AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Choose Your Own Adventure
TitleDisclosureCreatorSrcReviewsAdded
FOLLOWSPOT — A Detective Story
In-game content
artaudio
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
kero
-Jul 13, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
The Cold Cases: Remembering Jory
Dev only
artcode
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
JasperMarie
-Jul 11, 2026
Vaulted Valor
In-game content
audio
This game uses AI-assisted tools to create character voices. All dialogue was written, directed, edited, and implemented by the developer to fit the characters and story.
deeplabs
-Jul 10, 2026
Black File
Store/marketing
text
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
Simurg Software and Games
-Jul 9, 2026
AI and You
In-game content
artaudiotext
The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play.
Marcus
-Jul 9, 2026
MuDustry Tycoon
In-game content
art
Some visual assets used in the game, including selected 2D artwork and UI graphics, were created with the assistance of generative AI. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic vision.
secretivedev
-Jul 9, 2026
The Black Lily Blooms in Her Eyes
In-game content
text
We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Saku Bougetu
-Jul 9, 2026
The Victim: The Evidence
In-game content
art
Some backgrounds and sprites in this game have been generated or edited using artificial intelligence tools. Various visual elements, including modified images and photographs, are combined to create a deliberately disturbing and unsettling atmosphere.
Plume Maladroite
-Jul 8, 2026
Hordes Of War
In-game content
art
Some visual assets used during the development of **Hordes of War** were created or enhanced with the assistance of generative artificial intelligence. These assets include certain promotional artwork, concept art, and placeholder images used during development. All gameplay systems, game design, world-building, maps, mechanics, balance, programming, and the final implementation of in-game content have been created, reviewed, and curated by the development team. Any AI-assisted content is carefully edited and integrated to ensure it meets the artistic style and quality standards of the game.
Brent Spicer
-Jul 8, 2026
Market Panic
In-game content
text
This game uses generative AI-assisted development for some fictional market event text, achievement/icon concepts, interface copy, and marketing/store text. All AI-assisted content is pre-generated, reviewed, edited, and included by the developer. The game does not generate AI content live during gameplay.
Pixiliated
-Jul 8, 2026
Living on Plain Pasta
In-game content
artaudiotext
Generative AI was used during parts of the production process for the game’s graphics, music, and narrative content. AI-generated outputs were edited, revised, and restructured by the developer and were not used in the game without modification. The final gameplay experience, narrative structure, character portrayal, and presentation were designed, curated, and supervised by the developer.
Granité Works
-Jul 7, 2026
Band of Mercenaries
In-game content
arttext
Most of the images used in the narrative mode scenes were initially generated using generative AI and subsequently refined through manual editing. Generative AI was also employed to assist with the translation of the narrative text.
Padakodart
-Jul 7, 2026
Next Station is...
In-game content
artaudio
Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools.
Kura Games
-Jul 7, 2026
The Gray-Crowned Reincarnate
Unclear
codetextartaudio
Code Text Image BGM StoreAsset
JinCycle
-Jul 7, 2026
海鸥灯塔SeagullLighthouse
In-game content
art
Images in the game are AI-generated.
LazzyCat
-Jul 7, 2026
No Results Found
In-game content
art
This game includes pre-generated content created with the assistance of generative AI during development. Generative AI was used to help create certain 3D models and some in-game image assets. All AI-assisted content was reviewed, edited, and approved by the development team before being included in the final game.
Zzangdol Games
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Naya: The Forgotten Path
Dev only
code
AI-assisted tools were used to support the development of some programming elements in the game.
L.S.F
-Jul 5, 2026
The Luraleid
In-game content
artaudio
The coding, general game mechanics, story and brancing paths are all human designed. The art and audio content of this game is strategically and intentionally produced by AI generation.
Ripple Effect
-Jul 4, 2026
Italia 1915–1918 : Great War Logistics
In-game content
artaudio
Generative artificial intelligence was employed during pre-production and development to create concept art, historical background illustrations, and compose the soundtrack. Additionally, AI was used to generate initial base meshes for select 3D models, which were then fully refined, textured, and optimized manually by the development team.
Carrot Game Studio
-Jul 4, 2026
Dakota Keys and the Secret of the Ancients
In-game content
code
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
A Bunch of Scumms
-Jul 4, 2026
VOS: First Faiths
In-game content
artaudio
As a solo independent project, generative AI tools were used as a foundation for the initial creation of visual and audio assets. Please note that every asset has been systematically retouched, edited, and hand-refined to ensure unique artistic consistency and to bring the raw vision of First Faiths to life.
Digital HOR
-Jul 3, 2026
Normile
Unclear
audio
The informant's AI audio files are used on trains.
