AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Modern
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Aislebound artaudio | Some in-game textures, music, and promotional materials contain AI-generated content. | FennX Creative | - | May 23, 2026 | |
content moderator. art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. ... | READY! | - | May 23, 2026 | |
Giraffe Champion: The Rock Music Game Football Edition artaudio | Generative AI has been used when creating some of the images in the menu and the backgrounds in the game. The technology... | John Ramstedt | - | May 23, 2026 | |
WORJONG text | We use AI assistance for translation and dictionary creation. Everything is ultimately reviewed by humans, so you can re... | Circle KEN | - | May 23, 2026 | |
沙雕之路最终章 artaudiotext | This game contains pre-generated content created with the assistance of generative AI tools during development. Some ico... | Ayuuki | - | May 23, 2026 | |
WHERE the F$CK is my BITCOIN ⁉️ art | AI was used only for the logo. No in-game elements are AI-generated. | Octo Games studio | - | May 23, 2026 | |
あかねの放課後妖怪奇譚 audiotextart | AI is used for translations, BGM, and some icons. | After School Games | - | May 23, 2026 | |
TimelineTown codetext | Generative AI tools were used during the development of this game for programming assistance, localization, and partial ... | WataritamaStudio | - | May 23, 2026 | |
Today Tomorrow and the Next art | AI was used to make the paint streaks in the main menu and pause menu. | cloud__d | - | May 23, 2026 | |
Hachishakusama | 八尺様がいた夏休み textart | Generative AI was used for script proofreading, partial translation, and some in-game textures. To ensure high quality a... | Fukachi World | - | May 23, 2026 | |
Billionaire MAX artaudiocodetext | Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by... | Bunijia | - | May 23, 2026 | |
Cinematic Business arttext | This game uses generative AI to create and support fictional in-game content, including graphic assets, marketing materi... | AW Games | - | May 23, 2026 | |
EQUILIBRIUM text | EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. When a player types a directiv... | Benetti Andrea | - | May 23, 2026 | |
Blueprint: EV codetext | AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit na... | Phi Digital | - | May 23, 2026 | |
Bar Simulator art | Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No ... | Co's Studios | - | May 23, 2026 | |
Random Coin art | Store and library page illustration. | Kornux Games | - | May 23, 2026 | |
How Much for the Body in the Freezer artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then... | Renka | - | May 23, 2026 | |
Death Line: Don’t Stop 斩杀线:极限生机 artaudio | This game uses AI tools during development to assist in creating some visual assets and audio content. | quan home | - | May 23, 2026 | |
Keeper of The Strait textart | Generative AI is used to assist with localization/translation. All localized text is reviewed and edited by the develope... | Sui Lip Chuan | - | May 23, 2026 | |
Prevent WW3 textart | Generative AI tools are used to translate text into different languages and to create visual assets. All content is revi... | NT7 Studio | - | May 23, 2026 | |
Peter the Stash Hunter textcode | Peter the Stash Hunter has been mostly designed and coded by hand by a single developer using traditional methods. AI to... | Fragilent | - | May 23, 2026 | |
Crimsooon Sun text | AI-based translation tools were used for localizing the in-game text and store page descriptions from Japanese to Englis... | Old Retina Museum | - | May 23, 2026 | |
ERI: Emotive Rhythm Interaction audioart | Some songs and their cover images are generated by Suno AI (Coposer will be displayed as Suno) | Danny | - | May 23, 2026 | |
The Hawk of Circuit general | I'm using a generative AI to create a few assets. | OOMasa | - | May 23, 2026 | |
Debug Your Heart artaudio | This is a solo independent project. Except for the logo and UI design completed by an external collaborator, all other c... | Starry Seaweed Game Studio Ltd. | - | May 23, 2026 | |
神祇Pantheon art | Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original. Due ... | 团团的小窝 | - | May 23, 2026 | |
New Game+ - Game Store Simulator codeaudioart | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with codi... | A Lone Dev | - | May 23, 2026 | |
Chaebol Chaos art | Some of the 2D artwork in Chaebol Chaos — including character portraits and certain environment illustrations — was crea... | Maksim Nosov | - | May 23, 2026 | |
AI Slop Simulator general | The developer has used Generative AI slop to create this game, and now, so can you! | Starfield Games LLC | - | May 23, 2026 | |
执念刑警之消失的证人 arttext | The game's narrative videos (including surveillance footage, dashcam recordings, interrogation replays, crime scene reco... | 迷雾工作室 | 40 | May 23, 2026 | |
English Vocab Rush general | This game may include content created with the assistance of generative AI tools. All such content has been reviewed and... | Binary Logic Games | - | May 23, 2026 | |
均灵牌 artcode | This game uses AI to create assets(in game assets and steam shop) and vibe coding | IndieCain | - | May 23, 2026 | |
Super Gerio Town codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some musi... | Gentarou | - | May 23, 2026 | |
Tab + Notch art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
Billion Citizens text | Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanis... | Sucre Discret | - | May 23, 2026 | |
House Cleaner Simulator art | AI-generated art objects | TESTAGAMERCREATIONS | - | May 23, 2026 | |
SIGKILL audio | AI tools were used to create the music for the store page and in-game soundtrack. | BrainFog Studios | - | May 23, 2026 | |
Election Train art | AI tools were used to assist in creating some store page artwork and visual assets. | Martes Game Studio | - | May 23, 2026 | |
Yuremizu: Hold It Through the Shift text | Some localization for languages other than Japanese was initially created using machine translation tools. These transla... | Yaminato Aoi | 31 | May 23, 2026 | |
Hardware Tycoon textcode | Some localization and code were generated via AI | NordCode | 12 | May 23, 2026 | |
Fresh Food Merge arttext | Some art and localization were aided by AI. | MIR GAMES | - | May 23, 2026 | |
Cheffed art | Generative AI art is used as placeholder content until the game is further developed. | Phalistafer | - | May 23, 2026 | |
Origins TCG audio | We may use AI-assisted tools during development to help streamline content creation—such as generating placeholder or su... | Koin Games | - | May 23, 2026 | |
Best Streamer art | Generative AI tools were used during the development of this game to create some of the 2D visual assets, such as backgr... | Tamga Games | - | May 23, 2026 | |
A Bad Morning for a Roman Cornetto artaudiotext | I use token-prediction tools to help create certain in-game background assets, including environment textures, secondary... | Domus Ludus | - | May 23, 2026 | |
Hooligan Town art | For store art | DiscoCarGames | - | May 23, 2026 | |
Held text | translation etc | Sense of Games Inc. | - | May 23, 2026 | |
Almost A Ghost artcode | In the development of this game, generative AI was utilized in the following areas: Marketing Materials: The game's cap... | PNR Verse | - | May 23, 2026 | |
Strategic Surge arttextaudiocode | In the development of this game, generative AI was used in the following ways: Visual Assets: Background illustrations ... | K-71 | - | May 23, 2026 | |
Barman art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 |
433 results
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