I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
- Creator
- BeadleGames
- Reviews
- -
- Added
- Mar 18, 2026
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I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
A specialized service is used for cutscene voiceovers and the generation of certain UI elements
I use a combination of AI generated voice, music, and some imagery for portraits and logos
A few images/icons were generated by AI
Some background music and game art has been generated based upon AI generations.
Only the images on the store page are generated using AI.
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
We use AI-generated content in the following areas: Graphics Some 3D models BGM Portions of the story Parts of the program
The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality.
《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作
AI was used to create some images. Textures are generated programmatically, not by AI.
We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions
The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets.
AI might be used in production for content generation
We are using LLM (Large Language Model) powered text translation tools both within the game and store page.
We use AI to create store page and some in-game render assets
In-game speeches are mainly generated with AI.
Cutscene backgrounds are partially AI generated. Store page and main menu have partially AI generated backgrounds.
Gen AI is used to help produce game assets
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
The icons and UIs used in the game are created with AI-generated images.
We only use artificial intelligence on the marketing art side
Pre-Generated Content AI Tools: I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content. Usage: Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself. ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English). Commitment: All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience. Version 1.07: Utilizes third-party AI-generated character images and partial textual content. Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology.
Some AI generated images are used in this game.
AI-generated art object
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
AI was used to generate the game's logo.
May be used in some images.
This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team.
This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay.
Promo materials.
1. Some art materials were generated with AI assistance. 2. Localization text was translated with AI assistance. 3. No connection to real persons or graphics.
AI generated images and voices for game trailers
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests). Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI
AI was used in order to make several of the game art assets
PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team.
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
Some of the pictures in game store page is produced by AI.
Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.
This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result.
This game does not use generative AI to produce content during gameplay. Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Game contains character portraits and generated by AI.
AI for Language translation and promotional images
AI for Language translation and promotional images
AI-generated art object
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Ground Battle Royale Dev only art | I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content. | BeadleGames | - | Mar 18, 2026 | |
Hidden Assault In-game content audioart | A specialized service is used for cutscene voiceovers and the generation of certain UI elements | codingpups | - | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Yes Sir In-game content audioart | Some background music and game art has been generated based upon AI generations. | Uluni Games (Inh. Nils Wenzler) | - | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 | |
AURORA FLIGHT In-game content artaudiotextcode | We use AI-generated content in the following areas:
Graphics
Some 3D models
BGM
Portions of the story
Parts of the program | すたじおわかる | 16 | Mar 18, 2026 | |
Battleline Store/marketing textart | The use of AI in Battleline is minimal, including ChatGPT for weapon specifications and AI-assisted edits for game cover designs, all reviewed and refined for accuracy and originality. | Rush Games Studio | - | Mar 18, 2026 | |
帝国:权杖与文明 In-game content art | 《帝国:权杖与文明》游戏内的部分图片、人物、场景以及商店内的部分图片采用AI制作 | 帝国项目组 | 94 | Mar 18, 2026 | |
Arenosum In-game content art | AI was used to create some images. Textures are generated programmatically, not by AI. | macsimusfactorre | - | Mar 18, 2026 | |
Military Incremental Complex In-game content textcode | We used AI to help write some of the code for the game, as well as to help generate some of the story beats and upgrade descriptions | Space Kraken Studios | 659 | Mar 18, 2026 | |
Tactical Ghost In-game content art | The artist I paid for used AI to generate parts of the cover art. It wasn't disclosed during the commission that they would use AI assets. | Michael Richard Lannon | - | Mar 18, 2026 | |
WAR DUST : STORM Unclear | AI might be used in production for content generation | raptor lab | - | Mar 18, 2026 | |
Duck's Hunt In-game content text | We are using LLM (Large Language Model) powered text translation tools both within the game and store page. | Notaduck | - | Mar 18, 2026 | |
Blitzpoint In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Cannoneer In-game content audio | In-game speeches are mainly generated with AI. | dReal | - | Mar 18, 2026 | |
Area51 In-game content art | Cutscene backgrounds are partially AI generated.
