed from the FAB Marketplace.
The translations into Simplified Chinese were done using AI, as were some of the store images. The game itself does not include AI-generated content beyond the translations mentioned above.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
During the development process, AI-based tools are utilized to assist with the creation of visual content only. In all such cases, these tools serve strictly as a support mechanism, and the final product remains a direct reflection of the developer's original vision, design, and standards.
We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team.
Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer.
AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization.
This game used artificial intelligence tools during the development process to create some text, music, sound effects, and 3D models. All content generated by artificial intelligence is not subject to copyright. However, artificial intelligence is not used to generate content or code in real time during gameplay.
🎮 About the Development of this game
As a project developed by a solo creator with limited manpower, Explosive Battle is dedicated to delivering a battlefield that feels both familiar and freshly innovative. Here is our transparent disclosure regarding the game's content creation:
Character Concept Art: During the conceptual design phase, generative AI tools were used for style exploration, initial composition, and editing of key art (such as the store capsule images). This helped in finding a unique visual direction.
Some of the game's visual assets and parts of the soundtrack were created with the assistance of generative AI tools. These AI-generated outputs were then manually edited, curated, and refined by the developers before being included in the game. All AI-assisted content is pre-generated; no live-generated AI content is used during gameplay.
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.