AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Online Co-Op
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Casino Empire Together art | Used for steam visuals. | cnsgames | - | May 23, 2026 | |
Hunt Asylum Together art | Used for Steam visuals. | cnsgames | - | May 23, 2026 | |
Tower & Invasion code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including p... | KingDara Studio | - | May 23, 2026 | |
AITA: The Dark Domain art | Generative AI was used to create artwork for the game, including visual assets seen by players and/or promotional materi... | Tommyruin | - | May 23, 2026 | |
BloodVeil arttext | AI was used to generate in-game visuals and texts. | Newgate Games | - | May 23, 2026 | |
The Last Braincell: Escape audioart | AI was used only for humorous and non-core elements of the game, such as trailer music, meme-style images, and similar c... | Jan Radtke | - | May 23, 2026 | |
Monster Meadows art | Generative AI tools were used during the development process to assist in 2D artwork (such as UI elements, icons, and pr... | Aysimus Games | - | May 23, 2026 | |
ImpossibleBosses art | Some in-game artwork was initially drafted using AI tools, then edited and refined by the developer. | LEE HUI UNG | - | May 23, 2026 | |
The Echoes arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
Cozy Offroad Simulator Together general | AI-generated artifacts | 11 Pet Studios | - | May 23, 2026 | |
VoxelMancy artaudio | AI is used to draw pictures and icons, to generate music and sounds. | Reuniko | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
SoulBound - Lys Fragments art | We use generative AI tools to create certain visual assets in the game, specifically the game logo and the main menu bac... | Unstable Build | - | May 23, 2026 | |
Battlefield Rats codeart | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with p... | Emirion Games | - | May 23, 2026 | |
Memo R.I.P. audioarttext | This game uses generative AI to create some of its audio, visual, and localization content. The music was generated with... | Divine Magic Games | - | May 23, 2026 | |
Jurassic Genesis: We Are Aliens art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during ... | violarte | - | May 23, 2026 | |
But Why Together audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
SwarmFALL artaudio | SWARMFALL uses generative AI for some marketing assets, including Steam store page visuals (capsules, banners) and trai... | Yonis | - | May 23, 2026 | |
Zyntaris artaudio | Artificial intelligence was used to create the base for some textures, which were later fully redrawn and refined by han... | Zardarun | - | May 23, 2026 | |
Arena 2006 general | I'm a one man team that wants to release a video game in 1 year. I'm experimenting with using AI to help speed up develo... | Halston | - | May 23, 2026 | |
Bound By A Curse art | - Capsule Images were AI generated and later tweaked. | Maiku_Dev | - | May 23, 2026 | |
ARB: Alien Races Battle artcodetext | ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude A... | Raphael Tremblay | - | May 23, 2026 | |
我为你种田 art | Some image assets and visual resources were created with the assistance of generative AI, then reviewed, edited, and ref... | WaterDropStudio | - | May 23, 2026 | |
Omnicore text | Generative AI tools may be used during development to assist with translations for supported languages. These translatio... | SwabbieGames | - | May 23, 2026 | |
WinBolo codeart | WinBolo's core engine and gameplay code was originally written by John Morrison between 1998 and 2008. The 2.0 moderniza... | John Morrison | - | May 23, 2026 | |
Traders Life Together art | AI tools were used to assist in the creation of store capsule images and logo | DNA ARMY GAMING | 12 | May 23, 2026 | |
Mall Together art | This game contains AI-generated content on the game cover. | Business Tycoon | - | May 23, 2026 | |
Medieval Juice Crafter art | This game contains AI-generated content on the game cover. | Timeless Rush | - | May 23, 2026 | |
烘焙糕手 general | 在《烘焙糕手》的开发过程中,我们使用了AI工具来辅助创作部分游戏资产,以提升开发效率。所有资产均经过了开发者的严格筛选、手动重绘与调整。 | Bob&Fan | - | May 23, 2026 | |
Chess 2 arttext | Cover art and localizations were made with the help of generative artificial intelligence. | Proper Puppy | - | May 23, 2026 | |
Bloody Cleanup TOGETHER art | AI-generated art objects | Meraki Tech | - | May 23, 2026 | |
Mow Simulator Together general | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
DUAL PROTOCOL: The Case of Eva & Miles text | Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text cont... | AEGEAN CRAFTERS | - | May 23, 2026 | |
Stop slacking codeart | Parts of the game's code and images were created using generative AI. | Hyx | - | May 23, 2026 | |
Afterlife West art | This game uses generative AI tools in a limited capacity: 🎨 Marketing & Concept Materials: Some marketing materials, s... | violarte | - | May 23, 2026 | |
Real Car Market Simulator Together general | AI-generated artifacts | Among Super-Eaters | - | May 23, 2026 | |
我的钓鱼世界 art | 本游戏在开发过程中和商店页面使用了AI工具(如豆包, Claude,deepseek,腾讯混元大模型,Midjourney,Stable Diffusion),用于辅助生成部分美术概念图,以加快原型设计效率和商店提审需求。游戏的最终成品已由... | 华幸 | 120 | May 23, 2026 | |
IVON arttext | The development of IVON involved the use of generative AI tools in the following areas: - Marketing Assets: The store p... | IVON GAMES | - | May 23, 2026 | |
Lost Vessel general | The art, layout and the engine in this game were partially managed and tested using AI tools. | Lazy Frog Games | - | May 23, 2026 | |
GolFall: Make Your Way Up codetext | Used for programming assistance and text translation. | tesakiza | - | May 23, 2026 | |
County Hospital Outbreak text | It shows a video on the gameplay made with gemini. no IA was used for coding this game | LFR Games | - | May 23, 2026 | |
Hantu & Hunted text | Some narrative descriptions in this game were created with the assistance of generative AI tools. All content was review... | Zeevium Games | - | May 23, 2026 | |
MythicMonsterOutlaws codeart | The game code and 3D models are built by humans using generative AI tools. | BestGameStudios | - | May 23, 2026 | |
In Us art | In Us is developed by a small independent studio in Japan. We incorporate generative AI tools into our development pipel... | engawa games | - | May 23, 2026 | |
Fool's Pub audio | Some voice lines in the game were generated using AI. | NOSTRA.GAMES | - | May 23, 2026 | |
Arkhe art | Artificial intelligence was occasionally used as a reference material for some visual assets and for store asset images. | STUDIO52 | - | May 23, 2026 | |
Forest Raid art | icons | Coding_Anya | - | May 23, 2026 | |
0KEY! art | Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools. | deVop Games | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color codeart | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assist... | P's Games | - | May 23, 2026 | |
Real Life Simulator arttext | Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation ... | olwoco | - | May 23, 2026 |
1,056 results
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