AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Logic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Agile Team In-game content art | AI assisted in asset generation and editing of game and marketing materials. | Agile Team | - | Aug 12, 2026 | |
Motel Owner Simulator In-game content artaudiotext | Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation. | GOGAME | - | Aug 12, 2026 | |
Pyra In-game content audio | The music in this game was generated using Suno AI under a commercial licence, then edited, trimmed and looped by hand. | Lumen Depth | - | Aug 12, 2026 | |
Crystalase In-game content art | AI-generated content is used to create some of the images featured in the game. | Andrei Ivashentsev | - | Aug 11, 2026 | |
Immortal Chess In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer.
Immortal Chess does not generate AI content during gameplay. | Arcane Square Games | - | Aug 11, 2026 | |
TEXAS DOMINOES In-game content art | Generative AI tools were used in the development of this game and for some of the art. | Signal Boost Publishing | - | Aug 11, 2026 | |
HexLight In-game content art | Generative artificial intelligence was used to create the artwork for HexLight’s Steam achievement icons. The resulting images were reviewed and prepared for use by the developer. | Cameron Olson | - | Aug 11, 2026 | |
SkyFab In-game content artcode | "AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer." | Oltimo Games | - | Aug 11, 2026 | |
Tactician In-game content textart | AI translation tools were used to produce the localized text for the game. Additionally, initial concept drafts for select visual assets were generated using AI, but were subsequently heavily modified, painted over, and finalized by human artists. | Interlink Games | - | Aug 10, 2026 | |
Recursive Access In-game content art | This game contains pre-generated AI-assisted visual assets. Specifically, the background HDRI environment texture used for lighting/background purposes was created using generative AI. No live-generated AI content is presented to players during gameplay. | Colin Kidwell | - | Aug 10, 2026 | |
20 Trials to Heaven In-game content text | Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services. | Rodel Pacheco | - | Aug 8, 2026 | |
Thread Match Festival Store/marketing art | The Hero Capsule and main logo was created using AI tools only. The other assets of the game were not created using AI tools. | Tuga Studios | - | Aug 8, 2026 | |
Across Crime In-game content artaudio | The use of AI in the game is temporary: logo, cover art, icons, music... Everything is being developed with professionals without the use of AI. | Vanesa Gomez | - | Aug 8, 2026 | |
Nexus Ascendant In-game content arttextaudio | Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services. | Bruce Ogden | - | Aug 8, 2026 | |
Castores vs Topos In-game content art | Some visual assets were created or assisted with generative AI tools, then selected and edited by the developer. Gameplay, rules, and the opponent AI are not generative AI. | Humbertroncis Arts | - | Aug 8, 2026 | |
YOU ARE NEWTON In-game content arttext | Generative AI was used to assist in creating some promotional artwork and localization text. All AI-assisted content was reviewed and edited by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | YOU ARE NEWTON | - | Aug 8, 2026 | |
Code: Infinity Unclear | Including AI-generated content | The Hell | - | Aug 8, 2026 | |
Door Code In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 8, 2026 | |
ColorShift Store/marketing art | Generative AI was used to create the capsule artwork displayed on the Steam store page. No AI-generated content is used during gameplay, and the game does not use live-generated AI. | Boötes Dreams | - | Aug 8, 2026 | |
Algorithms Dev only | Test cases, hints, solutions, testing and validation was assisted by artificial intelligence. | Chilling Moose Games | - | Aug 7, 2026 | |
電工らぶ -ゼロから始める電気工事士- Live AI artaudiotext | This game uses AI technology in the production of some of its illustrations, music, voice, and text assets. All generated assets have been reviewed and adjusted by the developer before inclusion.
The game also includes an "offline AI study assistant." This assistant does NOT generate text. It identifies the intent of the player's question and searches through study data that the developer has written and verified in advance, then displays the matching explanation as-is. It uses two bundled machine-learning models to improve search accuracy (an embedding model, multilingual-e5-large / MIT, and a re-ranking model, ms-marco-MiniLM-L-6-v2 / Apache-2.0), but these models do not generate any answer text. All processing runs entirely on the player's device with no external data transmission (no GPU required; runs on CPU). Any explanation shown was written and verified in advance by the developer. Note that it cannot answer topics outside the included data, and content may become outdated due to changes in exam rules or laws, so please confirm important matters with official exam information. This AI assistant is a supplementary study feature. | Tsumugi Games | - | Aug 7, 2026 | |
Puzzles Magic Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Last Gambit In-game content artcode | Some of Last Gambit's content was created with the help of generative AI tools. Specifically, part of the artwork for the pieces and skins was generated with AI and then reviewed and refined by us. We also used AI to assist with some cross-platform code porting.
