Some of the code required for the game to run is generated by AI.
- Creator
- Davy Lee
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the code required for the game to run is generated by AI.
The AI is used to converse with the NPCs, the images were generated with the help of AI
Some pre-rendered 2D monster, card, sprite, icon, and store artwork was created with generative AI tools and then edited and curated by the developer. The game does not use live generative AI during play.
Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation.
Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development.
Some elements of this store page uses generative AI
Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans.
This game uses screen reader-type generative AI for in-game menus and terminals.
We used AI to produce some promotional image materials.
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
An AI tool was used for the background images, along with translation tools such as Google Translate.
Suno AI was used to generate the game's background music. And one of the friars is created with Meshy AI.
仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。
As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game.
Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay.
AI helped me produce the game, some sounds and artwork!
Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images on the store are A.I. generated. This lets me focus on making the actual game, as I am not an artist. A.I. art will not appear in the game itself when you are playing.
This game uses generative artificial intelligence to assist with code writing and the generation of certain text content.
Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored.
Part of the assets on my store page are optimized with AI assistance.
Some assets on this store page were created with AI assistance.
Generative AI was used solely to assist in creating some of the paintings found within the game world.
AI tools were used to create some promotional visual assets displayed on the Steam store page. The game itself does not contain AI-generated content or any AI-driven features.
Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game.
Our team's Generative AI policy is that we cannot use it at all for Assets, Sounds, and Arts. The only thing we have allowed ourselves to use Gen AI for is coding, although we have agreed we won't use Gen AI the first time we attempt to solve a problem. We only use Gen AI after having already attempted to fix a problem through YouTube videos, asking peers, etc.
Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, temporary text, and marketing content during development. All final in-game content is manually reviewed, edited, and integrated by the development team.
AI was used in the creation process of images for this game.
Some assets were generated by AI
AI was used to create background music
For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to include these assets in the final build on release.
This game features art assets created using generative AI.
Some assets on this store page were created with AI assistance.
This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and portions of the source code were generated or refined using AI tools. Core game design, mechanics balancing, and final creative direction were handled by a human developer.
All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
Part of the store page materials are AI-assisted.
Some art assets and music in this game were created with the assistance of artificial intelligence.
- Pre-generated: "3D character/monster models generated via Tripo3D from concept art, textures via Ludo AI. All assets reviewed and integrated by developer. No live AI generation at runtime." - Guardrails: Human review of all generated assets before shipping.
Some of game art and music is basically IA generated and them modified by designers to match some quality standards
Some placeholder art in the market.
This game contains some AI-generated background artwork in in-game scenes. All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design.
Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation.
I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo developer and non-native English speaker, I have utilized AI as a supportive tool to enhance the experience, though the core vision and logic of the game remain my own. Art & Visuals: To ensure the game has a polished aesthetic, I used AI to refine my hand-drawn concepts into final assets. This allowed me to translate my original sketches into high-quality visuals that I otherwise could not have afforded as an independent creator. Language & Localization: With over 1,500 unique glyphs and numerous Rune combinations, I used AI to assist with naming and linguistic consistency. This ensures that the English translation is natural and clear for all players. Real-Time Community Chat: To foster an inclusive community, the game features an integrated translation tool. This allows players to chat in their native languages while providing instant translations for others, ensuring everyone can participate in the conversation. Development & Optimization: AI assisted in proofing my original combat code and expanding on my base mechanics to create more diverse gameplay options. It also serves as a diagnostic tool to help me identify and patch bugs quickly, ensuring a stable and fair experience for everyone. AI is a tool to empower my creativity, not a replacement for it. My goal is to use these technologies to deliver a deeper, more polished game than a solo project would typically allow.
Generative AI was used only in assisting with promotional elements of the game. There is absolutely no AI Generated Content In-Game.
During the development of Beyond the Soil: Farming & Tales Prologue, generative AI technologies were used to optimize localization texts and assist in the design phase of certain visual marketing materials.
本游戏部分场景模型及次要美术资产采用AI工具辅助生成,均经人工审核优化。开发者无法保证AI生成的美术资产0缺陷。立绘部分可能使用AI生成,开发者保证所有公开均符合A-SOUL二创规则5.0及相关二创授权文件的要求。
Texture generation, upscaling, and store page capsules.
