Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page.
- Creator
- MachsHaldEinfachGeilGmbH
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page.
Some images of the characters are Ai generated
The background images and dogs pictures are pre-rendered AI art
Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations.
AI used for character art
The puzzle images pre-rendered AI art
The background images and cats pictures are pre-rendered AI art
Some UI images generated with AI.
In this game, artifical intelligence is only used so as to create images
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
The background images and animal pictures are pre-rendered AI art
AI was used for some art in the game as a proof of concept. These elements will be updated in the future.
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
The game uses AI-generated images for some of the in-game design features.
An AI tool was used to translate texts in the game and on the Steam store page.
The puzzle images pre-rendered AI art
The game was created by two brothers, and one of them is 2D artist, who uses both manual drawing and AI assistance. With just manual drawing, it would never be possible to create this amount of art with this team. And we have no budget to hire additional artists. Similar situation with localization.
The portraits of some heroes in game were generated from AI
Some image assets are created with the assistance of AI.
A portion of the dialogs have AI generated voices for plot purposes.
A few selection of 2D, 3D and audio assets are AI generated.
During the development process, we may use AI-based tools to assist with content creation. In those cases, the final product reflects our creativity and expression.
The puzzle images pre-rendered AI art
Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time.
Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support. All content ultimately released or included in the game has been manually reviewed, edited, and approved to ensure it meets the game’s quality standards.
The backgrounds images pre-rendered AI art
I generated a bunch of reference images in the process of making the enemy battler sprites. The final pixel art is entirely my fault though; please don't blame the robots for my performance there.
The puzzle images pre-rendered AI art
A few selection of 2D, 3D and audio assets are AI generated.
Most of the pictures for the puzzles are AI-generated images.
Generative AI is used for a few select elements in this game: - It is used to make race track background visuals that are then blurred and used as a background for the game. - It is used for some background images used in news screens. - It is used for some UI sound effects. - It is used for the designers' helmet mesh.
No AI is used to generate content live in-game. AI was used for the pixel art edits seen on cards and event boxes.
The puzzle images pre-rendered AI art
We used AI to Create Models Texture.
I only used AI to produce a logo avatar, without any infringement, and only used it on the library logo and client icon.
Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay.
AI was used to assist with marketing materials, such as store page text polishing and promotional event images. No AI-generated content is used in gameplay or in-game assets.
The puzzle images pre-rendered AI art
Character images and location sketches are created manually by our artists, but we also use neural networks to speed up the drawing of details. AI isn't used to generate content during gameplay.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
A few background images were rendered using AI and manipulated thereafter to include drawn figures and tileset details.
AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters.
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update.
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
This game involves localization works (Russian, Korean) generated from GPT.
-Assisting with translation for multiple languages. -Repainting and texturing certain artworks. -Creating placeholder assets for the game demo.
During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team. We prioritize the most ethical AI sources as possible.
Our team uses AI to generate voice acted characters and to translate all localizations into every supported language.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tribes of Hell - Tower Defense Store/marketing codeart | Use of AI in our game: We utilize advanced AI technologies to generate code and create pre-rendered images for the steam store page. | MachsHaldEinfachGeilGmbH | - | Mar 18, 2026 | |
Lando Me? A Hero? Store/marketing art | Some images of the characters are Ai generated | Dario Criscuolo | - | Mar 18, 2026 | |
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Belatoris In-game content arttext | Some character portraits and visual elements were created with the assistance of generative AI tools as part of the art production process. All assets were curated, edited, and integrated to maintain a consistent artistic direction. As the game continues development, certain visual elements may be refined or replaced. AI-assisted tools may also be used to support translations. | Adrian Labudzki | - | Mar 18, 2026 | |
Isekai Survivors In-game content art | AI used for character art | World1 | - | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Evoker's gambit In-game content art | Some UI images generated with AI. | Max Estry | - | Mar 18, 2026 | |
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1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
Space Memory: Animals In-game content art | The background images and animal pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
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Cole Hunter: Payback Unclear | During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression. | Oldways Studios | - | Mar 18, 2026 | |
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Archipel Logic Infinite In-game content artaudiotext | Our game uses generative AI to create pre-rendered illustrations, narratives, OST tracks, and localization translations. All AI-generated content is included in the game and not generated in real-time. | WanderLux Games | 58 | Mar 18, 2026 | |
降临之地 In-game content arttextaudio | Generative AI tools were used during the development of this game to assist in the creation of various pre-generated content, including certain visual assets, text, localization, audio, UI elements, promotional materials, and development support.
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- It is used for some UI sound effects.
- It is used for the designers' helmet mesh. | Delicious Lines | - | Mar 18, 2026 | |
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Extinction Day In-game content textart | -Assisting with translation for multiple languages.
-Repainting and texturing certain artworks.
-Creating placeholder assets for the game demo. | DryGin Studios | - | Mar 18, 2026 | |
Wizdom Academy Unclear art | During development process, we may use procedural and AI-based tools to assist with art content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We prioritize the most ethical AI sources as possible. | Kipwak Studio | 199 | Mar 18, 2026 | |
City Defense Z In-game content audiotext | Our team uses AI to generate voice acted characters and to translate all localizations into every supported language. | Good Mood Games | 277 | Mar 18, 2026 |