Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
- Creator
- k148 Game Studio
- Reviews
- 14
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
We used AI for coding assistance
AI-assisted content was used during development and was manually reviewed and curated by the development team.
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team.
Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations. Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself. This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase. I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity. In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team."
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Used AI to generate game covers and other content
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Using Claude for translation
Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
Created by a solo developer using cutting-edge voice and art tools. Every character, every line, every image was hand-crafted and curated.
Certain textures and models have been generated with the help of artificial intelligence.
In the development of this work, -Some of the still backgrounds include AI-generated materials that have been added and corrected. ・In addition to free illustrations and assets, AI-generated materials are included for reference for some still compositions. ・About 3 of the 19 songs included in the soundtrack, After composing by the creator himself, some of the arrangements are based on AI-generated material.
The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter.
AI was used to generate voice acting for the game.
I just used it to generate the wallpaper for my game, pictures and stuff but that's the only thing AI generated
Musical support. Dialogues.
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Some textures in the game were created with the help of generative AI.
Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
AI assisted in programming and art generation for this game.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
AI assisted tools were used during development to help create some assets, all of which were reviewed and finalized by the developer. The game does not generate AI content during gameplay, and players cannot input prompts or create AI-generated material.
AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page.
All character voices were generated by AI during development. Some graphic resources were generated by AI in the case of posters
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
Character illustrations and background scenes were created using AI. The text was translated from Russian into other languages using AI as well.
The content of the game images is generated by AI
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content.
Some AI-generated images are used in the game background.
The game uses AI to create some of its graphical assets.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Background art
The game includes multimedia material generated with AI.
I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
AI is used only on narratives.
We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites. Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently.
the games does NOT use AI AI is used for the steam capsules only.
Some backgrounds were generated using AI.
The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FORENSIC - M.E. Protocol In-game content arttext | Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors. | k148 Game Studio | 14 | Mar 18, 2026 | |
Hobble-Wobble Dev only code | We used AI for coding assistance | wayanjo | - | Mar 18, 2026 | |
《比特尔特岛:与她们共度的日常》 Dev only | AI-assisted content was used during development and was manually reviewed and curated by the development team. | 比特尔特制作组 | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 | |
THE UTOPIAN PROJECT Dev only art | The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team. | 420 Game Studios | - | Mar 18, 2026 | |
Paradoxical双界诗 Paradoxical Twin Worlds Saga In-game content artaudio | Please note that the audiovisual materials in this game (character illustrations, backgrounds, CG, BGM, voice acting) and some clips in the promotional video are AI-assisted creations.
Here, I sincerely ask for your forgiveness and understanding. However, please rest assured that in this work, AI serves merely as a production tool, not as the creator of the work itself.
This means that everything—from the initial concept and the collection of stylistic references, to repeated refinements in aspects such as character outfits, scene atmospheres, and continuous adjustments to the emotional delivery of voice acting—was independently handled by me. AI was only responsible for the final production phase.
I also dislike fast-food-like workflows. For me, AI is a powerful production tool that compensates for my shortcomings, but the soul of the work always originates from human creativity.
In any case, thank you for your attention and understanding. If you have any questions, feel free to message me anytime~ | 蓕朩蓕骉 | - | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
기억에서 잊혀진 너와 함께 In-game content art | Notice Regarding AI-Generated Content "To provide a more immersive visual experience within our limited resources, we have supplementally utilized generative AI technology to create a small number of photorealistic background images. All other character designs and core art assets have been handcrafted by our development team." | Hokko game studio | 22 | Mar 18, 2026 | |
The Rounds of Six In-game content arttext | In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer. | Games4Wonders | - | Mar 18, 2026 | |
I am Slime Store/marketing art | Used AI to generate game covers and other content | 小红瓶游戏 | - | Mar 18, 2026 | |
Unbelievers In-game content art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets. | 2DOT Games | - | Mar 18, 2026 | |
けん玉100人シミュレーター In-game content text | Using Claude for translation | WINGLAY | 10 | Mar 18, 2026 | |
Reel Talk In-game content textartaudiocode | Reel Talk is made by Lost Rabbit Digital: two siblings who handle all the coding, music, writing, and playtesting ourselves, with help from one additional artist, and one musician. We're a tiny team with no outside funding. To keep up, we sometimes use AI tools to brainstorm or generate rough drafts. But nothing ships without our hands on it. Every line of code, every sprite, every track is reviewed, rewritten, and refined by us. | Lost Rabbit Digital | - | Mar 18, 2026 | |
Shaking Hands In-game content art | The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style. | Space Potato Studios | - | Mar 18, 2026 | |
3:33 AM audio | Created by a solo developer using cutting-edge voice and art tools. Every character, every line, every image was hand-crafted and curated. | null.exe | - | Mar 18, 2026 | |
Sorrow's Serenade In-game content art | Certain textures and models have been generated with the help of artificial intelligence. | Faynogames | 11 | Mar 18, 2026 | |
ペンギンウォーズ In-game content artaudio | In the development of this work,
-Some of the still backgrounds include AI-generated materials that have been added and corrected.
