AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Choose Your Own Adventure
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KUMANO artaudio | This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asse... | moly | - | May 23, 2026 | |
Pangy: Into The City audiocode | This game is a solo development project created entirely by one person. All ideas, level design, 3D models, animations, ... | Kwan NG | - | May 23, 2026 | |
REDLINE — Strings of Fate textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and cr... | Moteru Games | - | May 23, 2026 | |
Organic Evolution art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | May 23, 2026 | |
Lizard Slayer art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | - | May 23, 2026 | |
Elsewhere text | AI tools are used for translation | Team Belladona | - | May 23, 2026 | |
Sacrificium art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to... | Agard Games | - | May 23, 2026 | |
Lang! code | AI is used when coding. All arts are hand-drawn. | Team Lang! | - | May 23, 2026 | |
The Floral Princes artaudio | Certain animations, enhanced visuals, and audio tools powered by generative AI were used during parts of the development... | Studio Eden Astral | - | May 23, 2026 | |
四方行 artaudio | Some visual and audio assets were created with the assistance of generative AI tools and refined during development. | ikarosfd | - | May 23, 2026 | |
Shadow Saw Us audiotextcode | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
VoxelMancy artaudio | AI is used to draw pictures and icons, to generate music and sounds. | Reuniko | - | May 23, 2026 | |
The Hunter's Inn art | Some visual assets in early development were created with the help of AI and manually refined; all final art will be ful... | GGD3V | - | May 23, 2026 | |
After the Hero art | All images in the game, as well as on the store page, were generated using AI. | SmogGames | - | May 23, 2026 | |
Alchemist Chronicles arttext | This game used generative AI tools to assist in the creation of certain visual and written content during development. | Afgan Khalilov | - | May 23, 2026 | |
Coastal Summit Sports: College Athletics 27 code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to... | Coastal Summit Sports | - | May 23, 2026 | |
Sultan's Decree arttextaudio | Some artwork in this game, including character portraits and background illustrations, was created using AI image genera... | Bellum Pacem Games | - | May 23, 2026 | |
Solantis arttext | AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All ... | Mystic Art Games | - | May 23, 2026 | |
Chrongrid text | Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene description... | Chrongrid Studio | - | May 23, 2026 | |
BURI art | This game utilizes AI-assisted tools to help compose background assets for certain scenes. All AI-generated elements hav... | Mamuang Studio | - | May 23, 2026 | |
Threshold: Choices at the Limit art | Partial scenes and character art generated by AI. | SODA GAME STUDIO | - | May 23, 2026 | |
Crownborne artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
The Server artaudio | This game uses generative tools for art and audio. | LumenStudio | - | May 23, 2026 | |
Enclaved artaudio | Different Ai tools used in creating artwork for the game, audio tracks, being a single developer utilizing different too... | Digital Platforms Co. | - | May 23, 2026 | |
探偵Rと預言者J art | Generative AI was used to create some of the background sketches for this game. | NUMBER7 | - | May 23, 2026 | |
hexGame: Hero Path art | Some visual assets and placeholder content were initially generated using generative AI tools and later manually refined... | Andrei Kovalev | - | May 23, 2026 | |
The Prime Minister's Crest: Path to Power codeart | The code and some of the art assets for this game were developed using AI. | WAWELLC | - | May 23, 2026 | |
Gold & Brown text | Artificial intelligence was used in the translation of the game’s content into English. | Side Project Games | - | May 23, 2026 | |
Hollow Descent artaudio | This game uses generative AI tools as part of the creative process, primarily during the creation of certain visual and ... | Hollow Descent Studio | - | May 23, 2026 | |
Every Legend textartaudio | Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, que... | VeDoN | - | May 23, 2026 | |
The Meridian arttext | The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editin... | PlayBook | - | May 23, 2026 | |
Dungeon Revizor: The Game textcode | AI was used for localization into English and Polish, but proofreading is planned. And of course it was used for coding ... | Lazy AIs | - | May 23, 2026 | |
Bitroca artaudio | Some of Bitroca's visual assets, UI elements, and audio were created with the help of generative AI tools, then reviewed... | Bitroca | - | May 23, 2026 | |
春はあけぼの、我はバケモノ - Spring at Dawn, I Am a Monster art | **Development Note** Some screenshots and trailer footage currently include temporary AI-assisted background assets use... | CHARON | - | May 23, 2026 | |
Walled City of Living Will arttext | This game uses generative artificial intelligence to dynamically create towns, facilities, dungeons, NPCs, dialogue, eve... | Kone | - | May 23, 2026 | |
Good Gaijin, Bad Gaijin art | Cinematic animations in this game are refined through AI-based tools to achieve a fluid, high-fidelity visual style. | Wamill | - | May 23, 2026 | |
The Sin Of Fabien general | All core content, gameplay mechanics, and the story of the game were created by the developer. | Darkvein Studio | - | May 23, 2026 | |
Saga · The Circle textartaudio | AI was used during the initial English localization process to ensure grammatical accuracy and natural expression. Howev... | project silence | - | May 23, 2026 | |
The Shaman: What's in Your House? textcode | I used AI tools (such as ChatGPT) to assist in writing scripts and optimizing the game code, which helped bridge the tec... | Myosi | - | May 23, 2026 | |
Crimsooon Sun text | AI-based translation tools were used for localizing the in-game text and store page descriptions from Japanese to Englis... | Old Retina Museum | - | May 23, 2026 | |
Luminara: The Second Dawn artaudiotextcode | Luminara: The Second Dawn was created by a solo developer with the help of AI tools to bring the game to life. Every pie... | LOADING DREAMS INC. | - | May 23, 2026 | |
Kuiper Wanderer art | We employ AI-enhanced pipelines for the optimization of certain artistic resources. | Moonage Games | - | May 23, 2026 | |
KORA codetext | All writing and artwork are created by human creators. AI assistance is used only for code and localization translation. | 月之小 | - | May 23, 2026 | |
Dereology Chime arttext | This game uses generative AI tools during development. AI-assisted tools were used in the creation of character sprites... | Ryuki Yumeno | - | May 23, 2026 | |
Tokioriki artaudio | Illustrations, backgrounds, and some voice acting in this game were created using AI generation technology. | 綴路工房 | - | May 23, 2026 | |
Vatan art | During the development of Vatan, generative AI tools were used exclusively during the visualization phase to create cert... | Vortexon Studios | - | May 23, 2026 | |
Keeb Quest: Typing Battles arttext | Some artwork (character sprites, backgrounds, and story cover images) was created with the assistance of generative AI i... | J.Man Games | - | May 23, 2026 | |
Beyond the Soil: Farming & Tales textart | During the development of Beyond the Soil: Farming & Tales, generative AI technologies were used to optimize localizatio... | Mavi Game Lab | - | May 23, 2026 | |
Impossible Machine art | Some close-ups of objects and characters in the inventory may be AI-powered, as well as parts of the promotional art. | Terrible Idea Games | - | May 23, 2026 | |
Chrono Mailbox artaudiotext | As a solo developer, my primary focus is on crafting the intricate story and branching narrative of this visual novel. T... | ChronoMailbox | - | May 23, 2026 |
994 results
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