Pre-rendered app icon and assets with AI.
- Creator
- Desoline
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Pre-rendered app icon and assets with AI.
This game uses generative artificial intelligence as part of the development process. AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing.
Generative AI has been used to create some illustrations and visual assets in the game. All AI-generated content was created prior to release and is not generated during gameplay.
Machine translation is used to bring localized content to more players. A few images were created with the help of AI.
AI was used to create the teaser animation, as well as to create references for some images.
Some images are generated by AI.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy.
The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle. AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists). Lastly, some voices and voice lines were generated by text-to-speech tools.
Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content.
Generative AI content was used to create initial sketches for a portion of the artwork.
AI Assisted translations and writing AI Assisted code generation
AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI.
This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type. To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue.
* NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. *
For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks.
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
AI was used to generate the images in the game and the logo. AI was used to correct grammar errors.
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
The game to contain art assets generated by artificial intelligence
AI-generated illustrations are used in some of the game screen backgrounds.
Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay.
AI-generated content is used in the backgrounds and in-game images of this title.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
游戏所有生成式内容均为最新一代人工智能生成
AI was used for C# scripting and language translation.
[AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding."
Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay.
Some artwork assets were created/edited using AI tools.
This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative flow, and event sequencing based on player actions. AI is used to increase replayability and narrative variation, not to generate player-created content or media assets.
游戏内部分宣传画含AI生成元素
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that. It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay.
AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension.
I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling.
The game to contain art assets generated by artificial intelligence
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
Some visual and audio assets were created with AI assistance as part of our creative process.
This product uses generative artificial intelligence as a development support tool. Generative AI was used to assist with: early concept ideation (including visual concepts and reference images) draft text and descriptions sound effects and music creation
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
Portions of the game's visual assets and certain development assistance were created with the support of generative AI tools. All AI-generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
some Images are generated with AI
1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately. 2. Translation: AI is used, as the translation is primarily based on machine translation. 3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
All languages except Korean in this game have been translated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Solitaire Holiday : Card Games In-game content art | Pre-rendered app icon and assets with AI. | Desoline | - | Mar 18, 2026 | |
7 Days in Dystopia In-game content textaudio | This game uses generative artificial intelligence as part of the development process.
AI-assisted tools were used to help create certain narrative elements and voice-acted dialogue. All content was curated, reviewed, and integrated by the developer. The game does not generate content using AI during gameplay, and no external AI services are accessed while playing. | Yapability | - | Mar 18, 2026 | |
Holy Trial 1 In-game content art | Generative AI has been used to create some illustrations and visual assets in the game.
All AI-generated content was created prior to release and is not generated during gameplay. | 지식보관소 | - | Mar 18, 2026 | |
The Company In-game content textart | Machine translation is used to bring localized content to more players. A few images were created with the help of AI. | Crawler Games | - | Mar 18, 2026 | |
NEUROBROOD In-game content art | AI was used to create the teaser animation, as well as to create references for some images. | Enrei Studios | - | Mar 18, 2026 | |
Jungbung's Life Store/marketing art | Some images are generated by AI. | EAST SOFT | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
CYAN PROJECT:今日、人魚を拐う事にした In-game content text | We used AI tools to assist with the translation of the store page and in-game text. All translated content has been reviewed and refined by the developer to maintain quality and accuracy. | HOME or AWAY | - | Mar 18, 2026 | |
Love You To Pieces In-game content artaudio | The goal of AI's use during our production was for it to be used sparingly, and speed up production of elements deemed trivial in that they don't affect the intrinsic spirit of the game or artstyle.
AI was used in the generation of some textures and objects that were later composited to create scene backgrounds (similar to the photo-bashing technique used by concept artists).
Lastly, some voices and voice lines were generated by text-to-speech tools. | Soulsoftea | - | Mar 18, 2026 | |
But Why? In-game content art | Generative AI was used to create the store page capsule art, promotional screenshots, and some of the environmental textures within the game. All AI-generated content has been reviewed and edited to ensure it does not violate any copyrights or include illegal content. | Oguz Abdullah Celik | - | Mar 18, 2026 | |
UR CHIMERIC SAI In-game content art | Generative AI content was used to create initial sketches for a portion of the artwork. | StarGazer | - | Mar 18, 2026 | |
Dead Intelligence: First Encounter In-game content textcode | AI Assisted translations and writing
AI Assisted code generation | xvc | - | Mar 18, 2026 | |
Starhound: War On The Frontier In-game content art | AI tools were used to enhance, sharpen and upscale images. Some backgrounds were generated using AI. | Mars Equinox | - | Mar 18, 2026 | |
One Way Mirror: AI Live AI text | This game uses generative AI to create unique detective cases and power in-game conversations. At the start of each session, the AI generates a new case (scenario details, suspects, motives, and leads). During gameplay, NPC dialogue is also generated in real time based on the case context and what you type.