AI helped me create images for the Steam store and helped me implement certain game mechanics.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DYLIA Dev only code | Some of the code required for the game to run is generated by AI. | Davy Lee | - | Jun 3, 2026 | |
Escape Chef Danegade! Live AI textart | The AI is used to converse with the NPCs, the images were generated with the help of AI | Danegade Game | - | Jun 3, 2026 | |
Moggmon In-game content art | Some pre-rendered 2D monster, card, sprite, icon, and store artwork was created with generative AI tools and then edited and curated by the developer. The game does not use live generative AI during play. | Aura Industry, Inc | - | Jun 3, 2026 | |
OIL.EXE In-game content arttext | Generative AI tools are used in this project. Claude and ChatGPT assist with drafting store page copy and marketing media. Some in-game visual assets are created with AI image generation. | Subroutine Gaming | 13 | Jun 3, 2026 | |
Foundation Typer In-game content artaudio | Foundation Typer uses generative AI-assisted artwork, voice, and cinematic media elements for certain visual and promotional content, including portions of trailers, character presentation, and store assets. All gameplay systems, lesson structure, progression design, typing mechanics, interface functionality, and core training content were created and assembled as part of the game's original development. | Bladevampirek | - | Jun 3, 2026 | |
Evolved Survivors Store/marketing | Some elements of this store page uses generative AI | SiddPlus | - | Jun 3, 2026 | |
银发冒险家 Old But Gold In-game content art | Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans. | 橘子皮 | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
战地风暴之第三次世界大战 Store/marketing art | We used AI to produce some promotional image materials. | 战地风暴 | - | Jun 3, 2026 | |
末日传奇 Store/marketing art | Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards. | 末日传奇 | - | Jun 3, 2026 | |
Project:Taco In-game content arttext | An AI tool was used for the background images, along with translation tools such as Google Translate. | Gamelive.Studio | - | Jun 3, 2026 | |
Ars Et Anima In-game content audioart | Suno AI was used to generate the game's background music.
And one of the friars is created with Meshy AI. | Italia 3D Academy | - | Jun 3, 2026 | |
寻味记 In-game content art | 仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。 | Gujiu-郁居 | - | Jun 3, 2026 | |
FOAMGRAVE In-game content artaudio | FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer. | TriadPixel | - | Jun 3, 2026 | |
非常规放送部 Mika & Luna In-game content audio | 本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。 | 咕隆咚工作室(GoLoDo Studio) | 99 | Jun 3, 2026 | |
Slammo In-game content art | As a small indie studio, we use generative AI tools to assist in parts of our art creation process. This helps us improve the quality and consistency of artwork while allowing our team to work more efficiently. All AI-assisted content is reviewed, refined, and integrated by our developers to ensure it meets the artistic vision and quality standards of the game. | Annoyed Studio | - | Jun 3, 2026 | |
QianNian XuanJian Store/marketing art | Some store-page and marketing visual assets may be created or assisted with generative AI. The game itself does not generate AI content during gameplay. | 千年玄剑 | - | May 23, 2026 | |
Les jeux du cycle In-game content audioart | AI helped me produce the game, some sounds and artwork! | Antoine | - | May 23, 2026 | |
Idlemoor Store/marketing art | Hey, I'm Isaac, the developer of Idlemoor. The actual game itself does not use any A.I. generated art. The logo images on the store are A.I. generated. This lets me focus on making the actual game, as I am not an artist. A.I. art will not appear in the game itself when you are playing. | Uncooked Games | 32 | May 23, 2026 | |
ams的MBTI测试 In-game content textcode | This game uses generative artificial intelligence to assist with code writing and the generation of certain text content. | amashigeo | - | May 23, 2026 | |
Are You A Pilot In-game content art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development and then manually edited, selected, and assembled by the developer. The game does not use live generative AI during gameplay. Gameplay code, online services, scoring, achievements, purchases, and multiplayer rules are developer-authored. | Carlos Fierro | - | May 23, 2026 | |
再战大极品+255 Store/marketing art | Part of the assets on my store page are optimized with AI assistance. | 再战大极品+255 | 77 | May 23, 2026 | |
1.80战神微变 Store/marketing | Some assets on this store page were created with AI assistance. | 1.80战神微变 | 43 | May 23, 2026 | |
The Circle Move In-game content art | Generative AI was used solely to assist in creating some of the paintings found within the game world. | OONY TEAM | 15 | May 23, 2026 | |
X-Ray 2D Store/marketing art | AI tools were used to create some promotional visual assets displayed on the Steam store page. The game itself does not contain AI-generated content or any AI-driven features. | MTRL | - | May 23, 2026 | |
Monster Meadows In-game content art | Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and promotional images). All AI-generated assets are pre-rendered and have been manually reviewed and modified by the developer before being integrated into the final game. | Aysimus Games | - | May 23, 2026 | |
MageTender Dev only code | Our team's Generative AI policy is that we cannot use it at all for Assets, Sounds, and Arts. The only thing we have allowed ourselves to use Gen AI for is coding, although we have agreed we won't use Gen AI the first time we attempt to solve a problem. We only use Gen AI after having already attempted to fix a problem through YouTube videos, asking peers, etc. | Team TAAAZED | - | May 23, 2026 | |
Storia Online In-game content arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, temporary text, and marketing content during development.