SomeBadScripter
-Jul 3, 2026
はい/いいえ
Live AI
text
In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device.
直手有為
-Jul 3, 2026
After-Rain Bookmark
In-game content
artaudio
This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay.
Sun Panpan
-Jul 1, 2026
花满楼
In-game content
arttextaudio
AI-assisted creation was used for some scenes, plot effects, UI, language localization, and sound effects.
初域游戏
-Jul 1, 2026
The Farm of the Living
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jul 1, 2026
Game Master Club Simulator
In-game content
art
I use generative AI tools as part of art pipeline. Some visual assets - such as background art and certain textures - are created with AI assistance (e.g. Midjourney, Gemini) and then manually refined, edited, and composited before being integrated into the game. All AI-assisted content is reviewed by me personally to ensure quality and appropriateness. The game does not generate any content live during play.
EdgeRun
-Jun 30, 2026
NETBREAK
Store/marketing
art
Main Steam Page graphics
Splice
-Jun 29, 2026
Arcadia Unbound
Live AI
text
Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue. Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes. All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content.
Immersion Games Inc.
-Jun 28, 2026
Odyssey Bridge Quest
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
Umbral Adventures
Store/marketing
text
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
Umbral Adventures
-Jun 28, 2026
Sammuneet Revontulet
In-game content
artaudiotext
The Darkened Northern Lights uses generative AI to help create some of the content that ships with the game: Artwork: many of the game's pixel-art characters and graphics were made with the help of an AI art tool. Sound: some of the game's audio was created with the help of AI. Text and localization: parts of the game's text and its Finnish and English translations were produced with the help of AI. All of this content was reviewed by the developer and is fixed - it does not change while you play. The game does not generate any content live during gameplay. An optional feature that generates extra storybook tales may be added in a future update; if so, this notice will be updated.
Joni Honkanen
-Jun 28, 2026
Zombie Scavenger
In-game content
art
Portions of the game's visual artwork, in-game scenes and graphical assets are created with generative AI technology, which helps us deliver rich and immersive visual experiences for players.
LinearGame LTD. PTE.
-Jun 28, 2026
Ravengate: The King’s Last March
In-game content
audioart
Some sound effects and models were created with the assistance of AI tools.
Ravengate Games
-Jun 28, 2026
1000PRINCES: ChouChou Condo
In-game content
artaudiotext
AI images by Midjourney,Chatgpt AI Music by SUNO, AI Voice by TTSMaker AI Video by Vidu AI translation by Chatgpt
琴研 Ginyan
-Jun 28, 2026
Entered
In-game content
art
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Installing something
-Jun 28, 2026
The Crown of The Vermillion Devil
In-game content
art
AI DISCLOSURE Crown of the Vermillion Devil uses AI-generated imagery for its location artwork. All writing, game design, systems, music, and narrative content are original human-authored work. We are a small independent project and have been transparent about this from the start. If that affects your purchasing decision, we respect it.
Dylan Williams
-Jun 28, 2026
SagaCraft
Live AI
text
The game uses artificial intelligence to control characters behavior and deliver an adaptive fairytale plot. The models, sounds, maps, and other assets are created by real people, with love and care.
Madness Studio
-Jun 28, 2026
SMTHNG WRNG
In-game content
arttext
This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards.
NytherMood Studio
-Jun 28, 2026
Almost There
audioart
Some sounds effekts and Objects made with AI
SIENTURE
-Jun 28, 2026
Phobopetra
In-game content
textaudioart
Generative AI tools were used during the development process to assist in writing code, creating speech, sound effects, and 3D assets. No generative AI is used during actual gameplay.
Parano Game Studios
-Jun 28, 2026
Cursed Merchant of Kyoto
In-game content
art
Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay.
aomaru works
-Jun 28, 2026
The Shadow
In-game content
arttext
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
PlayBook
-Jun 28, 2026
StellarForge
In-game content
art
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Justin Hellman
-Jun 28, 2026
The Romance Maestro
In-game content
art
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Wandering Spark
-Jun 28, 2026
Silver Creek Town
Live AI
textaudioart
Silver Creek Town uses generative AI to support live NPC dialogue text during gameplay. Player text input may be processed by an AI service to generate in-character fictional NPC responses within the world of Silver Creek Town. Some background music, concept art, character images, text drafts, and marketing materials may also be created or assisted by AI tools during development. We review AI-assisted content before use and apply prompts, content rules, and safety restrictions to reduce inappropriate, illegal, hateful, sexually explicit, infringing, or unsafe output.
Silver Creek Studio
-Jun 28, 2026
Alice & Aidy: The Big Adventure
In-game content
arttextcode
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization. All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer. The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
Sloth AI Games
-Jun 28, 2026
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