The background images and girls pictures are pre-rendered AI art
- Creator
- Blender Games
- Reviews
- -
- Added
- Mar 18, 2026
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The background images and girls pictures are pre-rendered AI art
– Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor. – Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic. – The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity.
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals. The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team.
Comic illustrations and planet environment have been rendered by AI
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues. AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation.
AI has been used as an assistive technology to assist with creation of some minor textures.
Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues.
The puzzle images pre-rendered AI art
AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons.
A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools.
The screenshots were upscaled using AI. Banners were partially created using AI.
Generating some of the children's drawings used in the game. Generating sound effects (SFX). Supporting localization, including the translation of in-game text into multiple languages. AI was not used for modeling or software development; the entire design process is original and created by the team.
The background images and chocolate pictures are pre-rendered AI art.
Some textures have been generated or upscaled using AI tools. Some NPC voices have been generated with AI. Some icons have been generated with AI.
AI assisted in programming and art generation for this game.
For the non-English versions of this game, we have used AI to generate the translations.
During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models
This game includes pre-generated visual assets created and edited using MidJourney. Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer. Voice-over generated by ElevenLabs.
During the game development process, AI tools were used to assist in generating art images, inlcluding store page and in-game art .
Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay.
Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team.
As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience.
AI was used to create some character and monster visuals, including sprites and poses. If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
The background images and rodents pictures are pre-rendered AI art
AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.
The background images and girls pictures are pre-rendered AI art
We have used AI to generate sprites and code at specific times.
No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human.
Includes AI‑assisted artwork.
We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into the game.
Some code and art may be ai generated
AI tools were used for helping with certain tasks
Music generated using Udio
It helps me create game assets, which I then refine myself.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
The background images and grapes pictures are pre-rendered AI art.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer). The background music includes tracks that were created and mastered using generative AI. No AI was involved in coding or core game design
The puzzle images pre-rendered AI art
Character, monsters and logo artworks.
Character, monsters artworks and capsule arts.
Character, monsters and backgrounds artworks.
AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer.
AI is used in creating portraits and figure of characters.
AI used to generate sprites and source information for trivia sections.
Users of the game do not interact with A.I. A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services.
The puzzle images pre-rendered AI art
Claude was used to speed up development of some of the code in the game. No other AI content was used.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lovely Anime Puzzle: Summer In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Rift Rebels In-game content art | – Some textures in the game were initially AI-generated and then significantly refined by hand in a graphics editor.
– Certain 3D assets began as AI-generated concepts but were readjusted or fully reworked in a 3D modeling tool to fit the game’s aesthetic.
– The promotional artwork on this Steam page was AI-assisted and then heavily edited to match the game’s visual identity. | Playthrough Experience | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
Neo Lobby Arcade™ In-game content art | Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals.
The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team. | AstroBlast Studios LLC | - | Mar 18, 2026 | |
Max Savage In-game content art | Comic illustrations and planet environment have been rendered by AI | Tim Rachor | - | Mar 18, 2026 | |
Checkers Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 10 | Mar 18, 2026 | |
TicTacFootball Live AI | Tic Tac Football uses AI-controlled opponents to allow players to compete in single-player matches, cups, and leagues.
AI players follow the same rules as human players and are designed to provide a fair, accessible challenge focused on positioning, timing, and decision-making rather than speed or complex simulation. | Alberto Tarantino | - | Mar 18, 2026 | |
Empire Water Works In-game content art | AI has been used as an assistive technology to assist with creation of some minor textures. | Harman Motor Works | - | Mar 18, 2026 | |
AshenGaurd In-game content art | Ashengaurd uses a mix of RTP, commissioned Pixel art, and some AI-generated images that have been altered to fit my needs. The AI art is intended as a "placeholder" and will be phased out as the development continues. | ForsakenGear Studios | - | Mar 18, 2026 | |
Neon Fantasy: Owls In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Diskette Dungeon In-game content art | AI was only used to enhance images we already had, giving them a look more in line with the game’s retro ’80s theme. Its use was limited solely to images for the store page and game icons. | MM88 | - | Mar 18, 2026 | |
IronWood In-game content art | A few of the textures in the game (leaves, flesh, etc.) were generated using ai powered tools. | CheeseStick Studios | - | Mar 18, 2026 | |
Rogventure Store/marketing art | The screenshots were upscaled using AI. Banners were partially created using AI. | PikantoPizzaGames | - | Mar 18, 2026 | |
Up to the top! In-game content artaudiotext | Generating some of the children's drawings used in the game.
