AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Logic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 | |
Star Curve Store/marketing art | Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team. | InnoStudio | - | Jul 13, 2026 | |
Just a Stupid Room In-game content arttext | I used AI for texture upscaling and translation. | Nuci | - | Jul 11, 2026 | |
LEXICON Dev only art | As a solo developer I have used AI to help review features and generate base artwork before editing. | T-Squared Games | - | Jul 11, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
Hex Clash - The Fractured Combs In-game content art | Game backgrounds, character portraits, map elements, and UI icons are pre-generated using AI image generation tools. | Salih Demirkol | - | Jul 11, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
Snip & Fly In-game content audioartcode | AI Content Disclosure
During development, this game used generative AI tools to create some of its content:
Music: The background music was created using the AI music-generation tool Suno.
Code: Some of the code was written with the assistance of AI tools.
Images: Some of the artwork and icons were created using AI image-generation tools.
All AI-generated content was selected, adjusted, and integrated into the game by the developer, and was pre-generated (completed during development). No AI content is generated in real time while the game is running. | HuntForge | - | Jul 9, 2026 | |
水灵逃生 - Water Spirit Escape In-game content art | This game does not contain any real-time generative AI features. Some game assets, including but not limited to animation effects, videos, and similar materials, were created with the assistance of AI. | 4ANDS | - | Jul 9, 2026 | |
Echo Resonance In-game content artaudiotext | Generative AI tools were used during development to assist in the creation of some pre-generated visual assets, character voices, translations, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the developer. The game does not generate AI content in real time during gameplay. | AZOR7 | - | Jul 8, 2026 | |
Stellar Protocol Store/marketing art | Some store page and promotional artwork were created with the assistance of generative AI tools. No AI-generated content is produced during gameplay. | DerDieDas Studio | - | Jul 8, 2026 | |
ChessBase'26 SE Unclear text | The program generates Chess player profiles and Evaluations of certain chess positions with the help of chess engines and AI. | ChessBase GmbH | - | Jul 8, 2026 | |
Factor Zoo In-game content art | The comic images in this game were generated with the assistance of AI. | G-Yao | - | Jul 8, 2026 | |
无尽扫雷模拟器 Store/marketing art | Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools. | FishForge | - | Jul 8, 2026 | |
Pixel: The Challenge Store/marketing art | Generative AI tools were used to help create some of the 2D store and marketing graphics (e.g. store capsule images). These assets were reviewed and finalized by the developer, who holds the rights to use them. No generative AI is used for content inside the game, and no AI-generated content is produced live during gameplay. | pixelplenum.com | - | Jul 8, 2026 | |
Card Sprawl Unclear | We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 7, 2026 | |
Massive Wild Monsters Spawn Near the Castle In-game content arttextcode | The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted. | ZhiCheng Xu | - | Jul 7, 2026 | |
Next Station is... In-game content artaudio | Selected in-game textures were created using generative AI, and some voice lines were generated using AI voice tools. | Kura Games | - | Jul 7, 2026 | |
The Book of Plagues 2 In-game content art | Some of the sprites and video clips in the game were created with the help of AI. | DiaMMax Games | - | Jul 6, 2026 | |
Pineview Drive 2 - Rising Storm In-game content art | Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game. | VIS-Games | - | Jul 6, 2026 | |
Penko Vox: Japanese Live AI textaudio | Penko Vox: Japanese uses local generative AI to power its immersive language learning experience. An integrated Large Language Model (LLM) acts as a native Japanese tutor, generating real-time dialogue based on user input, while a Neural Text-to-Speech (TTS) engine synthesizes high-fidelity Japanese audio for listening practice. | penko_soft | - | Jul 5, 2026 | |
Odin's Chess Unclear | We use generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Jul 5, 2026 | |
OxRox In-game content art | A small number of texture assets use generative AI as a starting point and were manually edited for use in-game. Most visual assets are original, licensed, purchased, or used with creator permission. | FatOx Games | 45 | Jul 5, 2026 | |
田游族谱 Unclear textart | Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans. | Silent Coder Studio | - | Jul 5, 2026 | |
Winged Sakura: Mindy's Arc In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 149 | Jul 4, 2026 | |
Neural Drift In-game content artaudiotext | AI has been used to generate some graphics, music, and translations.
As the story of this game may suggest, I understand (and even share) most of the criticisms regarding AI, but it is also a tool that has enabled small creators like myself to achieve bigger things that would have been difficult without it. | Frédéric Julian | - | Jul 3, 2026 | |
はい/いいえ Live AI text | In this game, questions and answers (yes/no) are sent to Amazon Bedrock to generate in-game text. Personal information like your name is not sent. Progress data is saved on your device. | 直手有為 | - | Jul 3, 2026 | |
Solvizz In-game content artaudiocode | Solvizz was designed, written, and hand-crafted by a small team, but generative AI played a supporting role in parts of production. Specifically, some placeholder art (achievement icons, region glyph references) and placeholder audio (background music tracks and sound effects) were generated with AI tooling to prototype the game's mood before final assets. AI was also used as a coding assistant during development. All puzzle design, game mechanics, story, level content, and code decisions were authored and reviewed by humans. No player-submitted data is sent to any AI system at runtime — the game is fully offline.
