25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Deep Blue SushiSteam
Disclosure

AI tools were used only during the concept development stages. All final content was reviewed and edited by the development team. All artwork used on the Steam store page was created by freelance 2D artists.

Creator
PaperPixel Games
Reviews
96
Added
Aug 3, 2026
Lagan Salvage RunSteam
Disclosure

All visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI.

Creator
Drumlin
Reviews
-
Added
Aug 2, 2026
Memory CyphersSteam
Disclosure

Some 2D art assets in this game (such as item and relic icons) were created with the assistance of generative AI image tools. All AI-assisted assets are reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.

Creator
Brain Soda Games
Reviews
-
Added
Aug 2, 2026
Star ClawSteam
Disclosure

Generative AI was used during development to assist in creating selected pre-rendered visual assets, including character and boss artwork. These assets were reviewed, edited, animated, and integrated by the developer. Star Claw does not generate content using AI while the game is running.

Creator
Lost Games
Reviews
-
Added
Aug 2, 2026
UnburiedSteam
Disclosure

AI-assisted tools were used during development to help produce some 2D art assets (character and enemy artwork, UI icons), sound effects, voice lines, and supporting code. All AI-assisted content was created before release and reviewed by the development team. The game does not generate any content or code in real time during gameplay, and it does not connect to any external AI service while playing.

Creator
Far Anchor
Reviews
-
Added
Aug 2, 2026
KingdomTD: Draft Your DemiseSteam
Disclosure

Generative AI tools were used to create most of the game’s 2D artwork, including sprites and animations for enemies, the player character, towers, relics, and other gameplay elements, as well as promotional materials. All generated assets were reviewed, edited, refined, and integrated by the developer to maintain a consistent visual direction. All AI-assisted content is pre-generated; no content is generated using AI during gameplay.

Creator
GreatColtini Industries
Reviews
-
Added
Aug 1, 2026
PuppetOFFSteam
Disclosure

Some of the game's visual assets — both 2D and 3D — are built from AI-generated drafts that our artists rework and refine by hand into their final form. Localization was drafted with AI tools and edited by the team. The final look, content, and quality of every element of the game are defined and approved by humans.

Creator
Feral Node Games
Reviews
-
Added
Aug 1, 2026
OldiesSteam
Disclosure

This game contains some pre-generated AI-assisted artwork and music. All AI-assisted content has been reviewed, curated, and integrated by the developer. AI coding tools were also used during development.

Creator
saiko14
Reviews
-
Added
Jul 31, 2026
Agon ProtocolSteam
Disclosure

Generative AI was used to assist with the creation of code-based 3D geometry built in Three.js, as well as some sound assets included in the game. These assets are reviewed, adjusted, and integrated by the developer, and may be revised or replaced throughout development.

Creator
Atrimn
Reviews
-
Added
Jul 30, 2026
DiscoSteam
Disclosure

The Game Icon and Logo were made from the inspirations of AI.

Creator
Aspect Digital Software Ltd
Reviews
-
Added
Jul 30, 2026
Royale SmithSteam
Disclosure

This game was developed by a single person, with support from artificial intelligence in various areas.

Creator
Poison Mushroom Interactive
Reviews
-
Added
Jul 30, 2026
UNWIELDYSteam
Disclosure

AI was used to create some promotional assets, including store capsule images, banners, and other marketing artwork. AI-generated content was reviewed and edited by the developer before use.

Creator
Brauni's Games
Reviews
-
Added
Jul 30, 2026
SIQILSteam
Disclosure

Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.

