AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Old School
TitleDisclosureCreatorSrcReviewsAdded
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
Gear Clash: Hero Unite
In-game content
art
Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production.
SKYREACH INTERACTIVE
-Jul 11, 2026
ELEMENTORS
In-game content
artcode
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
ORPG
-Jul 11, 2026
おそうじバトル
In-game content
audioart
The background music (BGM) in this game was created using Suno, a generative AI tool. Some image assets (such as icons) were also created with the assistance of generative AI tools.
AMURABAN
-Jul 11, 2026
You Are Not the Chosen One
In-game content
artaudiocode
Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed.
Acharya Interactive
-Jul 11, 2026
Пятизвёздочный курьер и туман, воняющий мертвечиной
In-game content
codeaudio
In this game, AI was used to generate code and music. It served as an auxiliary tool for composing backgrounds.
ZarUmbra
-Jul 11, 2026
Gate: Beyond
In-game content
art
Some skill icons were made or altered with AI.
Guild's Gate Studio
-Jul 11, 2026
GLANCED
In-game content
art
Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!
VOXELMANA
-Jul 11, 2026
Crown & Conquest
In-game content
art
Some store-page and marketing imagery for Crown & Conquest (capsule art, icons) was created with the assistance of generative AI image tools. All gameplay, rules, audio, and in-game art are hand-authored, and the game does not use generative AI during gameplay.
Cannibal Parrot Games
-Jul 11, 2026
Asteranova
In-game content
art
Some visual assets used in this game were created or assisted by generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final game. No AI-generated content is created during gameplay.
AM Factory
-Jul 9, 2026
Hopsy the Frog
In-game content
audio
SFX are partially AI generated.
Sammago Games
-Jul 9, 2026
Destiny Unknown
In-game content
art
This game uses pre-generated AI-assisted artwork for some visual assets, including store artwork, library assets, logos, and selected 2D fantasy background images. These assets were created or edited during development, reviewed by the developer, and included as fixed images in the game or marketing materials. The game does not use live generative AI while the player is playing. No AI system generates new dialogue, quests, characters, images, audio, or gameplay content during gameplay.
Douglas Bowen
-Jul 9, 2026
SWIFTALE PLAYER
Live AI
text
SWIFTALE PLAYER uses generative AI for live text generation during gameplay. The player connects their own supported local or cloud LLM, and the model acts as a game master by generating narration, action suggestions, and story responses. The game does not include a hosted AI service. AI output is processed through structured game systems, including rule-based safety checks, resource/state management, and engine-side adjudication constraints. The intended content profile is general fantasy adventure, and the game is not designed to generate sexual content, hate content, extreme gore, or adult-only material.
moaiwithadog
-Jul 9, 2026
Rolling Star
Dev only
code
Hired as an assistant for writing programming code. They weren't of much use.
Atelier Nuclear
-Jul 8, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
RT
In-game content
art
Some visual assets used in the game and on the Steam store page were created with the assistance of generative AI and have been further refined and integrated into the game by the developer. No live-generated AI content is used during gameplay.
Supanova
-Jul 7, 2026
Sinned Arena
In-game content
audio
Generative AI tools were used as part of the creation process for the soundtrack and taunt voice lines
xDenny
-Jul 6, 2026
Rouge Process
Store/marketing
art
Some of the 2D assets and Page Logo and Banners
Splice
-Jul 6, 2026
Off Axis
Store/marketing
text
Generative AI was used to assist with writing, editing, and translating store page text and marketing copy. No generative AI content is generated in real time during gameplay.
Off Axis
-Jul 4, 2026
人生之旅 The Path of Life
In-game content
artaudio
Some visuals and music assets in this game were partially generated using AI technologies.
xieyoujune
-Jul 4, 2026
SOUL MIXER
In-game content
audioarttext
This game utilizes generative AI technologies for certain assets to enhance the game content and localization: - Part of the vocal tracks and select background music (BGM) outside of the main gameplay. - Specific visual assets used in music videos (MVs). - Translation and localization assistance for the store page and game text.
CIGINT PRODUCTIONS
-Jul 4, 2026
KUBB
In-game content
text
AI tools were used during development to assist with localizing in-game text into 13 non-English languages and with drafting in-game flavor text and store page copy. All AI-assisted text was reviewed and edited by the developers. All artwork and visual assets are hand-made; no AI-generated imagery is used. No content is generated by AI during gameplay.
Sleepless Wizards
-Jul 3, 2026
InfiniteConflict
In-game content
art
AI has been used to generate the artwork and imagery for this game.
Muffinman
-Jul 2, 2026
Critical Ward
In-game content
audioartcode
During the development of *Critical Ward*, generative artificial intelligence tools were used to assist with various creative and technical tasks. These tools were used to generate part of the game's music and certain sound effects, assist in refining selected graphical assets, and support programming, debugging, and bug-fixing tasks. All AI-generated or AI-assisted content was manually reviewed, validated, and adapted by the developer before being included in the final product. The game's design, creative direction, programming, artwork, gameplay balancing, and all development decisions were carried out and supervised by the developer.
BiEsEl
-Jul 2, 2026
Zephyr Cloud
In-game content
audioart
Generative AI was used only for marketing materials: background music in the trailer and banner artwork for the store page
Quirkspark
-Jul 2, 2026
Steel Crawlers
Dev only
code
Generative AI tools were used during development to assist with drafting, revising, and refactoring portions of the game’s source code. It was reviewed, edited, compiled, and tested by the developer before inclusion.
