AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Cartoon
TitleDisclosureCreatorSrcReviewsAdded
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
数织艺术
In-game content
artaudio
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
菜市场工作室
-Jul 13, 2026
Kritzel Krieg
In-game content
art
This game uses pre-generated generative AI content to assist with select 2D artwork, UI elements, and/or marketing materials. This content was reviewed and, where necessary, edited by the developer. No content is generated live by AI during gameplay.
Heftrand Games
-Jul 13, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
Matting Tsar
Store/marketing
art
Some store page assets and library assets are generated by AI
Alright Peaches Studio
-Jul 11, 2026
Meow Squad: Incremental Fishing
In-game content
art
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was created and reviewed by professional artists.
Happy Universe Studios
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
Milk Can Clicker
In-game content
arttext
This game and its store page may include pre-generated AI-assisted content, such as visual assets, store artwork, marketing images, text drafts and localization support. All AI-assisted content is reviewed, selected and edited manually before inclusion. The game does not use live-generated AI during gameplay.
ShoninyasTube
-Jul 9, 2026
Snip & Fly
In-game content
audioartcode
AI Content Disclosure During development, this game used generative AI tools to create some of its content: Music: The background music was created using the AI music-generation tool Suno. Code: Some of the code was written with the assistance of AI tools. Images: Some of the artwork and icons were created using AI image-generation tools. All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running.
HuntForge
-Jul 9, 2026
KING of PROPS
In-game content
text
In King of Props, generative AI is used exclusively for text-based content: An AI assistant helped translate the in-game texts and menus into the supported languages (German, English, French, Spanish, Italian, Japanese) and assisted with drafts for shop pages and marketing texts. I reviewed and revised all results. Visual assets come from licensed asset packs and are not generated by AI; no AI runs during gameplay.
R0B5N
-Jul 8, 2026
无尽扫雷模拟器
Store/marketing
art
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
FishForge
-Jul 8, 2026
夏至未来
In-game content
art
本游戏美术素材使用生成式AI
MoonEyes月眼
-Jul 8, 2026
麦田幸存者
In-game content
audiotext
Some non-interactive assets in Harvest Havoc were produced with AI-assisted tools: - Background music tracks were generated via AI music synthesis models, then curated and mixed by the developer. - Sound effects were produced with AI-assisted audio generation tools. - English and Japanese in-game text was drafted with AI translation assistance and then reviewed by the developer. All gameplay code, level design, sprite art, and character animations were created by the developer without AI generation. No AI content is generated at runtime.
XiaoyaoStudio
-Jul 8, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
Turdventure
In-game content
art
Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself.
Turdventure
-Jul 7, 2026
Rust Lords: Appliance Uprising
In-game content
art
Marketing key art (Steam store capsules, library art, page background) and the comic-book intro trailer were generated using Fal.ai's Flux 2 image diffusion model. Initial concept sketches and in-game sprite references were generated using ChatGPT's image generation, then hand-cleaned and integrated by the developer. All assets are pre-rendered at build time and shipped as static files within the game package - no generative AI runs during gameplay, and no AI is used to generate live content for players. AI was not used for code, voice acting, music, or any system that interacts with the player at runtime.
Daniel Schauffer
-Jul 7, 2026
Cozy Cat Match
Store/marketing
art
We used Ai to generate sketches of game backgrounds and promo materials
Best Place Apps
-Jul 7, 2026
Pelmee
In-game content
codearttext
Generative AI was used as a development assistance tool for this game. It was used to support coding, development tools for difficulty adjustment, concept and idea generation, research, localization, advice, bug detection, image creation, texture generation, and mesh generation.
imnif
-Jul 6, 2026
FootBall Card Battle
In-game content
art
I have updated the AI Content Survey to better reflect the content used in the game. Some background images were created with the assistance of generative AI. A small number of player card artworks were also created using generative AI, but the majority of the cards were created without AI-generated artwork. Additionally, some promotional/store images contain AI-generated elements, while many others do not. The AI-generated content is limited to certain visual assets and does not affect gameplay or game logic.
Howling Beast Entertainment
-Jul 5, 2026
Winged Sakura: Mindy's Arc
In-game content
text
AI was used to translate text from English to other languages.
WINGED SAKURA GAMES
149Jul 4, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
须弥仙业
In-game content
artaudio
Some of the artwork and animations in this work were created using AI tools. Some of the music in this work was created using AI tools.
太白阙猫
-Jul 3, 2026
AIpocalypse
In-game content
artaudiotextcode
This game makes extensive use of generative AI for nearly all player-facing content. All assets, textures, shaders, fonts, some animations, sound effects, and music are fully generated using AI tools and then integrated and refined within the game. As a core rule of the project, everything the player sees and hears has to be AI-generated. Game design, mechanics, level design, and technical implementation are created and controlled by the developer. AI is used as a content creation tool and does not dynamically generate gameplay content or influence player experience in real time. No personal player data is processed by AI systems during gameplay.
fatcatgames
-Jul 1, 2026
Lily Fantasia
In-game content
textcode
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
Wiseye Studio Co., ltd.
