Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software.
Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans.
Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example.
The images for the steam store were created using concept images, some of which were ai-generated.
And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer.
Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion.
Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game.
Generative AI (Claude by Anthropic) was used extensively during development to assist with code generation. The game's icon was also created with AI image tools. Game design, mechanics, and creative direction were by the developer.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
PhotoGuesser uses generative AI to assist in creating some pre-rendered audio content, such as sound effects and music used in the game. All AI-assisted audio content is reviewed, selected, and integrated by the developer before being included.
The game does not use live generative AI during gameplay, and player input is not sent to any generative AI service.
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software.
Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans.
Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example.
The images for the steam store were created using concept images, some of which were ai-generated.
And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Generative AI was used during development to draft initial art concepts and assist with the foundation of text localization. All final in-game visual assets were manually refined, edited, and finished in Photoshop to ensure a high-quality, hand-crafted aesthetic. Localization was human-reviewed to ensure accuracy for players.
Some visual assets (such as promotional images and artwork) were created or enhanced using AI tools. All in-game content and functionality are implemented by the developer.
Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion.
Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game.
Generative AI (Claude by Anthropic) was used extensively during development to assist with code generation. The game's icon was also created with AI image tools. Game design, mechanics, and creative direction were by the developer.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
All pixel art in the game is designed, hand-drawn and animated by our artists. No generative AI is used in any step of this process.
However, we use generative AI for promotional material. The concepts are first custom designed by our artists, and generative AI is used in an assistive role (e.g. sharpening, upscaling, etc.) to realize their artistic vision.
Voices were AI-generated, but can be disabled.
Graphics were AI-generated, pixelated with a custom algorithm before they were manually finetuned.
Code was improved by AI. Text was translated by AI.
PhotoGuesser uses generative AI to assist in creating some pre-rendered audio content, such as sound effects and music used in the game. All AI-assisted audio content is reviewed, selected, and integrated by the developer before being included.
The game does not use live generative AI during gameplay, and player input is not sent to any generative AI service.