Store page and main menu have partially AI generated backgrounds. | Jon Fabris | - | Mar 18, 2026 | |
Rush Tactics In-game content art | Gen AI is used to help produce game assets | Skybox Technologies ApS | - | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
RuleSeeker In-game content art | The icons and UIs used in the game are created with AI-generated images. | Rule | - | Mar 18, 2026 | |
Barracks Simulator In-game content art | We only use artificial intelligence on the marketing art side | Charlie Games | - | Mar 18, 2026 | |
自动战斗:银河将军 Automatic Battle:Galaxy General In-game content arttext | Pre-Generated Content
AI Tools:
I used Bigbigai (https://www.bigbigai.com) and ERNIE Bot (https://yiyan.baidu.com/) for pre-generated content.
Usage:
Bigbigai: Primarily used to generate all character images, all spaceship images, all cityscape images, all planet images, and some background images. These assets are used in the store interface and the game itself.
ERNIE Bot: Mainly used to generate a small portion of character dialogue and the majority of translation content (from Chinese to English).
Commitment:
All content generated through AI tools is original and does not contain any infringing materials. We strictly adhere to copyright laws, ensuring that all materials used and content generated have legal usage rights or have been authorized by the original creators. Additionally, we ensure that this content aligns with the overall style, storyline, and gameplay of the game, providing players with a more vivid and immersive gaming experience.
Version 1.07: Utilizes third-party AI-generated character images and partial textual content.
Version 1.08: Old AI-generated images, such as background Image (cities) and ships, have been reimagined using new AI technology. | ZHANG HONG | - | Mar 18, 2026 | |
Samurai Conqueror In-game content art | Some AI generated images are used in this game. | Miura Production | 17 | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 | |
War and Politics Store/marketing art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
F.O.R.S In-game content art | This game incorporates AI-generated concept art for promotional materials and background images. All character models, core gameplay assets, and animations are handcrafted by our team. | Ingenuity Interactive | 109 | Mar 18, 2026 | |
Frontier Mech: Ash Walkers In-game content artaudiocode | This game uses AI-generated content. Some character portraits and UI elements were created using generative AI tools. Voice lines were synthesized using AI voice technology. AI tools also assisted in drafting parts of the game’s code, all of which was reviewed and finalized by the development team. No AI-generated content is produced during gameplay. | Code Murphy | - | Mar 18, 2026 | |
Military Defense Store/marketing art | Promo materials. | Taranau Aliaksei | - | Mar 18, 2026 | |
Lucky Lord: The Coin Pusher of Fate In-game content arttext | 1. Some art materials were generated with AI assistance.
2. Localization text was translated with AI assistance.
3. No connection to real persons or graphics. | Star Seeker Studio | 84 | Mar 18, 2026 | |
Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 | |
Uncharted Sectors In-game content artcodetext | Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game. | Luc Toupense | - | Mar 18, 2026 | |
Drones vs Tanks In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Gun Reflex VR In-game content arttext | Some in-game paintings and images were created using AI and then further refined. The translations into some languages have been done by AI | OBGames | 39 | Mar 18, 2026 | |
25920 In-game content art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
PAATH-Z In-game content art | PAATH-Z embraces cutting-edge technology by incorporating AI-generated images to enhance the game’s immersive atmosphere. AI was utilized to create intricate creature textures, detailed panel backgrounds, and striking static imagery, adding depth and realism to the world and advertising. These AI-driven elements complement the design process, bringing a unique visual style that captures the eerie and intense nature of the PAATH-Z universe, while maintaining the creative vision of the development team. | TVirtual Studios | - | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
逆境重生 In-game content art | Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content. | 蜂有引力(上海)科技有限公司 | - | Mar 18, 2026 | |
Hunter Moonstrike Live AI text | This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game. | 10nstudio | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Toybox Aces In-game content art | Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result. | Coffeeshock Studios | - | Mar 18, 2026 | |
Bearplane In-game content codetextart | This game does not use generative AI to produce content during gameplay.
Some AI tools were used during development (i.e., code drafting, proofreading, and asset prototyping), but all core game content was created and finalized by human developers. | Matthew Burton | - | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
长夜之后 (After Long Night) In-game content textart | AI for Language translation and promotional images | 疯狗工作室 | 364 | Mar 18, 2026 | |
三界劫 In-game content textart | AI for Language translation and promotional images | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Exodus Frontier: The Last Stand Store/marketing art | AI-generated art object | Shupernom LTD | - | Mar 18, 2026 |