-Jul 1, 2026
Pirate Attack: Ocean Survival
Store/marketing
artcode
-Ai created the picture for the shop site -helped programming the game
Minima Games
-Jul 1, 2026
PlankTap
In-game content
arttext
Generative AI was utilized to aid in the implementation of programming code, the production of visual assets, and translation tasks.
CrowZ Games
-Jun 30, 2026
My City
In-game content
artaudio
All Pictures are Ai generatet. All Voices are Ai generatet.
Robert Schiendorfer
-Jun 30, 2026
NEKOHERO
In-game content
art
Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer.
MIRAQLstudio
-Jun 29, 2026
Meowdness
In-game content
artaudiocodetext
This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, music, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Snowball Games
-Jun 29, 2026
云境御魔
In-game content
art
Some of the game's pre-existing assets were generated with AI assistance; however, no AI is integrated into the gameplay itself.
云境御魔
-Jun 29, 2026
AeroBird
In-game content
art
Some of the graphical assets (logos) are made using AI
POYANA BRADYLUI
-Jun 28, 2026
The Kidnapped Brother
In-game content
artaudio
This game contains a limited amount of AI-assisted content, including some visual assets and music. All such content was reviewed and integrated by the developer.
SAEED MOHAMMED ARISHI
-Jun 28, 2026
Fading Reel
In-game content
text
Fading Reel uses machine translation (automated translation software) to provide in-game interface text in languages other than English. English menus, upgrades, tutorials, and story intertitles were written by the developer; non-English versions were generated from that English source and may contain errors. Game art, audio, gameplay, store screenshots, and the trailer were not created with generative AI.
Fadestrand Games
-Jun 28, 2026
Relic Restorer
In-game content
art
The more complex background images in the game are AI-generated.
Gary Frost
-Jun 28, 2026
Purrfect Slide
Store/marketing
art
Generative AI was used to assist with creating visual assets, as well as for promotional and marketing materials used across our store page.
Project Grilled Sea bass
-Jun 28, 2026
巨獸與傭兵
In-game content
art
All core assets originate from the creativity of our human artists. The use of AI tools is strictly limited to assisting and refining the environmental background designs.
巨兽
-Jun 28, 2026
我的悟空
In-game content
art
This game uses AI-generated artwork.
https://steamcommunity.com/groups/mywukong
-Jun 28, 2026
Pun-ishment
In-game content
art
Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay.
JSC-STUDIO
-Jun 28, 2026
Selena's Charm 2: Enchanted Garden
In-game content
art
We used AI to concept in-gamу backgrounds and sromo materials.
Best Place Apps
-Jun 28, 2026
Guns & Dragons
In-game content
art
Generative AI tools were used during development to assist with the creation of some in-game artifact artwork. AI-generated outputs may have been used as references or base images, then manually edited, curated, and finalized by the development team. No generative AI content is created during gameplay. The game does not connect to any external AI services while running.
ABUTTON Inc.
-Jun 28, 2026
逆性莫比乌斯
Unclear
The menu page used AI to generated
小涵Naiwenel
-Jun 28, 2026
Manual Teller Machine
Dev only
text
Since english is not my native language. During the development, I use AI and grammar websites to help me correct my sentences. But all the text was conceived and finalized by me.
Argue with sheep
-Jun 28, 2026
Vampire Match
In-game content
art
Some of the assets and images in this game were AI generated.
Shamrock Studios
-Jun 27, 2026
Vivi
In-game content
art
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
雷雨Rainey
-Jun 27, 2026
OUTWORKS
In-game content
artaudiocode
OUTWORKS was developed with the help of AI-based coding assistants, which we used to write parts of the game's source code. Everything you see and hear in the game is then generated procedurally by that code — all graphics are drawn in code (SVG/CSS) and all sound is synthesized in code (Web Audio). The game contains no AI-generated image or audio assets, and no generative AI runs while you play.
QUENCH FORGE
-Jun 27, 2026
WarmSoul
Live AI
textaudio
This game uses generative AI in two ways: (1) AI language models (LLM) to generate character dialogue text in real-time during conversations, and (2) AI text-to-speech (TTS) technology to generate character voice audio. AI processing is handled via cloud servers or optional local models. No conversation data is stored or saved on servers. All AI-generated content is produced live based on player input.
Mr.Yes
-Jun 27, 2026
I Am the Demon King
In-game content
art
This game uses AI-generated artwork for store page banners, character portraits, unit illustrations, and in-game backgrounds. All AI-generated assets were created using Stable Diffusion and Midjourney, then reviewed, edited, and post-processed by the development team before being included in the game. No AI content is generated in real-time during gameplay.
金特工工作室
-Jun 27, 2026
Weird Water World
Store/marketing
artcode
Certain promotional materials and development processes may have incorporated the use of AI-assisted tools, including but not limited to content generation, code assistance, debugging support, and workflow acceleration. All final creative, design, and implementation decisions were reviewed and approved by the developer.
Castle Golborg
-Jun 16, 2026
Rogue Striker
In-game content
art
Due to the very short development time frame (1 month) with a 1 man team some icons and images were AI generated and will be modified before the release.
Zyg Studios
-Jun 16, 2026
英雄冒险团
Store/marketing
art
商店页面和营销素材由AI生成
Adventures of Heroes
-Jun 16, 2026
849 results
Missing a product? Let us know