・In addition to free illustrations and assets, AI-generated materials are included for reference for some still compositions.
・About 3 of the 19 songs included in the soundtrack,
After composing by the creator himself, some of the arrangements are based on AI-generated material. | しゃちクマず | 86 | Mar 18, 2026 | |
Desktop Girl Chika Live AI textart | The protagonist in the game is driven by a large language model.Additionally, Chika’s initial character illustration was generated using AI, with subsequent manual modifications and refinements applied thereafter. | KonaMG | - | Mar 18, 2026 | |
Escapism: The doll house In-game content audio | AI was used to generate voice acting for the game. | Motazin | - | Mar 18, 2026 | |
Save Monarch Store/marketing art | I just used it to generate the wallpaper for my game, pictures and stuff but that's the only thing AI generated | Duel Saviour Studios | - | Mar 18, 2026 | |
KharkivVision 2035 In-game content audiotext | Musical support.
Dialogues. | One Human Games | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Wittengrad is no more In-game content art | Some textures in the game were created with the help of generative AI. | Faynogames | 18 | Mar 18, 2026 | |
Liminal:Escape Route In-game content audio | Since this game is older than “Reflection Of Sin”, I was inexperienced when it came to finding good ambient music. For this reason, I used AI to create ambient music in only a few levels. | Threshold Interactive | 16 | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
I DID NOT DO IT In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
白纸星途:民国乱世歌姬 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | - | Mar 18, 2026 | |
Cataclysmic Bite In-game content art | AI assisted tools were used during development to help create some assets, all of which were reviewed and finalized by the developer. The game does not generate AI content during gameplay, and players cannot input prompts or create AI-generated material. | Bryan Patrick Treyes | - | Mar 18, 2026 | |
Green Tea Field Mayhem In-game content artaudio | AI-Generated Content Policy: To efficiently utilize development resources, we have leveraged AI generation technology to create some of the background images and promotional artwork, BGM on this store page. | Norikkun | 11 | Mar 18, 2026 | |
SISTER LACE In-game content audioart | All character voices were generated by AI during development.
Some graphic resources were generated by AI in the case of posters | Gonzalo Adriel Faraldo | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
Veil: Project Conductor In-game content arttext | Character illustrations and background scenes were created using AI.
The text was translated from Russian into other languages using AI as well. | Rebro Broni | - | Mar 18, 2026 | |
直播时代 Store/marketing art | The content of the game images is generated by AI | 快乐蜗牛工作室 | - | Mar 18, 2026 | |
Coffee Coffin Live AI artaudiotext | In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools. | Three Old Pals | - | Mar 18, 2026 | |
The Xu Jing Chronicle: Illusory Dream In-game content art | Some sequence frame animations, UI, images, and other art assets are generated using AI, accounting for about 30% of the game's content. | Dicheng Cultural Media | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
We Are Counting In-game content art | The game uses AI to create some of its graphical assets. | Mystael studio | 28 | Mar 18, 2026 | |
无声无色 In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 102 | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
Red Balloon Unclear | The game includes multimedia material generated with AI. | Tenzou Studio | - | Mar 18, 2026 | |
THE DOUBLE Store/marketing artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 24 | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate Store/marketing art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
Slum Story In-game content art | We utilized generative AI tools to assist our human artists in the creation of certain graphic assets for the game. This primarily includes generating base concepts, textures, and background elements. | Plotrick | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Vampire's Kiss: Time Paradox In-game content artaudio | The development of this game was handled by a team of just two people. To create a rich and engaging visual novel despite our small size, we used artificial intelligence (AI) as an assistive tool. AI was involved in the initial generation of several elements, including background images, sound effects, and provided a base for editing the character sprites.
Every AI-generated asset was then carefully selected, thoroughly edited, and integrated by us to ensure it fits the game's style and delivers a consistent, high-quality experience. This approach allowed us to bring our idea to life efficiently. | ORION Studio | - | Mar 18, 2026 | |
North Sentinel Island Store/marketing art | the games does NOT use AI
AI is used for the steam capsules only. | MasterHanzi | - | Mar 18, 2026 | |
Newborn: The Tears of the Garnet In-game content art | Some backgrounds were generated using AI. | FSTGAME | - | Mar 18, 2026 | |
天使过家家 In-game content art | The background images and some minor character illustrations in the game are generated by AI and subsequently modified manually. | 面包店的面包 | - | Mar 18, 2026 |