AI was used to create some images. Textures are generated programmatically, not by AI.
- Creator
- macsimusfactorre
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to create some images. Textures are generated programmatically, not by AI.
Game artwork.
Our game utilizes AI in various aspects. Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level. Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions. Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal. Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events. Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes.
Translating from English to other langauges
AI-generated art object
AI-generated art object
AI was used to generate content on the game page (game cover art)
As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization.
Some character dialogue and the text information for player-created characters are generated by AI based on user input. Additionally, some of the images and music used in the game were created using AI.
AI was used to assist with design and programming
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us.
Generative AI was only used to assist with creating character portraits and game's soundtracks.
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some audio assets have been created using generative AI.
The voice of the 'Mater' computer system is synthesized using TTS. Several biological patterns were concept-generated and then human processed.
Generative AI was used to create the logo and marketing materials for the game. Some of the in-game units were also pre-rendered using a generative AI template.
only marketing banners/ posters
Promo materials.
AI generated images and voices for game trailers
Some of the art assets are AI-generated.
AI-generated art object
AI-generated art object
AI-generated art object
The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets.
All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
AI for Language translation and promotional images
AI for Language translation and promotional images
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
- Dialogue Background Illusts - Background Music
Some pictures on the storepage are ai generated
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
AI-generated art object
AI-generated art object
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
AI-generated art object
Some of the game's text and images are produced with the help of AI
Some background art and UI elements.
In this project, some character avatar images and UI elements were created using generative artificial intelligence. These images have been processed and adapted for use in the game.
Only some texture on UI
Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style.
We only used AI to create the portrait.
The game utilizes a mix of traditional audio and AI-generated sound effects.
Art assets such as certain icons, the lobby, loading screens, and in-game portraits contains artwork created with the help of generative AI. These assets have been carefully edited and reviewed to ensure they align with the game's visual style and quality.
The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures. These Things were used: #include #include #include #include #include #include #include #include "resource.h"
A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Arenosum In-game content art | AI was used to create some images. Textures are generated programmatically, not by AI. | macsimusfactorre | - | Mar 18, 2026 | |
Soul Tides Unclear art | Game artwork. | TheCaveOfWonders | - | Mar 18, 2026 | |
DIMENSION RANGER In-game content artaudiotextcode | Our game utilizes AI in various aspects.
Code: AI algorithms are applied to optimize the game's code, ensuring smoother gameplay and better performance. This includes improving character pathfinding and adjusting in-game parameters for an ideal difficulty level.
Text: We use AI-driven natural language processing to assist in text-related tasks, like ensuring consistency and grammar in the in-game text for items, locations, and descriptions.
Textures: AI, such as generative adversarial networks, helps in creating high-quality textures for different surfaces in the game, enhancing the visual appeal.
Sound Effects: AI is used to analyze and manipulate sound effects, making them more realistic and in tune with in-game actions and events.
Music: AI algorithms analyze musical styles to compose original music that sets the right mood for different game scenes. | 游际线 | - | Mar 18, 2026 | |
Dwarven Rampart Unclear text | Translating from English to other langauges | Alaabale | - | Mar 18, 2026 | |
Sea Battle Simulator Store/marketing art | AI-generated art object | Sea Battle Simulator | - | Mar 18, 2026 | |
14. Forklift Sim Store/marketing art | AI-generated art object | Buterin Armin Ewald | - | Mar 18, 2026 | |
FireTruck Rescue Store/marketing art | AI was used to generate content on the game page (game cover art) | TolaTolaGames | - | Mar 18, 2026 | |
LouLan In-game content text | As a solo developer, I use AI for localization tasks, followed by manual review and editing to ensure quality. It helps me save time and focus on creating a better game experience.When our financial situation improves, we will switch to fully human translations instead of AI-assisted localization. | MockingCrown Games | - | Mar 18, 2026 | |
ぼうけんのしょをけしてしまいました〜!!(泣) In-game content textartaudio | Some character dialogue and the text information for player-created characters are generated by AI based on user input.
Additionally, some of the images and music used in the game were created using AI. | filament Inc. | - | Mar 18, 2026 | |
Real Time Chess Roguelike Dev only code | AI was used to assist with design and programming | RedRickGames | - | Mar 18, 2026 | |
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Car Factory Empire In-game content audioart | Some sounds, interface elements and in-game images of various situations in the game were created using AI, but were later manually processed by us. | RDS Games | 42 | Mar 18, 2026 | |
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Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 | |
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灵魂•启示录 In-game content art | The character original paintings and skill icons are AI-assisted. We are a two-person development team, and AI helped us make a lot of 2D assets. | 卜乙冈(Ploygon) | 20 | Mar 18, 2026 | |
Polly's Gone In-game content audioart | All ingame music generated with Udio.com. Ingame skyboxes generated skybox.blockadelabs.com. Some images generated with Adobe Firefly. | Murek Games Studio | - | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
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Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Tabletop Tumult Store/marketing art | Some pictures on the storepage are ai generated | Taibot | - | Mar 18, 2026 | |
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Reverie Shift Store/marketing art | AI-generated art object | Reverie Shift | - | Mar 18, 2026 | |
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Defenders Dynasty In-game content art | Defenders Dynasty includes AI-generated art assets designed using Adobe Firefly. These assets were modified and enhanced by our team to fit the game’s visual style. | Hyper Cloud Games | - | Mar 18, 2026 | |
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These Things were used:
#include
#include
#include
#include
#include
#include
#include
#include "resource.h" | Iron Cauldron | 15 | Mar 18, 2026 | |
Unpeaceful In-game content arttext | A minimal amount of non-essential content (such as minor textures and some translations) was created with limited AI assistance. No core gameplay, narrative, or artistic content was generated using AI. | Experience10Games | - | Mar 18, 2026 |