To keep things safe and on-topic, the game includes guardrails that filter both player input and AI output. AI-generated text is used only for gameplay narrative and dialogue. | Pigi the Wizard and the Feral Yellow Sheep | - | Mar 18, 2026 | |
A.I.ttorney In-game content textaudio | * NOTE: The Story, Video and Voices in the game are FULLY A.I. Generated. * | Archor Wright | - | Mar 18, 2026 | |
Slotlander In-game content art | For the prototype I've generated story-pixel art. It will be changed for professional graphics designer in the final game version. I'm solo dev, at this stage I can't afford to hire full-time artist. The rest of the game graphics is either BOUGHT or pixel-drawn by myself. Hope you understand. Thanks. | Hamster On Coke Games | - | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Echo In-game content arttext | AI was used to generate the images in the game and the logo.
AI was used to correct grammar errors. | VisualNovelGames | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
VILOVEJETS In-game content art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
Reborn In-game content art | Generative artificial intelligence tools were used during development to create visual assets, which were then manually edited and refined by the developer. All narrative content, dialogue, and story elements are written and curated by humans. No generative AI is used during gameplay. | Gecko Gaming | - | Mar 18, 2026 | |
灰色の空で大手を振るう In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
永恒地牢与刹那之恋 Unclear | 游戏所有生成式内容均为最新一代人工智能生成 | zeros | - | Mar 18, 2026 | |
Shredder Judgement In-game content codetext | AI was used for C# scripting and language translation. | Axiom | - | Mar 18, 2026 | |
KAGARIBI In-game content artaudiotext | [AI Content Disclosure]This game utilizes generative AI tools to assist in the creation of visual assets (backgrounds, characters), background music, and parts of the narrative script.All AI-generated content has been manually reviewed, edited, and refined by the human developer to ensure it aligns with the game's "Japanese Gothic" aesthetic and story. We define this collaborative process between human creativity and AI as "Vibe Coding." | NewForeverSTUDIO | - | Mar 18, 2026 | |
Dragon Ridge Valley In-game content art | Some in-game and promotional artwork assets were created using generative AI. No content is generated by AI during gameplay. | Elven Vale Studios | - | Mar 18, 2026 | |
Black Sword In-game content art | Some artwork assets were created/edited using AI tools. | Nexus Media | - | Mar 18, 2026 | |
The Incident Room Live AI text | This game uses artificial intelligence systems during gameplay to dynamically adapt investigation scenarios, narrative flow, and event sequencing based on player actions. AI is used to increase replayability and narrative variation, not to generate player-created content or media assets. | Ludotronics | - | Mar 18, 2026 | |
蜀山奇谭 Store/marketing art | 游戏内部分宣传画含AI生成元素 | May Game | 88 | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
A Spiritual Adventure Live AI text | The game has a single AI-generated image of deliberate low quality in it, because I wanted to have that.
It also has the "ASA-Intelligence" text generation and modification system, which is technically and pragmatically incomparable to the function of a large language model, but is technically AI. It is not trained on text from anything but the game itself, and is ran entirely locally during certain parts of gameplay. | Solar Sausage | - | Mar 18, 2026 | |
Temlegen: System Breakdown Dev only codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
DreamForge In-game content arttext | Please note: DreamForge uses generative AI to create characters, environments, and storylines for all player-created games. We take reasonable precautions to reduce offensive and inaccurate content; however, we do not guarantee the accuracy, appropriateness, or completeness of any generated content. You may not use DreamForge to create, reproduce, or distribute content that infringes on third-party copyrights or other intellectual property rights. Violations may result in removal of content and/or account suspension. | DreamForge Games Corporation | - | Mar 18, 2026 | |
Nick's Text Adventure In-game content textcode | I used AI for spelling, organizing the story and my thoughts as well as helping fix errors in my code and to figure out how to do stuff I didn't know as well as some of the store descriptions as I am not the best at spelling. | GXPlay | - | Mar 18, 2026 | |
Wasteland with Robots In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 34 | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
Confessional Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | null.exe | - | Mar 18, 2026 | |
Power and Glory In-game content arttextaudio | This product uses generative artificial intelligence as a development support tool.
Generative AI was used to assist with:
early concept ideation (including visual concepts and reference images)
draft text and descriptions
sound effects and music creation | Jan Brychta | - | Mar 18, 2026 | |
기억에서 잊혀진 너와 함께 In-game content art | Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team." | Hokko game studio | 22 | Mar 18, 2026 | |
Boo Boo Familys In-game content art | Portions of the game's visual assets and certain development assistance were created with the support of generative AI tools. All AI-generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | Ducky Studio | - | Mar 18, 2026 | |
The wrong floor Store/marketing art | some Images are generated with AI | MIDI Studio | - | Mar 18, 2026 | |
アライさんマンション探索ゲーム~Incarnation~ Live AI arttext | 1. Asset Creation: Generative AI was used to create base images for some backgrounds and non-character card illustrations (such as items or objects). All these assets have been manually edited and processed by the developer to fit the game's art style and ensure they are used appropriately.
2. Translation: AI is used, as the translation is primarily based on machine translation.
3. Real-time Generation: The game features an optional AI text generation system for exploration flavor text. This function is only activated if the player provides their own API endpoint. The generated text is based on in-game variables (player skills, partners, and floor names) and does not affect the core story or progression. It is a purely cosmetic addition for enhanced immersion. | A.C.3 | 76 | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
31 Days In Orange Carnival In-game content text | All languages except Korean in this game have been translated using AI. | ReversePI | - | Mar 18, 2026 |