Creator
Arcerus
Reviews
-
Added
Jul 30, 2026
Phase PartySteam
Disclosure

About the Use of AI in the Game AI-assisted tools have been used in various aspects of this project's development process. Programming: AI-assisted tools were used during the development of game systems, user interfaces, and various technical features. The generated code was reviewed, edited, tested, and adapted to the project's needs by the development team. Visuals: AI tools were used in the creation of certain concept designs, environment artwork, and visual content. However, all content was reviewed, refined, and adapted to fit the artistic direction of the project by the development team. Creative Process: The development process generally follows three stages. First, the game concept, environment designs, and core creative decisions are created by the team. AI tools are then used to generate alternative ideas, variations, and more detailed iterations of existing concepts. Finally, all results are reviewed, refined, and improved through manual quality control processes. For example, some environment designs begin with compositions and layouts created by the team. AI tools may then be used to assist with additional detailing, after which the final adjustments and refinements are completed manually. Our goal is to use AI as a tool that supports the creative process while ensuring that all creative decisions, project direction, and final quality control remain under human supervision.

Creator
Estimado Studio
Reviews
-
Added
Jul 30, 2026
Desktop GankaiSteam
Disclosure

Generative AI is used solely to assist with localization and translation work. The game does not use AI-generated art, audio, or real-time in-game content.

Creator
Pulsaris Games
Reviews
-
Added
Jul 29, 2026
Board Game CreatorSteam
Disclosure

AI was used to assist in coding the game and it's features. All Art or writing was done by hand.

Creator
Unprecedented Studios
Reviews
-
Added
Jul 29, 2026
Until We FlySteam
Disclosure

OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.

Creator
firearly
Reviews
-
Added
Jul 25, 2026
Neon TyrantSteam
Disclosure

AI tools were used during development to assist with writing code, and to produce two categories of content shipped with the game: the original synthwave soundtrack (composed with AI music generation, curated and selected by the developer) and the interface translations for the non-English languages (reviewed by the developer). Some store page text was also drafted with AI assistance. All in-game worlds are generated procedurally by hand-written algorithms — no AI content is generated at runtime.

Creator
One Mind Games
Reviews
-
Added
Jul 25, 2026
Okey 101Steam
Disclosure

Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools.

Creator
Ayazwai
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
Midnight Moving CrewSteam
Disclosure

One promotional artwork seen on the store page has been created with the help of AI tools. We are actively working on replacing it within the coming days.

Creator
BSG Interactive
Reviews
-
Added
Jul 25, 2026
Black Stars - The M87 ConflictSteam
Disclosure

3d Models for Space Ships created with Meshy. cooperation in Thinking, design and balance. C# coding. Unity Editor Agent for crafting suns and planets out of bought Unity Asset Store Assets.

Creator
Robin Krause
Reviews
-
Added
Jul 25, 2026
Tides of EmpiresSteam
Disclosure

Generative AI tools were used to help create parts of this game, always under the developer's direction: a significant part of the artwork (such as backgrounds, unit graphics, UI elements and store page images) was created with AI assistance and then reviewed, edited and hand-tuned by the developer. AI also assisted in writing the in-game text and translating it, along with this store page, into the supported languages. Music and sound effects are not AI-generated. No AI content is generated live during gameplay.

Creator
AtomicPixelGames
Reviews
-
Added
Jul 23, 2026
THE REF - Football Referee SimulatorSteam
Disclosure

Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay.

Creator
HustleGrow AB
Reviews
-
Added
Jul 23, 2026
Mindswarm Elements TDSteam
Disclosure

This game is built by a two-member team: a human developer and an AI assistant working under his direction. Large parts of the game code and many pre-rendered assets (enemy creatures, towers, environment props, marketing artwork) were created with the assistance of generative AI — always based on human design decisions, and reviewed, tested and curated by the developer. The game does not generate any content at runtime using AI.

Creator
Steffen Großmann
Reviews
-
Added
Jul 23, 2026
monsterionSteam
Disclosure

We use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts.

Creator
kitkatmarty
Reviews
-
Added
Jul 23, 2026
1000kmSteam
Disclosure

Generative AI tools were used to assist with text translation and localization. All final materials undergo manual review and editing.

Creator
Artem Breineng
Reviews
-
Added
Jul 23, 2026
Old Coin Pusher GaidenSteam
Disclosure

Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts.

