AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Emotional
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
フォントのげぇむ ~Which I Master~ In-game content art | In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials. | happyyylemon8 | - | Aug 11, 2026 | |
WHY THE LADDER? In-game content audio | We used Gemini AI during the development process to generate some of the ambient background music and soundtrack assets tracks used in the game. All AI-generated audio components have been carefully curated, edited, and integrated to ensure they comply with intellectual property rights and Steam's content policies. | ZeroFlux Games | - | Aug 11, 2026 | |
Visual Novel: Boomer on a Date In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Aug 11, 2026 | |
Apocalypse Elysium In-game content arttext | This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.
The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer. | megmix | - | Aug 11, 2026 | |
I Transmigrated to Another World to Become the Overlord ——Stop Fighting Over Me Live AI text | This game adopts generative AI technology to provide players with real-time interactive text dialogue with in-game NPCs. We have set strict content filtering rules to prevent the generation of inappropriate, illegal, pornographic or violent content. Players can report improper AI outputs through Steam's built-in marking tool. | SU RAN | - | Aug 11, 2026 | |
莫待无花空折枝:做题家的 Git 重启日志 In-game content artaudiotext | 本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。 | 西江仙客 | - | Aug 11, 2026 | |
Liminal Desktop Store/marketing art | Videos is generated using AI support.
Store page capsules image is generated using AI support. | Dreamer | - | Aug 11, 2026 | |
FRUITCODE: Choose Me, Love Me! In-game content artaudiotextcode | Pre-generated generative AI was used during development to assist with visual artwork, music, sound effects, spoken audio, narrative and dialogue, and portions of the game code. The developer directed, reviewed, selected, edited, arranged, tested, and integrated the final content. No generative AI content is created while the game is running. | FRUITCODE Studios | - | Aug 10, 2026 | |
Liminal Space Holiday In-game content art | The only Ai Artwork used are for the cardboard cut out characters.
All the Paintings in the game are my own Oil Paintings. | Ravenhome Studios | - | Aug 8, 2026 | |
Museum Girls Fleet Maneuvers: The Dockhand In-game content artaudio | This game contains visual and audio assets that were generated using AI tools. | HitD Entertainment | - | Aug 8, 2026 | |
打工生存指南 In-game content art | During the development process, certain 2D art assets, textures, and UI elements were generated or enhanced using generative AI tools to accelerate production. All final assets have been manually reviewed, edited, and verified by our team to ensure quality and compliance. | CMoonWorks | - | Aug 8, 2026 | |
Kihaven In-game content arttext | Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation). | Kiradise | - | Aug 8, 2026 | |
Pet Diary In-game content art | The image materials in the game are generated with the help of AI models. | ZGameStudio | - | Aug 8, 2026 | |
Last Departure In-game content artcode | The cinematic artworks were created using AI and are based on my own concept sketches. They were used to reinforce the emotional atmosphere and my vision of the game world, while the game itself is designed entirely in hand-drawn pixel art.
AI was used for programming | Nirmalan Rajakaruna (Raja Studios) | - | Aug 8, 2026 | |
Seina: a Tale Of Spirits In-game content art | Generative AI tools were used during development to assist with enhancing certain texture assets. All final assets were reviewed and tweaked by the developer. | Argyro Brotsi | - | Aug 8, 2026 | |
Alice ou o Mundo? In-game content art | Algumas imagens presentes neste jogo foram criadas com auxílio de inteligência artificial generativa e posteriormente revisadas, editadas e integradas pelo desenvolvedor. Todo o restante do jogo, incluindo programação, design, mecânicas e direção criativa, foi desenvolvido manualmente. | Poeira Estelar Game Studios | - | Aug 7, 2026 | |
Get Nowhere In-game content art | Partial artwork uses generative AI assistance. Scripts are fully original written by the developer. Background music is CC0 public domain material, no in-game real-time AI generation. | 码码不在家 | - | Aug 7, 2026 | |
Kintsugi Moon In-game content art | Some visual assets in this demo are AI-generated placeholders, used temporarily due to budget constraints as a solo developer. These are planned to be replaced with final hand-crafted art before the game's full release. | Robert Dionian | - | Aug 7, 2026 | |
Dream Glitcher In-game content audio | Voice over in this game is created using a combination of real voices with AI voices. | Deep Creek Studio | - | Aug 7, 2026 | |
AmaTisMo Dev only code | Generative AI tools were used only as a development assistant to help prototype and refine accessibility-related code and interface behavior. The game does not include AI-generated narrative, artwork, audio, characters, translations, or live-generated AI content. | VegetinES | - | Aug 7, 2026 | |
ましゅまろトリガー! In-game content audioarttextcode | This game uses generative AI for the following content. All of it was generated during development and shipped with the game; no content is generated at runtime.