Artcodeup
-Jul 2, 2026
Pirate Attack: Ocean Survival
Store/marketing
artcode
-Ai created the picture for the shop site -helped programming the game
Minima Games
-Jul 1, 2026
Caïssa Board
In-game content
arttextaudiocode
AI was utilized in the following areas: * Art Assets: Two textures (the move marker and UI background) were generated using AI tools. * Development: AI was primarily used for code review, debugging, and localization support. * Audio: Some musical tracks and voices may have been AI-generated. Text: Help text was generated and proofread with AI assistance. * In-Game Feature: The game includes llama.cpp, enabling an experimental feature where players can consult an AI about chess moves.
Dominique Lorre
-Jul 1, 2026
Ninja Noboken Episode 2
In-game content
textartaudio
This game uses generative artificial intelligence in the development of certain content, including NPC dialogue, visual art assets, and music/sound elements. All AI-generated content was created prior to the game's release and is not generated in real time during gameplay. This content has been reviewed and curated by our development team to ensure it meets our creative vision and quality standards.
Gabriel Lopez
-Jun 30, 2026
Survivor
Artificial Intelligence (AI) is used to enhance and edit artwork and graphical assets on the Steam store page.
KolaCape
21Jun 30, 2026
Galatria
In-game content
artaudio
some Artwork was generated and modified with AI tools, some of the 3D Models where designed with help of AI Models. Music was generated with AI Music Tools.
Hofmann Andreas
-Jun 30, 2026
Victorian Pier Tycoon
Unclear
Generative AI tools were used to support the developer's creative direction.
Webpal Limited
-Jun 30, 2026
Bolsheviktion 2: Yurovsky's Revenge
Unclear
art
Turns out saying "Generate a Bolshevik soldier's head on a pike, twitching" flags the content generators in frustratingly annoying ways.
Pelican Blue Software
-Jun 29, 2026
Hammered Heroes
In-game content
art
Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer.
David Gamble
-Jun 28, 2026
International Memes
In-game content
art
all the pictures are generated by artificial intelligence.
Reanim Games
-Jun 28, 2026
AFTER THE SILENCE
In-game content
art
Some visual assets and concept artwork used in the game were created or assisted by generative AI tools and further modified by the developer. All gameplay systems, story content, level design, and interactive features were created by the developer.
BrainRampage
-Jun 28, 2026
Cytokine Storm
In-game content
art
Inventory icons, and some background images and textures.
Smooth Brain Studios
-Jun 28, 2026
Finish The Dishes
Store/marketing
art
Generative AI was used to create some of the capsule and promotional artwork displayed on the game's Steam store page. All such artwork was reviewed and selected by the developer. No AI-generated content is created during gameplay.
Fractbit
-Jun 28, 2026
The Kidnapped Brother
In-game content
artaudio
This game contains a limited amount of AI-assisted content, including some visual assets and music. All such content was reviewed and integrated by the developer.
SAEED MOHAMMED ARISHI
-Jun 28, 2026
Umbral Adventures
Store/marketing
text
A small number of assets have been created with AI assistance as well as some of the marketing text on the store page.
Umbral Adventures
-Jun 28, 2026
RollRift Arena
In-game content
audiocode
The developer used generative AI tools during development to help create some of the game's code, sound effects, and music. All AI-assisted content was reviewed and curated by the developer.
leeyobo
-Jun 28, 2026
Sweetie Candy Maze: Blackberry
In-game content
art
The background images and blackberry pictures are pre-rendered AI art.
Cute Hannah's Games
-Jun 28, 2026
Copter Dude
In-game content
art
AI was used to create initial concept images for the main character (the funny copter). These images were then edited, redrawn and polished by a human artist. All other sprites, animations, backgrounds, sounds, music, and code in the game have nothing to do with AI.
Scangine Games
-Jun 28, 2026
Entered
In-game content
art
Generative AI was used in the creation of some graphic assets. These assets were further processed using filters and adjustments to better suit the game's visual style.
Installing something
-Jun 28, 2026
Zyrcon
In-game content
artaudio
AI was used to create some graphical elements and voice audio.
DIGITALICA
-Jun 28, 2026
Cold Contours: Intake
In-game content
artcode
Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team.
Tactolith
-Jun 28, 2026
KADI: Ottoman Judge
art
This game uses AI-generated images for some of its 2D artwork, character scenes, and store page visuals. All AI-generated content is reviewed, edited, and curated by our team to fit the game's historical setting. The game's design, writing, story, and code are created by human developers.
Shift Game
-Jun 28, 2026
Braveforce: The Lost Dominion of the Void
general
English text for the store page
GamingImomushi
-Jun 28, 2026
POLYMINAL
Dev only
code
This game was developed using an agentic AI coding tool, the code was written with AI assistance, under the design, direction, and review of the developer. The game contains no AI-generated assets — models and textures are generated procedurally in-engine, audio (sound effects and music) is pre-synthesized with the developer's own non-AI DSP tools, and UI text uses system fonts. No AI content is generated at runtime.
Alexander Boczek
-Jun 27, 2026
Gridiron Football League
In-game content
art
Generative AI was used to assist and enhance the generation of placeholder art assets in this game.
PeligroAmigo
-Jun 27, 2026
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