The side battler sprites and the cutscenes were generated using AI
- Creator
- Wholetone Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The side battler sprites and the cutscenes were generated using AI
商店页界面
The original illustration is loaded and the illustration is generated by AI.
The game contains a few AI generated images which have been modified by real artists.
We use text-to-speech AI to build our voice lines in game.
Only used in capsule/library assets.
Ai generated music
AI generated pictures
I used AI for some background art.
At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands.
The original illustration is loaded and the illustration is generated by AI.
The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people. The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread.
We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE.
Some visualizations on the Steam page were created by artificial intelligence.
Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app.
NPCs will generate only text and corresponding voice.
pre-rendered images
AI-powered software was used to generate graphics that are displayed on this shop page and in the game.
AI has been used to generate a specific image on a flyer object.
一部の画像、3Dモデルの作成に生成AIを使用しています。
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
To deepen the world building, I use pre-generated AI images in In-Game files section.
In our game, new designs can be made using pre-prepared AI visuals. We earn money by hanging these designs as posters or on billboards.
AI-Generated images are used for game cover of the store page and some in-game textures.
used to generate images chat jpt
AI voice AI translations
some pictures and charaters are made by AI.
Generative AI was used in the creation of some in-game portraits, backgrounds, and icons.
Only the background of the main menu page was generated by AI, while other images were manually created.
Characters and graphics made with Midjourney. Title theme made with Aiva.
This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools. All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running.
The product contains images produced by AI that has been trained using data produced and owned by Stardock.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
This game used generative AI for the following elements : -The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online) -The representation of Hotel Perkkow (Used in the store and library images)
Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists.
Some 2D graphics on store page
Some images in the game are generated by AI.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Many of the images used in the game were generated by AI.
A.I was used to generate in-game painted props, and some of the games OST.
We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements.
illustration by ChatGPT
AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version.
All images are neural network generated and hand-drawn by me.
AI is used to create achievement icons.
Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
Draft of the text, Programming support
Our team uses generative AI tools to help develop some in game assets.
Some AI-generated images are included
AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Donald Trump, Make RPGs Great Again! In-game content art | The side battler sprites and the cutscenes were generated using AI | Wholetone Games | - | Mar 18, 2026 | |
丘丘镇物语 Store/marketing | 商店页界面 | 已丘工作室 | - | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Project 37 In-game content art | The game contains a few AI generated images which have been modified by real artists. | Cheese Wheel Industries LLC | - | Mar 18, 2026 | |
New Warfare In-game content audio | We use text-to-speech AI to build our voice lines in game. | WaveRise Studios | 90 | Mar 18, 2026 | |
Device Doctor Simulator 2024 Store/marketing art | Only used in capsule/library assets. | Tenacity Games | 168 | Mar 18, 2026 | |
Area 8 In-game content audio | Ai generated music | Procrast Games | - | Mar 18, 2026 | |
50 Floors: The Paranormal Investigators Prologue Unclear art | AI generated pictures | Arsonist Studio | 456 | Mar 18, 2026 | |
Dating Joyce: a Deckbuilding Game In-game content art | I used AI for some background art. | Omshinwa18 | 39 | Mar 18, 2026 | |
SeDECKtion Dev only art | At the current stage of the project our artists use AI to quickly sketch the characters which are than made over by hands. | Stepico Games LTD | - | Mar 18, 2026 | |
ぽかぽかママ恋温泉 ~Mommy's Warm Hot Spring~ In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Heart Beat Clue In-game content art | The picture clue in the office scene is generated by AI. It shows no real people's face nor impersonate any real people.
The cover picture of the bakery book in the bedroom scene is generated by AI. It contains some bread. | Typed Interactive | - | Mar 18, 2026 | |
DFUSE Live AI art | We provide an AI assisted tool for players to create their own cosmetics for our game. It exclusively is used as a UGC tool, so players do not need to achieve high technical skills to be able to create new content for DFUSE. | AEY Studios | - | Mar 18, 2026 | |
Pawn Simulator Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | 71 | Mar 18, 2026 | |
Twenty-second: Stories of Underground Kharkiv In-game content art | Artificial intelligence was used to create transparent textures and improve image quality. In some cases, photos were processed using the Prisma filter app. | Brenntkopf Development | 61 | Mar 18, 2026 | |
Job Interview Live AI text | NPCs will generate only text and corresponding voice. | BIG GAME STONE | - | Mar 18, 2026 | |
Being John In-game content art | pre-rendered images | Procrast Games | - | Mar 18, 2026 | |
RC Overdrive In-game content art | AI-powered software was used to generate graphics that are displayed on this shop page and in the game. | Game Development Alexander Lamers | 37 | Mar 18, 2026 | |
Deathly Reprieve In-game content art | AI has been used to generate a specific image on a flyer object. | Satyr Interactive | - | Mar 18, 2026 | |
クビトリドオルズ・レトリーバー: 島津怪談01 In-game content art | 一部の画像、3Dモデルの作成に生成AIを使用しています。 | 727 Not Hound | 41 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
DRONE PERSPECTIVE In-game content art | To deepen the world building, I use pre-generated AI images in In-Game files section. | Demetri Lind | 85 | Mar 18, 2026 | |
Ad Agency Simulator In-game content art | In our game, new designs can be made using pre-prepared AI visuals.
