AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Modern
TitleDisclosureCreatorSrcReviewsAdded
Derby Heroines: Run, Bet, Win!
In-game content
audio
We use AI for our sounds.
SHINISE GAMES
-Jul 13, 2026
God of Stock
Unclear
art
Some card's art was enhanced.
blaadhound
-Jul 13, 2026
Razor Trail Survivors
In-game content
arttext
AI was used to assist on coding and to create some of the pictures and text descriptions used.
RH Portugal
-Jul 11, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
The Black Lily Blooms in Her Eyes
In-game content
text
We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Saku Bougetu
-Jul 9, 2026
夏至未来
In-game content
art
本游戏美术素材使用生成式AI
MoonEyes月眼
-Jul 8, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
Day by day:东京留子生存日记
In-game content
artcode
This game was developed with the assistance of generative AI. Generative AI was used to help create portions of the game's source code and some game assets (including certain artwork and prototype assets). All AI-generated content has been reviewed, modified, or integrated by the developer before being included in the game.
MaxineJo
-Jul 5, 2026
Countess's Submission Pact
In-game content
textart
The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.
OKE.X.Suki
-Jul 5, 2026
Motelet
Unclear
art
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Team Baeb Sae
-Jul 3, 2026
Neural Drift
In-game content
artaudiotext
AI has been used to generate some graphics, music, and translations. As the story of this game may suggest, I understand (and even share) most of the criticisms regarding AI, but it is also a tool that has enabled small creators like myself to achieve bigger things that would have been difficult without it.
Frédéric Julian
-Jul 3, 2026
BALL BOY Simulator
In-game content
artaudiotextcode
AI-generated content was used for some asset textures, portions of the background music, development-related assistance and technical questions, and parts of the game's social media promotional materials.
EBA GAME
-Jul 2, 2026
Huiyu AI Trip
In-game content
art
All visual assets in this game are pre-generated by artificial intelligence (AI).
Huiyu
-Jun 30, 2026
Ninja Noboken Episode 2
In-game content
textartaudio
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
Gabriel Lopez
-Jun 30, 2026
致经济下行的我们
In-game content
art
游戏内的场景和人物以及一些藏品配图使用夸克AI生成,人物经过二次修改后才投入使用。
汪景航
-Jun 30, 2026
画你的时光
In-game content
arttext
Disclosure of Generative AI: This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page.
锐唐
-Jun 30, 2026
Huiyu AI 3D Video
Live AI
art
This application uses generative AI models (Depth Anything V2 / V3) to perform real-time monocular depth estimation on user-provided videos, converting 2D footage into 3D depth maps for stereoscopic and immersive viewing. All AI models are loaded and run locally on the user's own hardware. No third-party cloud AI services are used, and no user data is transmitted externally.
Huiyu
-Jun 29, 2026
Smashville Detective Agency
Unclear
AI was used as a tool to assist in creation
Puffy Pup Games
-Jun 28, 2026
Breadwalk
Unclear
artaudio
Sounds, cutscenes, few images.
ElvenNeko
-Jun 28, 2026
Doors of Illusion
In-game content
audio
This game uses generative AI tools to help create certain music, voice, and audio elements. Additional sound effects and audio assets are sourced from commercially licensed asset libraries.
Paggart Studio
-Jun 28, 2026
Entered
In-game content
art
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Installing something
-Jun 28, 2026
炒股养家
In-game content
textart
This game uses generative AI to assist in generating some text and art resources. All content has been manually reviewed and adjusted, and does not affect core gameplay or content.
DeepSeaStudio
-Jun 28, 2026
Battle Ranker
In-game content
arttext
AI generated graphical elements in some UI AI supported localized language translation
Springcomes
-Jun 28, 2026
The Romance Maestro
In-game content
art
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Wandering Spark
-Jun 28, 2026
Take That Hill
In-game content
text
AI was used to assist with translating the in-game text.
Hunted Cow Games
-Jun 28, 2026
Crisis Capital
art
Some texture assets were created with assistence of AI-tools.
Plum Multimedia
-Jun 28, 2026
Car Hustle Simulator
Store/marketing
art
Some 2D graphics used on store page
Silent Code Games
-Jun 28, 2026
赢麻了
In-game content
art
Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay.
