AI Create Photo
- Creator
- SomeTimesAtNight
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI Create Photo
Some game design props are generated using AI
Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials.
Some scenes as drawing aids, some musical content.
The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version.
In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience. Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game.
Some art scenes utilized AI to assist in production
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
本游戏
We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production.
noRma's photo was invented and then generated by AI. The English voice in the introduction is spoken by an AI.
This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform We hereby disclose the AI-generated content visible to players in the game as follows: This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package: Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics. Audio assets: Background music and sound effects. Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot. We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines.
The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious.
Designed by Human, Made by AI
AI generated music.
AI is only used for 4 images.
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
AI-generated text for gameplay and marketing purposes.
I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
Some of the background music is generated using Suno
Contains AI generated Images and Music
You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock!
AI-generated art object
Some Graphics, icons or design
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
We created characters and backgrounds using basic prompting on AI tools.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
AI has been used only to generate sounds.
We used AI to generate Voices and for Music for our Game.
Some of the art materials in this game are generated by AI
[1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI.
The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music
In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings. Also some musical environment.
Pictures are made with AI pixel art generator as part of a learning project.
This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI.
In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence.
The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay. Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI.
Voice acting and narration in the game is enhanced or generated by AI.
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content.
*Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans. *Some of the music includes elements generated by AI. *AI translation was used for the English and Chinese translations. *All Japanese character voices were generated using AI voice synthesis.
This game uses AI to generate the art assets
We used AI to partially improve the draft artwork.
Some images were created by AI
5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose.
Optional voiceovers, localization, and minor 2D elements. Note: All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game!
Some artworks and the voice of the “chief” character were generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of the Past Unclear art | AI Create Photo | SomeTimesAtNight | - | Mar 18, 2026 | |
One More Bang In-game content art | Some game design props are generated using AI | Tide Games | - | Mar 18, 2026 | |
Puppycraft: Maze In-game content textart | Some portions of the textual content in English, French, Russian, and German in this game were pre-generated using artificial intelligence. Additionally, some of the original concept art in the game was generated with the assistance of artificial intelligence. The AI-generated elements contain no illegal, prohibited, or infringing material and align with the representations shown in the game's marketing materials. | Alcheap Inc. | 20 | Mar 18, 2026 | |
魔亦佛 In-game content artaudio | Some scenes as drawing aids, some musical content. | BI SHUI YU | 75 | Mar 18, 2026 | |
I met an Archaeologist In-game content audio | The character voice used in the demo was generated by artificial intelligence for testing. It will be replaced with real voice acting in the full version. | Creeda Games | - | Mar 18, 2026 | |
Dusty Secrets Live AI text | In Dusty Secrets, we use the OpenAI-powered ChatGPT service to create immersive and dynamic interactions with Non-Player Characters (NPCs). This AI technology enables NPCs to respond intelligently to player inputs, generating unique and contextually relevant dialogues that enhance the gameplay experience.
Please note that player inputs are processed by this third-party service to produce these dynamic responses. This integration ensures that every interaction feels personalized and contributes to the overall narrative and engagement of the game. | NewGen | - | Mar 18, 2026 | |
Mystery Island:Missing Amy In-game content art | Some art scenes utilized AI to assist in production | TAPROMANCE | - | Mar 18, 2026 | |
Queen Naeja's Desires In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | SongGame | - | Mar 18, 2026 | |
时忆 Unclear | 本游戏 | SPARROW STUDIO | 27 | Mar 18, 2026 | |
命运游戏3:王者棋局 In-game content art | We used AI technology to generate some images and videos. The images include promotional graphics, game icons, some in-game ending interfaces, and mini-game UI screens. The videos consist of AI-generated segments depicting Fang Xiaoyu at different life stages interacting with Fang Zhilian, scenes showing the post-time-travel daily lives of protagonists from "Game Of Fate" 1-3 series (such as riding mammoths during the Ice Age or landing on another planet in spacesuits), as well as a display case presenting successful case studies of a human cloning program initiated by Chronos Corporation in a parallel timeline. Since these visual scenarios could not be feasibly captured through live-action filming, AI technology was utilized for their production. | KARMAGAME HK LIMITED | 693 | Mar 18, 2026 | |
noRma In-game content artaudio | noRma's photo was invented and then generated by AI.
The English voice in the introduction is spoken by an AI. | Cubic-Lemon | - | Mar 18, 2026 | |
System Clues In-game content artaudiotext | This game utilizes artificial intelligence (AI) technology during its development process. In accordance with the latest policies of the Steam platform
We hereby disclose the AI-generated content visible to players in the game as follows:
This game includes the following AI-generated content that was pre-generated during the development stage and released alongside the game installation package:
Art/Visual Assets: Primarily encompassing the main UI framework, including virtual window structures, built-in terminal interfaces, built-in web tools, and various UI views and graphics.
Audio assets: Background music and sound effects.
Text asset: It primarily relies on the already completed written plot content, using AI to assist in standardizing the plot description, enriching the emotional coloring of the plot, and enhancing the rationality of the plot.