All final in-game content is manually reviewed, edited, and integrated by the development team. | Ulisses Nogueira | - | May 23, 2026 | |
Ship It In-game content art | AI was used in the creation process of images for this game. | Richard Toussaint III | - | May 23, 2026 | |
KRAST FORGE Unclear | Some assets were generated by AI | Krabbe Studios | - | May 23, 2026 | |
Gobballing In-game content audio | AI was used to create background music | Azatone39 | - | May 23, 2026 | |
HELLBENT Dev only art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to include these assets in the final build on release. | HELLBENT Team | - | May 23, 2026 | |
행운의 용사 : 아샤 편 In-game content art | This game features art assets created using generative AI. | 도하니 | - | May 23, 2026 | |
火龙传奇 Store/marketing | Some assets on this store page were created with AI assistance. | 火龙传奇 | 41 | May 23, 2026 | |
Hero Company In-game content arttextcode | This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and portions of the source code were generated or refined using AI tools. Core game design, mechanics balancing, and final creative direction were handled by a human developer. | Pana Pororo | - | May 23, 2026 | |
All Lanes Must Exit In-game content art | All gameplay artwork is handmade. The title background image is AI generated; I don't have enough skill nor a desire to commission a single flavor image. | Map Edge Studio | 21 | May 23, 2026 | |
Fun Park Simulator: Prologue Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 27 | May 23, 2026 | |
1.76复古沉默 Store/marketing | Part of the store page materials are AI-assisted. | 复古沉默 | 88 | May 23, 2026 | |
大侠博士 In-game content artaudio | Some art assets and music in this game were created with the assistance of artificial intelligence. | 一刀叔 | - | May 23, 2026 | |
Echoes of Creation: Origin In-game content art | - Pre-generated: "3D character/monster models generated via Tripo3D from concept art, textures via Ludo AI. All assets reviewed and integrated by developer. No live AI generation at runtime."
- Guardrails: Human review of all generated assets before shipping. | Mark | 41 | May 23, 2026 | |
Portucale Sword and Subtlety In-game content artaudio | Some of game art and music is basically IA generated and them modified by designers to match some quality standards | Pedro Nuno Lemos | - | May 23, 2026 | |
ROCKS.EXE Unclear art | Some placeholder art in the market. | SpetsTheHollow | - | May 23, 2026 | |
空匣子 In-game content art | This game contains some AI-generated background artwork in in-game scenes.
All AI-generated assets have been manually refined, edited and integrated by our development team to fit the game's art style and narrative design. | 硕大的脚趾 | 125 | May 23, 2026 | |
Hearty Haven In-game content art | Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation. | Damon knight | 14 | May 23, 2026 | |
Eternal Quest Live AI arttext | I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo developer and non-native English speaker, I have utilized AI as a supportive tool to enhance the experience, though the core vision and logic of the game remain my own.
Art & Visuals: To ensure the game has a polished aesthetic, I used AI to refine my hand-drawn concepts into final assets. This allowed me to translate my original sketches into high-quality visuals that I otherwise could not have afforded as an independent creator.
Language & Localization: With over 1,500 unique glyphs and numerous Rune combinations, I used AI to assist with naming and linguistic consistency. This ensures that the English translation is natural and clear for all players.
Real-Time Community Chat: To foster an inclusive community, the game features an integrated translation tool. This allows players to chat in their native languages while providing instant translations for others, ensuring everyone can participate in the conversation.
Development & Optimization: AI assisted in proofing my original combat code and expanding on my base mechanics to create more diverse gameplay options. It also serves as a diagnostic tool to help me identify and patch bugs quickly, ensuring a stable and fair experience for everyone.
AI is a tool to empower my creativity, not a replacement for it. My goal is to use these technologies to deliver a deeper, more polished game than a solo project would typically allow. | Mark Horvath | - | May 23, 2026 | |
Whose Lawn Is It Anyway Store/marketing art | Generative AI was used only in assisting with promotional elements of the game.
There is absolutely no AI Generated Content In-Game. | StratoVec Studios | - | May 23, 2026 | |
Beyond the Soil: Farming & Tales Prologue In-game content textart | During the development of Beyond the Soil: Farming & Tales Prologue, generative AI technologies were used to optimize localization texts and assist in the design phase of certain visual marketing materials. | Mavi Game Lab | - | May 23, 2026 | |
甜心跑酷 In-game content art | 本游戏部分场景模型及次要美术资产采用AI工具辅助生成,均经人工审核优化。开发者无法保证AI生成的美术资产0缺陷。立绘部分可能使用AI生成,开发者保证所有公开均符合A-SOUL二创规则5.0及相关二创授权文件的要求。 | Hakumao Games | - | May 23, 2026 | |
The Lakeview Orb 2: Consequences In-game content art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
NEVEREND Store/marketing artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 |