- Music and sound effects (2 theme songs, in-game BGM, SFX): Suno
- Graphics (character art, backgrounds, event CGs, store page images): OpenAI
- Extra scenarios, concept and writing: OpenAI, Claude Code
- English text (translation of the main story and extras): Claude Code, OpenAI
- Game implementation (engine, game code): Claude Code | PLK Studio | - | Aug 5, 2026 | |
Seraph's Kiss In-game content art | The character portraits and 3D models, and three UI images, were made with the help of AI tools. | Domino | - | Aug 5, 2026 | |
The Callahan Curse In-game content artaudiotext | All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game. | Isaac Lundgren - Artist Composer | - | Aug 5, 2026 | |
Sonic Trace In-game content art | The backgrounds in some scenes are generated by AI. | Sonic Stuido | - | Aug 5, 2026 | |
Cyber Panopticon Store/marketing art | Some of the images were made using artificial intelligence. | MAXORKA GAMES | - | Aug 5, 2026 | |
伴灵:我的AI室友不可能那么呆萌 In-game content textaudio | The text and voice of NPCs are generated by AI | 深圳市心翎科技有限公司 | - | Aug 5, 2026 | |
Mumu: 3D Desktop Mummy Live AI text | AI chat powered by DeepSeek. | Mumu | - | Aug 5, 2026 | |
Halsey Row In-game content artaudiotext | Character portraits, scene art, and voice performances were generated with licensed AI tools (PixelLab, ElevenLabs) under paid subscriptions, then curated, edited, and directed by hand.
The soundtrack is built on the developer's original compositions, produced and arranged with Suno under a paid subscription.
All game design, writing, and code are human-made. No AI generation occurs at runtime. | Grumblepot Games | - | Aug 4, 2026 | |
Father Forgets In-game content arttext | Generative AI tools were used during development to create visual assets and assist with game localization. All AI-generated or AI-assisted content was created before release. The game does not generate any content in real time during gameplay. | Worlds In Portal | - | Aug 4, 2026 | |
Nightmare Owl In-game content art | Generative AI tools (img2img / AI styling) were used to enhance and stylize original, hand-created base artwork and concept sketches into finalized high-fidelity assets. | Backbreaker games | - | Aug 3, 2026 | |
Dreaming In-game content text | Generative AI was not used to create any in-game content resources. AI was utilized solely for the translation of certain in-game dialogue and external content, such as our Steam page and community posts. | Forget-Us-Not Team | - | Aug 2, 2026 | |
Just boring In-game content arttext | The background art and writing in this game was generated by carefully directing AI. | Robots Have Feelings | - | Aug 1, 2026 | |
Gorgeous Baby Bella In-game content audioart | The game contains content created with the assistance of AI tools. AI-assisted tools were used during development, including programming assistance and the creation of some audio and 3D assets. These assets were reviewed, edited, and integrated into the game by the developers. | Nextr Studio | - | Aug 1, 2026 | |
KN Tower Unclear art | Icons, Background Images | Kricom Network | - | Aug 1, 2026 | |
Paperlings In-game content arttext | Parts of this game's content were created with the help of generative AI, always under human direction and review: some in-game artwork and text, and the store page's localizations. All AI-assisted content is pre-rendered — nothing is generated live while you play. | Santiago Calvo | - | Aug 1, 2026 | |
1453: Fall of Constantinople In-game content arttext | 1453 contains pre-generated AI content: in-game illustrations and short ambient video clips created with generative image/video tools, curated and edited under human art direction and reviewed for historical accuracy. The narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. No AI content is generated at runtime. | 3Cats Studio | - | Jul 31, 2026 | |
Sodyba In-game content artaudio | Some objects, textures, images, and audio assets in this game were created or enhanced using generative artificial intelligence. All AI-generated content has been reviewed, edited, and integrated by the developer as part of the game's artistic vision. | Auris Fields | - | Jul 30, 2026 | |