F11 Game Studio
-Jun 27, 2026
Solo Leveling: ARISE OVERDRIVE
In-game content
text
Generative AI technology is used in a supplementary capacity during the localization of select languages. Any such languages are indicated in the in-game language selection menu.
Netmarble Neo
3kJun 27, 2026
Gridiron Football League
In-game content
art
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
PeligroAmigo
-Jun 27, 2026
Forward Assault
Store/marketing
art
The game's Steam Library assets have some usage of image generative AI
Lucas Wilde
42Jun 27, 2026
The Laws of Probability
In-game content
audioart
The story, code, mechanics, and every design decision of The Laws of Probability are entirely my own. The music was generated with AI tools based on my direction, and the backgrounds were AI-rendered from my hand-drawn sketches. Using this technology allowed me to bring the project's original vision to life and deliver a complete experience. I am sharing this openly because I respect your right to know.
Unspoken
17Jun 16, 2026
Expat Manager
In-game content
art
AI-assisted tools were used to create selected graphical assets, concept artwork and marketing materials. All generated content was reviewed, modified and integrated by the developer. No AI-generated content is created during gameplay.
CIP Dynamics
-Jun 16, 2026
Ultimate Sportsball Championship
Store/marketing
art
Generative AI has been used in the creation of store art and the background in the game.
Barfota Game Studios
-Jun 16, 2026
Haven Restored
In-game content
arttext
Ai is used to polish the content of Store page and in-game text. AI is also used to generate all graphical assets (the spray gun icon in capsule, achievement icons, in-game icons, etc).
Perseverance Games
-Jun 14, 2026
Her Remember You
Live AI
text
This game uses AI language models to generate real-time conversational text content during gameplay. Players interact with AI-powered desktop companions through text chat. The AI responses are generated either locally on the player's PC or through optional cloud AI services (such as OpenAI, Deepseek, etc.). All AI-generated content consists of text-based conversations only — no AI-generated images, audio, or video are used.
Huiyu
-Jun 13, 2026
How To Destroy A City
In-game content
audio
Some sound effects in this game were created using generative AI.
Studio LEF
-Jun 12, 2026
Mount Lomyst
In-game content
text
Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer.
HIKO GAME
-Jun 12, 2026
出马Spirit Rider
In-game content
artcode
Generative AI was used during the development of this game. AI tools assisted with code debugging, algorithm design, and creative ideation. A significant portion of in-game assets—including 3D models, baked textures and materials, and visual artwork—were generated or modified using AI, and subsequently reviewed, adjusted, and integrated by the development team.
狗狗显卡
-Jun 12, 2026
Condemned to Clean
In-game content
text
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
KOMA
-Jun 11, 2026
SeongsuStation
In-game content
artaudio
Image generation. Sound effect generation.
SEONGSULAB
-Jun 10, 2026
The Kuon Island Nursery Rhyme Murders: Case Notes
In-game content
artaudio
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
Renka
-Jun 9, 2026
The Disappearing Municipality Worker
In-game content
art
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions. AI was not used for writing or audio purposes.
Big Greg Games
-Jun 9, 2026
CIRCLO
Unclear
art
I use AI to help me design characters.
TOYNETIX
-Jun 7, 2026
Roomrush Racer
In-game content
artaudio
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
Benjamin Recker
-Jun 3, 2026
软件产业大亨 Software Industry Tycoon
In-game content
artaudio
Some of the art assets and background music in this game were generated using artificial intelligence technology.
Polarix Era Studio
-Jun 3, 2026
紅蜘蛛2/Red Spider2 リマスター版 制作応援 ver.
In-game content
artaudio
Visuals: This game features cinematic visuals crafted through 3D modeling and digital composition, with Photoshop's Generative Fill used selectively for background enhancements and asset integration. Music: The soundtrack includes cover versions of the original theme composed by Yasunori Shiono, arranged using Suno with the composer's permission.
studio wasp
-Jun 3, 2026
城市派对
In-game content
audioart
Some voice dialogue and a small number of in-game icons were created or assisted by generative AI tools. All such content has been reviewed and edited by the development team before being included in the game.
Jieqi Network
-Jun 3, 2026
28天半衰期
In-game content
textartaudio
[AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used.
Singularity Studio
-Jun 3, 2026
[Room Escape] April First
In-game content
art
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
OG-SOFT
-Jun 3, 2026
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