AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
- Creator
- Waterfall Studio
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.
I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game.
Game logo was created by AI.
use ai for some art
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere.
- Character Illustration - Character Modeling - Monster Modeling - And More…
Ai was used in the marketing material production and some in game art.
AI is used to enhance the store page description(s).
Translation
Only a few icons are generated by an AI.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts. All AI-generated content is reviewed and improved by our team before finalization.
Multilingual Translation
Background music is AI-generated.
None of the music is AI generated. The Bard's Kingdom was built by a solo developer using AI as a creative partner. Artwork was generated with AI tools and hand-edited to fit the game's vision. Programming was done collaboratively with AI assistance, guided by over a decade of software development experience. The story, design, and heart of the game are entirely human.
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
The content of the game images is generated by AI
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
Upgrade names based on player progress Short functional descriptions for power-ups Lore quotes from "Ancient Penguin Spirits" How it works: When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese). Player experience: AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes.
Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay.
Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements. Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Using AI to assist with store descriptions and promotional images.
This application uses local AI technologies to enable interactive conversations with your desktop pet: • Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses. • Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet. • Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages. All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials.
Background and Characters images are AI
The game's logo and some in-game artwork were created using generative AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
Using AI models to create artistic materials
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before.
Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay.
游戏中商店老板图片以及商店背景为ai生成
商店页面和营销素材由AI生成
ChatGPT corrected the translations and my spelling and grammar errors...
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Generative AI was used for in-game dice illustration.
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
Part of the trailer is processed by ai
Visual
AI was used to support the creation of 2D graphics and localization.
Partial 3D Asset and coding assistant.
Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI.
All in-game art was created by real human artists. The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself. The initial background of the icon used for the game was generated using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BYE BYE! POLICE! In-game content artaudiotext | AI was used for the following:
Title logo
Upgrade icons
Multilingual localization
BGM for bases, stages, and results screens | Waterfall Studio | - | Mar 18, 2026 | |
Desktop Girl Chika Live AI textart | The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter. | KonaMG | - | Mar 18, 2026 | |
Stinky Cat In-game content artaudio | I used AI helped me to design the main character; however, the final looking is vastly different then the AI generated. I also plan to use Ai to generate background music for my game. | Utterly Useless | - | Mar 18, 2026 | |
Boom Buddies Store/marketing art | Game logo was created by AI. | Nightloop | - | Mar 18, 2026 | |
outpost4 Unclear art | use ai for some art | BananaDogGames | 72 | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Gustav Mlha: Záhada Krkonoš In-game content audioart | As a solo developer, I use AI tools as creative assistants. This allows me to include full voice acting and detailed environments that would otherwise be impossible for a single person. This is not mindless generation – every asset has been carefully curated, manually edited, and implemented to serve the game's story and atmosphere. | Studio 1603 | - | Mar 18, 2026 | |
Checkmate Defence Unclear art | - Character Illustration
- Character Modeling
- Monster Modeling
- And More… | Checkmate Defence | - | Mar 18, 2026 | |
Whisker Wars In-game content art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
FastBall 2 Store/marketing text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
Pure Combat Unclear text | Translation | ddsolo | - | Mar 18, 2026 | |
Burn Out In-game content art | Only a few icons are generated by an AI. | Overwork Studio | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
Drunk Mages In-game content text | We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization. | Crazy Professor Interactive | - | Mar 18, 2026 | |
NOSTALGIA In-game content text | Multilingual Translation | SONG | - | Mar 18, 2026 | |
Spibee In-game content audio | Background music is AI-generated. | QZ Studios | 39 | Mar 18, 2026 | |
The Bard's Kingdom In-game content artcode | None of the music is AI generated.
The Bard's Kingdom was built by a solo developer using AI as a creative partner. Artwork was generated with AI tools and hand-edited to fit the game's vision. Programming was done collaboratively with AI assistance, guided by over a decade of software development experience. The story, design, and heart of the game are entirely human. | Panda Blade Software | - | Mar 18, 2026 | |
猫船长与环球渔场 In-game content art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists. | Happy Universe Studios | 870 | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Arctic Survivors In-game content text | Upgrade names based on player progress
Short functional descriptions for power-ups
Lore quotes from "Ancient Penguin Spirits"
How it works:
When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese).
Player experience:
AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes. | The Survivors | - | Mar 18, 2026 | |
Escape Games World vs Escapers In-game content art | Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay. | HFG Entertainments Private Limited | 10 | Mar 18, 2026 | |
Solar Escape In-game content art | Pre-generated Content: This game uses generative AI to assist in the creation of visual assets and environmental artwork. These elements have been further curated and integrated manually by the developer to ensure they fit the game's unique "Solar Escape" aesthetic and gameplay requirements.
Live-generated Content: This game does not use any live-generated AI content. All assets are pre-rendered and included in the game files. | Hauntspectre | - | Mar 18, 2026 | |
Sort Pawzzle 2: By the Purrthenon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Tiny Utopia Store/marketing textart | Using AI to assist with store descriptions and promotional images. | 红骑士独立游戏 | - | Mar 18, 2026 | |
AI Desktop Pet Live AI textaudio | This application uses local AI technologies to enable interactive conversations with your desktop pet:
• Text Generation: The pet uses a local Large Language Model running entirely offline to generate conversational responses.
• Speech Recognition (STT): Voice input is processed locally using AI speech-to-text models to understand what you say to your pet.
• Speech Synthesis (TTS): The pet's voice responses are generated locally using AI text-to-speech models, supporting multiple languages.
All AI processing runs offline on your device. No internet connection required. No AI-generated content was used in creating game assets, artwork, or marketing materials. | 42kami | 87 | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Truck Clash Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Mine puzzle pieces of flower garden world Unclear art | Using AI models to create artistic materials | CHEN JIE | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Sort Pawzzle: Paws of Pharaoh In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 4: Secrets of the Purramids In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Catjong 3: Purrl of the East In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
WonderLang English Dev only art | AI generated images have been used as reference images. All generated images have been either very heavily modified or fully redrawn by artists before. | bair games | - | Mar 18, 2026 | |
Lofi Neko Girl: Idle Companion Store/marketing art | Generative AI was used to assist in creating some visual assets and store page images. All content was reviewed and finalized by the developer. No AI is used during gameplay. | Papersoul Games | 10 | Mar 18, 2026 | |
勇闯华强北 Store/marketing art | 游戏中商店老板图片以及商店背景为ai生成 | 半醉的蜗牛 | - | Mar 18, 2026 | |
都市传奇之人在江湖当大佬 Store/marketing art | 商店页面和营销素材由AI生成 | Q77 | 30 | Mar 18, 2026 | |
Olivia In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 31 | Mar 18, 2026 | |
Drunk But Not Wasted Monk In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | BRB Drama | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
На недельку до второго Store/marketing art | Part of the trailer is processed by ai | UrbanWanderer | 23 | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
Casual Sport Series: Boxing In-game content arttext | AI was used to support the creation of 2D graphics and localization. | Revulo Games | - | Mar 18, 2026 | |
The Last Legion Dev only artcode | Partial 3D Asset and coding assistant. | Zhiyuan | - | Mar 18, 2026 | |
Dungeon Flop Store/marketing art | Some visual and promotional assets were created using generative tools under developer supervision. No live or gameplay content is generated by AI. | Roll4d4 | - | Mar 18, 2026 | |
Sudoku Dungeon In-game content artcode | All in-game art was created by real human artists.
The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself.
The initial background of the icon used for the game was generated using AI tools. | Sincere Pixels | - | Mar 18, 2026 |