Road of Heart Store/marketing art | AI was not used in the game itself, but was used in the creation of the game’s cover art. | Xsav_Games | - | Jul 30, 2026 | |
First Light In-game content artaudiotextcode | First Light was built through a directed human–AI collaboration, with the developer designing, reviewing, and curating every asset that ships. The game's paintings and some artwork were generated with OpenAI's ChatGPT from the developer's direction. The soundtrack was generated with Suno from developer-written prompts, then curated track-by-track against the story. The narration is performed by AI voices (ElevenLabs); no real person's voice or likeness is imitated. The game's code and early drafts of its script were written with Anthropic's Claude under continuous human direction — every level, line, and system was reworked, rewritten, or cut by the developer, and the story is his own. All AI-generated content is pre-generated and was reviewed before inclusion; nothing is generated while you play. | Ephphatha Games | - | Jul 29, 2026 | |
All The Little People Dev only code | AI support was used solely for coding support during the game's development process. There is no AI system actively running during gameplay, generating real-time content, or connecting to an external AI service. Beyond the game's coding, the graphics, story, music, and other creative content were entirely created by human effort. | R0guish | - | Jul 29, 2026 | |
Flight Date Store/marketing text | Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself. | Chirp Chirp Games | - | Jul 29, 2026 | |
TrueClash In-game content arttextcodeaudio | TrueClash uses generative AI as part of its art workflow: character art and backgrounds are initially generated with AI tools, then manually reviewed, edited, and refined by our team in order to maintain the game's consistent visual style.
AI tools were also used to assist with translation and as a development aid for coding.
Some of the licensed music tracks featured in the game may have been created with AI assistance by their respective artists. | Bluelight Swallow Studio | - | Jul 25, 2026 | |
未了情书 In-game content art | 由于和风素材非常匮乏,作品内有极小部分背景使用日站购买的可商用ai背景(不含人物),和风素材太难找了没办法才用,日站建模场景能买的基本都买了,介意请自行避雷。作品其余素材、角色立绘、cg封面等均无ai。 | 橙光游戏 | - | Jul 25, 2026 | |
Dreamond Elf: Wandering Through Memories In-game content artaudio | AI was used to assist with the creation of certain art assets, environment textures, audio assets, and resolution enhancement. | Iceoffreeze | - | Jul 25, 2026 | |
Crazy Passengers In-game content artaudiotext | Some visual assets, audio, and written content used in this game were created or assisted by generative AI and have been reviewed, edited, and integrated by the developer. The game does not use AI to generate content during gameplay. | Potato Man | - | Jul 25, 2026 | |
Ministry of Truth: False Memory In-game content audio | We use AI only for English Voiceover. It was trained exclusively on the voices of our Ukranian voice actors.
We do not use AI for final art or music. Everything in the game is handcrafted by real people. Check game Credits. | IKKOSAMA | - | Jul 25, 2026 | |
TUYA In-game content audio | Selected background music was created with Suno AI.
No AI-generated content is created during gameplay. | Windlit Studio | - | Jul 23, 2026 | |
Memento: What You Forgot In-game content artaudiotext | The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer. | Giuseppe Mazzola | - | Jul 23, 2026 | |
My Mysterious Creature In-game content art | Some background/environment imagery used in store-page screenshots and trailer footage was created with generative AI image tools and reviewed by us. All in-game content — the creature's artwork and animation (drawn procedurally in code) and all music — is hand-authored and not AI-generated. | Gamblin Games | - | Jul 23, 2026 | |
Lilac Prose In-game content art | It was found that some character art pieces in the game used AI references after artists received explicit instruction and legal binding not to use AI.
This will be rectified in the future. I am committed to providing a game without AI usage. | Ardaceus | - | Jul 23, 2026 |
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