All of this content is generated during development. The game does not use generative AI during matches and does not create content in real time. | Mads | - | Aug 7, 2026 | |
Puzzles Evil Dogs Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Puzzles Evil Cats Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Puzzles Trees Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Road to FIRE In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 | |
君と最後の放課後 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 | |
Code Alone In-game content artaudio | Some 2D art assets and music in this game were created with the assistance of generative AI during development. All such content was reviewed, edited, and curated by the developer. The game does not generate any AI content in real time. | W.Y. Games | - | Aug 7, 2026 | |
Once Before Us In-game content audio | Some background music tracks in the game were created with the assistance of generative AI audio tools | Palindrome Games | - | Aug 6, 2026 | |
Seraph's Kiss In-game content art | The character portraits and 3D models, and three UI images, were made with the help of AI tools. | Domino | - | Aug 5, 2026 | |
The Callahan Curse In-game content artaudiotext | All art, music and story are 100% human created. All voice acting has a live voice actor recording/performance for every line of dialogue, voice changers were used on certain characters to pitch the sound higher or lower to better suit those specific characters. Some artist-created hand-painted assets were positioned into specific starting poses and ending poses, with in-between frames generated (affecting less-than 1% of the game animations, majority (99%) are animated by hand using 2D-bone-rigging and frame-by-frame animation), some generated in-between frames were then hand-painted over before being included in the game. | Isaac Lundgren - Artist Composer | - | Aug 5, 2026 | |
WSudoku Store/marketing codetextart | Generative AI tools were used to assist with programming, debugging, and improving written content.
However, the developer remained fully responsible for the game's design, direction, overall programming, integration, testing, and all final decisions.
Promotional materials and store page artwork were created with the help of generative AI and then reviewed and edited by the developer. No generative AI is used during gameplay or connects to external AI services. | Kvass Games | - | Aug 5, 2026 | |
Puzzles Mushroom Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Patterns Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Tools Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Sudoku Mansion In-game content artaudiotext | Generative AI tools were used during development to assist with visual artwork, background music, voice-over, and parts of the narrative. All generated material was selected, edited, and integrated by the developer. The handcrafted puzzles and core gameplay do not rely on generative AI. Players may disable AI-generated presentation and story content in the options menu and play the complete puzzle experience without it. | Vault Door Studios | - | Aug 5, 2026 | |
Midnight Class In-game content artaudio | Generative AI tools were used to assist with the creation of some visual assets and music for the game. The resulting content was reviewed, edited, and integrated by the development team. | Powerverse Studio | - | Aug 5, 2026 | |
WORD SHIFT In-game content art | This game contains pre-generated AI-assisted illustrations and visual assets. All AI-assisted content has been reviewed, modified, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Hyu-suke Games | - | Aug 5, 2026 | |
Broken Pixel In-game content audioarttext | Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play. | GameRotBros | - | Aug 5, 2026 | |
Puzzles Parrots Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Fruit Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Insect Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Raccoons Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Fishing Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Snow Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Puzzles Flowers Unclear art | Help in creating images | IR Studio | - | Aug 5, 2026 | |
Cube Sweeper In-game content art | Cube Sweeper used AI assistance during development in two places. Some of the game's handcrafted curated boards began as AI-generated shapes, which were then validated and certified solvable by the game's own logic engine before anything shipped, exactly like every other board in the game. Store page artwork production was aided by AI-assisted tools. No AI is used at runtime. The puzzles are generated by a deterministic system. | Hinten Software | - | Aug 5, 2026 | |
Off Grid In-game content art | The splash art for the boot screen is generated by AI. | HeliosRK | - | Aug 5, 2026 | |
Wayfarer Protocol In-game content textaudioart | During development we used generative AI in a few places. A large language model helped write some of the game's text (in-game descriptions, events, and store copy). The music and many of the sound effects were created with Adobe Firefly, while some other sounds are generated in real time by the game's own code. The app icon was also created with Adobe Firefly. The in-game graphics are drawn procedurally by the game's code and are not AI-generated. Nothing is generated by AI while you play: every AI-assisted asset is created during development and shipped as a fixed file. The generative AI tools used (Adobe Firefly) grant commercial usage rights. | OC Studios | - | Aug 4, 2026 |
1,176 results
…
Missing a product? Let us know