Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code.
All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models.
Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.
Logo and store header is AI generated, as I am utterly, completely broke. This will be replaced if magically I earn enough money at some point to actually hire someone (which I strongly doubt due to the niche market of this project).
This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support
Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and some icon-style graphics. These assets were reviewed, edited, and manually integrated by the developer. No generative AI is used during gameplay, and no content is generated by AI while the game is running.
Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design.
Some of the game's art assets, music and sound effects are assisted by AI generation. All AI-generated content has been manually screened, revised and reviewed to ensure no infringement of third-party copyrights. No new real-time AI content will be generated during gameplay.
Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets.
The game does not contain any real-time AI-generated content during gameplay.
Some of its content was created with AI tools and reviewed by the
developer before inclusion: visual art, audio, and in-game text.
No AI content is generated while you play.
Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store page. All other assets, including in-game art, models, design elements, and content, were created directly by the developers.
Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements.
This game includes elements using Generative AI in some pre-produced content such as intro videos.
These contents were created during the development process and finally used after editing and post-processing by the development team, and no Generative AI was used for gameplay.
Developer’s Note:
Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends.
Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer.
Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime.
I'm Alex, a solo developer. Most of Sphere TD is handmade by me: towers, mods, UI, maps, game design, and core gameplay art.
A small amount of AI assisted creation is used for flavor: optional map background images (off by default), and music tracks that combine indie production with AI assisted composition.
I also have a no AI assets switch in Settings to toggle off generated content if you prefer.
This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay.
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines
Some backgrounds, characters, and items were created with the help of AI image generation tools. All AI-generated assets were carefully reviewed, edited, and refined by the developer to fit the game's art style and quality standards.
Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code.
All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models.
Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.
Logo and store header is AI generated, as I am utterly, completely broke. This will be replaced if magically I earn enough money at some point to actually hire someone (which I strongly doubt due to the niche market of this project).
This game contains certain content generated by artificial intelligence, including:
Video Content
- Animation clips and memory replay videos created using Seedance AI video generation platform
- All AI-generated video materials have undergone human review, editing, and post-processing
Music Content
- Background music and ambient sound effects composed using Suno AI music generation platform
- All AI-generated music materials have undergone human selection, mixing, and copyright verification
Copyright Statement
- All AI-generated content has obtained legal usage authorization
- The game development team holds complete usage and modification rights for these materials
- For any copyright concerns, please contact the game's official customer support
Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and some icon-style graphics. These assets were reviewed, edited, and manually integrated by the developer. No generative AI is used during gameplay, and no content is generated by AI while the game is running.
Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Generative AI was used during the development process to create character illustrations for the cards. All AI-generated content has been reviewed, manually refined, and edited by our team to ensure it does not include any illegal or infringing material.
This game contains content created with the assistance of generative AI tools:
Artwork: Some visual assets were generated using AI image tools as a starting
point, then edited and refined by the developer. All final in-game artwork
has been reviewed, modified, and approved by human hands.
Music & Sound Effects: Background music and sound effects were created using
AI-based music generation tools, then selected and curated by the developer.
Localization: Translations for Japanese, Korean, Traditional Chinese, Spanish,
and Russian were produced with AI translation tools and reviewed by the
developer. Simplified Chinese and English were authored directly by the
developer.
Store Page Copy: Portions of the store page description were drafted with AI
writing assistance and finalized by the developer.
No generative AI runs during gameplay. The AI opponent in single-player mode
uses rule-based logic, not generative AI.
During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design.
Some of the game's art assets, music and sound effects are assisted by AI generation. All AI-generated content has been manually screened, revised and reviewed to ensure no infringement of third-party copyrights. No new real-time AI content will be generated during gameplay.
Generative AI was used only in a limited capacity for some sound effects, translations, and Steam store page marketing assets.
The game does not contain any real-time AI-generated content during gameplay.
Some of its content was created with AI tools and reviewed by the
developer before inclusion: visual art, audio, and in-game text.
No AI content is generated while you play.
Generative AI is used only to create cartoon-style illustrated artwork for promotional materials and the game's store page. All other assets, including in-game art, models, design elements, and content, were created directly by the developers.
Pre-generated AI tools were utilized to create the foundation for the 2D background art, character sprites, and audio. All of these raw assets were then extensively edited, cropped, and manually integrated by hand to ensure they perfectly fit the game's mechanics, atmosphere, and engine requirements.
This game includes elements using Generative AI in some pre-produced content such as intro videos.
These contents were created during the development process and finally used after editing and post-processing by the development team, and no Generative AI was used for gameplay.
Developer’s Note:
Due to the challenges of solo game development and being a newcomer to the industry, I utilized AI tools to assist in certain areas of production. This includes specific textures, minor 3D models, and parts of the programming logic. However, all voice acting and musical scores are original works, created as a gesture of support by my close friends.
Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer.
Some textures and 3D models in this game were created using AI-assisted procedural rendering during development. The game does not generate any content with AI at runtime.
I'm Alex, a solo developer. Most of Sphere TD is handmade by me: towers, mods, UI, maps, game design, and core gameplay art.
A small amount of AI assisted creation is used for flavor: optional map background images (off by default), and music tracks that combine indie production with AI assisted composition.
I also have a no AI assets switch in Settings to toggle off generated content if you prefer.
This game uses generative artificial intelligence to assist in writing portions of its code during development. All AI-generated content has been manually reviewed, modified, and tested by the development team to ensure the game's stability, security, and content compliance. No real-time AI content is generated during gameplay.
All Store images built with a baseline of Genertive AI and heavly modified before upload
Some Code mainly underlying Features are Made With Generative AI
Some promotional and store assets for My Scout Life including Steam capsule and library images were created or refined using generative AI tools, combined with manual editing and layout. A portion of in-game imagery was also produced or assisted with generative AI, then reviewed and integrated into the game. No generative AI is used for real-time gameplay logic, match simulation, or core scouting/academy systems; it applies to visual assets and marketing art as described above. We will keep this statement updated if our use of AI-assisted content changes.
Some visual assets (such as the app icon) and store page text were created with the assistance of AI tools. All game content — puzzles, code, and gameplay — is handcrafted by the developer.
AI generation tools were utilized to assist in the creation of static 2D/3D background aesthetic assets, as well as for structural programming assistance involving the core mathematical idling engines