Some of the textures and sounds used in this game are created with generative AI.
- Creator
- Vania Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the textures and sounds used in this game are created with generative AI.
Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue. Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce.
The images were generated using artificial intelligence.
Some background images and visual assets were generated using AI tools during development.
Some graphics assets, background music, and portions of the code were created with the assistance of AI-generation tools.
The images were generated using artificial intelligence.
Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer.
Some poster designs.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
During the development of the game, generative artificial intelligence tools were partially used. AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project. Generative AI is not used to create user-generated content in real time during gameplay.
Character prototypes and costumes (for the protagonist Luo Hongxue) are manually designed. AI is used to generate scenes (such as background images for Shuiyue Tower and the Cave Mansion), NPC appearances (like the looks of a poor scholar or a fox spirit), and motion modifications (such as adjustments to character spellcasting and walking animations).
Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development. All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction. The game does not use live AI generation during gameplay.
本游戏部分素材使用了生成式人工智能技术: 1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘) 2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况) 所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。
This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language.
Background Resource, Localization ( English, Chinese )
This game uses generative AI only for certain 3D textures, background music, and translation during development.
This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative structure are human-designed.
This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons.
为了能够高效地产出作品,我们在: 在角色草图设计环节使用了生成式人工智能辅助; 在场景背景UI设计上使用了生成式人工智能辅助; 在游戏音乐音效上使用了生成式人工智能辅助。 如果您极度仇视人工智能应用,我们感到非常抱歉。 在资金与时间足够的情况下,我们将愿意加入更多人工的内容。 感谢你的观看与支持!
Pre-generated content: - Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency. - Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base. Live-generated content: - None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time.
在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中
AI using in coding and music.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows: Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists. Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library. Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
Coding and translation were assisted by AI tools and reviewed by human. All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade.
Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable.
-Some basic textures and sprites were generated by AI during development. -AI technology was used as a supporting tool in the creation of some illustrations.
This game uses generative artificial intelligence for voice-over narration. AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team.
Some images and characters were AI-generated.
AI is used to generate some Steam store page assets, as well as some in-game icons and typography.
游戏内配乐为人工智能生成。
This game’s illustrations were created using generative AI.
Some images and textures were created by artificial intelligence.
A small number of AI-generated images and models.
We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game.
Generative AI was used in the creation of some art assets in this game.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
AI was used for voice acting.
We use AI for the character illustrations.
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic. – The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
storepage capsule
- AI evaluates player-entered text to determine story branching and outcomes. - Generative AI is used in the creation of certain graphic and music assets.
We use AI voice on some npc character voices
Comic illustrations and planet environment have been rendered by AI
As an indie game project, to overcome limitations in budget and time, this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music. All AI-generated content has undergone the following manual processing: Frame-by-frame adjustments for detail consistency. Redrawing of parts inconsistent with the game's worldbuilding. Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original. Thank you for your understanding and support.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Echoes of the Museum In-game content artaudio | Some of the textures and sounds used in this game are created with generative AI. | Vania Studios | - | Mar 18, 2026 | |
Binded Souls Dev only codeart | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue.
Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce. | Cyrillic Digital | - | Mar 18, 2026 | |
VelvetSkyline Store/marketing art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
Chill With Luna : your companion In-game content art | Some background images and visual assets were generated using AI tools during development. | Oscoorp games | - | Mar 18, 2026 | |
Limitless Survivors audiocode | Some graphics assets, background music, and portions of the code
were created with the assistance of AI-generation tools. | Tam Lab | 119 | Mar 18, 2026 | |
Femboy Survivor Store/marketing art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
Academy of Samsara In-game content arttext | Academy of Samsara utilizes generative AI to achieve its distinct retro anime aesthetic. AI was used in the creation of character portraits and background environments. Trivia narratives were drafted with AI assistance and subsequently reviewed, edited, and verified for accuracy by the developer. | Karmic Loop Studios | - | Mar 18, 2026 | |
The Ayna Store/marketing art | Some poster designs. | Necha Games | - | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
No Further Instructions In-game content art | During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay. | Apex Seven | - | Mar 18, 2026 | |
Mythic Lunar Ascendant In-game content art | Character prototypes and costumes (for the protagonist Luo Hongxue) are manually designed. AI is used to generate scenes (such as background images for Shuiyue Tower and the Cave Mansion), NPC appearances (like the looks of a poor scholar or a fox spirit), and motion modifications (such as adjustments to character spellcasting and walking animations). | fanarchi | - | Mar 18, 2026 | |
The Last Glimpse In-game content art | Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development.
All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction.