We earn money by hanging these designs as posters or on billboards. | DoDo Game | 12 | Mar 18, 2026 | |
ContractVille In-game content art | AI-Generated images are used for game cover of the store page and some in-game textures. | MYM Games Studios | 2.4k | Mar 18, 2026 | |
Dangerous FightCIA Unclear art | used to generate images chat jpt | SHM | - | Mar 18, 2026 | |
Rancher: A new life In-game content audiotext | AI voice
AI translations | Sim Farm S.A. | 230 | Mar 18, 2026 | |
THE BIG FLUE In-game content art | some pictures and charaters are made by AI. | 菌菇游戏 | - | Mar 18, 2026 | |
Global Magnates: Shipping Tycoon In-game content art | Generative AI was used in the creation of some in-game portraits, backgrounds, and icons. | Aquila Chengdu | 116 | Mar 18, 2026 | |
网约车司机模拟器 Store/marketing art | Only the background of the main menu page was generated by AI, while other images were manually created. | KUOKUO | 19 | Mar 18, 2026 | |
DJ Clicker – World Tour In-game content art | Characters and graphics made with Midjourney.
Title theme made with Aiva. | Rockshurt Games | - | Mar 18, 2026 | |
Bridge Hunter In-game content art | This game uses generative AI during its development to create a limited number of pre-rendered assets. Specifically, some of the static loading screen art was created with the assistance of AI tools.
All of these assets were finalized and reviewed by our team before the game's release to ensure they meet quality standards and adhere to Steam's content policies. There is no live or real-time AI generation of content while the game is running. | Double Light | 11 | Mar 18, 2026 | |
The Political Machine 2024 Store/marketing art | The product contains images produced by AI that has been trained using data produced and owned by Stardock. | Stardock Entertainment | 248 | Mar 18, 2026 | |
King of Retail 2 In-game content artaudio | Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI.
Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years. | Freaking Games | 225 | Mar 18, 2026 | |
Hotel Perkkow and the Two Vegetarian Werewolves In-game content art | This game used generative AI for the following elements :
-The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online)
-The representation of Hotel Perkkow (Used in the store and library images) | John Flex | - | Mar 18, 2026 | |
HOPE: Winter Tale In-game content art | Artificial intelligence was used to speed up the process of drawing rough versions of characters and some backgrounds for illustrations. The initial images and subsequent processing were made by a human. All the final images have been reworked and modified by several artists. | PanelkaGames | 72 | Mar 18, 2026 | |
Car Dealer Simulator Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 4.3k | Mar 18, 2026 | |
Sky The Scraper In-game content art | Some images in the game are generated by AI. | Ryo Kobuchi | 44 | Mar 18, 2026 | |
月光のソードブレイカー アメリア編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
至れり尽くせリ In-game content art | Many of the images used in the game were generated by AI. | 石乃浦骨董店 | - | Mar 18, 2026 | |
Project: SnowBound In-game content artaudio | A.I was used to generate in-game painted props, and some of the games OST. | InfiniteHeavenlyDragon | - | Mar 18, 2026 | |
Life of Delivery Store/marketing art | We used AI to draw or edit some of the motorcycle cosmetics and some Steam store elements. | Aimcalcy | - | Mar 18, 2026 | |
Panama Canal Clash Unclear art | illustration by ChatGPT | Azimuth team | - | Mar 18, 2026 | |
Eleven Sunrises In-game content textart | AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version. | Full Ideas Games | - | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
Stormgate In-game content art | Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games. | Frost Giant Studios | 5.6k | Mar 18, 2026 | |
Baby Time Simulator Dev only code | Draft of the text, Programming support | SakiwareG | - | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
Red Chaos - The Strict Order In-game content art | Some AI-generated images are included | Squarecut Games | 68 | Mar 18, 2026 | |
Parasite In-game content art | AI was used to generate art for illustrating ingame events, encyclopedia pages, difficulty selection windows, host improvement illustrations and main menu backgrounds. | StarInfidel | 43 | Mar 18, 2026 |