Creator
STP WORKS
Reviews
63
Added
Jul 23, 2026
生死狙击:无限Steam
Disclosure

Some promotional images and in-game 2D visual assets were created or edited with the assistance of generative AI tools. All final assets were reviewed and edited by our art team before inclusion in the game/store page. We have checked the content to ensure it does not include illegal or infringing material.

Creator
Wizard Games
Reviews
205
Added
Jul 23, 2026
BlackrastSteam
Disclosure

Ever since I was a child, I dreamed of making my own game. I tried again and again — I gathered teams, but something always fell apart and I would give up halfway. This time is different: with the help of AI, I am finally able to bring my dream to life. AI helped me with some of the text and translations — all the art, music, and sound are human-made or licensed, and the game uses no AI while you play. I am an honest person, and I will keep giving this game everything I have. Thank you for taking the time to read this. 💚

Creator
Ortak Games
Reviews
-
Added
Jul 23, 2026
Rinha de IASteam
Disclosure

The game's fighters are controlled by AI models (LLMs) chosen by the player and reached through their own OpenRouter API key. During a match the model decides the character's actions and writes the short taunts shown on screen (text only). The game does not generate images, audio, music or voices with AI: every character, arena, soundtrack and sound effect is authored in advance and ships with the game. Every AI-generated line goes through an illegal content filter before it is displayed, on the player's computer and again on the server that hosts online matches, and online matches have a report system reviewed by a human team.

Creator
ProdMan
Reviews
-
Added
Jul 22, 2026
No WitnessesSteam
Disclosure

No Witnesses is developed by a two-man team, therefore generative AI has been used to assist in the creation of marketing assets and other player facing interfaces. All generated content is reviewed and perfected by a human before use.No Witnesses utilises third-party assets, of which we cannot attest to the creation of.

Creator
Pink Thorn Games
Reviews
-
Added
Jul 22, 2026
WAZATO: Sabotage or Mistake?Steam
Disclosure

Generative AI was used to create artwork for the title screen, lobby background, and some UI decorations. The generated images were selected, edited, and sliced by the development team before being integrated into the game. Generative AI was also used to assist with drafting and editing some mini-game prompts. The game does not use generative AI at runtime and does not connect to external AI services during play.

Creator
Nichicoma LLC
Reviews
-
Added
Jul 22, 2026
OxytopiaSteam
Disclosure

I use generative AI tools in the development of OXYTOPIA. All AI output is directed, reviewed, and edited by me before it ships. What AI is used for: Branding art — the game's logo and app/store icons were designed with the help of AI models and are rendered in-engine as original vector/code artwork. Source code — parts of the game's code were written with AI coding assistants. What is not AI-generated: the in-game gameplay art (tiles, characters, buildings, items, plants) and all audio are hand-made or licensed from human creators. At runtime: OXYTOPIA generates no content with AI while you play, and no player data is ever sent to any AI service during gameplay.

Creator
iida-lab
Reviews
-
Added
Jul 22, 2026
Moo Who?Steam
Disclosure

Generative AI tools were used during development to assist with localization, some in-game GUI icons and sfx.

Creator
SAT Productions
Reviews
106
Added
Jul 22, 2026
Just in CaseSteam
Disclosure

Some of the sound effects in this game were created using generative AI tools. AI-generated audio is edited and mixed by the development team before being used in the game.

Creator
Romantissimo
Reviews
-
Added
Jul 22, 2026
Eternal Embrace: Lumina's SunshineSteam
Disclosure

AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed.

Creator
Lumina Games Studio
Reviews
-
Added
Jul 22, 2026
We'll Be FineSteam
Disclosure

We’re currently using AI-generated images for our Steam page as temporary placeholders. We plan to replace them with original artwork as soon as possible.

Creator
BlindFoxGames
Reviews
-
Added
Jul 22, 2026
Cloud AtlasSteam
Disclosure

The advertising images on some store pages and the background images in games are generated by AI

Creator
Summer Games
Reviews
-
Added
Jul 22, 2026
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