Only a presentation and a few minor images under 2 minutes in duration.
- Creator
- Jesking
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Only a presentation and a few minor images under 2 minutes in duration.
In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters.
By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs.
During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services.
game’s logo were created using generative AI
We used Stable Diffusion for the icon generation of the achievements.
all the pictures are generated by artificial intelligence.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Some graphic elements, text content and translations are generated by AI.
Only capsule images (capsules, banners, logo) were partially generated with AI. All assets were manually edited to meet commercial and copyright standards.
Dear players, Some of the puzzle levels and music in our game are created with the assistance of AI.
AI was used exclusively for the creation of video and music clips.
Some Image in the game are generated by AI
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages.
文档 图片 240/1000 实时翻译 文档图片240/1000实时翻译划译JuMi是一个纯粹的本地平台,用于运行大型模型。JuMi只提供计算框架和AI应用场景,内容生成完全由您选择安装的本地模型驱动。JuMi不会对您输入的提示或输出的结果进行二次处理。如果您是第一次将JuMi用作本地大型模型应用程序,您需要转到软件模型管理模块并选择安装我们为您准备的大型模型,或者您可以从其他地方下载GGUF的大型模型文件并将其安装在JuMi中(通过模型管理中的手动模型添加功能)。模型安装完成后,您可以使用我们提供的AI应用场景。希望你在巨米有一个良好的体验。 划译 JuMi is a purely local platform used to run large models. JuMi only provides computing frameworks and AI application scenarios, and content generation is entirely driven by the local models you choose to install. JuMi does not perform secondary processing on the prompts you input or the results you output. If you are using JuMi as a local large model application for the first time, you need to go to the software model management module and choose to install the large model we have prepared for you, or you can download GGUF's large model file from elsewhere and install it in JuMi (through the manual model addition function in model management). After the model installation is completed, you can then use the AI application scenarios we provide. Hope you have a good experience at JuMi.
We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio.
AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer.
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
I used generative AI technology to produce some static (pre-rendered) visual assets: - Background photo of the board on the Title/Menu screen - Images of animals in the pop-up speech bubbles - Logos on the 'Achievements' page NO live generation of images/video using AI! NO banned content! All images in my game are considered tasteful & SFW (Safe For Work).
Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors. All marketing materials was generated using various AI technologies.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions.
Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision.
AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result.
Improving image quality
AI is used for the steam capsules.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Images on store pages, marketing materials, etc., are all generated by AI.
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
Some background image may generated by artificial intelligence.
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay.
The following art assets are generated by AI: - In store page capsule images - Character portrait images - Game level backgrounds and card backgrounds images
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands. We pay our artists, and we DO NOT use stolen Artwork.
Some pixel assets were created using PixelLab Ai
Generative AI was used for some of the music and textures.
Characters and Environments renders in Ai.
all the pictures are generated by artificial intelligence.
Few cutscenes, battle backgrounds and in-game battlers are AI-generated images.
AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools.
Some of the images, as well as all the music in the game, were created using AI.
Some of the textures used in game are AI generated.
Some images and sounds have been generated by artificial intelligence (ChatGPT).
We used Voicemod for changing our voices
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
Used for English translation
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mnemocyne complex Store/marketing art | Only a presentation and a few minor images under 2 minutes in duration. | Jesking | - | Mar 18, 2026 | |
Tiny Fisherman Store/marketing art | In our game, we only used basic AI for the banner background image. Apart from that, every line of code belongs to us. | Influenza Entertainment | - | Mar 18, 2026 | |
Quizy Peasy In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters. | Cray8eve Games | - | Mar 18, 2026 | |
My AI Pal Unclear | By building a Retrieval-augmented generation (RAG) pipeline against the included local model LLM, it is possible to generate response statements that better meet user needs. | MIDLANDSTORY Inc. | - | Mar 18, 2026 | |
Psychologist Life | The Daily Struggle Dev only code | During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services. | GazobellaGames | - | Mar 18, 2026 | |
Number Merge Mania Store/marketing art | game’s logo were created using generative AI | Boogygames Studios | - | Mar 18, 2026 | |
My First PC Game In-game content art | We used Stable Diffusion for the icon generation of the achievements. | Your Future Heroes LLC | - | Mar 18, 2026 | |
МЕМАСИКИ 2 Олдскулы свело Store/marketing art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
I will be a star Store/marketing art | Only capsule images (capsules, banners, logo) were partially generated with AI.
