AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Old School
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dyno Burst: Bubble Shooter art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, ... | Popoko VM Games | - | May 23, 2026 | |
OH NO, NOT ANOTHER L art | The game to contain art assets generated by artificial intelligence | Tetrisdev | - | May 23, 2026 | |
Dungeon Dash: Relic Of Binding arttext | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, a... | Jeff Anderson | - | May 23, 2026 | |
Sabre Hunter: Keep On Moving arttext | For some textures — house windows, a backdrop with the city. For localization. | untold.Soft | - | May 23, 2026 | |
Lords Of Heck general | Generative AI was used to help develop the prototype. | Smokey Chill Games | - | May 23, 2026 | |
Uchi No Heya! textcode | AI was used to help generate event text and to help during the coding process. All sumo logic, sprites, and animations a... | James West | - | May 23, 2026 | |
Are You A Pilot art | Some visual assets and promotional/store artwork were created or assisted with generative AI tools during development an... | Carlos Fierro | - | May 23, 2026 | |
Neon Fantasy: Dinosaurs art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | May 23, 2026 | |
Otpisani: Nightingale text | It uses small amount of AI for localization. | Pr0py | - | May 23, 2026 | |
Storia Online arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, te... | Ulisses Nogueira | - | May 23, 2026 | |
Ironfields arttextaudio | This product uses pre-generated AI-assisted content created during development, including selected visual assets, locali... | Divis Studio | - | May 23, 2026 | |
Judgment: Ankara 01 audio | Some music tracks in the game were created using generative AI tools. | Syrion Interactive | - | May 23, 2026 | |
Air War General - WW2 Air Force Wargame art | WW2 historical photos colorized by AI | Panzer Airlines | - | May 23, 2026 | |
Veilbreak art | The store page image and title screen in game is an A.I image | Wolfs Moon Studios | - | May 23, 2026 | |
Dead Spell arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Waywardens codeart | Generative AI tools were used as part of the development workflow for programming assistance, debugging support, impleme... | Meehnior | - | May 23, 2026 | |
The Abyss Below text | This game utilizes AI-assisted text localization. | Broken Relay | - | May 23, 2026 | |
I HATE SNAKE: Retro Phone Simulator audio | Generative AI was used to assist in the creation of the game's soundtrack and audio assets. All AI-generated content has... | Ivory Games | - | May 23, 2026 | |
Grid Lands arttextcode | Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with ... | Grid Labs | - | May 23, 2026 | |
EATY text | AI was used for the localization of this store page. | TANZI GAMES | - | May 23, 2026 | |
放学后:追忆旧日时光 art | It contains some Images generated by AI. | None Studio | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Downer Management general | I used AI to help with marketing materials. | adarkfable | - | May 23, 2026 | |
Thunder Infinity art | Thunder Infinity was developed by a single person with no resources or financial support. The artwork for the project wa... | Enrique G. Galvez | - | May 23, 2026 | |
Sweetie Candy Maze: Coral Peach art | The background images and peaches pictures are pre-rendered AI art. | Cute Hannah's Games | - | May 23, 2026 | |
We Die Below artaudiotext | Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development... | FourFootOne Games | - | May 23, 2026 | |
Skate Rush: 90s Retro Arcade codetextart | This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/... | LefterisKr | 10 | May 23, 2026 | |
Galactic Patrol art | AI tools were utilized to generate some art assets on the store page. | Binx.tv | - | May 23, 2026 | |
Eternal Eden™ Resurgence art | As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were th... | Wathitdew Record | - | May 23, 2026 | |
Shadow Play: Nezha codetextaudioart | This game utilizes AI-assisted technologies in its development process. Generative AI was used to assist in writing code... | HDPixelGames | - | May 23, 2026 | |
BonkCity general | AI was used in some parts for development as well as some digital assets. | 44G | - | May 23, 2026 | |
Astro Raiders art | Some art assets were generated with AI | Far Side Games | - | May 23, 2026 | |
Misa Online text | AI support has been used for language translations as part of the game's localization process. | Misa Games | - | May 23, 2026 | |
Crownseeker art | Crownseeker's store page artwork — including capsule images and promotional materials — was created with the assistance ... | Jeremy Petersen | - | May 23, 2026 | |
Keystones: Foundations artcode | AI was used for texture patterns and code assistance. All content was manually verified and optimized. | Cartoon Rocket Games | - | May 23, 2026 | |
Smoke Town arttext | Smoke Town utilizes artificial intelligence in the following areas: We only use AI-generated content in our game as ref... | TSRV | - | May 23, 2026 | |
Pin Money audio | The base soundtrack to this game was generated by AI, but remastered by a human. | thirtysmooth | - | May 23, 2026 | |
Monster Masher artaudio | AI used for a couple icons and the music. | TekWiz | - | May 23, 2026 | |
The Silver Crow art | The backgrounds of The Silver Crow were created using a combination of AI image generation and extensive manual post-pro... | Dreamagination | - | May 23, 2026 | |
Shape Showdown art | Generative AI was used to create some of the marketing elements for the Steam page. | ZellyDev | - | May 23, 2026 | |
Survival Exorcist text | Font and Translation | Advance Garde | - | May 23, 2026 | |
Cornerfall text | Some text content and store descriptions were generated with the help of artificial intelligence. | Wisparro | - | May 23, 2026 | |
Pion's Theorem arttext | This game includes elements using Generative AI in some pre-produced content such as intro videos. These contents were ... | KahluaSoft | - | May 23, 2026 | |
Captain Awesome - Adventures in Space textcode | Use of AI for ideas for store page text, and use of AI to write portions of code for the game. | Paul Granelli | - | May 23, 2026 | |
Tacos or Death audioart | This game's background music was generated using Suno (AI music generation). Some sprite and store artwork was created ... | Loaf Master Games | - | May 23, 2026 | |
Magic Knights code | based on Claude Code's developed game | 纯AI Studio | - | May 23, 2026 | |
Hero of the Kingdom IV text | We used AI-powered tools to localize some of the text in the game and marketing materials. | Lonely Troops | - | May 23, 2026 | |
THWRT art | Some full screen art is generative AI. | Optinus Games | - | May 23, 2026 | |
The Traveller Tale artaudio | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game as... | Mystic Dream Studio's | 18 | May 23, 2026 | |
The Last Zeppelin artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to cr... | Innopede GmbH | - | May 23, 2026 |
742 results
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