The game does not use live AI generation during gameplay. | Miknar Games | - | Mar 18, 2026 | |
关于我被学姐捡回家当女友这件事 In-game content art | 本游戏部分素材使用了生成式人工智能技术:
1、男性配角的立绘由 AI 生成。(AI仅生成男性配角立绘)
2、部分背景图像基于 AI 生成内容创作。(背景画面为我们团队在dlsite、booth网站上付费购买所得,其中一些购买页面中有标注AI生成的情况)
所有角色配音、剧本、核心美术及程序相关内容均由人工团队完成,AI 仅作为辅助工具用于提升制作效率。 | 鱼信渊科技 | 16 | Mar 18, 2026 | |
Furry Tales: A Roguelike RPG In-game content arttext | This game utilizes generative AI tools to assist in the creation of visual assets, specifically sprites, as well as for generating in-game text for English language. | Blueace Studios | - | Mar 18, 2026 | |
HARSH REIGNS In-game content text | Background Resource,
Localization ( English, Chinese ) | Patron Minette | - | Mar 18, 2026 | |
The Abandoned House in Yeongdeok In-game content artaudiotext | This game uses generative AI only for certain 3D textures, background music, and translation during development. | Utane | - | Mar 18, 2026 | |
the collective Live AI text | This game uses AI to generate dynamic dialogue and character interactions. All game systems, mechanics, and narrative structure are human-designed. | The Colonization Bureau | - | Mar 18, 2026 | |
规则怪谈之必须逃脱 In-game content artaudio | This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI | 青蛙大人 | - | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Void Vow In-game content textart | AI was used to assist in drafting, refining, and translating the store page's Short Description and Long Description. This was done to ensure better readability, clarity, and grammatical accuracy for players. The final content was reviewed, edited, and approved by the developer to ensure it accurately reflects the gameplay experience. As well as assisting in the creation of some 2D UI elements and icons. | Btyou | - | Mar 18, 2026 | |
游戏降临:我的系统异常(海外测试版) In-game content artaudio | 为了能够高效地产出作品,我们在:
在角色草图设计环节使用了生成式人工智能辅助;
在场景背景UI设计上使用了生成式人工智能辅助;
在游戏音乐音效上使用了生成式人工智能辅助。
如果您极度仇视人工智能应用,我们感到非常抱歉。
在资金与时间足够的情况下,我们将愿意加入更多人工的内容。
感谢你的观看与支持! | 青岛绛临网络科技有限公司 | - | Mar 18, 2026 | |
Books of Horror In-game content textartaudio | Pre-generated content:
- Translations: Generative AI was used for translation into English, with subsequent human review and editing to ensure quality and consistency.
- Art, sound, and design: Generative AI was used in the prototyping phase to create reference sketches. Although the final assets, textures, and effects were created by humans, some elements derived from these prototypes may remain. Some sounds have been edited but retain the AI-generated base.
Live-generated content:
- None. Airana's dialogues were written entirely by humans, using AI solely as a creative reference to define her personality and tone, without generating text in real time. | Kuro Kósmico | - | Mar 18, 2026 | |
擦边禁止 In-game content art | 在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中 | Inktrain | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
The charming and beautiful proprietress In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20006 | - | Mar 18, 2026 | |
I am a bad guy in school bullying In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | FSK20007 | - | Mar 18, 2026 | |
聲姿迴響 In-game content artaudiotextcode | This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer. | Ocean Memory | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Spell Circle Mage In-game content codetext | Coding and translation were assisted by AI tools and reviewed by human.
All artwork, animations, music, stage design, and gameplay mechanics are 100% handmade. | Sparrow Ball Games | - | Mar 18, 2026 | |
Evil thing In-game content art | Some of the images and monster models in the game are generated using artificial intelligence. I can guarantee that all AI elements are compliant, legal, and commercially usable. | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Candy Girl!! Dreams Forever In-game content art | -Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations. | Lucas Vacari Gomes | - | Mar 18, 2026 | |
Case File: Archived In-game content audio | This game uses generative artificial intelligence for voice-over narration.
AI-generated voices are used to deliver certain dialogue and narration elements. All writing, story, game design, and visual assets are created and curated by the development team. | Zippy Creative Studio | - | Mar 18, 2026 | |
Zelene Lux: Spirit Notes In-game content art | Some images and characters were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Psionic Machinist In-game content art | AI is used to generate some Steam store page assets, as well as some in-game icons and typography. | Zodiac GameLab | - | Mar 18, 2026 | |
糖霜与灰烬之森 The forest of sweet lies In-game content audio | 游戏内配乐为人工智能生成。 | 零露 | - | Mar 18, 2026 | |
React wars Store/marketing art | This game’s illustrations were created using generative AI. | Abyssal★Star | - | Mar 18, 2026 | |
Radiance of Souls In-game content art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
Ember Glimmer In-game content art | A small number of AI-generated images and models. | 古谣 | - | Mar 18, 2026 | |
Testimony - Night Underground In-game content audioart | We use generative AI as a support tool in development, mainly for music and some textures. The generated material was reviewed and adjusted by the human team before being integrated into the game. | Testimony | - | Mar 18, 2026 | |
Re:Echo In-game content art | Generative AI was used in the creation of some art assets in this game. | f8game.studio | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
Last Shot: Drunkman’s Roulette In-game content audio | AI was used for voice acting. | Nitox Games | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
The Rift Rebels In-game content art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity. | Playthrough Experience | - | Mar 18, 2026 | |
Undo My Seal, Senpai! Store/marketing art | storepage capsule | Steve Rambo and Gang | - | Mar 18, 2026 | |
ネムルへの手紙 Live AI textartaudio | - AI evaluates player-entered text to determine story branching and outcomes.
- Generative AI is used in the creation of certain graphic and music assets. | Laineus | - | Mar 18, 2026 | |
Babushka – Old Lady’s Payback In-game content audio | We use AI voice on some npc character voices | Gorgeous Rhino Games | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 | |
窥视 In-game content artaudio | As an indie game project, to overcome limitations in budget and time,
this game utilizes AI-generated assets for some visual elements (including character art, background scenes, and UI icons) and music.
All AI-generated content has undergone the following manual processing:
Frame-by-frame adjustments for detail consistency.
Redrawing of parts inconsistent with the game's worldbuilding.
Ayu promises that all assets comply with Steam's policies, and the core gameplay and narrative are 100% original.
Thank you for your understanding and support. | SenYustudio | - | Mar 18, 2026 |