Generating sound effects (SFX).
Supporting localization, including the translation of in-game text into multiple languages.
AI was not used for modeling or software development; the entire design process is original and created by the team. | We Grow Old | - | Mar 18, 2026 | |
Sweetie Candy Maze: Brown Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
PlaneShift In-game content art | Some textures have been generated or upscaled using AI tools.
Some NPC voices have been generated with AI.
Some icons have been generated with AI. | Atomic Blue | 42 | Mar 18, 2026 | |
Wireless In-game content artcode | AI assisted in programming and art generation for this game. | RoboXero Studios | - | Mar 18, 2026 | |
Vampire's Fall 2 In-game content text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 997 | Mar 18, 2026 | |
Deadrock Salvation In-game content art | During the dialogue sequences, the characters avatar representations have been created using AI image generation tools based on original 3D images of the in-game models | Ghost Machine | 37 | Mar 18, 2026 | |
Ironseed 3 : Vigil In-game content arttextaudio | This game includes pre-generated visual assets created and edited using MidJourney.
Written content was developed with AI assistance (ChatGPT, GitHub Copilot) and edited by the developer.
Voice-over generated by ElevenLabs. | Robert Morgan | - | Mar 18, 2026 | |
GoSifu art | During the game development process, AI tools were used to assist in generating art images, inlcluding store page and in-game art . | OldBone | - | Mar 18, 2026 | |
Operation Obliteration 2 In-game content art | Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
BattleBoat X Unclear art | Throughout development, we may utilize procedural and AI-driven tools to support content generation. However, the completed work ultimately represents the creative vision and authorship of our development team. | Glitchfree Games | - | Mar 18, 2026 | |
Sunset Sprinters '98 In-game content artaudiocode | As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience. | TrihermesGames LLC | - | Mar 18, 2026 | |
The Shaman Diary In-game content art | AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists. | Gregory Creupelandt | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Space Memory: Rodents In-game content art | The background images and rodents pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Overpowered 2 - Crux of Fate Store/marketing art | AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made. | Eastasiasoft Limited | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Yin Yang Fun In-game content artcode | We have used AI to generate sprites and code at specific times. | Lao Lai Le Studios | - | Mar 18, 2026 | |
Astralis: Dawnblades In-game content text | No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human. | Studio Gravenoire | - | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Soul's Gambit In-game content art | We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into the game. | Team Husk | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
DungeonOS Unclear | AI tools were used for helping with certain tasks | Grave Hammer Games | - | Mar 18, 2026 | |
Dragon’s Breath In-game content audio | Music generated using Udio | monsters&creatures | - | Mar 18, 2026 | |
Lone Warrior In-game content art | It helps me create game assets, which I then refine myself. | Noob | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DRUNKEN BARON In-game content artaudio | All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design | Florian Schäfer | - | Mar 18, 2026 | |
Neon Fantasy: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
The Clockwork Requiem In-game content art | Character, monsters and logo artworks. | Anima Games | - | Mar 18, 2026 | |
Eastbound In-game content art | Character, monsters artworks and capsule arts. | Crow's Perch | - | Mar 18, 2026 | |
The Eternal Night In-game content art | Character, monsters and backgrounds artworks. | Anima Games | - | Mar 18, 2026 | |
Vampire One Blood Store/marketing art | AI was used in the game's thumbnail and was not used in the game's code or any other development resources. However, the aforementioned thumbnail and all other game resources were created by the developer. | Juan corp studio | - | Mar 18, 2026 | |
Terria Tactics In-game content art | AI is used in creating portraits and figure of characters. | TactiGame Limited | - | Mar 18, 2026 | |
Night School In-game content arttext | AI used to generate sprites and source information for trivia sections. | Evan Palmer | - | Mar 18, 2026 | |
Algorithmically Dev only | Users of the game do not interact with A.I.
A.I. was used for development, but the game does not connect to A.I. services or allow users to query A.I. services. | Pipera Games | - | Mar 18, 2026 | |
Color Splash: Parrots In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Space Force Bargain Bin Dev only code | Claude was used to speed up development of some of the code in the game. No other AI content was used. | Sled Dog Games | - | Mar 18, 2026 |