(This text was also generated with the help of AI) | Oulda | - | Jul 2, 2026 | |
Sudoku Haven In-game content artaudiotext | Some of this game's images and artwork, its background music, and parts of its translated text were created with the help of generative AI tools. All AI-assisted content was reviewed by the developer before being included. The Sudoku puzzles themselves are generated by traditional (non-AI) algorithms, and no content is generated by AI while you play. | Emu WTF | - | Jul 2, 2026 | |
Tower! Simulator 3 Live AI audio | This game includes live-generated AI features that run locally on the player's computer and do not rely on external AI services.
The game uses AI to:
- interpret the player's spoken voice commands in real time to support gameplay interactions;
- generate voice audio for in-game pilot communications in real time.
The AI systems are used exclusively for these gameplay functions. They do not generate user-visible images, text, or other open-ended content.
The game is designed so that AI-generated output is limited to its intended gameplay purpose and cannot be used to create illegal, infringing, or otherwise prohibited content. | FeelThere | 1k | Jul 2, 2026 | |
Fire and Water: Spirits of the Forest In-game content art | Some of the visuals are crafted by using AI assisted tools. | IQ Games | - | Jul 2, 2026 | |
FLIP In-game content artaudio | The game contains some AI-generated visual assets and music which were reviewed, selected, and integrated by the developer. | CLKY Studios | - | Jul 1, 2026 | |
The Last One Bullet In-game content art | Some PNG assets were created with the assistance of AI. | Taha Demir | - | Jun 30, 2026 | |
Argonauts Agency 17: The World on His Shoulders Store/marketing art | Marketing and game assets | 8floor ltd | - | Jun 30, 2026 | |
LIGHTPUNK: Law of Inertia In-game content artaudiotext | The development team used generative AI tools only during the to create asset icons for Steam Achievements and to generate Voice-Over assets for localization. | Vignette Games | - | Jun 29, 2026 | |
NEKOHERO In-game content art | Some visual assets and artwork used in this game were created or assisted with generative AI tools. All generated content was reviewed, edited, and integrated into the game by the developer. | MIRAQLstudio | - | Jun 29, 2026 | |
Simulation 9 In-game content audiotext | Used for an audio file and translation. | Wildfox Interactive | - | Jun 28, 2026 | |
Refund In-game content art | Some pre-rendered 2D artwork, icon, and UI/store visual assets were created or assisted with generative AI during development. The game does not generate AI content during gameplay and does not connect to an external AI service. | GuGuguagua | - | Jun 28, 2026 | |
International Memes In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jun 28, 2026 | |
AquaDucked! In-game content audioarttext | Some of the content in AquaDucked! was created with the help of generative AI tools:
- Some background music was created using AI music-generation tools.
- The blurred background images behind each theme were created or refined with AI tools.
- Portions of the store page and marketing text were drafted with AI assistance.
The core game art — the ducks, tools, and objects you play with — is either original, hand-painted watercolor, or photo-generated, not AI-generated.
All AI-generated content is pre-generated during development. AquaDucked! does not generate any content live during gameplay and does not connect to any external AI services while you play. We've made commercially reasonable efforts to ensure this content is appropriate and does not infringe on the rights of others. | NickTheDuck | - | Jun 28, 2026 | |
Word Puzzle Master In-game content artaudio | Parts of Word Puzzle Master were created with the help of generative AI tools,
then reviewed, edited and assembled by the developer:
• visual art — the ambient background images and the animated background loop
• audio — background music and sound effects
Generative AI is used only during development to produce these assets. The game
does NOT use any AI at runtime — there is no live AI generation while you play.
Puzzle word lists are hand-curated, and level layouts are produced by our own
deterministic algorithm (not AI). | Tilewise | - | Jun 28, 2026 | |
Run of the Nine In-game content artaudiocode | I used generative AI tools (specifically Fooocus) to help paint and generate my static 2D game backgrounds and concept/icon art. I also utilized AI-collaboration platforms to assist with audio synthesis composition and programming codebase layouts. All generated assets were fully curated, conceptualized, and processed under my own direct creative control and creative direction before building. | Kratossos | - | Jun 28, 2026 | |
Code Rescue Dev only code | We use AI for Code Optimization. | Mennen Games | - | Jun 28, 2026 | |
FitBlocks~Wooden block puzzle~ In-game content text | This game uses AI-assisted tools during development to help draft and iterate pre-generated content such as puzzle stage layouts, UI text, store text, and implementation support.
All game content is reviewed, edited, and finalized by the developer before release. The game does not generate AI content during gameplay. | harusara22 | - | Jun 28, 2026 | |
Jammed Dev only code | AI was used during development for code assistance. | Szaloki Sandor | - | Jun 28, 2026 | |
APEX Swoop: Card Game Store/marketing art | AI-generated assets were used for the store graphical capsule art. | Apex Business Computing | - | Jun 28, 2026 | |
Rank Risk: Guess the Order In-game content arttext | Some in-game visual assets and trivia/ranking question data were created with the assistance of generative AI tools. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. | CETIN CAGLAR | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
Push It! In-game content art | The game to contain art assets generated by artificial intelligence | NeuroSlop Studio | - | Jun 28, 2026 | |
Almost There audioart | Some sounds effekts and Objects made with AI | SIENTURE | - | Jun 28, 2026 |
1,046 results
…
Missing a product? Let us know