We promise that the pre-generated AI content mentioned above does not contain any known copyright-infringing materials, and we have taken necessary measures to ensure its compliance with relevant laws, regulations, and platform content guidelines. | CipherStudios | - | Mar 18, 2026 | |
Who Made This In-game content artaudiotext | The game uses very simple artificial intelligence and on some occasions, an algorithm randomly draws hints to help you progress through the game, the soundtrack varies depending on the scenarios. All characters and images were generated by artificial intelligence and are completely fictitious. | BRUNOARTS Entertainment | - | Mar 18, 2026 | |
哼!想润?:签证官模拟器 Unclear | Designed by Human, Made by AI | KagekAI | - | Mar 18, 2026 | |
Shattered Dreams In-game content audio | AI generated music. | Ince Czechner | - | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Psynostic Live AI text | I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | kiligamejaro | - | Mar 18, 2026 | |
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Terminal 81R In-game content artaudio | Contains AI generated Images and Music | David Pateti | 36 | Mar 18, 2026 | |
DOOMED Detective Game Unclear | You will have the opportunity to use your microphone to talk directly with the residents of the city, ask them about anything in the game story, hear their answer and draw your own conclusions about this resident! Each resident has his own character, emotions and history. You can get to know them better and find out if he is involved in the reason for your arrival at Red Rock! | Azikton Studio | 65 | Mar 18, 2026 | |
Reverie Shift Store/marketing art | AI-generated art object | Reverie Shift | - | Mar 18, 2026 | |
Blindernoth Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
The Null Frequency In-game content audio | We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers. | Mypixel Studios | - | Mar 18, 2026 | |
Aliya's Awakening: DOGE 2042 In-game content art | We created characters and backgrounds using basic prompting on AI tools. | Digital Strategies | 99 | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
binarycurse In-game content art | Some of the art materials in this game are generated by AI | Potatomouse | - | Mar 18, 2026 | |
Lavender Dream Live AI text | [1] All characters use large text model (LLM) to generate responses.[2] Some of assets was pre-generated AI. | Vorh Games | - | Mar 18, 2026 | |
VoidWalker: Call of Insomnia In-game content artaudio | The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music | UNgames Studios | - | Mar 18, 2026 | |
Mindwarp: Island Detective Live AI textaudio | In our game, you can ask an NPC a question: and he will answer in TEXT or VOICE, depending on your settings.
Also some musical environment. | GameRED | - | Mar 18, 2026 | |
Echoes of Madness - The Hawthorne Case Dev only art | Pictures are made with AI pixel art generator as part of a learning project. | Mr.Bane Games | - | Mar 18, 2026 | |
CaseCracker3 In-game content artaudiotext | This game is a text-based game created by a solo developer. Due to cost considerations, some realistic images, voice acting, and music in the game were generated by AI. | BlackRobe | 317 | Mar 18, 2026 | |
201 - The Bad Number In-game content artaudiotext | In our game 201: The Bad Number, part of the images, music, and translations were created using generative artificial intelligence. | Pavel Kopylov | - | Mar 18, 2026 | |
CrimeBot 2: Unsolved Cold Case Live AI art | The in-game images were generated using AI and meticulously reviewed and approved by our in-house art team to ensure a diverse, immersive experience that fits the crime scene context and aligns with the game's graphic style. No images are generated during gameplay.
Additionally, the assistant that accompanies the player at the crime scene sometimes intervenes using artificial intelligence to analyze the scene in real time, enhancing the realism of both the crime scenes and the overall gaming experience. Thanks to AI integration, all suspects are brought to life in a vivid and believable manner, enabling players to conduct detailed interrogations and determine who is innocent or guilty when the interrogation is executed correctly. | RoboBot Studio | 25 | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
Christian Quest In-game content artaudio | Some pre-rendered images were mocked up using AI. Some Voiceovers also were generated using AI. | QUEST MASTERS LLC | - | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
Who Killed John Malone? In-game content art | Some images on the walls and a small amount of textures are temporarily AI-generated. Will be replaced by human-created content. | Web2Print sp. z o.o. | - | Mar 18, 2026 | |
GHOST TRAVELER: Adventures in Edo In-game content artaudiotext | *Some background images and certain minor character images were initially created using AI-generated images and then modified and refined by humans.
*Some of the music includes elements generated by AI.
*AI translation was used for the English and Chinese translations.
*All Japanese character voices were generated using AI voice synthesis. | SUCCESS Corp. | - | Mar 18, 2026 | |
Shrine of Haunts In-game content art | This game uses AI to generate the art assets | VIVIANSOFT | - | Mar 18, 2026 | |
我所知的唯一魔法——愚者与爱 In-game content art | We used AI to partially improve the draft artwork. | 唯一魔法制作委员会 | - | Mar 18, 2026 | |
Hemocrypt Unclear art | Some images were created by AI | beep boop | - | Mar 18, 2026 | |
The Blackwood Legacy In-game content art | 5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose. | Connor Elsworth | - | Mar 18, 2026 | |
The Empty Desk In-game content audiotextart | Optional voiceovers, localization, and minor 2D elements.
Note:
All core creative content—story, game & level design, original music, sounds, vfx, and 3D assets—WAS MADE by PROFESSIONAL HUMAN ARTISTS, whose work remains ESSENTIAL and irreplaceable in bringing any video game to life. Also, professional ITALIAN dub added to the game! | CheesecakeGames | - | Mar 18, 2026 | |
Im Bann Der Dunklen Jagd In-game content artaudio | Some artworks and the voice of the “chief” character were generated using AI. | smi. | 180 | Mar 18, 2026 |