All assets were manually edited to meet commercial and copyright standards. | JunSsangGaming | 12 | Mar 18, 2026 | |
鸽亿分钟 In-game content artaudio | Dear players,
Some of the puzzle levels and music in our game are created with the assistance of AI. | Suiun Game (水云游戏) | 35 | Mar 18, 2026 | |
LightSouls In-game content audioart | AI was used exclusively for the creation of video and music clips. | ArcTron 3D | - | Mar 18, 2026 | |
Musical Instrument Simulator 乐器模拟器 In-game content art | Some Image in the game are generated by AI | HoneyEatBees | - | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Fritz Chess 20 Steam Edition Live AI textaudio | With the help of the AI chatbot, you can generate analyses and varied comments on your games and, if required, listen to them in different languages. | ChessBase GmbH | 13 | Mar 18, 2026 | |
JuMi text | 文档
图片
240/1000
实时翻译
文档图片240/1000实时翻译划译JuMi是一个纯粹的本地平台,用于运行大型模型。JuMi只提供计算框架和AI应用场景,内容生成完全由您选择安装的本地模型驱动。JuMi不会对您输入的提示或输出的结果进行二次处理。如果您是第一次将JuMi用作本地大型模型应用程序,您需要转到软件模型管理模块并选择安装我们为您准备的大型模型,或者您可以从其他地方下载GGUF的大型模型文件并将其安装在JuMi中(通过模型管理中的手动模型添加功能)。模型安装完成后,您可以使用我们提供的AI应用场景。希望你在巨米有一个良好的体验。
划译
JuMi is a purely local platform used to run large models. JuMi only provides computing frameworks and AI application scenarios, and content generation is entirely driven by the local models you choose to install. JuMi does not perform secondary processing on the prompts you input or the results you output. If you are using JuMi as a local large model application for the first time, you need to go to the software model management module and choose to install the large model we have prepared for you, or you can download GGUF's large model file from elsewhere and install it in JuMi (through the manual model addition function in model management). After the model installation is completed, you can then use the AI application scenarios we provide. Hope you have a good experience at JuMi. | JuMi Customer Service | - | Mar 18, 2026 | |
MiM: Meditation Interactive Matrix In-game content codeaudioart | We used AI-assisted tools during development to help generate portions of our game code, synthesize the voice of our virtual guide “MiM,” and create concept artwork and UI assets. No AI runs during gameplay—these technologies were purely production aids to streamline our workflow and enhance the game’s visuals and audio. | In Stereo Games | - | Mar 18, 2026 | |
GAMEBORO general | AI is used to parse results relating to the question they are asking. When playing a game, the results are tailored to the specific game. We also used a bit in the trailer. | Studio Monolith | - | Mar 18, 2026 | |
Study With Me: Lofi Vibes Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
SpiralGo In-game content art | I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work). | Studio 880 | - | Mar 18, 2026 | |
Artificial Player Store/marketing art | Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.
All marketing materials was generated using various AI technologies. | Properbox | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
OneMore Live AI text | AI is used to generate false definitions for words in real time for this game. It is not used to generate any visual or other content. Additionally, the dictionary of true definitions was created using an LLM; this was far cheaper than acquisition of a professional-level dictionary with associated definitions. | Imaginary Component | - | Mar 18, 2026 | |
CyberQuest In-game content textart | Some content within the game and on this Steam page, including text and images, has been generated or enhanced with the assistance of artificial intelligence tools. All materials were reviewed and refined by the development team to maintain quality and align with the game’s creative vision. | Ersin Dincelli | - | Mar 18, 2026 | |
Epimythos: The Forgotten Legends In-game content arttext | AI was used to create images and draft backstory text. In most cases edits were applied to each generation to create an acceptable result. | Epimythos Studios | - | Mar 18, 2026 | |
World Wonders: Hidden Histories 2 Unclear art | Improving image quality | 8floor ltd | - | Mar 18, 2026 | |
Master Hanzi HSK1 Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Festival Journey: Venetian Masquerade Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Sketch Top Store/marketing art | Images on store pages, marketing materials, etc., are all generated by AI. | Dawn Studios | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
Japanese Fun - J64 In-game content art | We've leveraged the capabilities of Generative AI technology to create some of the unique themed backgrounds, characters, and content elements featured in our game. This innovative approach allows us to deliver a richer, more immersive experience, filled with visually captivating and creatively inspired designs that enhance every moment of gameplay. | Space 64 | 22 | Mar 18, 2026 | |
LexiLoong In-game content art | The following art assets are generated by AI:
- In store page capsule images
- Character portrait images
- Game level backgrounds and card backgrounds images | B.Wordilia | - | Mar 18, 2026 | |
The Test: Reimagined In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own studio. Nothing was left unaltered or untouched by human hands.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 124 | Mar 18, 2026 | |
BKPR In-game content art | Some pixel assets were created using PixelLab Ai | Brett Kozma | - | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Nippon Dojo In-game content art | Characters and Environments renders in Ai. | Game Over Productions Inc. | - | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Quiz Kingdom: Elementary Math Kids RPG In-game content art | Few cutscenes, battle backgrounds and in-game battlers are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Appointment Mentor VR In-game content audio | AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools. | Nonpareil Institute | - | Mar 18, 2026 | |
MEMOLOGY: ITALIAN BRAINROT In-game content artaudio | Some of the images, as well as all the music in the game, were created using AI. | hannibalnotdead | 138 | Mar 18, 2026 | |
Quizrealms: From Stone to Steam In-game content art | Some of the textures used in game are AI generated. | White City Crew | - | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
Train Your Fingers - Lab audio | We used Voicemod for changing our voices | Jan Kuta | - | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
Hamster & the village of sun In-game content text | Used for English translation | SUCCESS | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 |